Made future ECR diff commits even more preview friendly
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@@ -57,8 +57,6 @@ out vec4 output4f;
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uniform sampler2D u_screenTexture;
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uniform vec2 u_screenSize2f;
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#define FXAA_PC 1
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#ifndef FXAA_GREEN_AS_LUMA
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// For those using non-linear color,
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// and either not able to get luma in alpha, or not wanting to,
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