init commit
commit
7ae441bcb2
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@ -0,0 +1,4 @@
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z_svr_bots.iwd
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bots.txt
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scriptdata
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logs
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@ -0,0 +1,923 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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/*
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Features:
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A awesome Gungame mod
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You spawn with a throwing knife - get two kills and you are given a pistol etc all the way up to sniper rifles
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It includes the Golden Desert Eagle and nightvision
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It includes some modded killstreaks
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But most are disabled to keep things fair.
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*/
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initGuns()
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{
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self.upgscore = 50; // Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
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self.finalkills = 2; // Kills to win after getting final weapon
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self.gunList = [];
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// Gun Name, Laser Sight, Akimbo
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self.gunList[0] = createGun("beretta_akimbo_mp", 5, false, true);
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self.gunList[1] = createGun("mp5k_rof_mp", 7, true, false);
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self.gunList[2] = createGun("m16_acog_mp", 4, false, false);
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self.gunList[3] = createGun("famas_xmags_mp", 0, true, false);
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self.gunList[4] = createGun("tmp_silencer_mp", 2, false, false);
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self.gunList[5] = createGun("barrett_heartbeat_mp", 3, false, false);
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self.gunList[6] = createGun("rpg_mp", 1, true, false);
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self.gunList[7] = createGun("wa2000_acog_mp", 9, true, false);
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self.gunList[8] = createGun("m21_heartbeat_xmags_mp", 8, true, false);
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self.gunList[9] = createGun("sa80_fmj_mp", 6, true, false);
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self.gunList[10] = createGun("uzi_akimbo_mp", 3, false, true);
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self.gunList[11] = createGun("m240_fmj_heartbeat_mp", 4, false, false);
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self.gunList[12] = createGun("mp5k_thermal_mp", 5, true, false);
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self.gunList[13] = createGun("deserteaglegold_mp", 6, true, false);
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self.gunList[14] = createGun("tavor_fmj_thermal_mp", 7, true, false);
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self.gunList[15] = createGun("masada_acog_xmags_mp", 1, false, false);
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self.gunList[16] = createGun("scar_heartbeat_mp", 3, true, false);
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self.gunList[17] = createGun("tavor_xmags_mp", 7, false, false);
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self.gunList[18] = createGun("p90_mp", 2, true, false);
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self.gunList[19] = createGun("scar_xmags_mp", 0, true, false);
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self.gunList[20] = createGun("fal_heartbeat_mp", 9, false, false);
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self.gunList[21] = createGun("m4_eotech_mp", 6, true, false);
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self.gunList[22] = createGun("tmp_akimbo_mp", 4, false, true);
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self.gunList[23] = createGun("p90_fmj_reflex_mp", 0, false, false);
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self.gunList[24] = createGun("scar_acog_silencer_mp", 3, false, false);
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self.gunList[25] = createGun("masada_heartbeat_mp", 7, false, false);
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self.gunList[26] = createGun("fn2000_acog_mp", 6, false, false);
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self.gunList[27] = createGun("m4_fmj_xmags_mp", 9, false, false);
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self.gunList[28] = createGun("masada_eotech_mp", 6, true, false);
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self.gunList[29] = createGun("beretta393_reflex_silencer_mp", 4, true, false);
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self.gunList[30] = createGun("pp2000_akimbo_fmj_mp", 5, false, true);
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self.gunList[31] = createGun("uzi_thermal_xmags_mp", 1, false, false);
