//////////////////////////////////////////////////////////////////////////////////////////
//								IW4x playlists_default.info								//
//////////////////////////////////////////////////////////////////////////////////////////
//		Note: Deleting gametype scripts may cause broken playlist. Always check			//
//		and make sure no playlist errors on the console_mp.log once you edit it.		//
//																						//
//	--LIMITS--																			//
//	32 Gametypes																		//
//	23 playlists																		//
//////////////////////////////////////////////////////////////////////////////////////////

//////////////////////////////////////
//	Free For All Function Script	//
//////////////////////////////////////

gametype ffa										//	Function for the playlist rotation.
name english "Free-for-all"							//	Name of the gametype.
script dm											//	Real gametype.
rule scr_dm_scorelimit 10000						//	Score limit to win the game.
rule scr_dm_timelimit 15							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_dm_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dm_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_dm_promode 0

gametype hc_ffa										//	Function for the playlist rotation.
name english "Hardcore Free-for-all"				//	Name of the gametype.	
script dm											//	Real gametype.
hardcore
rule scr_dm_scorelimit 10000						//	Score limit to win the game.
rule scr_dm_timelimit 15							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_dm_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dm_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_dm_promode 0
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule set scr_dm_playerrespawndelay -1				//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds

//////////////////////////////////////
//	Team Deathmatch Function Script	//
//////////////////////////////////////

gametype tdm										//	Function for the playlist rotation.
name english "Team Deathmatch"						//	Name of the gametype.
name french "Match à mort par équipe"
name italian "Deathmatch a squadre"
name german "Team-Deathmatch"
name spanish "Duelo por equipos"
script war											//	Real gametype.
teambased
rule scr_thirdperson 0								//	3rd person
rule scr_war_scorelimit 12000						//	Score limit to win the game.
rule scr_war_timelimit 20							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_war_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_war_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_war_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_war_promode 0
rule scr_diehard 0									//	Die hard mode.
rule scr_war_roundlimit 1							//	Rounds per game.
rule scr_war_winlimit 1								//	Amount of wins needed to win a round-based game
rule scr_game_Allowkillcam 1						//	Allow Killcam.

gametype die_tdm									//	Function for the playlist rotation.
name english "Die-Hard Team Deathmatch"				//	Name of the gametype.
script war											//	Real gametype.
teambased
rule scr_war_scorelimit 12000						//	Score limit to win the game.
rule scr_war_timelimit 20							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_war_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_war_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_war_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_war_promode 0
rule scr_thirdperson 0								//	3rd person
rule scr_diehard 1									//	Die hard mode.
rule scr_war_roundlimit 1							//	Rounds per game.
rule scr_war_winlimit 1								//	Amount of wins needed to win a round-based game
rule scr_game_Allowkillcam 1						//	Allow Killcam.

gametype hc_tdm										//	Function for the playlist rotation.
name english "Hardcore Team Deathmatch"				//	Name of the gametype.
script war											//	Real gametype.
teambased
hardcore
rule scr_war_scorelimit 12000						//	Score limit to win the game.
rule scr_war_timelimit  20							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared				
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_war_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_war_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.


//////////////////////////////////
//	Domination Function Script	//
//////////////////////////////////

gametype dom										//	Function for the playlist rotation.
name english "Domination"							//	Name of the gametype.
script dom											//	Real gametype.
teambased
rule scr_dom_scorelimit 200							//	Score limit to win the game.
rule scr_dom_timelimit 60							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_dom_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dom_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_dom_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_dom_promode 0
rule scr_dom_roundlimit 1							//	Rounds per game
rule scr_dom_winlimit 1								//	Amount of wins needed to win a round-based game

gametype die_dom									//	Function for the playlist rotation.
name english "Die-Hard Domination"					//	Name of the gametype.
script dom											//	Real gametype.
teambased
rule scr_diehard 1									//	Die hard mode.
rule scr_dom_scorelimit 200							//	Score limit to win the game.
rule scr_dom_timelimit 60							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_dom_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dom_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_dom_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_dom_promode 0
rule scr_dom_roundlimit 1							//	Rounds per game
rule scr_dom_winlimit 1								//	Amount of wins needed to win a round-based game

gametype hc_dom										//	Function for the playlist rotation.
name english "Hardcore Domination"					//	Name of the gametype.
script dom											//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared				
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_dom_scorelimit 200							//	Score limit to win the game.
rule scr_dom_timelimit 60							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_dom_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dom_waverespawndelay 0						//	Duration is seconds before the first respawn in each round.
rule scr_dom_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_dom_promode 0
rule scr_dom_roundlimit 1							//	Rounds per game
rule scr_dom_winlimit 1								//	Amount of wins needed to win a round-based game
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.


//////////////////////////////////////
//	Headquarters Function Script	//
//////////////////////////////////////

gametype hq											//	Function for the playlist rotation.
name english "Headquarters"							//	Name of the gametype.
script koth											//	Real gametype.
teambased
rule scr_koth_scorelimit 250						//	Score limit to win the game.
rule scr_koth_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_koth_numlives 0							//	Number of lives per game. 0 for unlimited.
rule scr_koth_playerrespawndelay "0"				//	Players respawn wait.
rule scr_koth_roundlimit 1							//	Rounds to be played.
rule scr_koth_Roundswitch 1							//	Rounds to be played before teams switch sides.
rule scr_koth_winlimit 1							//	Rounds per game
rule scr_koth_waverespawndelay 0					//	First respawn delay for each round.
rule koth_promode 0

gametype die_hq										//	Function for the playlist rotation.
name english "Die-Hard Headquarters"				//	Name of the gametype.
script koth											//	Real gametype.
teambased
rule scr_diehard 1									//	Die hard mode.
rule scr_koth_scorelimit 250						//	Score limit to win the game.
rule scr_koth_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_koth_numlives 0							//	Number of lives per game. 0 for unlimited.
rule scr_koth_playerrespawndelay 0					//	Players respawn wait.
rule scr_koth_roundlimit 1							//	Rounds to be played.
rule scr_koth_Roundswitch 1							//	Rounds to be played before teams switch sides.
rule scr_koth_winlimit 1							//	Rounds per game
rule scr_koth_waverespawndelay 0					//	First respawn delay for each round.
rule koth_promode 0

