fixed random for all players
parent
62adad1a07
commit
cc484b379c
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@ -7,10 +7,9 @@ initGuns() {
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self.finalkills = 2; // Kills to win after getting final weapon
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self.finalkills = 2; // Kills to win after getting final weapon
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self.gunList = [];
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self.gunList = [];
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self.variantType = RandomInt(2);
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self.variantName = "";
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self.variantName = "";
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switch(self.variantType) {
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switch(level.variantType) {
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case 0:
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case 0:
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self.variantName = "Random Guns";
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self.variantName = "Random Guns";
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self thread randomGuns();
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self thread randomGuns();
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@ -273,7 +272,7 @@ doDvars() { // Put threads that are called with every respawn
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games presents...");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games presents...");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Gun Game");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Gun Game");
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switch(self.variantType) {
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switch(level.variantType) {
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case 0:
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case 0:
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Random Weapons");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Random Weapons");
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break;
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break;
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@ -331,13 +330,15 @@ doScore() {
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while(true) {
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while(true) {
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scoreText setText("^:Weapon ^3" + (self.curgun + 1) + " ^2/^3 " + (self.gunList.size));
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scoreText setText("^:Weapon ^3" + (self.curgun + 1) + " ^2/^3 " + (self.gunList.size));
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variantText setText("^3" + (self.variantName));
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variantText setText("^3" + (level.variantName));
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wait .2;
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wait .2;
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}
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}
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}
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}
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setVariantType() {
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level.variantType = RandomInt(2);
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}
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// ================= //
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// ================= //
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@ -404,7 +405,7 @@ init()
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maps\mp\gametypes\_missions::buildChallegeInfo();
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maps\mp\gametypes\_missions::buildChallegeInfo();
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level thread patientZeroWaiter();
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level thread patientZeroWaiter();
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level thread setVariantType();
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level thread onPlayerConnect();
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level thread onPlayerConnect();
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}
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}
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