iw4x-rawfiles/iw4x/iw4x_00/maps/mp/killstreaks/_helicopter.gsc

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
path_start = getentarray( "heli_start", "targetname" ); // start pointers, point to the actual start node on path
loop_start = getentarray( "heli_loop_start", "targetname" ); // start pointers for loop path in the map
if ( !path_start.size && !loop_start.size)
return;
level.heli_types = [];
precacheHelicopter( "vehicle_cobra_helicopter_fly_low", "cobra" );
precacheHelicopter( "vehicle_mi24p_hind_mp", "hind" );
precacheHelicopter( "vehicle_mi-28_mp", "mi28" );
precacheHelicopter( "vehicle_apache_mp", "apache" );
precacheHelicopter( "vehicle_pavelow", "pavelow" );
precacheHelicopter( "vehicle_pavelow_opfor", "pavelow" );
precacheHelicopter( "vehicle_little_bird_armed", "cobra" );
precacheitem( "cobra_FFAR_mp" );
precacheitem( "cobra_20mm_mp" );
precacheitem( "cobra_player_minigun_mp" );
precacheitem( "heli_remote_mp" );
precacheVehicle( "cobra_mp" );
precacheVehicle( "cobra_minigun_mp" );
precacheVehicle( "pavelow_mp" );
precacheTurret( "pavelow_minigun_mp" );
precacheString( &"MP_CIVILIAN_AIR_TRAFFIC" );
level.chopper = undefined;
// array of paths, each element is an array of start nodes that all leads to a single destination node
level.heli_start_nodes = getEntArray( "heli_start", "targetname" );
assertEx( level.heli_start_nodes.size, "No \"heli_start\" nodes found in map!" );
level.heli_loop_nodes = getEntArray( "heli_loop_start", "targetname" );
assertEx( level.heli_loop_nodes.size, "No \"heli_loop_start\" nodes found in map!" );
level.heli_leave_nodes = getEntArray( "heli_leave", "targetname" );
assertEx( level.heli_leave_nodes.size, "No \"heli_leave\" nodes found in map!" );
level.heli_crash_nodes = getEntArray( "heli_crash_start", "targetname" );
assertEx( level.heli_crash_nodes.size, "No \"heli_crash_start\" nodes found in map!" );
level.heli_missile_rof = 5; // missile rate of fire, one every this many seconds per target, could fire two at the same time to different targets
level.heli_maxhealth = 1500; // max health of the helicopter
level.heli_debug = 0; // debug mode, draws debugging info on screen
level.heli_targeting_delay = 0.5; // targeting delay
level.heli_turretReloadTime = 1.5; // mini-gun reload time
level.heli_turretClipSize = 40; // mini-gun clip size, rounds before reload
level.heli_visual_range = 3500; // distance radius helicopter will acquire targets (see)
level.heli_target_spawnprotection = 5; // players are this many seconds safe from helicopter after spawn
level.heli_target_recognition = 0.5; // percentage of the player's body the helicopter sees before it labels him as a target
level.heli_missile_friendlycare = 256; // if friendly is within this distance of the target, do not shoot missile
level.heli_missile_target_cone = 0.3; // dot product of vector target to helicopter forward, 0.5 is in 90 range, bigger the number, smaller the cone
level.heli_armor_bulletdamage = 0.3; // damage multiplier to bullets onto helicopter's armor
level.heli_attract_strength = 1000;
level.heli_attract_range = 4096;
level.heli_angle_offset = 90;
level.heli_forced_wait = 0;
// helicopter fx
level.chopper_fx["explode"]["death"] = [];
level.chopper_fx["explode"]["large"] = loadfx ("explosions/helicopter_explosion_secondary_small");
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
level.chopper_fx["smoke"]["trail"] = loadfx ("smoke/smoke_trail_white_heli");
level.chopper_fx["fire"]["trail"]["medium"] = loadfx ("fire/fire_smoke_trail_L_emitter");
level.chopper_fx["fire"]["trail"]["large"] = loadfx ("fire/fire_smoke_trail_L");
level.chopper_fx["damage"]["light_smoke"] = loadfx ("smoke/smoke_trail_white_heli_emitter");
level.chopper_fx["damage"]["heavy_smoke"] = loadfx ("smoke/smoke_trail_black_heli_emitter");
level.chopper_fx["damage"]["on_fire"] = loadfx ("fire/fire_smoke_trail_L_emitter");
level.chopper_fx["light"]["left"] = loadfx( "misc/aircraft_light_wingtip_green" );
level.chopper_fx["light"]["right"] = loadfx( "misc/aircraft_light_wingtip_red" );
level.chopper_fx["light"]["belly"] = loadfx( "misc/aircraft_light_red_blink" );
level.chopper_fx["light"]["tail"] = loadfx( "misc/aircraft_light_white_blink" );