gametype hq_pro										//	Function for the playlist rotation.
name english "Headquarters Pro"						//	Name of the gametype.
script koth											//	Real gametype.
teambased
rule koth_spawntime 30
rule scr_koth_scorelimit 200						//	Score limit to win the game.
rule scr_koth_timelimit 20							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_koth_numlives 0							//	Number of lives per game. 0 for unlimited.
rule scr_koth_playerrespawndelay 0					//	Players respawn wait.
rule scr_koth_roundlimit 1							//	Rounds to be played.
rule scr_koth_Roundswitch 1							//	Rounds to be played before teams switch sides.
rule scr_koth_winlimit 1							//	Rounds per game
rule scr_koth_waverespawndelay 0					//	First respawn delay for each round.
rule koth_promode 0

gametype hc_hq										//	Function for the playlist rotation.
name english "Hardcore Headquarters"				//	Name of the gametype.
script koth											//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared				
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_koth_scorelimit 250						//	Score limit to win the game.
rule scr_koth_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_koth_numlives 0							//	Number of lives per game. 0 for unlimited.
rule scr_koth_playerrespawndelay 0					//	Players respawn wait.
rule scr_koth_roundlimit 1							//	Rounds to be played.
rule scr_koth_Roundswitch 1							//	Rounds to be played before teams switch sides.
rule scr_koth_winlimit 1							//	Rounds per game
rule scr_koth_waverespawndelay 0					//	First respawn delay for each round.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule koth_promode 0

//////////////////////////////////
//	Sabotage Function Script	//
//////////////////////////////////

gametype sab										//	Function for the playlist rotation.
name english "Sabotage"								//	Name of the gametype.
script sab											//	Real gametype.
teambased
rule scr_sab_bombtimer 45							//	Duration in seconds the bomb takes to detonate.
rule scr_sab_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sab_hotpotato 0							//	One bomb that the teams must fight over. One defending and one have to plant at the site.
rule scr_sab_numlives 0								//	Number of lives players get.
rule scr_sab_planttime 2.5							//	Time taken to plant the bomb.
rule scr_sab_playerrespawndelay 7.5					//	Time before respawn.
rule scr_sab_roundlimit 1							//	Rounds per game.
rule scr_sab_Roundswitch 1							//	Rounds needed to be played before the teams switch sides.
rule scr_sab_scorelimit 0							//	Score limit to win the match.
rule scr_sab_timelimit 20							//	Duration in minutes the game lasts if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_sab_waverespawndelay 0						//	Time delay for first respawn before the game.
rule scr_sab_promode 0

gametype die_sab									//	Function for the playlist rotation.
name english "Die-Hard Sabotage"					//	Name of the gametype.
script sab											//	Real gametype.
teambased
rule scr_diehard 1									//	Die hard mode.
rule scr_sab_bombtimer 45							//	Duration in seconds the bomb takes to detonate.
rule scr_sab_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sab_hotpotato 0							//	One bomb that the teams must fight over. One defending and one have to plant at the site.
rule scr_sab_numlives 0								//	Number of lives players get.
rule scr_sab_planttime 2.5							//	Time taken to plant the bomb.
rule scr_sab_playerrespawndelay 7.5					//	Time before respawn.
rule scr_sab_roundlimit 1							//	Rounds per game.
rule scr_sab_Roundswitch 1							//	Rounds needed to be played before the teams switch sides.
rule scr_sab_scorelimit 0							//	Score limit to win the match.
rule scr_sab_timelimit 20							//	Duration in minutes the game lasts if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_sab_waverespawndelay 0						//	Time delay for first respawn before the game.
rule scr_sab_promode 0

gametype hc_sab										//	Function for the playlist rotation.
name english "Hardcore Sabotage"					//	Name of the gametype.
script sab											//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared				
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_sab_bombtimer 45							//	Duration in seconds the bomb takes to detonate.
rule scr_sab_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sab_hotpotato 0							//	One bomb that the teams must fight over. One defending and one have to plant at the site.
rule scr_sab_numlives 0								//	Number of lives players get.
rule scr_sab_planttime 2.5							//	Time taken to plant the bomb.
rule scr_sab_playerrespawndelay 7.5					//	Time before respawn.
rule scr_sab_roundlimit 1							//	Rounds per game.
rule scr_sab_Roundswitch 1							//	Rounds needed to be played before the teams switch sides.
rule scr_sab_scorelimit 0							//	Score limit to win the match.
rule scr_sab_timelimit 20							//	Duration in minutes the game lasts if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_sab_waverespawndelay 0						//	Time delay for first respawn before the game.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_sab_promode 0

//////////////////////////////////////////
//	Search and Destroy Function Script	//
//////////////////////////////////////////

gametype sd											//	Function for the playlist rotation.
name english "Search and Destroy"					//	Name of the gametype.
script sd											//	Real gametype.
teambased
rule scr_sd_scorelimit 1							//	Score limit required to win the game.
rule scr_sd_timelimit 2.5							//	Time limit if the score limit isn't reached
rule scr_thirdperson 0								//	3rd person
rule scr_sd_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_sd_waverespawndelay 0						//	Delay for first respawn.
rule scr_sd_numlives 1								//	Number of lives per player per game.
rule scr_sd_roundlimit 0							//	Rounds the game is limited to 0 for unlimited.
rule scr_sd_winlimit 4								//	Amount of wins needed to win a round-based game
rule scr_sd_Roundswitch 1							//	After X Rounds, switch sides
rule scr_sd_bombtimer 45							//	Time taken for the bomb to detonate.
rule scr_sd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sd_multibomb 0								//	Allow multiple people to 'have the bomb'
rule scr_sd_planttime 5
rule scr_sd_promode 0