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self.gunList[32] = createGun("cheytac_fmj_xmags_mp", 8, false, true);
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self.gunList[33] = createGun("famas_eotech_mp", 4, true, false);
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self.gunList[34] = createGun("ump45_reflex_rof_mp", 0, false, false);
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self.gunList[35] = createGun("rpd_fmj_xmags_mp", 7, true, false);
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self.gunList[36] = createGun("fal_silencer_mp", 3, true, false);
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self.gunList[37] = createGun("sa80_acog_grip_mp", 8, false, false);
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self.gunList[38] = createGun("glock_eotech_silencer_mp", 1, true, false);
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self.gunList[39] = createGun("aa12_reflex_silencer_mp", 6, true, false);
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self.gunList[40] = createGun("m4_thermal_mp", 3, false, false);
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self.gunList[41] = createGun("m16_fmj_xmags_mp", 0, false, false);
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self.gunList[42] = createGun("uzi_reflex_mp", 9, true, false);
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self.gunList[43] = createGun("scar_acog_fmj_mp", 5, true, false);
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self.gunList[44] = createGun("pp2000_silencer_xmags_mp", 8, true, false);
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self.gunList[45] = createGun("cheytac_fmj_heartbeat_mp", 7, true, false);
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self.gunList[46] = createGun("p90_acog_rof_mp", 2, false, false);
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self.gunList[47] = createGun("fal_fmj_mp", 3, true, false);
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self.gunList[48] = createGun("sa80_fmj_heartbeat_mp", 1, true, false);
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self.gunList[49] = createGun("kriss_akimbo_mp", 9, false, true);
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self.gunList[50] = createGun("barrett_silencer_thermal_mp", 6, false, false);
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self.gunList[51] = createGun("m4_eotech_xmags_mp", 7, false, false);
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self.gunList[52] = createGun("rpd_heartbeat_thermal_mp", 9, true, false);
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self.gunList[53] = createGun("usp_akimbo_silencer_mp", 2, false, true);
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self.gunList[54] = createGun("mp5k_eotech_xmags_mp", 0, false, false);
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self.gunList[55] = createGun("scar_xmags_mp", 8, true, false);
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self.gunList[56] = createGun("tavor_thermal_mp", 1, true, false);
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self.gunList[57] = createGun("mp5k_akimbo_rof_mp", 4, false, true);
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self.gunList[58] = createGun("m1014_silencer_mp", 3, false, false);
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self.gunList[59] = createGun("m21_fmj_heartbeat_mp", 4, true, false);
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self.gunList[60] = createGun("ump45_reflex_silencer_mp", 0, false, false);
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self.gunList[61] = createGun("aug_eotech_mp", 9, true, false);
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self.gunList[62] = createGun("striker_eotech_grip_mp", 7, true, false);
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self.gunList[63] = createGun("rpd_silencer_mp", 5, true, false);
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self.gunList[64] = createGun("ump45_rof_mp", 6, true, false);
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self.gunList[65] = createGun("tmp_xmags_mp", 8, true, false);
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self.gunList[66] = createGun("kriss_akimbo_silencer_mp", 4, false, true);
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self.gunList[67] = createGun("tavor_silencer_thermal_mp", 1, true, false);
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self.gunList[68] = createGun("scar_xmags_mp", 9, true, false);
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self.gunList[69] = createGun("pp2000_eotech_xmags_mp", 6, false, false);
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self.gunList[70] = createGun("m1014_mp", 7, false, false);
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self.gunList[71] = createGun("fn2000_xmags_mp", 2, false, false);
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self.gunList[72] = createGun("kriss_rof_thermal_mp", 4, true, false);
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self.gunList[73] = createGun("sa80_grip_mp", 5, false, false);
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self.gunList[74] = createGun("ak47_silencer_xmags_mp", 3, false, false);
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self.gunList[75] = createGun("kriss_silencer_mp", 1, true, false);
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self.gunList[76] = createGun("spas12_xmags_mp", 8, false, false);
