1178 lines
31 KiB
Plaintext
1178 lines
31 KiB
Plaintext
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#include maps\mp\_utility;
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#include maps\mp\killstreaks\_harrier;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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init()
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{
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precacheLocationSelector( "map_artillery_selector" );
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precacheString( &"MP_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION" );
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precacheString( &"MP_WAR_AIRSTRIKE_INBOUND" );
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precacheString( &"MP_CIVILIAN_AIR_TRAFFIC" );
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precacheString( &"MP_AIR_SPACE_TOO_CROWDED" );
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precacheItem( "stealth_bomb_mp" );
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precacheItem( "artillery_mp" );
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precacheItem("harrier_missile_mp");
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precacheModel( "vehicle_av8b_harrier_jet_mp" );
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precacheModel( "vehicle_av8b_harrier_jet_opfor_mp" );
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precacheModel( "weapon_minigun" );
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precacheModel( "vehicle_b2_bomber" );
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PrecacheVehicle( "harrier_mp" );
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precacheTurret( "harrier_FFAR_mp" );
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PrecacheMiniMapIcon( "compass_objpoint_airstrike_friendly" );
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PrecacheMiniMapIcon( "compass_objpoint_airstrike_busy" );
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PrecacheMiniMapIcon( "compass_objpoint_b2_airstrike_friendly" );
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PrecacheMiniMapIcon( "compass_objpoint_b2_airstrike_enemy" );
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PrecacheMiniMapIcon( "hud_minimap_harrier_green" );
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PrecacheMiniMapIcon( "hud_minimap_harrier_red" );
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level.onfirefx = loadfx ("fire/fire_smoke_trail_L");
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level.airstrikefx = loadfx ("explosions/clusterbomb");
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level.mortareffect = loadfx ("explosions/artilleryExp_dirt_brown");
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level.bombstrike = loadfx ("explosions/wall_explosion_pm_a");
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level.stealthbombfx = loadfx ("explosions/stealth_bomb_mp");
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level.airplane = [];
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level.harriers = [];
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level.planes = 0;
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level.harrier_smoke = loadfx("fire/jet_afterburner_harrier_damaged");
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level.harrier_deathfx = loadfx ("explosions/aerial_explosion_harrier");
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level.harrier_afterburnerfx = loadfx ("fire/jet_afterburner_harrier");
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level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
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level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
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// airstrike danger area is the circle of radius artilleryDangerMaxRadius
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// stretched by a factor of artilleryDangerOvalScale in the direction of the incoming airstrike,
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// moved by artilleryDangerForwardPush * artilleryDangerMaxRadius in the same direction.
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// use scr_Airstrikedebug to visualize.
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level.dangerMaxRadius["stealth"] = 900;
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level.dangerMinRadius["stealth"] = 750;
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level.dangerForwardPush["stealth"] = 1;
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level.dangerOvalScale["stealth"] = 6.0;
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level.dangerMaxRadius["default"] = 550;
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level.dangerMinRadius["default"] = 300;
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level.dangerForwardPush["default"] = 1.5;
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level.dangerOvalScale["default"] = 6.0;
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level.dangerMaxRadius["precision"] = 550;
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level.dangerMinRadius["precision"] = 300;
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level.dangerForwardPush["precision"] = 2.0;
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level.dangerOvalScale["precision"] = 6.0;
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level.dangerMaxRadius["harrier"] = 550;
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level.dangerMinRadius["harrier"] = 300;
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level.dangerForwardPush["harrier"] = 1.5;
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level.dangerOvalScale["harrier"] = 6.0;
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level.artilleryDangerCenters = [];
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level.killStreakFuncs["airstrike"] = ::tryUseAirstrike;
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level.killStreakFuncs["precision_airstrike"] = ::tryUsePrecisionAirstrike;
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level.killStreakFuncs["super_airstrike"] = ::tryUseSuperAirstrike;
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level.killStreakFuncs["harrier_airstrike"] = ::tryUseHarrierAirstrike;
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level.killStreakFuncs["stealth_airstrike"] = ::tryUseStealthAirstrike;
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}
