46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
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#include common_scripts\utility;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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main()
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{
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level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "launchtube_steam" ] = loadfx( "smoke/launchTube_steam" );
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level._effect[ "smoke_missile_launched" ] = loadfx("smoke/smoke_launchtubes");
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level._effect[ "ground_smoke_launch_a" ] = loadfx("smoke/ground_smoke_launch_a");
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//ambientFX();
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_countdown_fx::main();
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#/
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}
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ambientFX()
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{
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// temp tube smoke
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ent = createOneshotEffect("smoke_missile_launched");
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ent.v["origin"] = (632, 936, -200);
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ent.v["angles"] = (270,0,0);
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ent.v["delay"] = -120;
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ent = createOneshotEffect("smoke_missile_launched");
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ent.v["origin"] = (632, -24, -200);
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ent.v["angles"] = (270,0,0);
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ent.v["delay"] = -120;
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ent = createOneshotEffect("smoke_missile_launched");
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ent.v["origin"] = (-600, -24, -200);
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ent.v["angles"] = (270,0,0);
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ent.v["delay"] = -120;
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ent = createOneshotEffect("launchtube_steam");
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ent.v["origin"] = (-656, 1052, 0);
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ent.v["angles"] = (0,0,0);
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ent.v["delay"] = -120;
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}
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