good place

master
Chris Nutter 2024-06-01 22:25:36 -07:00
parent 55c4968475
commit d576560bfc
1 changed files with 5 additions and 5 deletions

View File

@ -226,7 +226,7 @@ doDvars() { // Put threads that are called with every respawn
// No fall damage + speed
setDvar("g_speed", 225);
setDvar("bg_fallDamageMaxHeight", 1);
setDvar("bg_fallDamageMinHeight", 999);
setDvar("bg_fallDamageMinHeight", 99);
// Reduce melee range (useless but can't hurt)
self setClientDvar("player_meleeRange", -1);
@ -281,15 +281,15 @@ doDvars() { // Put threads that are called with every respawn
}
if(self.firstRun) {
self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games presents...");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Gun Game");
self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games ^4Presents...");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7High Count Gun Game");
switch(level.variantType) {
case 0:
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Random Weapons");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Random Weapons");
break;
case 1:
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Snipers Only");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Snipers Only");
break;
}
self.firstRun = false;