Update #19 - Removed fast math, fixed water shader

This commit is contained in:
LAX1DUDE committed 2023-06-14 19:59:38 -07:00
1 parent b2274a25b0
commit ed95ff8bf7
7 files changed
+17 -75

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@@ -69,6 +69,11 @@ void main() {
}
float gbufferDepth = textureLod(u_gbufferDepthTexture, v_position2f2, 0.0).r;
if(gbufferDepth < 0.000001) {
return;
}
vec4 gbufferDepthClipSpace4f = vec4(v_position2f2, gbufferDepth, 1.0);
gbufferDepthClipSpace4f.xyz *= 2.0;
gbufferDepthClipSpace4f.xyz -= 1.0;