gametype die_sd										//	Function for the playlist rotation.
name english "Die Hard Search and Destroy"			//	Name of the gametype.
script sd											//	Real gametype.
teambased
set scr_diehard 1									//	Die Hard
rule scr_sd_scorelimit 1							//	Score limit required to win the game.
rule scr_sd_timelimit 2.5							//	Time limit if the score limit isn't reached
rule scr_thirdperson 0								//	3rd person
rule scr_sd_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_sd_waverespawndelay 0						//	Delay for first respawn.
rule scr_sd_numlives 1								//	Number of lives per player per game.
rule scr_sd_roundlimit 0							//	Rounds the game is limited to 0 for unlimited.
rule scr_sd_winlimit 4								//	Amount of wins needed to win a round-based game
rule scr_sd_Roundswitch 1							//	After X Rounds, switch sides
rule scr_sd_bombtimer 45							//	Time taken for the bomb to detonate.
rule scr_sd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sd_multibomb 0								//	Allow multiple people to 'have the bomb'
rule scr_sd_planttime 5
rule scr_sd_promode 0

gametype hc_sd										//	Function for the playlist rotation.
name english "Hardcore Search and Destroy"			//	Name of the gametype.
script sd											//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_sd_scorelimit 1							//	Score limit required to win the game.
rule scr_sd_timelimit 2.5							//	Time limit if the score limit isn't reached
rule scr_thirdperson 0								//	3rd person
rule scr_sd_playerrespawndelay -1					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_sd_waverespawndelay 0						//	Delay for first respawn.
rule scr_sd_numlives 1								//	Number of lives per player per game.
rule scr_sd_roundlimit 0							//	Rounds the game is limited to 0 for unlimited.
rule scr_sd_winlimit 4								//	Amount of wins needed to win a round-based game
rule scr_sd_Roundswitch 1							//	After X Rounds, switch sides
rule scr_sd_bombtimer 45							//	Time taken for the bomb to detonate.
rule scr_sd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_sd_multibomb 0								//	Allow multiple people to 'have the bomb'
rule scr_sd_planttime 5		
rule scr_sd_promode 0

//////////////////////////////
//	Arena Function Script	//
//////////////////////////////

gametype arena										//	Function for the playlist rotation.
name english "Arena"								//	Name of the gametype.
script arena										//	Real gametype.
teambased
rule scr_arena_scorelimit 1							//	Score limit to win the game.
rule scr_arena_timelimit 2.5						//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_arena_numlives 1							//	Number of lives per game 0 for unlimited.
rule scr_arena_roundlimit 0							//	Rounds to be played.
rule scr_arena_Roundswitch 3						//	Rounds before the teams switch sides.
rule scr_arena_winlimit 4							//	Rounds per game
rule scr_arena_promode 0

gametype die_arena									//	Function for the playlist rotation.
name english "Die-Hard Arena"						//	Name of the gametype.
script arena										//	Real gametype.
teambased
set scr_diehard 1									//	Die Hard
rule scr_arena_scorelimit 1							//	Score limit to win the game.
rule scr_arena_timelimit 2.5						//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_arena_numlives 1							//	Number of lives per game 0 for unlimited.
rule scr_arena_roundlimit 0							//	Rounds to be played.
rule scr_arena_Roundswitch 3						//	Rounds before the teams switch sides.
rule scr_arena_winlimit 4							//	Rounds per game
rule scr_arena_promode 0

gametype hc_arena									//	Function for the playlist rotation.
name english "Hardcore Arena"						//	Name of the gametype.
script arena										//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_arena_scorelimit 1							//	Score limit to win the game.
rule scr_arena_timelimit 2.5						//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_arena_numlives 1							//	Number of lives per game 0 for unlimited.
rule scr_arena_roundlimit 0							//	Rounds to be played.
rule scr_arena_Roundswitch 3						//	Rounds before the teams switch sides.
rule scr_arena_winlimit 4							//	Rounds per game
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_arena_promode 0

//////////////////////////////////
//	Demolition Function Script	//
//////////////////////////////////

gametype dd											//	Function for the playlist rotation.
name english "Demolition"							//	Name of the gametype.
script dd											//	Real gametype.
teambased
rule scr_dd_Roundswitch 1							//	Rounds before the teams switch the sides.
rule scr_dd_scorelimit 2							//	Score limit needed to win.
rule scr_dd_bombtimer 45							//	Time the bomb takes to detonate.
rule scr_dd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_dd_extratime 3
rule scr_dd_numlives 0								//	Lives per player 0 for unlimited.
rule scr_dd_planttime 5								//	Time it takes to plant a bomb in seconds.
rule scr_dd_roundlimit 3							//	Rounds the game is limited to, if there are no winners.
rule scr_dd_timelimit 2.5							//	Round time limit.
rule scr_thirdperson 0								//	3rd person
rule scr_dd_playerrespawndelay 0					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dd_promode 0

gametype die_dd										//	Function for the playlist rotation.
name english "Die-hard Demolition"					//	Name of the gametype.
script dd											//	Real gametype.
teambased
set scr_diehard 1									//	Die Hard
rule scr_dd_Roundswitch 1							//	Rounds before the teams switch the sides.
rule scr_dd_scorelimit 2							//	Score limit needed to win.
rule scr_dd_bombtimer 45							//	Time the bomb takes to detonate.
rule scr_dd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_dd_extratime 3
rule scr_dd_numlives 0								//	Lives per player 0 for unlimited.
rule scr_dd_planttime 5								//	Time it takes to plant a bomb in seconds.
rule scr_dd_roundlimit 3							//	Rounds the game is limited to, if there are no winners.
rule scr_dd_timelimit 2.5							//	Round time limit.
rule scr_thirdperson 0								//	3rd person
rule scr_dd_playerrespawndelay 0					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_dd_promode 0