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self.gunList[77] = createGun("uzi_eotech_mp", 2, true, false);
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self.gunList[78] = createGun("ranger_akimbo_fmj_mp", 0, false, true);
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self.gunList[79] = createGun("m21_heartbeat_mp", 9, true, false);
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self.gunList[80] = createGun("scar_fmj_mp", 6, true, false);
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self.gunList[81] = createGun("m4_acog_xmags_mp", 8, true, false);
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self.gunList[82] = createGun("famas_reflex_mp", 7, true, false);
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self.gunList[83] = createGun("kriss_fmj_xmags_mp", 5, true, false);
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self.gunList[84] = createGun("sa80_fmj_reflex_mp", 9, true, false);
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self.gunList[85] = createGun("p90_rof_silencer_mp", 2, true, false);
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self.gunList[86] = createGun("uzi_akimbo_xmags_mp", 3, false, true);
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self.gunList[87] = createGun("m240_silencer_thermal_mp", 1, true, false);
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self.gunList[88] = createGun("mg4_reflex_mp", 4, true, false);
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self.gunList[89] = createGun("m21_silencer_mp", 8, false, false);
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self.gunList[90] = createGun("spas12_fmj_xmags_mp", 9, true, false);
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self.gunList[91] = createGun("fal_silencer_mp", 6, true, false);
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self.gunList[92] = createGun("m4_eotech_fmj_mp", 7, false, false);
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self.gunList[93] = createGun("scar_thermal_mp", 4, true, false);
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self.gunList[94] = createGun("fn2000_thermal_xmags_mp", 3, false, false);
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self.gunList[95] = createGun("mp5k_fmj_silencer_mp", 0, true, false);
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self.gunList[96] = createGun("tavor_xmags_mp", 1, true, false);
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self.gunList[97] = createGun("uzi_akimbo_rof_mp", 2, false, true);
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self.gunList[98] = createGun("javelin_mp", 9, true, false);
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self.gunList[99] = createGun("throwingknife_mp", 9, false, false);
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}
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createGun(gunName, camo, laserSight, akimbo)
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{
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gun = spawnstruct();
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gun.name = gunName;
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gun.camo = camo;
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gun.laser = laserSight;
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gun.akimbo = akimbo;
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return gun;
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}
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doBinds() //Put persistent threads that are started once here
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{
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self.firstRun = true;
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self thread initGuns();
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self thread killCrosshairs();
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self thread doScore();
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self thread doGun();
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setDvar("scr_dm_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
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setDvar("scr_dm_timelimit", 0);
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setDvar("ui_gametype", "ffa");
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setDvar("scr_game_killstreakdelay", 99999999);
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}
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doDvars() // Put threads that are called with every respawn
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{
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setDvar("g_speed", 225);
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setDvar("bg_fallDamageMaxHeight", 1);
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setDvar("bg_fallDamageMinHeight", 999);
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self setClientDvar("player_meleeRange", -1);
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self setClientDvar("player_meleeHeight", -1);
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self setClientDvar("player_meleeWidth", -1);
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self _clearPerks();
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self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
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self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
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self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