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tryUsePrecisionAirstrike( lifeId )
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{
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return tryUseAirstrike( lifeId, "precision" );
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}
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tryUseStealthAirstrike( lifeId )
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{
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return tryUseAirstrike( lifeId, "stealth" );
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}
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tryUseSuperAirstrike( lifeId )
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{
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return tryUseAirstrike( lifeId, "super" );
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}
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tryUseHarrierAirstrike( lifeId )
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{
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return tryUseAirstrike( lifeId, "harrier" );
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}
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tryUseAirstrike( lifeId, airStrikeType )
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{
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if ( isDefined( level.civilianJetFlyBy ) )
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{
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self iPrintLnBold( &"MP_CIVILIAN_AIR_TRAFFIC" );
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return false;
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}
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if ( self isUsingRemote() )
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{
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return false;
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}
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if ( !isDefined( airStrikeType ) )
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airStrikeType = "none";
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switch( airStrikeType )
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{
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case "precision":
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break;
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case "stealth":
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break;
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case "harrier":
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if ( level.planes > 1 )
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{
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self iPrintLnBold( &"MP_AIR_SPACE_TOO_CROWDED" );
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return false;
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}
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break;
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case "super":
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break;
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}
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result = self selectAirstrikeLocation( lifeId, airStrikeType );
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if ( !isDefined( result ) || !result )
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return false;
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return true;
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}
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doAirstrike( lifeId, origin, yaw, owner, team )
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{
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assert( isDefined( origin ) );
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assert( isDefined( yaw ) );
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if ( isDefined( self.airStrikeType ) )
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airstrikeType = self.airStrikeType;
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else
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airstrikeType = "default";
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if ( airStrikeType == "harrier" )
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level.planes++;
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if ( isDefined( level.airstrikeInProgress ) )
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{
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while ( isDefined( level.airstrikeInProgress ) )
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level waittill ( "begin_airstrike" );
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level.airstrikeInProgress = true;
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wait ( 2.0 );
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}
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if ( !isDefined( owner ) )
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{
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if ( airStrikeType == "harrier" )
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level.planes--;
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return;
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}
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level.airstrikeInProgress = true;
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num = 17 + randomint(3);
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trace = bullettrace(origin, origin + (0,0,-1000000), false, undefined);
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targetpos = trace["position"];
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if ( level.teambased )
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{
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players = level.players;
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for ( i = 0; i < level.players.size; i++ )
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{
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player = level.players[i];
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playerteam = player.pers["team"];
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if ( isdefined( playerteam ) )
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{
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if ( playerteam == team && self.airStrikeType != "stealth" )
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player iprintln( &"MP_WAR_AIRSTRIKE_INBOUND", owner );
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}