gametype hc_dd										//	Function for the playlist rotation.
name english "Hardcore Demolition"					//	Name of the gametype.
script dd											//	Real gametype.
teambased
hardcore
rule scr_team_fftype 1								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_dd_Roundswitch 1							//	Rounds before the teams switch the sides.
rule scr_dd_scorelimit 2							//	Score limit needed to win.
rule scr_dd_bombtimer 45							//	Time the bomb takes to detonate.
rule scr_dd_defusetime 5							//	Time taken to defuse the bomb.
rule scr_dd_extratime 3
rule scr_dd_numlives 0								//	Lives per player 0 for unlimited.
rule scr_dd_planttime 5								//	Time it takes to plant a bomb in seconds.
rule scr_dd_roundlimit 3							//	Rounds the game is limited to, if there are no winners.
rule scr_dd_timelimit 2.5							//	Round time limit.
rule scr_thirdperson 0								//	3rd person
rule scr_dd_playerrespawndelay 0					//	-1 is no respawn delay, 0 is automatic, > 0 is X seconds
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_dd_promode 0

//////////////////////////////////////
// Capture the Flag Function Script	//
//////////////////////////////////////

gametype ctf										//	Function for the playlist rotation.
name english "Capture the Flag"						//	Name of the gametype.
script ctf											//	Real gametype.
teambased
set scr_ctf_scorelimit 3							//	Target score before the round ends.
set scr_ctf_timelimit 10							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
set scr_ctf_numlives 0								//	Number of lives per player 0 for unlimited.
set scr_ctf_playerrespawndelay 0					//	Respawn wait in seconds.
set scr_ctf_roundlimit 1							//	How many Rounds match would last.
set scr_ctf_Roundswitch 1							//	Rounds before the teams switch sides.
set scr_ctf_waverespawndelay 10

gametype hc_ctf										//	Function for the playlist rotation.
name english "Hardcore Capture the Flag"			//	Name of the gametype.
script ctf											//	Real gametype.
teambased
hardcore
rule scr_ctf_scorelimit 3							//	Target score before the round ends.
rule scr_ctf_timelimit 10							//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_ctf_numlives 0								//	Number of lives per player 0 for unlimited.
rule scr_ctf_playerrespawndelay 0					//	Respawn wait in seconds.
rule scr_ctf_roundlimit 1							//	How many Rounds match would last.
rule scr_ctf_Roundswitch 1							//	Rounds before the teams switch sides.
rule scr_ctf_waverespawndelay 10
rule scr_team_fftype 2								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.

//////////////////////////////////
//	One Flag Function Script	//
//////////////////////////////////

gametype one_flag									//	Function for the playlist rotation.
name english "One-Flag"								//	Name of the gametype.
script oneflag										//	Real gametype.
teambased
rule scr_oneflag_scorelimit 1						//	Target score before the round ends.
rule scr_oneflag_timelimit 3						//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_oneflag_numlives 0							//	Number of lives per player 0 for unlimited.
rule scr_oneflag_playerrespawndelay 0				//	Respawn wait in seconds.
rule scr_oneflag_roundlimit 1						//	How many Rounds match would last.
rule scr_oneflag_Roundswitch 1						//	Rounds before the teams switch sides.
rule scr_ctf_waverespawndelay 0

gametype die_oneflag								//	Function for the playlist rotation.
name english "Die-hard One-Flag"					//	Name of the gametype.
script oneflag										//	Real gametype.
teambased
set scr_diehard 1									//	Die Hard
rule scr_oneflag_scorelimit 1						//	Target score before the round ends.
rule scr_oneflag_timelimit 3						//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_oneflag_numlives 0							//	Number of lives per player 0 for unlimited.
rule scr_oneflag_playerrespawndelay 0				//	Respawn wait in seconds.
rule scr_oneflag_roundlimit 1						//	How many Rounds match would last.
rule scr_oneflag_Roundswitch 1						//	Rounds before the teams switch sides.
rule scr_ctf_waverespawndelay 0

gametype hc_oneflag									//	Function for the playlist rotation.
name english "Hardcore One-Flag"					//	Name of the gametype.
script oneflag										//	Real gametype.
teambased
rule scr_oneflag_scorelimit 1						//	Target score before the round ends.
rule scr_oneflag_timelimit 3						//	Duration in minutes for the game to end if the score limit isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_oneflag_numlives 0							//	Number of lives per player 0 for unlimited.
rule scr_oneflag_playerrespawndelay 0				//	Respawn wait in seconds.
rule scr_oneflag_roundlimit 1						//	How many Rounds match would last.
rule scr_oneflag_Roundswitch 1						//	Rounds before the teams switch sides.
rule scr_team_fftype 2								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_ctf_waverespawndelay 0

//////////////////////////////////////////////////
//	Global Thermonuclear War Function Script	//
//////////////////////////////////////////////////

gametype nuke										//	Function for the playlist rotation.
name english "Global Thermonuclear War"				//	Name of the gametype.
script gtnw											//	Real gametype.
teambased
rule scr_game_hardpoints 0							//	Killstreaks
rule scr_gtnw_scorelimit 101						//	Score limit to win the game.
rule scr_gtnw_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_gtnw_numlives 0							//	Number of lives per game 0 for unlimited.
rule scr_gtnw_playerrespawndelay 0					//	Players respawn wait.
rule scr_gtnw_roundlimit 1							//	Rounds to be played.
rule scr_gtnw_Roundswitch 0							//	Rounds before the teams switch sides.
rule scr_gtnw_waverespawndelay 0					//	First respawn delay for each round.
rule scr_gtnw_winlimit 1							//	Rounds per game
rule scr_gtnw_promode 0

gametype die_nuke									//	Function for the playlist rotation.
name english "Die-Hard Thermonuclear War"			//	Name of the gametype.
script gtnw											//	Real gametype.
teambased
set scr_diehard 1									//	Die Hard
rule scr_game_hardpoints 0							//	Killstreaks
rule scr_gtnw_scorelimit 101						//	Score limit to win the game.
rule scr_gtnw_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_gtnw_numlives 0							//	Number of lives per game 0 for unlimited.
rule scr_gtnw_playerrespawndelay 0					//	Players respawn wait.
rule scr_gtnw_roundlimit 1							//	Rounds to be played.
rule scr_gtnw_Roundswitch 0							//	Rounds before the teams switch sides.
rule scr_gtnw_waverespawndelay 0					//	First respawn delay for each round.
rule scr_gtnw_winlimit 1							//	Rounds per game
rule scr_gtnw_promode 0


