2021-04-04 09:20:03 -07:00
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main()
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{
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//------------------
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//EFECTS DEFINITIONS
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//------------------
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qBarrels = false;
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precacheItem( "barrel_mp" );
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barrels = getentarray ("explodable_barrel","targetname");
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if ( (isdefined(barrels)) && (barrels.size > 0) )
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qBarrels = true;
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barrels = getentarray ("explodable_barrel","script_noteworthy");
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if ( (isdefined(barrels)) && (barrels.size > 0) )
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qBarrels = true;
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if (qBarrels)
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{
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level.breakables_fx["barrel"]["explode"] = loadfx ("props/barrelExp");
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level.breakables_fx["barrel"]["burn_start"] = loadfx ("props/barrel_ignite");
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level.breakables_fx["barrel"]["burn"] = loadfx ("props/barrel_fire_top");
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}
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oilspill = getentarray ("oil_spill","targetname");
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if(isdefined(oilspill) && oilspill.size > 0)
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{
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level.breakables_fx["oilspill"]["burn"] = loadfx ("props/barrel_fire");
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2023-03-18 04:08:23 -07:00
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level.breakables_fx["oilspill"]["spark"] = loadfx("impacts/small_metalhit_1");
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2021-04-04 09:20:03 -07:00
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}
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//------------------
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//------------------
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//-----------------
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//SOUND DEFINITIONS
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//-----------------
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level.barrelExpSound = "explo_metal_rand";
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//-----------------
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//-----------------
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level.barrelHealth = 150;
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maxBrokenPieces = 25;
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//-------------
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//-------------
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level.precachemodeltype = [];
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level.barrelExplodingThisFrame = false;
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level.breakables_clip = [];
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temp = getentarray ("breakable clip","targetname");
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for (i=0;i<temp.size;i++)
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level.breakables_clip[level.breakables_clip.size] = temp[i];
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level._breakable_utility_modelarray = [];
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level._breakable_utility_modelindex = 0;
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level._breakable_utility_maxnum = maxBrokenPieces;
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common_scripts\utility::array_thread(getentarray ("explodable_barrel","targetname"), ::explodable_barrel_think);
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//common_scripts\utility::array_thread(getentarray ("explodable_barrel","script_noteworthy"), ::explodable_barrel_think); ASK MO
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common_scripts\utility::array_thread(getentarray ("oil_spill", "targetname"), ::oil_spill_think);
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}
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oil_spill_think()
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{
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self.end = getstruct(self.target, "targetname");
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self.start = getstruct(self.end.target, "targetname");
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self.barrel = getClosestEnt(self.start.origin, getentarray ("explodable_barrel","targetname"));
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self.extra = getent(self.target, "targetname");
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self setcandamage(true);
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if(isdefined(self.barrel))
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{
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self.barrel.oilspill = true;
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self thread oil_spill_burn_after();
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}
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while(1)
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{
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self waittill("damage", other, damage, direction_vec, P, type );
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if(type == "MOD_MELEE" || type == "MOD_IMPACT")
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continue;
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self.damageOwner = other;
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playfx (level.breakables_fx["oilspill"]["spark"], P, direction_vec);
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//P = pointOnSegmentNearestToPoint(self.start.origin, self.end.origin, P);
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thread oil_spill_burn_section(P);
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self thread oil_spill_burn(P, self.start.origin);
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self thread oil_spill_burn(P, self.end.origin);
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break;
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}
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if(isdefined(self.barrel))
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self.barrel waittill("exploding");
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self.extra delete();
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self hide();
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wait 10;
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self delete();
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}
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getClosestEnt(org, array)
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{
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if (array.size < 1)
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return;
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// dist = distance(array[0] getorigin(), org);
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// ent = array[0];
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dist = 256;
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ent = undefined;
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for (i=0;i<array.size;i++)
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{
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newdist = distance(array[i] getorigin(), org);
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if (newdist >= dist)
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continue;
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dist = newdist;
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ent = array[i];
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}
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return ent;
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}
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oil_spill_burn_after()
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{
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while(1)
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{
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self.barrel waittill("damage", amount ,attacker, direction_vec, P, type);