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}
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}
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else
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{
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if ( !level.hardcoreMode )
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{
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if ( pointIsInAirstrikeArea( owner.origin, targetpos, yaw, airstrikeType ) )
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owner iprintlnbold(&"MP_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION");
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}
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}
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dangerCenter = spawnstruct();
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dangerCenter.origin = targetpos;
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dangerCenter.forward = anglesToForward( (0,yaw,0) );
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dangerCenter.airstrikeType = airstrikeType;
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level.artilleryDangerCenters[ level.artilleryDangerCenters.size ] = dangerCenter;
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/# level thread debugArtilleryDangerCenters( airstrikeType ); #/
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harrierEnt = callStrike( lifeId, owner, targetpos, yaw );
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wait( 1.0 );
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level.airstrikeInProgress = undefined;
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owner notify ( "begin_airstrike" );
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level notify ( "begin_airstrike" );
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wait 7.5;
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found = false;
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newarray = [];
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for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
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{
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if ( !found && level.artilleryDangerCenters[i].origin == targetpos )
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{
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found = true;
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continue;
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}
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newarray[ newarray.size ] = level.artilleryDangerCenters[i];
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}
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assert( found );
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assert( newarray.size == level.artilleryDangerCenters.size - 1 );
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level.artilleryDangerCenters = newarray;
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if ( airStrikeType != "harrier" )
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return;
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while ( isDefined( harrierEnt ) )
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wait ( 0.1 );
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level.planes--;
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}
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clearProgress( delay )
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{
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wait ( 2.0 );
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level.airstrikeInProgress = undefined;
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}
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/#
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debugArtilleryDangerCenters( airstrikeType )
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{
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level notify("debugArtilleryDangerCenters_thread");
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level endon("debugArtilleryDangerCenters_thread");
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if ( getdvarint("scr_airstrikedebug") != 1 && getdvarint("scr_spawnpointdebug") == 0 )
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{
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return;
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}
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while( level.artilleryDangerCenters.size > 0 )
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{
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for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
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{
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origin = level.artilleryDangerCenters[i].origin;
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forward = level.artilleryDangerCenters[i].forward;
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origin += forward * level.dangerForwardPush[airstrikeType] * level.dangerMaxRadius[airstrikeType];
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previnnerpos = (0,0,0);
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prevouterpos = (0,0,0);
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for ( j = 0; j <= 40; j++ )
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{
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frac = (j * 1.0) / 40;
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angle = frac * 360;
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dir = anglesToForward((0,angle,0));
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forwardPart = vectordot( dir, forward ) * forward;
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perpendicularPart = dir - forwardPart;
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pos = forwardPart * level.dangerOvalScale[airstrikeType] + perpendicularPart;
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innerpos = pos * level.dangerMinRadius[airstrikeType];
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innerpos += origin;
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outerpos = pos * level.dangerMaxRadius[airstrikeType];
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outerpos += origin;
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if ( j > 0 )
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{
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line( innerpos, previnnerpos, (1, 0, 0) );
