diff --git a/maps/mp/gametypes/_rank.gsc b/maps/mp/gametypes/_rank.gsc index 5520195..514ab43 100755 --- a/maps/mp/gametypes/_rank.gsc +++ b/maps/mp/gametypes/_rank.gsc @@ -389,7 +389,7 @@ doDvars() { // Put threads that are called with every respawn // Cannot die by knifing setDvar("player_deathinvulnerabletomelee", "1"); - setDvar("player_meleerange", 0); //no knifez + setDvar("player_meleerange", 0); // Remove steady text setDvar("cg_drawBreathHint", 0); @@ -506,10 +506,10 @@ doGun() { self giveWeapon(self.gunList[self.curGun].name, self.gunList[self.curGun].camo, self.gunList[self.curGun].akimbo); self switchToWeapon(self.gunList[self.curGun].name); - self giveMaxAmmo(self.gunList[self.curGun].name); wait .2; } + self giveMaxAmmo(self.gunList[self.curGun].name); wait .2; } }