Update #22 - Singleplayer and shared worlds, shader fixes

This commit is contained in:
lax1dude committed 2024-02-08 01:37:58 -08:00
1 parent e3d6256493
commit 3f00d402fa
2350 files changed
+45241 -7798

No files matched your search

+8 -1
View File
@@ -13,7 +13,6 @@
<meta property="og:image" content="favicon.png" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript" src="classes.js"></script>
<script type="text/javascript" src="fix-webm-duration.js"></script>
<script type="text/javascript">
"use strict";
window.addEventListener("load", () => {
@@ -23,12 +22,20 @@
// %%%%%%%%% launch options %%%%%%%%%%%%
const relayId = Math.floor(Math.random() * 3);
window.eaglercraftXOpts = {
demoMode: false,
container: "game_frame",
assetsURI: "assets.epk",
localesURI: "lang/",
worldsDB: "worlds",
servers: [
/* example: { addr: "ws://localhost:8081/", name: "Local test server" } */
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};