Update #22 - Singleplayer and shared worlds, shader fixes

This commit is contained in:
lax1dude committed 2024-02-08 01:37:58 -08:00
1 parent e3d6256493
commit 3f00d402fa
2350 files changed
+45241 -7798

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@@ -12,19 +12,27 @@
<meta property="og:description" content="test directory HTML page" />
<link type="image/png" rel="shortcut icon" href="favicon.png" />
<script type="text/javascript" src="classes.js"></script>
<script type="text/javascript" src="fix-webm-duration.js"></script>
<script type="text/javascript">
"use strict";
window.addEventListener("load", () => {
if(document.location.href.startsWith("file:")) {
alert("HTTP please, do not open this file locally, run a local HTTP server and load it via HTTP");
}else {
const relayId = Math.floor(Math.random() * 3);
window.eaglercraftXOpts = {
demoMode: false,
container: "game_frame",
assetsURI: "assets.epk",
localesURI: "lang/",
worldsDB: "worlds",
logInvalidCerts: true,
servers: [
{ addr: "ws://localhost:8081/", name: "Local test server" }
],
relays: [
{ addr: "wss://relay.deev.is/", comment: "lax1dude relay #1", primary: relayId == 0 },
{ addr: "wss://relay.lax1dude.net/", comment: "lax1dude relay #2", primary: relayId == 1 },
{ addr: "wss://relay.shhnowisnottheti.me/", comment: "ayunami relay #1", primary: relayId == 2 }
]
};