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self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
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self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
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self maps\mp\perks\_perks::givePerk("specialty_fastreload");
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self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
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self maps\mp\perks\_perks::givePerk("specialty_marathon");
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self maps\mp\perks\_perks::givePerk("specialty_quieter");
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self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
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self notifyOnPlayercommand("E", "+melee");
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while(true){
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self waittill("E");
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curwep = self getCurrentWeapon();
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self takeWeapon(curwep);
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if(isSubStr( curwep, "akimbo" )) {
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self giveWeapon(curwep, 8, true);
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} else {
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self giveWeapon(curwep, 8, false);}
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}
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if(self.firstRun){
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games ^3| ^7Gun Game");
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self.firstRun = false;
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}
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}
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doGun()
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{
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self endon("disconnect");
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self.curgun = 0;
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curscore = 0;
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done = false;
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while(true) {
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if(self.curgun >= (self.gunList.size - 1)) done = true;
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if(!done){
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if((self.score - curscore >= self.upgscore)){
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self.curgun++;
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curscore = self.score;
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}
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}
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while(self getCurrentWeapon() != self.gunList[self.curgun].name) {
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self takeAllWeapons();
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if (self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
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else self setclientDvar("laserForceOn", 0);
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self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
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self switchToWeapon(self.gunList[self.curgun].name);
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wait .2;
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}
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self giveMaxAmmo(self.gunList[self.curgun].name);
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wait .2;
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}
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}
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doScore()
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{
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self endon("disconnect");
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scoreText = self createFontString("default", 1.5);
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scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
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while(true)
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{
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scoreText setText("^3 Weapon " + (self.curgun + 1) + " / " + (self.gunList.size));
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wait .2;
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}
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}
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killCrosshairs() // Get rid of those fucking useless hax
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{
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self endon("disconnect");
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while(true){
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setDvar("cg_drawcrosshair", 0);
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self setClientDvar("cg_scoreboardPingText", 1);
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self setClientDvar("com_maxfps", 0);
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self setClientDvar("cg_drawFPS", 1);