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if(type == "MOD_MELEE" || type == "MOD_IMPACT")
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continue;
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break;
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}
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self.damageOwner = attacker;
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// do not pass damage owner if they have disconnected before the barrels explode
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if ( !isdefined( self.damageOwner ) )
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self radiusdamage (self.origin, 4, 10, 10 );
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else
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self radiusdamage (self.origin, 4, 10, 10, self.damageOwner);
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}
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oil_spill_burn(P, dest)
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{
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forward = vectornormalize(dest - P);
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dist = distance(p, dest);
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range = 8;
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interval = common_scripts\utility::vector_multiply(forward, range);
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angle = vectortoangles(forward);
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right = anglestoright(angle);
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barrels = getentarray ("explodable_barrel","targetname");
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distsqr = 22 * 22;
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test = spawn("script_origin", P);
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test hide();
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num = 0;
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while(1)
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{
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dist -= range;
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if(dist < range *.1)
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break;
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p += (interval + common_scripts\utility::vector_multiply(right, randomfloatrange(-6, 6)));
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thread oil_spill_burn_section(P);
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num++;
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if(num == 4)
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{
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num = 0;
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}
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test.origin = P;
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remove = [];
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barrels = common_scripts\utility::array_removeUndefined(barrels);
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for(i=0; i<barrels.size; i++)
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{
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vec = anglestoup(barrels[i].angles);
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start = barrels[i].origin + (common_scripts\utility::vector_multiply(vec, 22));
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pos = physicstrace(start, start + (0,0,-64));
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if(distancesquared(P, pos) < distsqr)
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{
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remove[remove.size] = barrels[i];
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d = (80 + randomfloat(10));
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if ( !isdefined ( self.damageOwner ) )
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self radiusdamage (barrels[i].origin, 4, d, d);
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else
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self radiusdamage (barrels[i].origin, 4, d, d, self.damageOwner);
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//barrels[i] dodamage( , P);
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}
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}
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for(i=0; i<remove.size; i++)
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barrels = common_scripts\utility::array_remove(barrels, remove[i]);
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wait .1;
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}
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if(!isdefined(self.barrel))
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return;
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if( distance(P, self.start.origin) < 32)
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{
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d = (80 + randomfloat(10));
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if ( !isdefined ( self.damageOwner ) )
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self radiusdamage (self.barrel.origin, 4, d, d);
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else
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self radiusdamage (self.barrel.origin, 4, d, d, self.damageOwner);
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}
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}
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oil_spill_burn_section(P)
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{
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count = 0;
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time = 0;
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playfx (level.breakables_fx["oilspill"]["burn"], P);
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while(time < 5)
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{
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if ( !isdefined ( self.damageOwner ) )
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self radiusdamage(P, 32, 5, 1);
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else
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self radiusdamage(P, 32, 5, 1, self.damageOwner);
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time += 1;
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wait 1;
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}
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}
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explodable_barrel_think()
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{
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if (self.classname != "script_model")
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return;
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// if ( (self.model != "com_barrel_benzin") && (self.model != "com_barrel_benzin_snow") )
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// return;
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if(!isdefined(level.precachemodeltype["com_barrel_benzin"]))
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{
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level.precachemodeltype["com_barrel_benzin"] = true;
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precacheModel("com_barrel_piece");
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precacheModel("com_barrel_piece2");
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}
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self endon ("exploding");
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self breakable_clip();
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self.damageTaken = 0;
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self setcandamage(true);
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for (;;)
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{
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self waittill("damage", amount ,attacker, direction_vec, P, type);
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if(type == "MOD_MELEE" || type == "MOD_IMPACT")
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continue;
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self.damagetype = type;
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self.damageOwner = attacker;
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if (level.barrelExplodingThisFrame)
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wait randomfloat(1);
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self.damageTaken += amount;
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if (self.damageTaken == amount)