level.fx_heli_dust = loadfx ("treadfx/heli_dust_default");
level.fx_heli_water = loadfx ("treadfx/heli_water");
makeHeliType( "cobra", "explosions/helicopter_explosion_cobra_low", ::defaultLightFX );
addAirExplosion( "cobra", "explosions/aerial_explosion_cobra_low_mp" );
makeHeliType( "pavelow", "explosions/helicopter_explosion_pavelow", ::pavelowLightFx );
addAirExplosion( "pavelow", "explosions/aerial_explosion_pavelow_mp" );
makeHeliType( "mi28", "explosions/helicopter_explosion_mi28_flying", ::defaultLightFX );
addAirExplosion( "mi28", "explosions/aerial_explosion_mi28_flying_mp" );
makeHeliType( "hind", "explosions/helicopter_explosion_hind_chernobyl", ::defaultLightFX );
addAirExplosion( "hind", "explosions/aerial_explosion_hind_chernobyl_mp" );
makeHeliType( "apache", "explosions/helicopter_explosion_apache", ::defaultLightFX );
addAirExplosion( "apache", "explosions/aerial_explosion_apache_mp" );
makeHeliType( "littlebird", "explosions/aerial_explosion_littlebird_mp", ::defaultLightFX );
addAirExplosion( "littlebird", "explosions/aerial_explosion_littlebird_mp" );
//makeHeliType( "harrier", "explosions/harrier_exposion_ground", ::defaultLightFX );
level.killstreakFuncs["helicopter"] = ::useHelicopter;
level.killstreakFuncs["helicopter_blackbox"] = ::useHelicopterBlackbox;
level.killstreakFuncs["helicopter_flares"] = ::useHelicopterFlares;
level.killstreakFuncs["helicopter_minigun"] = ::useHelicopterMinigun;
level.killstreakFuncs["helicopter_mk19"] = ::useHelicopterMK19;
level.heliDialog["tracking"][0] = "ac130_fco_moreenemy";
level.heliDialog["tracking"][1] = "ac130_fco_getthatguy";
level.heliDialog["tracking"][2] = "ac130_fco_guyrunnin";
level.heliDialog["tracking"][3] = "ac130_fco_gotarunner";
level.heliDialog["tracking"][4] = "ac130_fco_personnelthere";
level.heliDialog["tracking"][5] = "ac130_fco_rightthere";
level.heliDialog["tracking"][6] = "ac130_fco_tracking";
level.heliDialog["locked"][0] = "ac130_fco_lightemup";
level.heliDialog["locked"][1] = "ac130_fco_takehimout";
level.heliDialog["locked"][2] = "ac130_fco_nailthoseguys";
level.lastHeliDialogTime = 0;
queueCreate( "helicopter" );
}
makeHeliType( heliType, deathFx, lightFXFunc )
{
level.chopper_fx["explode"]["death"][ heliType ] = loadFx( deathFX );
level.lightFxFunc[ heliType ] = lightFXFunc;
}
addAirExplosion( heliType, explodeFx )
{
level.chopper_fx["explode"]["air_death"][ heliType ] = loadFx( explodeFx );
}
pavelowLightFX()
{
playFXOnTag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing1" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing1" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["tail"], self, "tag_light_tail2" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["belly"], self, "tag_light_cockpit01" );
}
defaultLightFX()
{
playFXOnTag( level.chopper_fx["light"]["left"], self, "tag_light_L_wing" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["right"], self, "tag_light_R_wing" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["belly"], self, "tag_light_belly" );
wait ( 0.05 );
playFXOnTag( level.chopper_fx["light"]["tail"], self, "tag_light_tail" );
}
useHelicopter( lifeId )
{
return tryUseHelicopter( lifeId );
}
useHelicopterBlackbox( lifeId )
{
return tryUseHelicopter( lifeId, "blackbox" );
}
useHelicopterFlares( lifeId )
{
return tryUseHelicopter( lifeId, "flares" );
}
useHelicopterMinigun( lifeId )
{
if ( isDefined( self.lastStand ) && !self _hasPerk( "specialty_finalstand" ) )
{
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return false;
}
return tryUseHelicopter( lifeId, "minigun" );
}
useHelicopterMK19( lifeId )
{
if ( isDefined( self.lastStand ) && !self _hasPerk( "specialty_finalstand" ) )
{
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return false;
}
return tryUseHelicopter( lifeId, "mk19" );
}
tryUseHelicopter( lifeId, heliType )
{
if ( isDefined( level.civilianJetFlyBy ) )
{
self iPrintLnBold( &"MP_CIVILIAN_AIR_TRAFFIC" );
return false;
}
if ( (!isDefined( heliType ) || heliType == "flares") && isDefined( level.chopper ) )
{
self iPrintLnBold( &"MP_HELI_IN_QUEUE" );
if ( isDefined( heliType ) )
streakName = "helicopter_" + heliType;
else
streakName = "helicopter";