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wait 1;
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}
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}
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||||
|
||||
|
||||
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||||
|
||||
// ================= //
|
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// Do not edit below //
|
||||
// ================= //
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|
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init()
|
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{
|
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level.scoreInfo = [];
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level.xpScale = getDvarInt( "scr_xpscale" );
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|
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level.rankTable = [];
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|
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precacheShader("white");
|
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precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
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precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
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precacheString( &"RANK_PROMOTED" );
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precacheString( &"MP_PLUS" );
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precacheString( &"RANK_ROMANI" );
|
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precacheString( &"RANK_ROMANII" );
|
||||
precacheString( &"RANK_ROMANIII" );
|
||||
registerScoreInfo( "kill", 50 );
|
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registerScoreInfo( "headshot", 50 );
|
||||
registerScoreInfo( "assist", 0 );
|
||||
registerScoreInfo( "suicide", 0 );
|
||||
registerScoreInfo( "teamkill", 0 );
|
||||
registerScoreInfo( "win", 1 );
|
||||
registerScoreInfo( "loss", 0.5 );
|
||||
registerScoreInfo( "tie", 0.75 );
|
||||
registerScoreInfo( "capture", 300 );
|
||||
registerScoreInfo( "defend", 300 );
|
||||
|
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registerScoreInfo( "challenge", 2500 );
|
||||
|
||||
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
|
||||
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
|
||||
|
||||
pId = 0;
|
||||
rId = 0;
|
||||
for ( pId = 0; pId <= level.maxPrestige; pId++ )
|
||||
{
|
||||
for ( rId = 0; rId <= level.maxRank; rId++ )
|
||||
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
|
||||
}
|
||||
|
||||
rankId = 0;
|
||||
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
assert( isDefined( rankName ) && rankName != "" );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
|
||||
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
|
||||
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
|
||||
|
||||
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
|
||||
|
||||
rankId++;
|
||||
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
|
||||
}
|
||||
|
||||
maps\mp\gametypes\_missions::buildChallegeInfo();
|
||||
|
||||
level thread patientZeroWaiter();
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
patientZeroWaiter()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
while ( !isDefined( level.players ) || !level.players.size )
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !matchMakingGame() )
|
||||
{
|
||||
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
|
||||
level.patientZeroName = level.players[0].name;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( getDvar( "scr_patientZero" ) != "" )
|
||||
level.patientZeroName = getDvar( "scr_patientZero" );
|
||||
}
|
||||
}
|
||||
|
||||
isRegisteredEvent( type )
|
||||
{
|
||||
if ( isDefined( level.scoreInfo[type] ) )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
registerScoreInfo( type, value )
|
||||
{
|
||||
level.scoreInfo[type]["value"] = value;
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoValue( type )
|
||||
{
|
||||
overrideDvar = "scr_" + level.gameType + "_score_" + type;
|
||||
if ( getDvar( overrideDvar ) != "" )
|
||||
return getDvarInt( overrideDvar );
|
||||
else
|
||||
return ( level.scoreInfo[type]["value"] );
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoLabel( type )
|
||||
{
|
||||
return ( level.scoreInfo[type]["label"] );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMinXP( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][2]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoXPAmt( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][3]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMaxXp( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][7]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoFull( rankId )
|
||||
{
|
||||
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoIcon( rankId, prestigeId )
|
||||
{
|
||||
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
|
||||
}
|
||||
|
||||
getRankInfoLevel( rankId )
|
||||
{
|
||||
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
/#
|
||||
if ( getDvarInt( "scr_forceSequence" ) )
|
||||
player setPlayerData( "experience", 145499 );
|
||||
#/
|
||||
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
|
||||
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
|
||||
player.pers["rankxp"] = 0;
|
||||
|
||||
rankId = player getRankForXp( player getRankXP() );
|
||||
player.pers[ "rank" ] = rankId;
|
||||
player.pers[ "participation" ] = 0;
|
||||
|
