iw4x-rawfiles/iw4x/iw4x_00/maps/mp/oilrig.gsc

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
maps\mp\_load::main();
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" );
setdvar( "compassmaxrange", "4000" );
array_thread( getentarray( "breach_solid", "targetname" ), ::self_delete );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
CreateRamps((1676, 1330, -70), (2489, 1844, 900));
CreateRamps((-965, 256, -200), (-854, -77, 54));
thread custom_killtrigger();
thread level_think();
thread level_think2();
}
self_delete()
{
self delete();
}
custom_killtrigger()
{
while (true)
{
wait 0.1;
foreach (player in level.players)
{
if (!isDefined(player) || !isPlayer(player))
{
continue;
}
if (player.origin[2] < -350.0)
{
player suicide();
}
}
}
}
compass_triggers_think()
{
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while( true )
{
wait( 1 );
self waittill( "trigger" );
maps\mp\_compass::setupMiniMap( self.script_noteworthy );
}
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
//block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
//block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
level_think()
{
/*-----------------------
MOVING DERRICK DRILL THING
-------------------------*/
eDerrick_thing = getent( "derrick_thing", "targetname" );
eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 );
assert( isdefined( eDerrick_thing ) );
time = 2;
speed = 300;
while ( true )
{
eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time );
wait( time );
}
}
level_think2()
{
model1 = getent( "fx_spotlight_beam", "targetname" );
model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" );
assert( isdefined( model1 ) );
assert( isdefined( model2 ) );
time = 10;
while ( true )
{
model1 rotateto(model1.angles+(0,45,0),time);
model2 rotateto(model2.angles+(0,45,0),time);
wait( time );
model1 rotateto(model1.angles+(0,-45,0),time);
model2 rotateto(model2.angles+(0,-45,0),time);
wait( time );
model1 rotateto(model1.angles+(10,45,0),time);
model2 rotateto(model2.angles+(10,45,0),time);
wait( time );
model1 rotateto(model1.angles+(-10,-45,0),time);
model2 rotateto(model2.angles+(-10,-45,0),time);
wait( time );
}
}