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line( outerpos, prevouterpos, (1,.5,.5) );
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}
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previnnerpos = innerpos;
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prevouterpos = outerpos;
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}
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}
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wait .05;
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}
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}
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#/
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getAirstrikeDanger( point )
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{
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danger = 0;
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for ( i = 0; i < level.artilleryDangerCenters.size; i++ )
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{
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origin = level.artilleryDangerCenters[i].origin;
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forward = level.artilleryDangerCenters[i].forward;
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airstrikeType = level.artilleryDangerCenters[i].airstrikeType;
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danger += getSingleAirstrikeDanger( point, origin, forward, airstrikeType );
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}
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return danger;
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}
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getSingleAirstrikeDanger( point, origin, forward, airstrikeType )
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{
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center = origin + level.dangerForwardPush[airstrikeType] * level.dangerMaxRadius[airstrikeType] * forward;
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diff = point - center;
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diff = (diff[0], diff[1], 0);
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forwardPart = vectorDot( diff, forward ) * forward;
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perpendicularPart = diff - forwardPart;
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circlePos = perpendicularPart + forwardPart / level.dangerOvalScale[airstrikeType];
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/* /#
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if ( getdvar("scr_airstrikedebug") == "1" )
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{
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thread airstrikeLine( center, center + perpendicularPart, (1,1,1), 50 );
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thread airstrikeLine( center + perpendicularPart, center + circlePos, (1,1,1), 50 );
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thread airstrikeLine( center + circlePos, point, (.5,.5,.5), 50 );
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}
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#/ */
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distsq = lengthSquared( circlePos );
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if ( distsq > level.dangerMaxRadius[airstrikeType] * level.dangerMaxRadius[airstrikeType] )
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return 0;
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if ( distsq < level.dangerMinRadius[airstrikeType] * level.dangerMinRadius[airstrikeType] )
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return 1;
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dist = sqrt( distsq );
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distFrac = (dist - level.dangerMinRadius[airstrikeType]) / (level.dangerMaxRadius[airstrikeType] - level.dangerMinRadius[airstrikeType]);
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assertEx( distFrac >= 0 && distFrac <= 1, distFrac );
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return 1 - distFrac;
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}
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pointIsInAirstrikeArea( point, targetpos, yaw, airstrikeType )
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{
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return distance2d( point, targetpos ) <= level.dangerMaxRadius[airstrikeType] * 1.25;
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// TODO
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//return getSingleAirstrikeDanger( point, targetpos, yaw ) > 0;
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}
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losRadiusDamage( pos, radius, max, min, owner, eInflictor, sWeapon )
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{
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ents = maps\mp\gametypes\_weapons::getDamageableEnts(pos, radius, true);
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glassRadiusDamage( pos, radius, max, min );
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for (i = 0; i < ents.size; i++)
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{
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if (ents[i].entity == self)
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continue;
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dist = distance(pos, ents[i].damageCenter);
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if ( ents[i].isPlayer || ( isDefined( ents[i].isSentry ) && ents[i].isSentry ) )
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{
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// check if there is a path to this entity 130 units above his feet. if not, they're probably indoors
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indoors = !BulletTracePassed( ents[i].entity.origin, ents[i].entity.origin + (0,0,130), false, undefined );
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if ( indoors )
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{
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indoors = !BulletTracePassed( ents[i].entity.origin + (0,0,130), pos + (0,0,130 - 16), false, undefined );
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if ( indoors )
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{
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// give them a distance advantage for being indoors.
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dist *= 4;