gametype hc_nuke									//	Function for the playlist rotation.
name english "Hardcore Thermonuclear War"			//	Name of the gametype.
script gtnw											//	Real gametype.
teambased
hardcore
rule scr_game_hardpoints 0							//	Killstreaks
rule scr_gtnw_scorelimit 101						//	Score limit to win the game.
rule scr_gtnw_timelimit 10							//	Duration in minutes the game will continue if the score isn't reached.
rule scr_thirdperson 0								//	3rd person
rule scr_gtnw_numlives 0							//	Number of lives per game 0 for unlimited.
rule scr_gtnw_playerrespawndelay 0					//	Players respawn wait.
rule scr_gtnw_roundlimit 1							//	Rounds to be played.
rule scr_gtnw_Roundswitch 0							//	Rounds before the teams switch sides.
rule scr_gtnw_waverespawndelay 0					//	First respawn delay for each round.
rule scr_gtnw_winlimit 1							//	Rounds per game
rule scr_team_fftype 2								//	Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
rule scr_player_maxhealth 30						//	Percent of Health players will have on Respawn.
rule scr_player_healthregentime 0					//	Time it takes you to recover damage.
rule scr_game_Allowkillcam 1						//	Allow Killcam.
rule scr_hardcore 1									//	Enable or Disable Hardcore Mode.
rule ui_hud_hardcore 1								//	Heads up display.
rule g_hardcore 1									//	Enable or Disable Hardcore Mode.
rule scr_gtnw_promode 0

//////////////////////////////////////////////////////
//	Playlist Rotation for IW4X Dedicated Servers	//
//////////////////////////////////////////////////////
//													//
//	mp_afghan		-	Afghan						//
//	mp_derail		-	Derail						//
//	mp_estate		-	Estate						//
//	mp_favela		-	Favela						//
//	mp_highrise		-	Highrise					//
//	mp_invasion		-	Invasion					//
//	mp_checkpoint	-	Karachi						//
//	mp_quarry		-	Quarry						//
//	mp_rundown		-	Rundown						//
//	mp_rust			-	Rust						//
//	mp_boneyard		-	Scrapyard					//
//	mp_nightshift	-	Skidrow						//
//	mp_subbase		-	Sub Base					//
//	mp_terminal		-	Terminal					//
//	mp_underpass	-	Underpass					//
//	mp_brecourt		-	Wasteland					//
//													//
// DLC1 Stimulus									//
//													//
//	mp_complex		-	Bailout						//
//	mp_crash		-	Crash						//
//	mp_overgrown	-	Overgrown					//
//	mp_compact		-	Salvage						//
//	mp_storm		-	Storm						//
//													//
// DLC2 Resurgence									//
//													//
//	mp_abandon		-	Carnival					//
//	mp_fuel2		-	Fuel						//
//	mp_strike		-	Strike						//
//	mp_trailerpark	-	Trailer Park				//
//	mp_vacant		-	Vacant						//
//													//
//	DLC3 SP-Maps									//
//													//
//	oilrig			-	Oilrig						//
//	invasion		-	Burger Town					//
//	iw4_credits		-	IW4 Testmap					//
//	gulag			-	Gulag						//
//	contingency		-	Contingency					//
//	so_ghillies		-	Pripyat						//
//													//
//	Gametype Script Function						//
//													//
//	tdm			-	Team Deathmatch					//
//	ffa			-	Free-for-all					//
//	dom			-	Domination						//
//	hq			-	Headquarters					//
//	sab			-	Sabotage						//
//	sd			-	Search and Destroy				//
//	arena		-	Arena							//
//	dd			-	Demolition						//
//	ctf			-	Capture the Flag				//
//	one_flag	-	One-Flag CTF					//
//	nuke		-	Global Thermo-Nuclear War		//
//													//
//	format is										//
//	<mapname>, <script function>, <weight>			//
//	Weight (1->1000)								//
//	Selection is weighted random					//
//	(higher weights increase selection chance)		//
//////////////////////////////////////////////////////

//////////////////////////////////////////////////
//	Global Variables (apply to every gametype)	//
//////////////////////////////////////////////////
rule party_gameStartTimerLength 8
rule scr_xpscale 1
rule scr_restxp_enable 0
rule party_minlobbytime 60
set scr_airdrop_nuke 0
set scr_airdrop_mega_nuke 0

playlist 1										//	known as +set playlist 0 on your dedicated command line
name english "Team Deathmatch"
name french "Match à mort par équipe"
name italian "Deathmatch a squadre"
name german "Team-Deathmatch"
name spanish "Duelo por equipos"
description english "Straight up Team Deathmatch.  Use teamwork to kill enemy players and reach the score limit.\n\n__________\nPlayers:8-12."
description french "Un Match à mort par équipe classique. Progressez avec vos coéquipiers pour exterminer vos ennemis et atteindre la limite de score.\n\n__________\nJoueurs : 8-12"
description italian "Deathmatch a squadre, nudo e crudo. Coordina il lavoro di squadra per eliminare i giocatori nemici e realizzare il punteggio stabilito.\n\n__________\nGiocatori: 8-12"
description german "Ganz normales Team-Deathmatch. Schalten Sie mit Teamwork gegnerische Spieler aus und erreichen Sie das Punktlimit.\n\n__________\nSpieler: 8-12"
description spanish "Duelo por equipos clásico. Colabora con tus compañeros para acabar con los enemigos y alcanza el límite de puntos.\n\n__________\nJugadores: 8-12"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2

