Update #25 - Fixed world difficulty glitch
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@@ -26,7 +26,7 @@ teavm.js {
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obfuscated = true
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sourceMap = true
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targetFileName = "../classes.js"
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optimization = org.teavm.gradle.api.OptimizationLevel.AGGRESSIVE
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optimization = org.teavm.gradle.api.OptimizationLevel.BALANCED // no fps boost was observed with "AGGRESSIVE"
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outOfProcess = false
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fastGlobalAnalysis = false
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processMemory = 512
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