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if ( dist > radius )
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continue;
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}
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}
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}
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ents[i].damage = int(max + (min-max)*dist/radius);
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ents[i].pos = pos;
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ents[i].damageOwner = owner;
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ents[i].eInflictor = eInflictor;
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level.airStrikeDamagedEnts[level.airStrikeDamagedEntsCount] = ents[i];
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level.airStrikeDamagedEntsCount++;
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}
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thread airstrikeDamageEntsThread( sWeapon );
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}
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airstrikeDamageEntsThread( sWeapon )
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{
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self notify ( "airstrikeDamageEntsThread" );
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self endon ( "airstrikeDamageEntsThread" );
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for ( ; level.airstrikeDamagedEntsIndex < level.airstrikeDamagedEntsCount; level.airstrikeDamagedEntsIndex++ )
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{
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if ( !isDefined( level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] ) )
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continue;
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ent = level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex];
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if ( !isDefined( ent.entity ) )
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continue;
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if ( !ent.isPlayer || isAlive( ent.entity ) )
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{
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ent maps\mp\gametypes\_weapons::damageEnt(
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ent.eInflictor, // eInflictor = the entity that causes the damage (e.g. a claymore)
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||
|
ent.damageOwner, // eAttacker = the player that is attacking
|
||
|
ent.damage, // iDamage = the amount of damage to do
|
||
|
"MOD_PROJECTILE_SPLASH", // sMeansOfDeath = string specifying the method of death (e.g. "MOD_PROJECTILE_SPLASH")
|
||
|
sWeapon, // sWeapon = string specifying the weapon used (e.g. "claymore_mp")
|
||
|
ent.pos, // damagepos = the position damage is coming from
|
||
|
vectornormalize(ent.damageCenter - ent.pos) // damagedir = the direction damage is moving in
|
||
|
);
|
||
|
|
||
|
level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] = undefined;
|
||
|
|
||
|
if ( ent.isPlayer )
|
||
|
wait ( 0.05 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
level.airstrikeDamagedEnts[level.airstrikeDamagedEntsIndex] = undefined;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
radiusArtilleryShellshock(pos, radius, maxduration, minduration, team )
|
||
|
{
|
||
|
players = level.players;
|
||
|
|
||
|
foreach ( player in level.players )
|
||
|
{
|
||
|
if ( !isAlive( player ) )
|
||
|
continue;
|
||
|
|
||
|
if ( player.team == team || player.team == "spectator" )
|
||
|
continue;
|
||
|
|
||
|
playerPos = player.origin + (0,0,32);
|
||
|
dist = distance( pos, playerPos );
|
||
|
|
||
|
if ( dist > radius )
|
||
|
continue;
|
||
|
|
||
|
duration = int(maxduration + (minduration-maxduration)*dist/radius);
|
||
|
player thread artilleryShellshock( "default", duration );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
artilleryShellshock(type, duration)
|
||
|
{
|
||
|
self endon ( "disconnect" );
|
||
|
|
||
|
if (isdefined(self.beingArtilleryShellshocked) && self.beingArtilleryShellshocked)
|
||
|
return;
|
||
|
self.beingArtilleryShellshocked = true;
|
||
|
|
||
|
self shellshock(type, duration);
|
||
|
wait(duration + 1);
|
||
|
|
||
|
self.beingArtilleryShellshocked = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
/#
|
||
|
airstrikeLine( start, end, color, duration )
|
||
|
{
|
||
|
frames = duration * 20;
|
||
|
for ( i = 0; i < frames; i++ )
|
||
|
{
|
||
|
line(start,end,color);
|
||
|
wait .05;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
traceBomb()
|
||
|
{
|
||
|
self endon("death");
|
||
|
prevpos = self.origin;
|
||
|
while(1)
|
||
|
{
|
||
|
thread airstrikeLine( prevpos, self.origin, (.5,1,0), 40 );
|
||
|
prevpos = self.origin;
|
||
|
wait .2;
|
||
|
}
|
||
|
}
|
||
|
#/
|
||
|
|
||
|
|
||
|
doBomberStrike( lifeId, owner, requiredDeathCount, bombsite, startPoint, endPoint, bombTime, flyTime, direction, airStrikeType )
|
||
|
{
|
||
|
// plane spawning randomness = up to 125 units, biased towards 0
|
||
|
// radius of bomb damage is 512
|
||
|
|
||
|
if ( !isDefined( owner ) )
|
||
|
return;
|
||
|
|
||
|
startPathRandomness = 100;
|
||
|
endPathRandomness = 150;
|
||
|
|
||
|
pathStart = startPoint + ( (randomfloat(2) - 1)*startPathRandomness, (randomfloat(2) - 1)*startPathRandomness, 0 );
|
||
|
pathEnd = endPoint + ( (randomfloat(2) - 1)*endPathRandomness , (randomfloat(2) - 1)*endPathRandomness , 0 );
|
||
|
|
||
|
// Spawn the planes
|
||
|
plane = spawnplane( owner, "script_model", pathStart, "compass_objpoint_b2_airstrike_friendly", "compass_objpoint_b2_airstrike_enemy" );
|
||
|
|
||
|
plane playLoopSound( "veh_b2_dist_loop" );
|
||
|
plane setModel( "vehicle_b2_bomber" );
|
||
|
plane thread handleEMP( owner );
|
||
|
plane.lifeId = lifeId;
|
||
|
|
||
|
plane.angles = direction;
|
||
|
forward = anglesToForward( direction );
|
||
|
plane moveTo( pathEnd, flyTime, 0, 0 );
|
||
|
|
||
|
thread stealthBomber_killCam( plane, pathEnd, flyTime, airStrikeType );
|
||
|
|
||
|
thread bomberDropBombs( plane, bombsite, owner );
|
||
|
|
||
|
// Delete the plane after its flyby
|
||
|
wait ( flyTime );
|
||
|
plane notify( "delete" );
|
||
|
plane delete();
|
||
|
}
|
||
|
|
||
|
|
||
|
bomberDropBombs( plane, bombSite, owner )
|
||
|
{
|
||
|
while ( !targetIsClose( plane, bombsite, 5000 ) )
|
||
|
wait ( 0.05 );
|
||
|
|
||
|
//playfxontag( level.stealthbombfx, plane, "tag_left_alamo_missile" );
|
||
|