mp_afghan,tdm,4
mp_boneyard,tdm,4
mp_brecourt,tdm,4
mp_checkpoint,tdm,4
mp_derail,tdm,4
mp_estate,tdm,4
mp_favela,tdm,4
mp_highrise,tdm,4
mp_invasion,tdm,4
mp_nightshift,tdm,4
mp_quarry,tdm,4
mp_rundown,tdm,4
mp_rust,tdm,1
mp_subbase,tdm,4
mp_terminal,tdm,4
mp_underpass,tdm,4
mp_compact,tdm,4
mp_complex,tdm,4
mp_crash,tdm,4
mp_overgrown,tdm,4
mp_storm,tdm,4
mp_strike,tdm,4
mp_vacant,tdm,4
mp_fuel2,tdm,4
mp_abandon,tdm,4
mp_trailerpark,tdm,4
mp_cargoship_sh,tdm,4
mp_shipment,tdm,4
mp_shipment_long,tdm,4
mp_rust_long,tdm,4
mp_firingrange,tdm,4


playlist 2										//	known as +set playlist 1
name english "Free-for-all"
name french "Mêlée générale"
name italian "Tutti contro tutti"
name german "Frei für alle"
name spanish "Duelo a muerte"
description english "Straight up Deathmatch.  Every man for himself.  Kill everyone.\n\n__________\nPlayers:4-8"
description french "Match à mort classique. Une règle : chacun pour soi. N'épargnez personne.\n\n__________\nJoueurs : 4-8"
description italian "Deathmatch, nudo e crudo. Ognuno per sé. Uccidi tutti.\n\n__________\nGiocatori: 4-8"
description german "Ganz normales Deathmatch. Jeder kämpft hier für sich allein und gegen jeden.\n\n__________\nSpieler: 4-8"
description spanish "Duelo clásico. Sálvese quien pueda. Mata a todo el mundo.\n\n__________\nJugadores: 4-8"

rule party_minplayers 2
rule party_maxplayers 8
rule party_matchedplayercount 1
rule scr_dm_scorelimit 1500
rule cg_everyonehearseveryone 1

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 3										//	known as +set playlist 2 and so on...
name english "Domination"
name french "Domination"
name italian "Dominio"
name german "Herrschaft"
name spanish "Dominio"
description english "3 flags in the level must be captured.  Your team gets points for having control of a flag.  The more flags your team holds, the more points you gain.\n__________\nPlayers:8-12"
description french "3 drapeaux doivent être capturés dans le niveau. Votre équipe gagne des points lorsqu'elle contrôle un drapeau. Plus votre équipe contrôle de drapeaux, plus vous gagnez de points.\n__________\nJoueurs : 8-12"
description italian "Lo scopo è prendere possesso delle 3 bandiere presenti nel livello. La tua squadra ottiene un punto per ogni bandiera conquistata. Più saranno le bandiere possedute dalla squadra e più punti otterrete.\n__________\nGiocatori: 8-12"
description german "3 Flaggen im Level müssen erobert werden. Ihr Team punktet für die Kontrolle einer Flagge. Je mehr Flaggen Ihr Team hält, desto mehr Punkte bekommt es.\n__________\nSpieler: 8-12"
description spanish "Hay que tomar 3 banderas en el nivel. Tu equipo recibirá puntos cada vez que controle una bandera. Cuantas más banderas controléis, más puntos obtendréis.\n__________\nJugadores: 8-12"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2


mp_afghan,dom,1
mp_boneyard,dom,1
mp_brecourt,dom,1
mp_checkpoint,dom,1
mp_derail,dom,1
mp_estate,dom,1
mp_favela,dom,1
mp_highrise,dom,1
mp_invasion,dom,1
mp_nightshift,dom,1
mp_quarry,dom,1
mp_rundown,dom,1
mp_subbase,dom,1
mp_terminal,dom,1
mp_underpass,dom,1
mp_compact,dom,1
mp_complex,dom,1
mp_crash,dom,1
mp_overgrown,dom,1
mp_storm,dom,1
mp_strike,dom,1
mp_vacant,dom,1
mp_fuel2,dom,1
mp_abandon,dom,1
mp_trailerpark,dom,1
mp_cargoship_sh,dom,1
mp_shipment,dom,1
mp_shipment_long,dom,1
mp_rust_long,dom,1
mp_firingrange,dom,1


playlist 4
name english "Demolition"
name french "Démolition"
name italian "Demolizione"
name german "Sprengkommando"
name spanish "Demolición"
description english "Attackers must destroy the 2 bomb sites within the time limit.\n\n__________\nPlayers:8-12\nRespawning is ON"
description french "Les assaillants doivent détruire les 2 sites où se trouvent les bombes dans le temps imparti.\n\n__________\nJoueurs : 8-12\n La réapparition est activée."
description italian "Gli attaccanti devono distruggere le 2 bombe entro il limite di tempo.\n\n__________\nGiocatori: 8-12\nRientri attivi"
description german "Die Angreifer müssen die beiden Bombenplätze innerhalb des Zeitlimits zerstören.\n\n__________\nSpieler: 8-12\nWiedereinstieg ist aktiviert."
description spanish "Los atacantes deben destruir 2 zonas de bombas antes de que acabe el tiempo.\n\n__________\nJugadores: 8-12\nSe permiten las reapariciones"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2

mp_afghan,dd,1
mp_boneyard,dd,1
mp_checkpoint,dd,1
mp_derail,dd,1
mp_estate,dd,1
mp_favela,dd,1
mp_highrise,dd,1
mp_invasion,dd,1
mp_nightshift,dd,1
mp_quarry,dd,1
mp_rundown,dd,1
mp_subbase,dd,1
mp_terminal,dd,1
mp_underpass,dd,1
mp_compact,dd,1
mp_complex,dd,1
mp_crash,dd,1
mp_overgrown,dd,1
mp_storm,dd,1
mp_strike,dd,1
mp_vacant,dd,1
mp_fuel2,dd,1
mp_abandon,dd,1
mp_trailerpark,dd,1
mp_cargoship_sh,dd,1
mp_shipment,dd,1
mp_shipment_long,dd,1
mp_rust_long,dd,1
mp_firingrange,dd,1