self maps\mp\killstreaks\_killstreaks::shuffleKillStreaksFILO( streakName );
self maps\mp\killstreaks\_killstreaks::giveOwnedKillstreakItem();
queueEnt = spawn( "script_origin", (0,0,0) );
queueEnt hide();
queueEnt thread deleteOnEntNotify( self, "disconnect" );
queueEnt.player = self;
queueEnt.lifeId = lifeId;
queueEnt.heliType = heliType;
queueEnt.streakName = streakName;
queueAdd( "helicopter", queueEnt );
return false;
}
else if ( isDefined( level.chopper ) )
{
self iPrintLnBold( &"MP_AIR_SPACE_TOO_CROWDED" );
return false;
}
if ( isDefined( heliType ) && heliType == "minigun" )
{
self setUsingRemote( "helicopter_" + heliType );
result = self maps\mp\killstreaks\_killstreaks::initRideKillstreak();
if ( result != "success" )
{
if ( result != "disconnect" )
self clearUsingRemote();
return false;
}
if ( isDefined( level.chopper ) )
{
self clearUsingRemote();
self iPrintLnBold( &"MP_AIR_SPACE_TOO_CROWDED" );
return false;
}
}
self startHelicopter( lifeId, heliType );
return true;
}
deleteOnEntNotify( ent, notifyString )
{
self endon ( "death" );
ent waittill ( notifyString );
self delete();
}
startHelicopter( lifeId, heliType )
{
if ( !isDefined( heliType ) )
heliType = "";
switch ( heliType )
{
case "flares":
eventType = "helicopter_flares";
break;
case "minigun":
eventType = "helicopter_minigun";
break;
default:
eventType = "helicopter";
break;
}
team = self.pers["team"];
startNode = level.heli_start_nodes[ randomInt( level.heli_start_nodes.size ) ];
self maps\mp\_matchdata::logKillstreakEvent( eventType, self.origin );
thread heli_think( lifeId, self, startnode, self.pers["team"], heliType );
}
precacheHelicopter( model, heliType )
{
deathfx = loadfx ("explosions/tanker_explosion");
precacheModel( model );
level.heli_types[model] = heliType;
/******************************************************/
/* SETUP WEAPON TAGS */
/******************************************************/
level.cobra_missile_models = [];
level.cobra_missile_models["cobra_Hellfire"] = "projectile_hellfire_missile";
precachemodel( level.cobra_missile_models["cobra_Hellfire"] );
// helicopter sounds:
level.heli_sound["allies"]["hit"] = "cobra_helicopter_hit";
level.heli_sound["allies"]["hitsecondary"] = "cobra_helicopter_secondary_exp";
level.heli_sound["allies"]["damaged"] = "cobra_helicopter_damaged";
level.heli_sound["allies"]["spinloop"] = "cobra_helicopter_dying_loop";
level.heli_sound["allies"]["spinstart"] = "cobra_helicopter_dying_layer";
level.heli_sound["allies"]["crash"] = "cobra_helicopter_crash";
level.heli_sound["allies"]["missilefire"] = "weap_cobra_missile_fire";
level.heli_sound["axis"]["hit"] = "cobra_helicopter_hit";
level.heli_sound["axis"]["hitsecondary"] = "cobra_helicopter_secondary_exp";
level.heli_sound["axis"]["damaged"] = "cobra_helicopter_damaged";
level.heli_sound["axis"]["spinloop"] = "cobra_helicopter_dying_loop";
level.heli_sound["axis"]["spinstart"] = "cobra_helicopter_dying_layer";
level.heli_sound["axis"]["crash"] = "cobra_helicopter_crash";
level.heli_sound["axis"]["missilefire"] = "weap_cobra_missile_fire";
}
spawn_helicopter( owner, origin, angles, vehicleType, modelName )
{
chopper = spawnHelicopter( owner, origin, angles, vehicleType, modelName );
if ( !isDefined( chopper ) )
return undefined;
chopper.heli_type = level.heli_types[ modelName ];
chopper thread [[ level.lightFxFunc[ chopper.heli_type ] ]]();
chopper addToHeliList();
chopper.zOffset = (0,0,chopper getTagOrigin( "tag_origin" )[2] - chopper getTagOrigin( "tag_ground" )[2]);
chopper.attractor = Missile_CreateAttractorEnt( chopper, level.heli_attract_strength, level.heli_attract_range );
chopper.damageCallback = ::Callback_VehicleDamage;
return chopper;
}
heliRide( lifeId, chopper )
{
self endon ( "disconnect" );
chopper endon ( "helicopter_done" );
thread teamPlayerCardSplash( "used_helicopter_minigun", self );
self VisionSetThermalForPlayer( "black_bw", 0 );
//self RemoteCameraSoundscapeOn();
self _giveWeapon("heli_remote_mp");
self SwitchToWeapon("heli_remote_mp");
self VisionSetThermalForPlayer( game["thermal_vision"], 6 );
self ThermalVisionOn();
self ThermalVisionFOFOverlayOn();
self thread thermalVision( chopper );
if ( getDvarInt( "camera_thirdPerson" ) )
