Update #27 - Fixed crash with fireballs, made offline start faster
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@@ -191,7 +191,7 @@ public class ClientPlatformSingleplayer {
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}
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});
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registerPacketHandler(workerObj, new WorkerBinaryPacketHandlerImpl());
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sendWorkerStartPacket(workerObj, PlatformRuntime.getClientConfigAdapter().dumpConfig().toString());
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sendWorkerStartPacket(workerObj, PlatformRuntime.getClientConfigAdapter().getIntegratedServerOpts().toString());
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}
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