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self thread explodable_barrel_burn();
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}
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}
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explodable_barrel_burn()
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{
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count = 0;
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startedfx = false;
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up = anglestoup(self.angles);
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worldup = anglestoup((0,90,0));
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dot = vectordot(up, worldup);
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offset1 = (0,0,0);
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offset2 = common_scripts\utility::vector_multiply(up, 44);
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if(dot < .5)
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{
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offset1 = common_scripts\utility::vector_multiply(up, 22) - (0,0,30);
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offset2 = common_scripts\utility::vector_multiply(up, 22) + (0,0,14);
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}
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if( self.damagetype != "MOD_GRENADE_SPLASH" && self.damagetype != "MOD_GRENADE" )
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{
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while (self.damageTaken < level.barrelHealth)
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{
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if (!startedfx)
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{
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playfx (level.breakables_fx["barrel"]["burn_start"], self.origin + offset1);
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startedfx = true;
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}
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if (count > 20)
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count = 0;
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playfx (level.breakables_fx["barrel"]["burn"], self.origin + offset2);
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if (count == 0)
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{
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self.damageTaken += (10 + randomfloat(10));
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}
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count++;
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wait 0.05;
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}
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}
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self thread explodable_barrel_explode();
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}
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explodable_barrel_explode()
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{
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self notify ("exploding");
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self notify ("death");
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up = anglestoup(self.angles);
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worldup = anglestoup((0,90,0));
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dot = vectordot(up, worldup);
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offset = (0,0,0);
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if(dot < .5)
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{
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start = (self.origin + common_scripts\utility::vector_multiply(up, 22));
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end = physicstrace(start, (start + (0,0,-64)));
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offset = end - self.origin;
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}
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offset += (0,0,4);
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self playsound (level.barrelExpSound);
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//level thread play_sound_in_space(level.barrelExpSound, self.origin);
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playfx (level.breakables_fx["barrel"]["explode"], self.origin + offset);
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level.barrelExplodingThisFrame = true;
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if (isdefined (self.remove))
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{
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self.remove delete();
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}
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phyExpMagnitude = 2;
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minDamage = 1;
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maxDamage = 250;
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blastRadius = 250;
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if (isdefined(self.radius))
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blastRadius = self.radius;
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// do not pass damage owner if they have disconnected before the barrels explode
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if ( !isdefined( self.damageOwner ) )
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self radiusDamage(self.origin + (0,0,30), blastRadius, maxDamage, minDamage, undefined, "MOD_EXPLOSIVE", "barrel_mp");
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else
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self radiusDamage(self.origin + (0,0,30), blastRadius, maxDamage, minDamage, self.damageOwner, "MOD_EXPLOSIVE", "barrel_mp" );
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physicsExplosionSphere( self.origin + (0,0,30), blastRadius, blastRadius/2, phyExpMagnitude );
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self maps\mp\gametypes\_shellshock::barrel_earthQuake();
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if (randomint(2) == 0)
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self setModel("com_barrel_piece");
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else
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self setModel("com_barrel_piece2");
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self setCanDamage( false );
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if(dot < .5)
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{
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start = (self.origin + common_scripts\utility::vector_multiply(up, 22));
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pos = physicstrace(start, (start + (0,0,-64)));
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self.origin = pos;
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self.angles += (0,0,90);
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}
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wait 0.05;
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level.barrelExplodingThisFrame = false;
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}
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getstruct(name, type)
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{
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if(!isdefined(level.struct_class_names))
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return undefined;
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array = level.struct_class_names[type][name];
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if(!isdefined(array))
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return undefined;
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if(array.size > 1)
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{
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assertMsg ("getstruct used for more than one struct of type " + type + " called " + name +".");
|
|
|
|
return undefined;
|
|
|
|
}
|
|
|
|
return array[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
breakable_clip()
|
|
|
|
{
|
|
|
|
//targeted brushmodels take priority over proximity based breakables - nate
|
|
|
|
if (isdefined(self.target))
|
|
|
|
{
|
|
|
|
targ = getent(self.target,"targetname");
|
|
|
|
if(targ.classname == "script_brushmodel")
|
|
|
|
{
|
|
|
|
self.remove = targ;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
//setup it's removable clip part
|
|
|
|
if ((isdefined (level.breakables_clip)) && (level.breakables_clip.size > 0))
|
|
|
|
self.remove = getClosestEnt( self.origin , level.breakables_clip );
|
|
|
|
if (isdefined (self.remove))
|
|
|
|
level.breakables_clip = common_scripts\utility::array_remove ( level.breakables_clip , self.remove );
|
|
|
|
}
|
|
|
|
|