self setThirdPersonDOF( false );
chopper VehicleTurretControlOn( self );
self PlayerLinkWeaponviewToDelta( chopper, "tag_player", 1.0, 180, 180, 0, 180, true );
2021-10-01 14:31:51 -07:00
self setPlayerAngles( level.ac130 getTagAngles( "tag_player" ) );
chopper.gunner = self;
self.heliRideLifeId = lifeId;
self thread endRideOnHelicopterDone( chopper );
self thread weaponLockThink( chopper );
while ( true )
{
chopper waittill( "turret_fire" );
chopper fireWeapon();
earthquake (0.2, 1, chopper.origin, 1000);
}
}
thermalVision( chopper )
{
chopper endon ( "helicopter_done" );
if ( getIntProperty( "ac130_thermal_enabled", 1 ) == 0 )
return;
inverted = false;
self visionSetThermalForPlayer( game["thermal_vision"], 3 );
self notifyOnPlayerCommand( "switch thermal", "+activate" );
self notifyOnPlayerCommand( "switch thermal", "+usereload" );
for (;;)
{
self waittill ( "switch thermal" );
if ( !inverted )
{
self visionSetThermalForPlayer( "missilecam", 0.62 );
if ( isdefined( level.HUDItem[ "thermal_mode" ] ) )
level.HUDItem[ "thermal_mode" ] settext ( &"AC130_HUD_THERMAL_BHOT" );
}
else
{
self visionSetThermalForPlayer( game["thermal_vision"], 0.51 );
if ( isdefined( level.HUDItem[ "thermal_mode" ] ) )
level.HUDItem[ "thermal_mode" ] settext ( &"AC130_HUD_THERMAL_WHOT" );
}
inverted = !inverted;
}
}
weaponLockThink( chopper )
{
self endon ( "disconnect" );
chopper endon ( "helicopter_done" );
if ( !isDefined( level.heliTargetOrigin ) )
{
level.heliTargetOrigin = spawn( "script_origin", (0,0,0) );
level.heliTargetOrigin hide();
}
for ( ;; )
{
trace = bulletTrace( self getEye(), self getEye() + (anglesToForward( self getPlayerAngles() ) * 100000 ), 1, self );
level.heliTargetOrigin.origin = trace["position"];
targetListLOS = [];
targetListNoLOS = [];
foreach ( player in level.players )
{
if ( !isAlive( player ) )
continue;
if ( level.teamBased && player.team == self.team )
continue;
if ( player == self )
continue;
if ( player _hasPerk( "specialty_coldblooded" ) )
continue;
if ( isDefined( player.spawntime ) && ( getTime() - player.spawntime )/1000 <= 5 )
continue;
player.remoteHeliLOS = true;
if ( !bulletTracePassed( self getEye(), player.origin + (0,0,32), false, chopper ) )
{
//if ( distance( player.origin, trace["position"] ) > 256 )
// continue;
targetListNoLOS[targetListNoLOS.size] = player;
}
else
{
targetListLOS[targetListLOS.size] = player;
}
}
targetsInReticle = [];
/*
foreach ( target in targetList )
{
insideReticle = self WorldPointInReticle_Circle( target.origin, 65, 1200 );
if ( !insideReticle )
continue;
targetsInReticle[targetsInReticle.size] = target;
}
*/
targetsInReticle = targetListLOS;
foreach ( target in targetListNoLos )
{
targetListLOS[targetListLOS.size] = target;
}
if ( targetsInReticle.size != 0 )
{
sortedTargets = SortByDistance( targetsInReticle, trace["position"] );
if ( distance( sortedTargets[0].origin, trace["position"] ) < 384 && sortedTargets[0] DamageConeTrace( trace["position"] ) )
{
self weaponLockFinalize( sortedTargets[0] );
heliDialog( "locked" );
}
else
{
self weaponLockStart( sortedTargets[0] );
heliDialog( "tracking" );
}
}
else
{
self weaponLockFree();
}
wait ( 0.05 );
}
}
heliDialog( dialogGroup )
{
if ( getTime() - level.lastHeliDialogTime < 6000 )
return;
level.lastHeliDialogTime = getTime();
randomIndex = randomInt( level.heliDialog[ dialogGroup ].size );
soundAlias = level.heliDialog[ dialogGroup ][ randomIndex ];
fullSoundAlias = maps\mp\gametypes\_teams::getTeamVoicePrefix( self.team ) + soundAlias;
self playLocalSound( fullSoundAlias );
}
endRide( chopper )
{
self RemoteCameraSoundscapeOff();
self ThermalVisionOff();
self ThermalVisionFOFOverlayOff();
self unlink();
self switchToWeapon( self getLastWeapon() );
self clearUsingRemote();
if ( getDvarInt( "camera_thirdPerson" ) )
self setThirdPersonDOF( true );
self visionSetThermalForPlayer( game["thermal_vision"], 0 );
weaponList = self GetWeaponsListExclusives();
foreach ( weapon in weaponList )
self takeWeapon( weapon );
if ( isDefined( chopper ) )
chopper VehicleTurretControlOff( self );
self notify ( "heliPlayer_removed" );
}
endRideOnHelicopterDone( chopper )
{
self endon ( "disconnect" );
chopper waittill ( "helicopter_done" );