playlist 5
name english "Sabotage"
name french "Sabotage"
name italian "Sabotaggio"
name german "Sabotage"
name spanish "Sabotaje"
description english "Grab the neutral bomb and plant it on the enemy's bomb site.  First to detonate wins!\n\n__________\nPlayers:8-12"
description french "Récupérez la bombe neutre et placez-la sur le site ennemi. Le premier à faire exploser la bombe gagne !\n\n__________\nJoueurs : 8-12"
description italian "Prendi la bomba neutrale e piazzala sulla postazione bomba nemica. Il primo a farla detonare vince!\n\n__________\nGiocatori: 8-12"
description german "Schnappen Sie sich die neutrale Bombe und platzieren Sie sie auf dem feindlichen Bombenplatz. Das Team, das die Bombe zuerst explodieren lässt, gewinnt.\n\n__________\nSpieler: 8-12"
description spanish "Coloca la bomba neutral en la zona enemiga. ¡Gana quien detone primero!\n\n__________\nJugadores: 8-12"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2

mp_afghan,sab,1
mp_boneyard,sab,1
mp_brecourt,sab,1
mp_checkpoint,sab,1
mp_derail,sab,1
mp_estate,sab,1
mp_favela,sab,1
mp_highrise,sab,1
mp_invasion,sab,1
mp_nightshift,sab,1
mp_quarry,sab,1
mp_rundown,sab,1
mp_subbase,sab,1
mp_terminal,sab,1
mp_underpass,sab,1
mp_compact,sab,1
mp_complex,sab,1
mp_crash,sab,1
mp_overgrown,sab,1
mp_storm,sab,1
mp_strike,sab,1
mp_vacant,sab,1
mp_fuel2,sab,1
mp_abandon,sab,1
mp_trailerpark,sab,1
mp_cargoship_sh,sab,1
mp_shipment,sab,1
mp_shipment_long,sab,1
mp_rust_long,sab,1
mp_firingrange,sab,1


playlist 6
name english "Headquarters Pro"
name french "Quartier général Pro"
name italian "QG Pro"
name german "Hauptquartier Pro"
name spanish "Cuarteles (Pro)"
description english "A target HQ is marked and activates in 30 seconds.  Capture it and defend it.  You gain points the longer you hold it.\n__________\nPlayers:8-12"
description french "Capturez et défendez le QG cible indiqué et activé dans les 30 secondes. Plus vous le tenez, plus vous marquez de points.\n__________\nJoueurs :8-12"
description italian "Un QG bersaglio viene indicato e attivato in 30 secondi. Catturalo e difendilo. Più a lungo lo difendi, più punti ottieni.\n__________\nGiocatori: 8-12"
description german "Ein Hauptquartier wird als Ziel markiert und nach 30 Sekunden aktiviert. Erobern und halten Sie es. Je länger sie es halten, desto mehr Punkte bekommen Sie.\n__________\nSpieler: 8-12"
description spanish "Cuarteles marcados y activados en 30 seg. Tomar y defender. Retenlos.\n__________\nJugadores: 8-12"

rule party_minplayers 8
rule party_maxplayers 12
rule party_matchedplayercount 4

mp_afghan,hq_pro,1
mp_boneyard,hq_pro,1
mp_brecourt,hq_pro,1
mp_checkpoint,hq_pro,1
mp_derail,hq_pro,1
mp_estate,hq_pro,1
mp_favela,hq_pro,1
mp_highrise,hq_pro,1
mp_invasion,hq_pro,1
mp_nightshift,hq_pro,1
mp_quarry,hq_pro,1
mp_rundown,hq_pro,1
mp_subbase,hq_pro,1
mp_terminal,hq_pro,1
mp_underpass,hq_pro,1
mp_compact,hq_pro,1
mp_complex,hq_pro,1
mp_crash,hq_pro,1
mp_overgrown,hq_pro,1
mp_storm,hq_pro,1
mp_strike,hq_pro,1
mp_vacant,hq_pro,1
mp_fuel2,hq_pro,1
mp_abandon,hq_pro,1
mp_trailerpark,hq_pro,1
mp_cargoship_sh,hq_pro,1
mp_shipment,hq_pro,1
mp_shipment_long,hq_pro,1
mp_rust_long,hq_pro,1
mp_firingrange,hq_pro,1


playlist 7
name english "Search and Destroy"
name french "Recherche et destruction"
name italian "Cerca e distruggi"
name german "Suchen und Zerstören"
name spanish "Buscar y destruir"
description english "No respawning, defend and destroy the objective.\n\n__________\nPlayers:8-12\nRespawning is OFF"
description french "Pas de réapparition. Cherchez et détruisez l'objectif.\n\n__________\nJoueurs : 8-12\nLa réapparition est DÉSACTIVÉE."
description italian "Niente rientri, difendi e distruggi l'obiettivo.\n\n__________\nGiocatori: 8-12\nRientri disattivi"
description german "Kein Wiedereinstieg; verteidigen oder zerstören Sie das Ziel.\n\n__________\nSpieler: 8-12\nWiedereinstieg ist deaktiviert."
description spanish "Defiende o destruye el objetivo sin reapariciones.\n\n__________\nJugadores: 8-12\nNo se permiten las reapariciones"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2

mp_afghan,sd,1
mp_boneyard,sd,1
mp_brecourt,sd,1
mp_checkpoint,sd,1
mp_derail,sd,1
mp_estate,sd,1
mp_favela,sd,1
mp_highrise,sd,1
mp_invasion,sd,1
mp_nightshift,sd,1
mp_quarry,sd,1
mp_rundown,sd,1
mp_subbase,sd,1
mp_terminal,sd,1
mp_underpass,sd,1
mp_compact,sd,1
mp_complex,sd,1
mp_crash,sd,1
mp_overgrown,sd,1
mp_storm,sd,1
mp_strike,sd,1
mp_vacant,sd,1
mp_fuel2,sd,1
mp_abandon,sd,1
mp_trailerpark,sd,1
mp_cargoship_sh,sd,1
mp_shipment,sd,1
mp_shipment_long,sd,1
mp_rust_long,sd,1
mp_firingrange,sd,1


