#using_animtree( "destructibles" );
main()
{
	level._destructible_preanims[ "chicken_cage_loop_01" ] = %chicken_cage_loop_01;
	level._destructible_preanims[ "chicken_cage_loop_02" ] = %chicken_cage_loop_02;
	level._destructible_preanims[ "chicken_cage_death" ] = %chicken_cage_death;
	level._destructible_preanims[ "chicken_cage_death_02" ] = %chicken_cage_death_02;

}