self endRide( chopper );
}
getPosNearEnemies()
{
validEnemies = [];
foreach ( player in level.players )
{
if ( player.team == "spectator" )
continue;
if ( player.team == self.team )
continue;
if ( !isAlive( player ) )
continue;
if ( !bulletTracePassed( player.origin, player.origin + (0,0,2048), false, player ) )
continue;
player.remoteHeliDist = 0;
validEnemies[validEnemies.size] = player;
}
if ( !validEnemies.size )
return undefined;
for ( i = 0; i < validEnemies.size; i++ )
{
for ( j = i + 1; j < validEnemies.size; j++ )
{
dist = distanceSquared( validEnemies[i].origin, validEnemies[j].origin );
validEnemies[i].remoteHeliDist += dist;
validEnemies[j].remoteHeliDist += dist;
}
}
bestPlayer = validEnemies[0];
foreach ( player in validEnemies )
{
if ( player.remoteHeliDist < bestPlayer.remoteHeliDist )
bestPlayer = player;
}
return ( bestPlayer.origin );
}
updateAreaNodes( areaNodes )
{
validEnemies = [];
foreach ( node in areaNodes )
{
node.validPlayers = [];
node.nodeScore = 0;
}
foreach ( player in level.players )
{
if ( !isAlive( player ) )
continue;
if ( player.team == self.team )
continue;
foreach ( node in areaNodes )
{
if ( distanceSquared( player.origin, node.origin ) > 1048576 )
continue;
node.validPlayers[node.validPlayers.size] = player;
}
}
bestNode = areaNodes[0];
foreach ( node in areaNodes )
{
heliNode = getEnt( node.target, "targetname" );
foreach ( player in node.validPlayers )
{
node.nodeScore += 1;
if ( bulletTracePassed( player.origin + (0,0,32), heliNode.origin, false, player ) )
node.nodeScore += 3;
}
if ( node.nodeScore > bestNode.nodeScore )
bestNode = node;
}
return ( getEnt( bestNode.target, "targetname" ) );
}
// spawn helicopter at a start node and monitors it
heli_think( lifeId, owner, startnode, heli_team, heliType )
{
heliOrigin = startnode.origin;
heliAngles = startnode.angles;
switch( heliType )
{
case "minigun":
vehicleType = "cobra_minigun_mp";
if ( owner.team == "allies" )
vehicleModel = "vehicle_apache_mp";
else
vehicleModel = "vehicle_mi-28_mp";
break;
case "flares":
vehicleType = "pavelow_mp";
if ( owner.team == "allies" )
vehicleModel = "vehicle_pavelow";
else
vehicleModel = "vehicle_pavelow_opfor";
break;
default:
vehicleType = "cobra_mp";
if ( owner.team == "allies" )
vehicleModel = "vehicle_cobra_helicopter_fly_low";
else
vehicleModel = "vehicle_mi24p_hind_mp";
break;
}
chopper = spawn_helicopter( owner, heliOrigin, heliAngles, vehicleType, vehicleModel );
if ( !isDefined( chopper ) )
return;
level.chopper = chopper;
chopper.heliType = heliType;
chopper.lifeId = lifeId;
chopper.team = heli_team;
chopper.pers["team"] = heli_team;
chopper.owner = owner;
if ( heliType == "flares" )
chopper.maxhealth = level.heli_maxhealth*2; // max health
else
chopper.maxhealth = level.heli_maxhealth; // max health
chopper.targeting_delay = level.heli_targeting_delay; // delay between per targeting scan - in seconds
chopper.primaryTarget = undefined; // primary target ( player )
chopper.secondaryTarget = undefined; // secondary target ( player )
chopper.attacker = undefined; // last player that shot the helicopter
chopper.currentstate = "ok"; // health state
if ( heliType == "flares" || heliType == "minigun" )
chopper thread heli_flares_monitor();
// helicopter loop threads
chopper thread heli_leave_on_disconnect( owner );
chopper thread heli_leave_on_changeTeams( owner );
chopper thread heli_leave_on_gameended( owner );
chopper thread heli_damage_monitor(); // monitors damage
chopper thread heli_health(); // display helicopter's health through smoke/fire
chopper thread heli_existance();
// flight logic
chopper endon ( "helicopter_done" );
chopper endon ( "crashing" );
chopper endon ( "leaving" );
chopper endon ( "death" );
// initial fight into play space
if ( heliType == "minigun" )
{
owner thread heliRide( lifeId, chopper );
chopper thread heli_leave_on_spawned( owner );
}
attackAreas = getEntArray( "heli_attack_area", "targetname" );
//attackAreas = [];
loopNode = level.heli_loop_nodes[ randomInt( level.heli_loop_nodes.size ) ];
// specific logic per type
switch ( heliType )
{
case "minigun":
chopper thread heli_targeting();
chopper heli_fly_simple_path( startNode );
