good place
parent
55c4968475
commit
d576560bfc
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@ -226,7 +226,7 @@ doDvars() { // Put threads that are called with every respawn
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// No fall damage + speed
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setDvar("g_speed", 225);
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setDvar("bg_fallDamageMaxHeight", 1);
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setDvar("bg_fallDamageMinHeight", 999);
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setDvar("bg_fallDamageMinHeight", 99);
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// Reduce melee range (useless but can't hurt)
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self setClientDvar("player_meleeRange", -1);
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@ -281,15 +281,15 @@ doDvars() { // Put threads that are called with every respawn
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}
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if(self.firstRun) {
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games presents...");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Gun Game");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^:Chroma ^7Games ^4Presents...");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7High Count Gun Game");
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switch(level.variantType) {
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case 0:
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Random Weapons");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^3Random Weapons");
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break;
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case 1:
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self thread maps\mp\gametypes\_hud_message::hintMessage("^7Snipers Only");
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self thread maps\mp\gametypes\_hud_message::hintMessage("^3Snipers Only");
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break;
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}
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self.firstRun = false;
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