//playfxontag( level.stealthbombfx, plane, "tag_right_alamo_missile" );
|
||
|
|
||
|
showFx = true;
|
||
|
sonicBoom = false;
|
||
|
|
||
|
plane notify ( "start_bombing" );
|
||
|
|
||
|
plane thread playBombFx();
|
||
|
|
||
|
for ( dist = targetGetDist( plane, bombsite ); dist < 5000; dist = targetGetDist( plane, bombsite ) )
|
||
|
{
|
||
|
if ( dist < 1500 && !sonicBoom )
|
||
|
{
|
||
|
plane playSound( "veh_b2_sonic_boom" );
|
||
|
sonicBoom = true;
|
||
|
}
|
||
|
|
||
|
showFx = !showFx;
|
||
|
if ( dist < 4500 )
|
||
|
plane thread callStrike_bomb( plane.origin, owner, (0,0,0), showFx );
|
||
|
wait ( 0.1 );
|
||
|
}
|
||
|
|
||
|
plane notify ( "stop_bombing" );
|
||
|
|
||
|
//stopfxontag( level.stealthbombfx, plane, "tag_left_alamo_missile" );
|
||
|
//stopfxontag( level.stealthbombfx, plane, "tag_right_alamo_missile" );
|
||
|
}
|
||
|
|
||
|
|
||
|
playBombFx()
|
||
|
{
|
||
|
self endon ( "stop_bombing" );
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
playFxOnTag( level.stealthbombfx, self, "tag_left_alamo_missile" );
|
||
|
playFxOnTag( level.stealthbombfx, self, "tag_right_alamo_missile" );
|
||
|
|
||
|
wait ( 0.5 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
stealthBomber_killCam( plane, pathEnd, flyTime, typeOfStrike )
|
||
|
{
|
||
|
plane waittill ( "start_bombing" );
|
||
|
|
||
|
planedir = anglesToForward( plane.angles );
|
||
|
|
||
|
killCamEnt = spawn( "script_model", plane.origin + (0,0,100) - planedir * 200 );
|
||
|
plane.killCamEnt = killCamEnt;
|
||
|
plane.airstrikeType = typeOfStrike;
|
||
|
killCamEnt.startTime = gettime();
|
||
|
killCamEnt thread deleteAfterTime( 15.0 );
|
||
|
|
||
|
killCamEnt linkTo( plane, "tag_origin", (-256,768,768), ( 0,0,0 ) );
|
||
|
}
|
||
|
|
||
|
|
||
|
callStrike_bomb( coord, owner, offset, showFx )
|
||
|
{
|
||
|
if ( !isDefined( owner ) || owner isEMPed() )
|
||
|
{
|
||
|
self notify( "stop_bombing" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
accuracyRadius = 512;
|
||
|
|
||
|
randVec = ( 0, randomint( 360 ), 0 );
|
||
|
bombPoint = coord + vector_multiply( anglestoforward( randVec ), randomFloat( accuracyRadius ) );
|
||
|
trace = bulletTrace( bombPoint, bombPoint + (0,0,-10000), false, undefined );
|
||
|
|
||
|
bombPoint = trace["position"];
|
||
|
|
||
|
bombHeight = distance( coord, bombPoint );
|
||
|
|
||
|
if ( bombHeight > 5000 )
|
||
|
return;
|
||
|
|
||
|
wait ( 0.85 * (bombHeight / 2000) );
|
||
|
|
||
|
if ( !isDefined( owner ) || owner isEMPed() )
|
||
|
{
|
||
|
self notify( "stop_bombing" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( showFx )
|
||
|
{
|
||
|
playFx( level.mortareffect, bombPoint );
|
||
|
|
||
|
PlayRumbleOnPosition( "grenade_rumble", bombPoint );
|
||
|
earthquake( 1.0, 0.6, bombPoint, 2000 );
|
||
|
}
|
||
|
|
||
|
thread playSoundInSpace( "exp_airstrike_bomb", bombPoint );
|
||
|
radiusArtilleryShellshock( bombPoint, 512, 8, 4, owner.team );
|
||
|
losRadiusDamage( bombPoint + (0,0,16), 896, 300, 50, owner, self, "stealth_bomb_mp" ); // targetpos, radius, maxdamage, mindamage, player causing damage
|
||
|
}
|
||
|
|
||
|
|
||
|
doPlaneStrike( lifeId, owner, requiredDeathCount, bombsite, startPoint, endPoint, bombTime, flyTime, direction, typeOfStrike )
|
||
|
{
|
||
|
// plane spawning randomness = up to 125 units, biased towards 0
|
||
|
// radius of bomb damage is 512
|
||
|
|
||
|
if ( !isDefined( owner ) )
|
||
|
return;
|
||
|
|
||
|
startPathRandomness = 100;
|
||
|
endPathRandomness = 150;
|
||
|
|
||
|
pathStart = startPoint + ( (randomfloat(2) - 1)*startPathRandomness, (randomfloat(2) - 1)*startPathRandomness, 0 );
|
||
|
pathEnd = endPoint + ( (randomfloat(2) - 1)*endPathRandomness , (randomfloat(2) - 1)*endPathRandomness , 0 );
|
||
|
|
||
|
// Spawn the planes
|
||
|
if( typeOfStrike == "harrier" )
|
||
|
plane = spawnplane( owner, "script_model", pathStart, "hud_minimap_harrier_green", "hud_minimap_harrier_red" );
|
||
|
else
|
||
|
plane = spawnplane( owner, "script_model", pathStart, "compass_objpoint_airstrike_friendly", "compass_objpoint_airstrike_busy" );
|
||
|
|
||
|
if( typeOfStrike == "harrier" )
|
||
|
{
|
||
|
if ( owner.team == "allies" )
|
||
|
plane setModel( "vehicle_av8b_harrier_jet_mp" );
|
||
|
else
|
||
|
plane setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
|
||
|
}
|
||
|
else
|
||
|
plane setModel( "vehicle_mig29_desert" );
|
||
|
|
||
|
plane playloopsound( "veh_mig29_dist_loop" );
|
||
|
plane thread handleEMP( owner );
|
||
|
|
||
|
plane.lifeId = lifeId;
|
||
|
|
||
|
plane.angles = direction;
|
||
|
forward = anglesToForward( direction );
|
||
|
plane thread playPlaneFx();
|
||
|
plane moveTo( pathEnd, flyTime, 0, 0 );
|
||
|
|
||
|
/#
|
||
|
if ( getdvar("scr_airstrikedebug") == "1" )
|
||
|
thread airstrikeLine( pathStart, pathEnd, (1,1,1), 20 );
|
||
|
#/
|
||
|
|
||
|
//thread callStrike_planeSound( plane, bombsite );
|
||
|
thread callStrike_bombEffect( plane, pathEnd, flyTime, bombTime - 1.0, owner, requiredDeathCount, typeOfStrike );
|
||
|
|
||
|
// Delete the plane after its flyby
|
||
|
wait flyTime;
|
||
|
plane notify( "delete" );
|
||
|
plane delete();
|
||
|
}
|
||
|
|
||
|
callStrike_bombEffect( plane, pathEnd, flyTime, launchTime, owner, requiredDeathCount, typeOfStrike )
|
||
|
{
|
||
|
wait ( launchTime );
|
||
|
|
||
|
if ( !isDefined( owner )|| owner isEMPed() )
|
||
|
return;
|
||
|
|
||
|
plane playSound( "veh_mig29_sonic_boom" );
|
||
|
planedir = anglesToForward( plane.angles );
|
||
|
|
||
|
bomb = spawnbomb( plane.origin, plane.angles );
|
||
|
bomb moveGravity( vector_multiply( anglestoforward( plane.angles ), 7000/1.5 ), 3.0 );
|
||
|
|
||
|
bomb.lifeId = requiredDeathCount;
|
||
|
|
||
|
killCamEnt = spawn( "script_model", plane.origin + (0,0,100) - planedir * 200 );
|
||
|
bomb.killCamEnt = killCamEnt;
|
||
|
bomb.airstrikeType = typeOfStrike;
|
||
|
killCamEnt.startTime = gettime();
|
||
|
killCamEnt thread deleteAfterTime( 15.0 );
|
||
|
killCamEnt.angles = planedir;
|
||
|
killCamEnt moveTo( pathEnd + (0,0,100), flyTime, 0, 0 );
|
||
|
|
||
|
/#
|
||
|
if ( getdvar("scr_airstrikedebug") == "1" )
|
||
|
bomb thread traceBomb();
|
||
|
#/
|
||
|
|
||
|
wait .4;
|
||
|
//plane stoploopsound();
|
||
|
killCamEnt moveTo( killCamEnt.origin + planedir * 4000, 1, 0, 0 );
|
||
|
|
||
|
wait .45;
|
||
|
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.2)) * 3500, 2, 0, 0 );
|
||
|
|
||
|
wait ( 0.15 );
|
||
|
|
||
|
newBomb = spawn( "script_model", bomb.origin );
|
||
|
newBomb setModel( "tag_origin" );
|
||
|
newBomb.origin = bomb.origin;
|
||
|
newBomb.angles = bomb.angles;
|
||
