diff --git a/README.md b/README.md index 6e9feec..405a267 100755 --- a/README.md +++ b/README.md @@ -3,6 +3,8 @@ Planned - Different gamemodes for gungame - 1. Proper Gun Order - 2. Launchers Only - 3. Snipers Only + - 1. Custom names for each weapon + - 2. IAmChrisAMA's Set + - 3. dragonslay3r1's Set + - 4. All Weapons Mode + - 5. Random Camos per respawn diff --git a/maps/mp/gametypes/_rank.gsc b/maps/mp/gametypes/_rank.gsc index bdf1fa0..e49c4a3 100755 --- a/maps/mp/gametypes/_rank.gsc +++ b/maps/mp/gametypes/_rank.gsc @@ -18,6 +18,10 @@ initGuns() { self.variantName = "Snipers Only"; self thread snipersOnly(); break; + case 2: + self.variantName = ":^IAmChrisAMA's ^7Set"; + self thread chrisSet(); + break; } } @@ -196,6 +200,22 @@ snipersOnly() { self.gunList[63] = createGun("cheytac_heartbeat_mp", 5, false, false); } +chrisSet() { + + // WIP + + self.gunList[0] = createGun("usp_akimbo_silencer_mp", 0, false, true); + self.gunList[1] = createGun("model1887_akimbo_mp", 0, false, true); + self.gunList[2] = createGun("aa12_xmags_mp", 0, true, false); + self.gunList[3] = createGun("deserteaglegold_mp", 0, false, false); + self.gunList[4] = createGun("spas12_xmags_mp", 8, false, false); + self.gunList[5] = createGun("defaultweapon_mp", 0, false, false); + self.gunList[6] = createGun("pp2000_fmj_silencer_mp", 9, false, false); + self.gunList[7] = createGun("ump45_rof_silencer_mp", 5, true, false); + self.gunList[8] = createGun("p90_eotech_xmags_mp", 0, true, false); + +} + // ========================================= // createGun(gunName, camo, laserSight, akimbo) { @@ -278,6 +298,26 @@ doDvars() { // Put threads that are called with every respawn self thread snipersOnly(); break; + case 2: + self.variantName = "^:IAmChrisAMA's ^7Set"; + + // Sleight of Hand Pro + self maps\mp\perks\_perks::givePerk("specialty_fastsnipe"); + self maps\mp\perks\_perks::givePerk("specialty_fastreload"); + self maps\mp\perks\_perks::givePerk("specialty_quickdraw"); + self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery"); + + // Stopping Power + self maps\mp\perks\_perks::givePerk("specialty_bulletdamage"); + + // Steady Aim + self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath"); + self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy"); + self maps\mp\perks\_perks::givePerk("specialty_holdbreath"); + + self thread chrisSet(); + break; + } if(self.firstRun) { @@ -291,6 +331,9 @@ doDvars() { // Put threads that are called with every respawn case 1: self thread maps\mp\gametypes\_hud_message::hintMessage("^3Snipers Only"); break; + case 2: + self thread maps\mp\gametypes\_hud_message::hintMessage("^:IAmChrisAMA's ^3Set"); + break; } self.firstRun = false; } @@ -372,9 +415,12 @@ doScore() { } setVariantType() { + // Set random variants level.variantType = RandomInt(2); -} + // Set specific variants + //level.variantType = 2; +} // ================= // // Do not edit below //