chopper thread heli_leave_on_timeout( 40.0 );
if ( attackAreas.size )
chopper thread heli_fly_well( attackAreas );
else
chopper thread heli_fly_loop_path( loopNode );
break;
case "flares":
chopper thread makeGunShip();
thread teamPlayerCardSplash( "used_helicopter_flares", owner );
chopper heli_fly_simple_path( startNode );
chopper thread heli_leave_on_timeout( 60.0 );
chopper thread heli_fly_loop_path( loopNode );
break;
default:
chopper thread attack_targets();
chopper thread heli_targeting();
chopper heli_fly_simple_path( startNode );
chopper thread heli_leave_on_timeout( 60.0 );
chopper thread heli_fly_loop_path( loopNode );
break;
}
}
makeGunShip()
{
self endon ( "death" );
self endon ( "helicopter_done" );
wait ( 0.5 );
mgTurret = spawnTurret( "misc_turret", self.origin, "pavelow_minigun_mp" );
mgTurret.lifeId = self.lifeId;
mgTurret linkTo( self, "tag_gunner_left", ( 0,0,0 ), ( 0,0,0) );
mgTurret setModel( "weapon_minigun" );
mgTurret.owner = self.owner;
mgTurret.team = self.team;
mgTurret makeTurretInoperable();
mgTurret.pers["team"] = self.team;
mgTurret.killCamEnt = self;
self.mgTurretLeft = mgTurret;
self.mgTurretLeft SetDefaultDropPitch( 0 );
mgTurret = spawnTurret( "misc_turret", self.origin, "pavelow_minigun_mp" );
mgTurret.lifeId = self.lifeId;
mgTurret linkTo( self, "tag_gunner_right", ( 0,0,0 ), ( 0,0,0) );
mgTurret setModel( "weapon_minigun" );
mgTurret.owner = self.owner;
mgTurret.team = self.team;
mgTurret makeTurretInoperable();
mgTurret.pers["team"] = self.team;
mgTurret.killCamEnt = self;
self.mgTurretRight = mgTurret;
self.mgTurretRight SetDefaultDropPitch( 0 );
if ( level.teamBased )
{
self.mgTurretLeft setTurretTeam( self.team );
self.mgTurretRight setTurretTeam( self.team );
}
self.mgTurretLeft setMode( "auto_nonai" );
self.mgTurretRight setMode( "auto_nonai" );
self.mgTurretLeft SetSentryOwner( self.owner );
self.mgTurretRight SetSentryOwner( self.owner );
self.mgTurretLeft SetTurretMinimapVisible( false );
self.mgTurretRight SetTurretMinimapVisible( false );
self.mgTurretLeft thread sentry_attackTargets();
self.mgTurretRight thread sentry_attackTargets();
self thread deleteTurretsWhenDone();
}
deleteTurretsWhenDone()
{
self waittill ( "helicopter_done" );
self.mgTurretRight delete();
self.mgTurretLeft delete();
}
sentry_attackTargets()
{
self endon( "death" );
self endon ( "helicopter_done" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "turretstatechange" );
if ( self isFiringTurret() )
self thread sentry_burstFireStart();
else
self thread sentry_burstFireStop();
}
}
sentry_burstFireStart()
{
self endon( "death" );
self endon( "stop_shooting" );
self endon( "leaving" );
level endon( "game_ended" );
fireTime = 0.1;
minShots = 40;
maxShots = 80;
minPause = 1.0;
maxPause = 2.0;
for ( ;; )
{
numShots = randomIntRange( minShots, maxShots + 1 );
for ( i = 0; i < numShots; i++ )
{
targetEnt = self getTurretTarget( false );
if ( isDefined( targetEnt ) && (!isDefined( targetEnt.spawntime ) || ( gettime() - targetEnt.spawntime )/1000 > 5) )
self shootTurret();
wait ( fireTime );
}
wait ( randomFloatRange( minPause, maxPause ) );
}
}
sentry_burstFireStop()
{
self notify( "stop_shooting" );
}
heli_existance()
{
entityNumber = self getEntityNumber();
self waittill_any( "death", "crashing", "leaving" );
self removeFromHeliList( entityNumber );
self notify( "helicopter_done" );
player = undefined;
queueEnt = queueRemoveFirst( "helicopter" );
if ( !isDefined( queueEnt ) )
{
level.chopper = undefined;
return;
}
player = queueEnt.player;
lifeId = queueEnt.lifeId;
streakName = queueEnt.streakName;
heliType = queueEnt.heliType;
queueEnt delete();
if ( isDefined( player ) && (player.sessionstate == "playing" || player.sessionstate == "dead") )
{
player maps\mp\killstreaks\_killstreaks::usedKillstreak( streakName, true );
player startHelicopter( lifeId, heliType );
}
else
{
level.chopper = undefined;
}
}
// helicopter targeting logic
heli_targeting()
{
self endon ( "death" );
self endon ( "helicopter_done" );
// targeting sweep cycle
for ( ;; )
{
// array of helicopter's targets
targets = [];
self.primaryTarget = undefined;
self.secondaryTarget = undefined;
players = level.players;
foreach ( player in level.players )
