good place
parent
55c4968475
commit
d576560bfc
|
@ -226,7 +226,7 @@ doDvars() { // Put threads that are called with every respawn
|
||||||
// No fall damage + speed
|
// No fall damage + speed
|
||||||
setDvar("g_speed", 225);
|
setDvar("g_speed", 225);
|
||||||
setDvar("bg_fallDamageMaxHeight", 1);
|
setDvar("bg_fallDamageMaxHeight", 1);
|
||||||
setDvar("bg_fallDamageMinHeight", 999);
|
setDvar("bg_fallDamageMinHeight", 99);
|
||||||
|
|
||||||
// Reduce melee range (useless but can't hurt)
|
// Reduce melee range (useless but can't hurt)
|
||||||
self setClientDvar("player_meleeRange", -1);
|
self setClientDvar("player_meleeRange", -1);
|
||||||
|
@ -281,15 +281,15 @@ doDvars() { // Put threads that are called with every respawn
|
||||||
}
|
}
|
||||||
|
|
||||||
if(self.firstRun) {
|
if(self.firstRun) {
|
||||||
self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games presents...");
|
self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games ^4Presents...");
|
||||||
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Gun Game");
|
self thread maps\mp\gametypes\_hud_message::hintMessage("^7High Count Gun Game");
|
||||||
|
|
||||||
switch(level.variantType) {
|
switch(level.variantType) {
|
||||||
case 0:
|
case 0:
|
||||||
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Random Weapons");
|
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Random Weapons");
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Snipers Only");
|
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Snipers Only");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
self.firstRun = false;
|
self.firstRun = false;
|
||||||
|
|
Loading…
Reference in New Issue