playlist 8
name english "Hardcore Team Deathmatch"
name french "Match à mort par équipe Hardcore."
name italian "Deathmatch a squadre - veterano"
name german "Hardcore-Team-Deathmatch"
name spanish "Duelo por equipos extremo"
description english "Team Deathmatch with:\n\n\n__________\nPlayers:8-12\nLimited HUD\nExtra bullet damage\nFriendly Fire is ON"
description french "Match à mort en équipe.\n\n\n__________\nJoueurs : 8-12\nATH limité.\nDégâts supplémentaires des balles.\nTir allié activé."
description italian "Deathmatch a squadre con:\n\n\n__________\nGiocatori: 8-12\nInterfaccia ridotta\nDanno proiettili aumentato\nFuoco amico ATTIVO"
description german "Team-Deathmatch mit:\n\n\n__________\nSpieler: 8-12\nEingeschränktes HUD\nErhöhter Patronenschaden\nTeambeschuss ist aktiviert."
description spanish "Duelo por equipos con:\n\n\n__________\nJugadores: 8-12\nHUD limitado\nBalas más dañinas\nFuego amigo activado"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2
rule party_readypercentrequired 0

mp_afghan,hc_tdm,1
mp_boneyard,hc_tdm,1
mp_brecourt,hc_tdm,1
mp_checkpoint,hc_tdm,1
mp_derail,hc_tdm,1
mp_estate,hc_tdm,1
mp_favela,hc_tdm,1
mp_highrise,hc_tdm,1
mp_invasion,hc_tdm,1
mp_nightshift,hc_tdm,1
mp_quarry,hc_tdm,1
mp_rundown,hc_tdm,1
mp_subbase,hc_tdm,1
mp_terminal,hc_tdm,1
mp_underpass,hc_tdm,1
mp_compact,hc_tdm,1
mp_complex,hc_tdm,1
mp_crash,hc_tdm,1
mp_overgrown,hc_tdm,1
mp_storm,hc_tdm,1
mp_strike,hc_tdm,1
mp_vacant,hc_tdm,1
mp_fuel2,hc_tdm,1
mp_abandon,hc_tdm,1
mp_trailerpark,hc_tdm,1
mp_cargoship_sh,hc_tdm,1
mp_shipment,hc_tdm,1
mp_shipment_long,hc_tdm,1
mp_rust_long,hc_tdm,1
mp_firingrange,hc_tdm,1


playlist 9
name english "Capture the Flag"
name french "Capture du drapeau"
name italian "Cattura la bandiera"
name german "Capture the Flag"
name spanish "Tomar la bandera"
description english "Bring the enemy flag back to your team's base while your flag is there to score points.\n\n__________\nPlayers:8-12"
description french "Apportez le drapeau ennemi à votre base alors que le vôtre s'y trouve aussi pour marquer des points.\n__________\nJoueurs : 8-12"
description italian "Porta alla tua base la bandiera nemica mentre la tua bandiera si trova lì per ottenere punti.\n\n__________\nGiocatori: 8-12"
description german "Bringen Sie die feindliche Flagge in Ihre Basis zum Punkten, während die eigene Flagge dort ist.\n\n__________\nSpieler: 8-12"
description spanish "Lleva la bandera enemiga a la base de tu equipo mientras conserváis la vuestra para ganar puntos.\n\n__________\nJugadores: 8-12"

rule party_minplayers 4
rule party_maxplayers 12
rule party_matchedplayercount 2

mp_afghan,ctf,1
mp_boneyard,ctf,1
mp_brecourt,ctf,1
mp_checkpoint,ctf,1
mp_derail,ctf,1
mp_estate,ctf,1
mp_favela,ctf,1
mp_highrise,ctf,1
mp_invasion,ctf,1
mp_nightshift,ctf,1
mp_quarry,ctf,1
mp_rundown,ctf,1
mp_subbase,ctf,1
mp_terminal,ctf,1
mp_underpass,ctf,1
mp_compact,ctf,1
mp_complex,ctf,1
mp_crash,ctf,1
mp_overgrown,ctf,1
mp_storm,ctf,1
mp_strike,ctf,1
mp_vacant,ctf,1
mp_fuel2,ctf,1
mp_abandon,ctf,1
mp_trailerpark,ctf,1
mp_cargoship_sh,ctf,1
mp_shipment,ctf,1
mp_shipment_long,ctf,1
mp_rust_long,ctf,1
mp_firingrange,ctf,1


playlist 10 
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 11
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 12
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 13
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 14
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 15
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 16
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 17
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 18
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 19
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 20
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 21
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 22
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4


playlist 23
name english "Empty Slot"
description english "<insert fancy description here>"

mp_afghan,ffa,4
mp_boneyard,ffa,4
mp_brecourt,ffa,4
mp_checkpoint,ffa,4
mp_estate,ffa,4
mp_favela,ffa,4
mp_highrise,ffa,4
mp_invasion,ffa,4
mp_nightshift,ffa,4
mp_quarry,ffa,4
mp_rundown,ffa,4
mp_rust,ffa,1
mp_subbase,ffa,4
mp_terminal,ffa,4
mp_underpass,ffa,4
mp_compact,ffa,4
mp_complex,ffa,4
mp_crash,ffa,4
mp_overgrown,ffa,4
mp_storm,ffa,4
mp_strike,ffa,4
mp_vacant,ffa,4
mp_fuel2,ffa,4
mp_abandon,ffa,4
mp_trailerpark,ffa,4
mp_cargoship_sh,ffa,4
mp_shipment,ffa,4
mp_shipment_long,ffa,4
mp_rust_long,ffa,4
mp_firingrange,ffa,4