{
if ( !canTarget_turret( player ) )
continue;
targets[targets.size] = player;
}
if ( targets.size )
{
targetPlayer = getBestPrimaryTarget( targets );
self.primaryTarget = targetPlayer;
self notify( "primary acquired" );
}
if ( isDefined( level.harriers ) )
{
foreach( harrier in level.harriers )
{
if( !isDefined( harrier ) )
continue;
if ( (level.teamBased && harrier.team != self.team) || (!level.teamBased && harrier.owner != self.owner) )
{
self notify( "secondary acquired" );
self.secondaryTarget = harrier;
}
}
}
wait ( 0.5 );
}
}
// targetability
canTarget_turret( player )
{
canTarget = true;
if ( !isAlive( player ) || player.sessionstate != "playing" )
return false;
if ( self.heliType != "flares" )
{
if ( !self Vehicle_CanTurretTargetPoint( player.origin+(0,0,40), 1, self ) )
return false;
}
if ( distance( player.origin, self.origin ) > level.heli_visual_range )
return false;
if ( level.teamBased && player.pers["team"] == self.team )
return false;
if ( player == self.owner )
return false;
if ( isdefined( player.spawntime ) && ( gettime() - player.spawntime )/1000 <= 5 )
return false;
if ( player _hasPerk( "specialty_coldblooded" ) )
return false;
heli_centroid = self.origin + ( 0, 0, -160 );
heli_forward_norm = anglestoforward( self.angles );
heli_turret_point = heli_centroid + 144*heli_forward_norm;
if ( player sightConeTrace( heli_turret_point, self) < level.heli_target_recognition )
return false;
return canTarget;
}
getBestPrimaryTarget( targets )
{
foreach ( player in targets )
update_player_threat( player );
// find primary target, highest threat level
highest = 0;
primaryTarget = undefined;
foreach ( player in targets )
{
assertEx( isDefined( player.threatlevel ), "Target player does not have threat level" );
if ( player.threatlevel < highest )
continue;
highest = player.threatlevel;
primaryTarget = player;
}
assertEx( isDefined( primaryTarget ), "Targets exist, but none was assigned as primary" );
return ( primaryTarget );
}
// threat factors
update_player_threat( player )
{
player.threatlevel = 0;
// distance factor
dist = distance( player.origin, self.origin );
player.threatlevel += ( (level.heli_visual_range - dist)/level.heli_visual_range )*100; // inverse distance % with respect to helicopter targeting range
// behavior factor
if ( isdefined( self.attacker ) && player == self.attacker )
player.threatlevel += 100;
// player score factor
player.threatlevel += player.score*4;
if( isdefined( player.antithreat ) )
player.threatlevel -= player.antithreat;
if( player.threatlevel <= 0 )
player.threatlevel = 1;
}
// resets helicopter's motion values
heli_reset()
{
self clearTargetYaw();
self clearGoalYaw();
self Vehicle_SetSpeed( 60, 25 );
self setyawspeed( 75, 45, 45 );
//self setjitterparams( (30, 30, 30), 4, 6 );
self setmaxpitchroll( 30, 30 );
self setneargoalnotifydist( 256 );
self setturningability(0.9);
}
Callback_VehicleDamage( inflictor, attacker, damage, dFlags, meansOfDeath, weapon, point, dir, hitLoc, timeOffset, modelIndex, partName )
{
if ( !isDefined( attacker ) || attacker == self )
return;
if ( !maps\mp\gameTypes\_weapons::attackerCanDamageItem( attacker, self.owner ) )
return;
switch ( weapon )
{
case "ac130_105mm_mp":
case "ac130_40mm_mp":
case "stinger_mp":
case "javelin_mp":
case "remotemissile_projectile_mp":
self.largeProjectileDamage = true;
damage = self.maxhealth + 1;
break;
}
if( self.damageTaken+damage >= self.maxhealth )
{
validAttacker = undefined;
if ( !isDefined(self.owner) || attacker != self.owner )
validAttacker = attacker;
if ( isDefined( validAttacker ) )
{
validAttacker notify( "destroyed_killstreak", weapon );
}
}
self Vehicle_FinishDamage( inflictor, attacker, damage, dFlags, meansOfDeath, weapon, point, dir, hitLoc, timeOffset, modelIndex, partName );
}
addRecentDamage( damage )
{
self endon( "death" );
self.recentDamageAmount += damage;
wait ( 4.0 );
self.recentDamageAmount -= damage;
}
// accumulate damage and react
heli_damage_monitor()
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
self.damageTaken = 0;
self.recentDamageAmount = 0;
for( ;; )
{
// this damage is done to self.health which isnt used to determine the helicopter's health, damageTaken is.