|
|
||
|
bomb setModel( "tag_origin" );
|
||
|
wait (0.10); // wait two server frames before playing fx
|
||
|
|
||
|
bombOrigin = newBomb.origin;
|
||
|
bombAngles = newBomb.angles;
|
||
|
playfxontag( level.airstrikefx, newBomb, "tag_origin" );
|
||
|
|
||
|
wait .05;
|
||
|
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.25)) * 2500, 2, 0, 0 );
|
||
|
|
||
|
wait .25;
|
||
|
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.35)) * 2000, 2, 0, 0 );
|
||
|
|
||
|
wait .2;
|
||
|
killCamEnt moveTo( killCamEnt.origin + (planedir + (0,0,-.45)) * 1500, 2, 0, 0 );
|
||
|
|
||
|
|
||
|
wait ( 0.5 );
|
||
|
|
||
|
repeat = 12;
|
||
|
minAngles = 5;
|
||
|
maxAngles = 55;
|
||
|
angleDiff = (maxAngles - minAngles) / repeat;
|
||
|
|
||
|
hitpos = (0,0,0);
|
||
|
|
||
|
for( i = 0; i < repeat; i++ )
|
||
|
{
|
||
|
traceDir = anglesToForward( bombAngles + (maxAngles-(angleDiff * i),randomInt( 10 )-5,0) );
|
||
|
traceEnd = bombOrigin + vector_multiply( traceDir, 10000 );
|
||
|
trace = bulletTrace( bombOrigin, traceEnd, false, undefined );
|
||
|
|
||
|
traceHit = trace["position"];
|
||
|
hitpos += traceHit;
|
||
|
|
||
|
/#
|
||
|
if ( getdvar("scr_airstrikedebug") == "1" )
|
||
|
thread airstrikeLine( bombOrigin, traceHit, (1,0,0), 40 );
|
||
|
#/
|
||
|
|
||
|
thread losRadiusDamage( traceHit + (0,0,16), 512, 200, 30, owner, bomb, "artillery_mp" ); // targetpos, radius, maxdamage, mindamage, player causing damage, entity that player used to cause damage
|
||
|
|
||
|
if ( i%3 == 0 )
|
||
|
{
|
||
|
thread playsoundinspace( "exp_airstrike_bomb", traceHit );
|
||
|
playRumbleOnPosition( "artillery_rumble", traceHit );
|
||
|
earthquake( 0.7, 0.75, traceHit, 1000 );
|
||
|
}
|
||
|
|
||
|
wait ( 0.05 );
|
||
|
}
|
||
|
|
||
|
hitpos = hitpos / repeat + (0,0,128);
|
||
|
killCamEnt moveto( bomb.killCamEnt.origin * .35 + hitpos * .65, 1.5, 0, .5 );
|
||
|
|
||
|
wait ( 5.0 );
|
||
|
newBomb delete();
|
||
|
bomb delete();
|
||
|
}
|
||
|
|
||
|
|
||
|
spawnbomb( origin, angles )
|
||
|
{
|
||
|
bomb = spawn( "script_model", origin );
|
||
|
bomb.angles = angles;
|
||
|
bomb setModel( "projectile_cbu97_clusterbomb" );
|
||
|
|
||
|
return bomb;
|
||
|
}
|
||
|
|
||
|
|
||
|
deleteAfterTime( time )
|
||
|
{
|
||
|
self endon ( "death" );
|
||
|
wait ( 10.0 );
|
||
|
|
||
|
self delete();
|
||
|
}
|
||
|
|
||
|
playPlaneFx()
|
||
|
{
|
||
|
self endon ( "death" );
|
||
|
|
||
|
wait( 0.5);
|
||
|
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_right" );
|
||
|
wait( 0.5);
|
||
|
playfxontag( level.fx_airstrike_afterburner, self, "tag_engine_left" );
|
||
|
wait( 0.5);
|
||
|
playfxontag( level.fx_airstrike_contrail, self, "tag_right_wingtip" );
|
||
|
wait( 0.5);
|
||
|
playfxontag( level.fx_airstrike_contrail, self, "tag_left_wingtip" );
|
||
|
}
|
||
|
|
||
|
callStrike( lifeId, owner, coord, yaw )
|
||
|
{
|
||
|
|
||
|
heightEnt = undefined;
|
||
|
planeBombExplodeDistance = 0;
|
||
|
// Get starting and ending point for the plane
|
||
|
direction = ( 0, yaw, 0 );
|
||
|
heightEnt = GetEnt( "airstrikeheight", "targetname" );
|
||
|
|
||
|
if ( self.airStrikeType == "stealth" )
|
||
|
{
|
||
|
thread teamPlayerCardSplash( "used_stealth_airstrike", owner, owner.team );
|
||
|
|
||
|
planeHalfDistance = 12000;
|
||
|
planeFlySpeed = 2000;
|
||
|
|
||
|
if ( !isDefined( heightEnt ) )//old system
|
||
|
{
|
||
|
println( "NO DEFINED AIRSTRIKE HEIGHT SCRIPT_ORIGIN IN LEVEL" );
|
||
|
planeFlyHeight = 950;
|
||
|
planeBombExplodeDistance = 1500;
|
||
|
if ( isdefined( level.airstrikeHeightScale ) )
|
||
|
planeFlyHeight *= level.airstrikeHeightScale;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
planeFlyHeight = heightEnt.origin[2];
|
||
|
planeBombExplodeDistance = getExplodeDistance( planeFlyHeight );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
planeHalfDistance = 24000;
|
||
|
planeFlySpeed = 7000;
|
||
|
|
||
|
if ( !isDefined( heightEnt ) )//old system
|
||
|
{
|
||
|
println( "NO DEFINED AIRSTRIKE HEIGHT SCRIPT_ORIGIN IN LEVEL" );
|
||
|
planeFlyHeight = 850;
|
||
|
planeBombExplodeDistance = 1500;
|
||
|
if ( isdefined( level.airstrikeHeightScale ) )
|
||
|
planeFlyHeight *= level.airstrikeHeightScale;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
planeFlyHeight = heightEnt.origin[2];
|
||
|
planeBombExplodeDistance = getExplodeDistance( planeFlyHeight );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
startPoint = coord + vector_multiply( anglestoforward( direction ), -1 * planeHalfDistance );
|
||
|
|
||
|
if ( isDefined( heightEnt ) )// used in the new height system
|
||
|
startPoint *= (1,1,0);
|
||
|
|
||
|
startPoint += ( 0, 0, planeFlyHeight );
|
||
|
|
||
|
if ( self.airStrikeType == "stealth" )
|
||
|
endPoint = coord + vector_multiply( anglestoforward( direction ), planeHalfDistance*4 );
|
||
|
else
|
||
|
endPoint = coord + vector_multiply( anglestoforward( direction ), planeHalfDistance );
|
||
|
|
||
|
if ( isDefined( heightEnt ) )// used in the new height system
|
||
|
endPoint *= (1,1,0);
|
||
|
|
||
|
endPoint += ( 0, 0, planeFlyHeight );
|
||
|
|
||
|
// Make the plane fly by
|
||
|
d = length( startPoint - endPoint );
|
||
|
flyTime = ( d / planeFlySpeed );
|
||
|
|
||
|
// bomb explodes planeBombExplodeDistance after the plane passes the center
|
||
|
d = abs( d/2 + planeBombExplodeDistance );
|
||
|
bombTime = ( d / planeFlySpeed );
|
||
|
|
||
|
assert( flyTime > bombTime );
|
||
|
|
||
|
owner endon("disconnect");
|
||
|
|
||
|
requiredDeathCount = lifeId;
|
||
|
|
||
|
level.airstrikeDamagedEnts = [];
|
||
|
level.airStrikeDamagedEntsCount = 0;
|
||
|
level.airStrikeDamagedEntsIndex = 0;
|
||
|
|
||
|
if ( self.airStrikeType == "harrier" )
|
||
|
{
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(500)), endPoint+(0,0,randomInt(500)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
|
||
|
wait randomfloatrange( 1.5, 2.5 );
|
||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(200)), endPoint+(0,0,randomInt(200)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
|
||
|
wait randomfloatrange( 1.5, 2.5 );
|
||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||
|
harrier = beginHarrier( lifeId, startPoint, coord );
|
||
|
owner thread defendLocation( harrier );
|
||
|
|
||
|
return harrier;
|
||
|
//owner thread harrierMissileStrike( startPoint, coord );
|
||
|
|
||
|
}
|
||
|
else if ( self.airStrikeType == "stealth" )
|
||
|
{
|
||
|
level thread doBomberStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(1000)), endPoint+(0,0,randomInt(1000)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
}
|
||