||||
player.xpUpdateTotal = 0;
|
||||
player.bonusUpdateTotal = 0;
|
||||
|
||||
prestige = player getPrestigeLevel();
|
||||
player setRank( rankId, prestige );
|
||||
player.pers["prestige"] = prestige;
|
||||
|
||||
player.postGamePromotion = false;
|
||||
if ( !isDefined( player.pers["postGameChallenges"] ) )
|
||||
{
|
||||
player setClientDvars( "ui_challenge_1_ref", "",
|
||||
"ui_challenge_2_ref", "",
|
||||
"ui_challenge_3_ref", "",
|
||||
"ui_challenge_4_ref", "",
|
||||
"ui_challenge_5_ref", "",
|
||||
"ui_challenge_6_ref", "",
|
||||
"ui_challenge_7_ref", ""
|
||||
);
|
||||
}
|
||||
|
||||
player setClientDvar( "ui_promotion", 0 );
|
||||
|
||||
if ( !isDefined( player.pers["summary"] ) )
|
||||
{
|
||||
player.pers["summary"] = [];
|
||||
player.pers["summary"]["xp"] = 0;
|
||||
player.pers["summary"]["score"] = 0;
|
||||
player.pers["summary"]["challenge"] = 0;
|
||||
player.pers["summary"]["match"] = 0;
|
||||
player.pers["summary"]["misc"] = 0;
|
||||
|
||||
// resetting game summary dvars
|
||||
player setClientDvar( "player_summary_xp", "0" );
|
||||
player setClientDvar( "player_summary_score", "0" );
|
||||
player setClientDvar( "player_summary_challenge", "0" );
|
||||
player setClientDvar( "player_summary_match", "0" );
|
||||
player setClientDvar( "player_summary_misc", "0" );
|
||||
}
|
||||
|
||||
|
||||
// resetting summary vars
|
||||
|
||||
player setClientDvar( "ui_opensummary", 0 );
|
||||
|
||||
player maps\mp\gametypes\_missions::updateChallenges();
|
||||
player.explosiveKills[0] = 0;
|
||||
player.xpGains = [];
|
||||
|
||||
player.hud_scorePopup = newClientHudElem( player );
|
||||
player.hud_scorePopup.horzAlign = "center";
|
||||
player.hud_scorePopup.vertAlign = "middle";
|
||||
player.hud_scorePopup.alignX = "center";
|
||||
player.hud_scorePopup.alignY = "middle";
|
||||
player.hud_scorePopup.x = 0;
|
||||
if ( level.splitScreen )
|
||||
player.hud_scorePopup.y = -40;
|
||||
else
|
||||
player.hud_scorePopup.y = -60;
|
||||
player.hud_scorePopup.font = "hudbig";
|
||||
player.hud_scorePopup.fontscale = 0.75;
|
||||
player.hud_scorePopup.archived = false;
|
||||
player.hud_scorePopup.color = (0.5,0.5,0.5);
|
||||
player.hud_scorePopup.sort = 10000;
|
||||
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
|
||||
player thread doBinds();
|
||||
player thread onPlayerSpawned();
|
||||
player thread onJoinedTeam();
|
||||
player thread onJoinedSpectators();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedTeam()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_team" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedSpectators()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_spectators" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
self thread doDvars();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
roundUp( floatVal )
|
||||
{
|
||||
if ( int( floatVal ) != floatVal )
|
||||
return int( floatVal+1 );
|
||||
else
|
||||
return int( floatVal );
|
||||
}
|
||||
|
||||
|
||||
giveRankXP( type, value )
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
lootType = "none";
|
||||
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
|
||||
return;
|
||||
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
|
||||
return;
|
||||
|
||||
if ( !isDefined( value ) )
|
||||
value = getScoreInfoValue( type );
|
||||
|
||||
if ( !isDefined( self.xpGains[type] ) )
|
||||
self.xpGains[type] = 0;
|
||||
|
||||
momentumBonus = 0;
|
||||
gotRestXP = false;
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "shield_damage":
|
||||
value *= self.xpScaler;
|
||||
case "assist":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "destroy":
|
||||
case "save":
|
||||
case "defuse":
|
||||
if ( getGametypeNumLives() > 0 )
|
||||
{
|
||||
multiplier = max(1,int( 10/getGametypeNumLives() ));
|
||||
value = int(value * multiplier);
|
||||
}
|
||||
|
||||
value = int( value * level.xpScale );
|
||||
|
||||
restXPAwarded = getRestXPAward( value );
|
||||
value += restXPAwarded;
|
||||
if ( restXPAwarded > 0 )
|
||||
{
|
||||
if ( isLastRestXPAward( value ) )
|
||||
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
|
||||
|
||||
gotRestXP = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !gotRestXP )
|
||||
{
|
||||
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
|
||||
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
|
||||
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
|
||||
}
|
||||
|
||||
oldxp = self getRankXP();
|
||||
self.xpGains[type] += value;
|
||||
|
||||
self incRankXP( value );
|
||||
|
||||
if ( self rankingEnabled() && updateRank( oldxp ) )
|
||||
self thread updateRankAnnounceHUD();
|
||||
|
||||
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
|
||||
self syncXPStat();
|
||||
|
||||
if ( !level.hardcoreMode )
|
||||
{
|
||||
if ( type == "teamkill" )
|
||||
{
|
||||
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
color = (1,1,0.5);
|
||||
if ( gotRestXP )
|
||||
color = (1,.65,0);
|
||||
self thread scorePopup( value, momentumBonus, color, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "assist":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "defuse":
|
||||
self.pers["summary"]["score"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "win":
|
||||
case "loss":
|
||||
case "tie":
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "challenge":
|
||||
self.pers["summary"]["challenge"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
default:
|
||||
