Update #18 - Final release, added PBR shaders
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@@ -29,6 +29,9 @@ public class EaglerInputStream extends ByteArrayInputStream {
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}
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public static byte[] inputStreamToBytesQuiet(InputStream is) {
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if(is == null) {
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return null;
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}
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try {
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return inputStreamToBytes(is);
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}catch(IOException ex) {
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