iw4x-rawfiles/iw4x/iw4x_00/maps/estate_fx.gsc

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#include common_scripts\utility;
main()
{
maps\createfx\estate_fx::main();
level._effect[ "bouncing_betty_launch" ] = loadfx( "impacts/bouncing_betty_launch_dirt" );
level._effect[ "bouncing_betty_explosion" ] = loadfx( "explosions/bouncing_betty_explosion" );
level._effect[ "bouncing_betty_swirl" ] = loadfx( "dust/bouncing_betty_swirl" );
level._effect[ "smoke_cloud" ] = loadfx( "smoke/smoke_grenade" );
level._effect[ "mortar" ][ "dirt" ] = loadfx( "explosions/artilleryExp_dirt_brown_2" );
level._effect[ "breach_estate_door" ] = LoadFX( "explosions/breach_door2" );
level._effect[ "fenceblast" ] = loadfx( "explosions/artilleryExp_dirt_brown" );
level._effect[ "suicide_bomber" ] = loadfx( "explosions/propane_large_exp" );
level._effect[ "redsmoke" ] = loadfx( "smoke/signal_smoke_red_estate" );
level._effect[ "bodydump_dust_large" ] = loadfx( "impacts/bodydump_dust_large_runner" );
level._effect[ "flesh_hit_body_fatal_exit" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
level._effect[ "gas_can_splash" ] = loadfx( "props/gas_can_splash" );
level._effect[ "gas_can_drips" ] = loadfx( "props/gas_can_drips" );
level._effect[ "gasoline_fire_on_player" ] = loadfx( "fire/firelp_med_pm_estate" );
level._effect[ "gasoline_fire_on_player_ignite" ] = loadfx( "fire/firelp_med_pm_estate_ignite" );
level._effect[ "cigar_glow" ] = loadFX( "fire/cigar_glow" );
level._effect[ "cigar_glow_puff" ] = loadFX( "fire/cigar_glow_puff" );
level._effect[ "cigar_smoke_puff" ] = loadFX( "smoke/cigarsmoke_puff" );
level._effect[ "cigar_exhale_estate" ] = loadFX( "smoke/cigarsmoke_exhale_estate" );
level._effect[ "anaconda_muzzle_flash" ] = loadFX( "muzzleflashes/pistolflash" );
//ambient fx
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
level._effect[ "leaves_spiral_estate_ending" ] = loadfx( "misc/leaves_spiral_estate_ending" );
level._effect[ "ground_fog1200x1200_estate" ] = loadfx( "smoke/ground_fog1200x1200_estate" );
level._effect[ "ground_fog1200x1200_estate_2" ] = loadfx( "smoke/ground_fog1200x1200_estate_2" );
level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
level._effect[ "fog_ground_400" ] = loadfx( "smoke/fog_ground_400" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" );
level._effect[ "bird_takeoff_pm" ] = loadfx( "misc/bird_takeoff_pm" );
level._effect[ "breach_room_residual_estate" ] = loadfx( "explosions/breach_room_residual_estate" );
level._effect[ "breach_room_residual_estate_fill" ] = loadfx( "explosions/breach_room_residual_estate_fill" );
level._effect[ "heli_dust_estate" ] = loadfx( "treadfx/heli_dust_estate" );
level._effect[ "heli_dust_estate_large" ] = loadfx( "treadfx/heli_dust_estate_large" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "steam_solar_panels" ] = loadfx( "smoke/steam_solar_panels" );
}