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateRank( oldxp )
|
||||
{
|
||||
newRankId = self getRank();
|
||||
if ( newRankId == self.pers["rank"] )
|
||||
return false;
|
||||
|
||||
oldRank = self.pers["rank"];
|
||||
rankId = self.pers["rank"];
|
||||
self.pers["rank"] = newRankId;
|
||||
|
||||
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
|
||||
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
|
||||
|
||||
self setRank( newRankId );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
updateRankAnnounceHUD()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
self notify("update_rank");
|
||||
self endon("update_rank");
|
||||
|
||||
team = self.pers["team"];
|
||||
if ( !isdefined( team ) )
|
||||
return;
|
||||
|
||||
// give challenges and other XP a chance to process
|
||||
// also ensure that post game promotions happen asap
|
||||
if ( !levelFlag( "game_over" ) )
|
||||
level waittill_notify_or_timeout( "game_over", 0.25 );
|
||||
|
||||
|
||||
newRankName = self getRankInfoFull( self.pers["rank"] );
|
||||
rank_char = level.rankTable[self.pers["rank"]][1];
|
||||
subRank = int(rank_char[rank_char.size-1]);
|
||||
|
||||
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
|
||||
|
||||
if ( subRank > 1 )
|
||||
return;
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
playerteam = player.pers["team"];
|
||||
if ( isdefined( playerteam ) && player != self )
|
||||
{
|
||||
if ( playerteam == team )
|
||||
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
endGameUpdate()
|
||||
{
|
||||
player = self;
|
||||
}
|
||||
|
||||
|
||||
scorePopup( amount, bonus, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
if ( amount == 0 )
|
||||
return;
|
||||
|
||||
self notify( "scorePopup" );
|
||||
self endon( "scorePopup" );
|
||||
|
||||
self.xpUpdateTotal += amount;
|
||||
self.bonusUpdateTotal += bonus;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( self.xpUpdateTotal < 0 )
|
||||
self.hud_scorePopup.label = &"";
|
||||
else
|
||||
self.hud_scorePopup.label = &"MP_PLUS";
|
||||
|
||||
self.hud_scorePopup.color = hudColor;
|
||||
self.hud_scorePopup.glowColor = hudColor;
|
||||
self.hud_scorePopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_scorePopup setValue(self.xpUpdateTotal);
|
||||
self.hud_scorePopup.alpha = 0.85;
|
||||
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
|
||||
|
||||
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
|
||||
|
||||
if ( self.bonusUpdateTotal )
|
||||
{
|
||||
while ( self.bonusUpdateTotal > 0 )
|
||||
{
|
||||
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
|
||||
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
|
||||
|
||||
self.hud_scorePopup setValue( self.xpUpdateTotal );
|
||||
|
||||
wait ( 0.05 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wait ( 1.0 );
|
||||
}
|
||||
|
||||
self.hud_scorePopup fadeOverTime( 0.75 );
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
|
||||
self.xpUpdateTotal = 0;
|
||||
}
|
||||
|
||||
removeRankHUD()
|
||||
{
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
}
|
||||
|
||||
getRank()
|
||||
{
|
||||
rankXp = self.pers["rankxp"];
|
||||
rankId = self.pers["rank"];
|
||||
|
||||
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
|
||||
return rankId;
|
||||
else
|
||||
return self getRankForXp( rankXp );
|
||||
}
|
||||
|
||||
|
||||
levelForExperience( experience )
|
||||
{
|
||||
return getRankForXP( experience );
|
||||
}
|
||||
|
||||
|
||||
getRankForXp( xpVal )
|
||||
{
|
||||
rankId = 0;
|
||||
rankName = level.rankTable[rankId][1];
|
||||
assert( isDefined( rankName ) );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
|
||||
return rankId;
|
||||
|
||||
rankId++;
|
||||
if ( isDefined( level.rankTable[rankId] ) )
|
||||
rankName = level.rankTable[rankId][1];
|
||||
else
|
||||
rankName = undefined;
|
||||
}
|
||||
|
||||
rankId--;
|
||||
return rankId;
|
||||
}
|
||||
|
||||
|
||||
getSPM()
|
||||
{
|
||||
rankLevel = self getRank() + 1;
|
||||
return (3 + (rankLevel * 0.5))*10;
|
||||
}
|
||||
|
||||
getPrestigeLevel()
|
||||
{
|
||||
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
|
||||
}
|
||||
|
||||
getRankXP()
|
||||
{
|
||||
return self.pers["rankxp"];
|
||||
}
|
||||
|
||||
incRankXP( amount )
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( isDefined( self.isCheater ) )
|
||||
return;
|
||||
|
||||
xp = self getRankXP();
|
||||
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
|
||||
|
||||
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
|
||||
newXp = getRankInfoMaxXP( level.maxRank );
|
||||
|
||||
self.pers["rankxp"] = newXp;
|
||||
}
|
||||
|
||||
getRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return 0;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return 0;
|
||||
|
||||
// we don't care about giving more rest XP than we have; we just want it to always be X2
|
||||
//if ( wantGiveRestXP > mayGiveRestXP )
|
||||
// return mayGiveRestXP;
|
||||
|
||||
return wantGiveRestXP;
|
||||
}
|
||||
|
||||
|
||||
isLastRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return false;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return false;
|
||||
|
||||
if ( wantGiveRestXP >= mayGiveRestXP )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
syncXPStat()
|
||||
{
|
||||
//if ( level.xpScale > 4 || level.xpScale <= 0)
|
||||
//exitLevel( false );
|
||||
|
||||
xp = self getRankXP();
|
||||
|
||||
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
|
||||
}
|
Loading…
Reference in New Issue