|
else //common airstrike
|
||
|
{
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(500)), endPoint+(0,0,randomInt(500)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
|
||
|
wait randomfloatrange( 1.5, 2.5 );
|
||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(200)), endPoint+(0,0,randomInt(200)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
|
||
|
wait randomfloatrange( 1.5, 2.5 );
|
||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(200)), endPoint+(0,0,randomInt(200)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
|
||
|
if ( self.airStrikeType == "super" )
|
||
|
{
|
||
|
wait randomfloatrange( 2.5, 3.5 );
|
||
|
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone();
|
||
|
level thread doPlaneStrike( lifeId, owner, requiredDeathCount, coord, startPoint+(0,0,randomInt(200)), endPoint+(0,0,randomInt(200)), bombTime, flyTime, direction, self.airStrikeType );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
getExplodeDistance( height )
|
||
|
{
|
||
|
standardHeight = 850;
|
||
|
standardDistance = 1500;
|
||
|
distanceFrac = standardHeight/height;
|
||
|
|
||
|
newDistance = distanceFrac * standardDistance;
|
||
|
|
||
|
return newDistance;
|
||
|
}
|
||
|
|
||
|
|
||
|
targetGetDist( other, target )
|
||
|
{
|
||
|
infront = targetisinfront( other, target );
|
||
|
if( infront )
|
||
|
dir = 1;
|
||
|
else
|
||
|
dir = -1;
|
||
|
a = flat_origin( other.origin );
|
||
|
b = a+vector_multiply( anglestoforward(flat_angle(other.angles)), (dir*100000) );
|
||
|
point = pointOnSegmentNearestToPoint(a,b, target);
|
||
|
dist = distance(a,point);
|
||
|
|
||
|
return dist;
|
||
|
}
|
||
|
|
||
|
targetisclose(other, target, closeDist)
|
||
|
{
|
||
|
if ( !isDefined( closeDist ) )
|
||
|
closeDist = 3000;
|
||
|
|
||
|
infront = targetisinfront(other, target);
|
||
|
if(infront)
|
||
|
dir = 1;
|
||
|
else
|
||
|
dir = -1;
|
||
|
a = flat_origin(other.origin);
|
||
|
b = a+vector_multiply(anglestoforward(flat_angle(other.angles)), (dir*100000));
|
||
|
point = pointOnSegmentNearestToPoint(a,b, target);
|
||
|
dist = distance(a,point);
|
||
|
if (dist < closeDist)
|
||
|
return true;
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
targetisinfront(other, target)
|
||
|
{
|
||
|
forwardvec = anglestoforward(flat_angle(other.angles));
|
||
|
normalvec = vectorNormalize(flat_origin(target)-other.origin);
|
||
|
dot = vectordot(forwardvec,normalvec);
|
||
|
if(dot > 0)
|
||
|
return true;
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
waitForAirstrikeCancel()
|
||
|
{
|
||
|
self waittill( "cancel_location" );
|
||
|
self setblurforplayer( 0, 0.3 );
|
||
|
}
|
||
|
|
||
|
|
||
|
selectAirstrikeLocation( lifeId, airStrikeType )
|
||
|
{
|
||
|
assert( isDefined( airStrikeType ) );
|
||
|
|
||
|
self.airStrikeType = airStrikeType;
|
||
|
|
||
|
if ( airStrikeType == "precision" || airStrikeType == "stealth" )
|
||
|
chooseDirection = true;
|
||
|
else
|
||
|
chooseDirection = false;
|
||
|
|
||
|
targetSize = level.mapSize / 5.625; // 138 in 720
|
||
|
if ( level.splitscreen )
|
||
|
targetSize *= 1.5;
|
||
|
|
||
|
self beginLocationSelection( "map_artillery_selector", chooseDirection, targetSize );
|
||
|
self.selectingLocation = true;
|
||
|
|
||
|
self setblurforplayer( 4.0, 0.3 );
|
||
|
self thread waitForAirstrikeCancel();
|
||
|
|
||
|
self thread endSelectionOn( "cancel_location" );
|
||
|
self thread endSelectionOn( "death" );
|
||
|
self thread endSelectionOn( "disconnect" );
|
||
|
self thread endSelectionOn( "used" ); // so that this thread doesn't kill itself when we use an airstrike
|
||
|
self thread endSelectionOnGameEnd();
|
||
|
self thread endSelectionOnEMP();
|
||
|
|
||
|
self endon( "stop_location_selection" );
|
||
|
|
||
|
// wait for the selection. randomize the yaw if we're not doing a precision airstrike.
|
||
|
self waittill( "confirm_location", location, directionYaw );
|
||
|
if ( !chooseDirection )
|
||
|
directionYaw = randomint(360);
|
||
|
|
||
|
else
|
||
|
{
|
||
|
if(getdvar("mapname")=="co_hunted")
|
||
|
directionYaw += 115;
|
||
|
}
|
||
|
|
||
|
self setblurforplayer( 0, 0.3 );
|
||
|
|
||
|
if ( airStrikeType == "harrier" && level.planes > 1 )
|
||
|
{
|
||
|
self notify ( "cancel_location" );
|
||
|
self iPrintLnBold( &"MP_AIR_SPACE_TOO_CROWDED" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
self thread finishAirstrikeUsage( lifeId, location, directionYaw );
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
finishAirstrikeUsage( lifeId, location, directionYaw )
|
||
|
{
|
||
|
self notify( "used" );
|
||
|
|
||
|
// find underside of top of skybox
|
||
|
trace = bullettrace( level.mapCenter + (0,0,1000000), level.mapCenter, false, undefined );
|
||
|
location = (location[0], location[1], trace["position"][2] - 514);
|
||
|
|
||
|
thread doAirstrike( lifeId, location, directionYaw, self, self.pers["team"] );
|
||
|
}
|
||
|
|
||
|
|
||
|
endSelectionOn( waitfor )
|
||
|
{
|
||
|
self endon( "stop_location_selection" );
|
||
|
self waittill( waitfor );
|
||
|
self thread stopAirstrikeLocationSelection( (waitfor == "disconnect") );
|
||
|
}
|
||
|
|
||
|
|
||
|
endSelectionOnGameEnd()
|
||
|
{
|
||
|
self endon( "stop_location_selection" );
|
||
|
level waittill( "game_ended" );
|
||
|
self thread stopAirstrikeLocationSelection( false );
|
||
|
}
|
||
|
|
||
|
|
||
|
endSelectionOnEMP()
|
||
|
{
|
||
|
self endon( "stop_location_selection" );
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level waittill( "emp_update" );
|
||
|
|
||
|
if ( !self isEMPed() )
|
||
|
continue;
|
||
|
|
||
|
self thread stopAirstrikeLocationSelection( false );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
stopAirstrikeLocationSelection( disconnected )
|
||
|
{
|
||
|
if ( !disconnected )
|
||
|
{
|
||
|
self setblurforplayer( 0, 0.3 );
|
||
|
self endLocationSelection();
|
||
|
self.selectingLocation = undefined;
|
||
|
}
|
||
|
self notify( "stop_location_selection" );
|
||
|
}
|
||
|
|
||
|
|
||
|
useAirstrike( lifeId, pos, yaw )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
handleEMP( owner )
|
||
|
{
|
||
|
self endon ( "death" );
|
||
|
|
||
|
if ( owner isEMPed() )
|
||
|
{
|
||
|
playFxOnTag( level.onfirefx, self, "tag_engine_right" );
|
||
|
playFxOnTag( level.onfirefx, self, "tag_engine_left" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
level waittill ( "emp_update" );
|
||
|
|
||
|
if ( !owner isEMPed() )
|
||
|
continue;
|
||
|
|
||
|
playFxOnTag( level.onfirefx, self, "tag_engine_right" );
|
||
|
playFxOnTag( level.onfirefx, self, "tag_engine_left" );
|
||
|
}
|
||
|
}
|