self waittill( "damage", damage, attacker, direction_vec, P, type );
assert( isDefined( attacker ) );
self.attacker = attacker;
if ( isPlayer( attacker ) )
{
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
if ( type == "MOD_RIFLE_BULLET" || type == "MOD_PISTOL_BULLET" )
{
damage *= level.heli_armor_bulletdamage;
if ( attacker _hasPerk( "specialty_armorpiercing" ) )
damage += damage*level.armorPiercingMod;
}
}
self.damageTaken += damage;
self thread addRecentDamage( damage );
if( self.damageTaken > self.maxhealth && ((level.teamBased && self.team != attacker.team) || !level.teamBased) )
{
validAttacker = undefined;
if ( isDefined( attacker.owner ) && (!isDefined(self.owner) || attacker.owner != self.owner) )
validAttacker = attacker.owner;
else if ( !isDefined(attacker.owner) && attacker.classname == "script_vehicle" )
return;
else if ( !isDefined(self.owner) || attacker != self.owner )
validAttacker = attacker;
if ( isDefined( validAttacker ) )
{
attacker notify( "destroyed_helicopter" );
if ( self.heliType == "flares" )
{
thread teamPlayerCardSplash( "callout_destroyed_helicopter_flares", validAttacker );
xpVal = 400;
}
else if ( self.heliType == "minigun" )
{
thread teamPlayerCardSplash( "callout_destroyed_helicopter_minigun", validAttacker );
xpVal = 300;
}
else
{
thread teamPlayerCardSplash( "callout_destroyed_helicopter", validAttacker );
xpVal = 200;
}
validAttacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", xpVal );
thread maps\mp\gametypes\_missions::vehicleKilled( self.owner, self, undefined, validAttacker, damage, type );
}
}
}
}
heli_health()
{
self endon( "death" );
self endon( "leaving" );
self endon( "crashing" );
self.currentstate = "ok";
self.laststate = "ok";
self setdamagestage( 3 );
damageState = 3;
self setDamageStage( damageState );
for ( ;; )
{
if ( self.damageTaken >= (self.maxhealth * 0.33) && damageState == 3 )
{
damageState = 2;
self setDamageStage( damageState );
self.currentstate = "light smoke";
playFxOnTag( level.chopper_fx["damage"]["light_smoke"], self, "tag_engine_left" );
}
else if ( self.damageTaken >= (self.maxhealth * 0.66) && damageState == 2 )
{
damageState = 1;
self setDamageStage( damageState );
self.currentstate = "heavy smoke";
stopFxOnTag( level.chopper_fx["damage"]["light_smoke"], self, "tag_engine_left" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
}
else if( self.damageTaken > self.maxhealth )
{
damageState = 0;
self setDamageStage( damageState );
stopFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
if ( IsDefined( self.largeProjectileDamage ) && self.largeProjectileDamage )
{
self thread heli_explode( true );
}
else
{
playFxOnTag( level.chopper_fx["damage"]["on_fire"], self, "tag_engine_left" );
self thread heli_crash();
}
}
wait 0.05;
}
}
// attach helicopter on crash path
heli_crash()
{
self notify( "crashing" );
crashNode = level.heli_crash_nodes[ randomInt( level.heli_crash_nodes.size ) ];
self thread heli_spin( 180 );
self thread heli_secondary_explosions();
self heli_fly_simple_path( crashNode );
self thread heli_explode();
}
heli_secondary_explosions()
{
playFxOnTag( level.chopper_fx["explode"]["large"], self, "tag_engine_left" );
self playSound ( level.heli_sound[self.team]["hitsecondary"] );
wait ( 3.0 );
if ( !isDefined( self ) )
return;
playFxOnTag( level.chopper_fx["explode"]["large"], self, "tag_engine_left" );
self playSound ( level.heli_sound[self.team]["hitsecondary"] );
}
// self spin at one rev per 2 sec
heli_spin( speed )
{
self endon( "death" );
// play hit sound immediately so players know they got it
self playSound ( level.heli_sound[self.team]["hit"] );
// play heli crashing spinning sound
self thread spinSoundShortly();
// spins until death
self setyawspeed( speed, speed, speed );
while ( isdefined( self ) )
{
self settargetyaw( self.angles[1]+(speed*0.9) );
wait ( 1 );
}
}
spinSoundShortly()
{
self endon("death");
wait .25;
self stopLoopSound();
wait .05;
self playLoopSound( level.heli_sound[self.team]["spinloop"] );
wait .05;
self playLoopSound( level.heli_sound[self.team]["spinstart"] );
}
// crash explosion
heli_explode( altStyle )
{
self notify( "death" );
if ( isDefined( altStyle ) && isDefined( level.chopper_fx["explode"]["air_death"][self.heli_type] ) )
{
deathAngles = self getTagAngles( "tag_deathfx" );
playFx( level.chopper_fx["explode"]["air_death"][self.heli_type], self getTagOrigin( "tag_deathfx" ), anglesToForward( deathAngles ), anglesToUp( deathAngles ) );
//playFxOnTag( level.chopper_fx["explode"]["air_death"][self.heli_type], self, "tag_deathfx" );
}
else
{
org = self.origin;
forward = ( self.origin + ( 0, 0, 1 ) ) - self.origin;
playFx( level.chopper_fx["explode"]["death"][self.heli_type], org, forward );
}
// play heli explosion sound
self playSound( level.heli_sound[self.team]["crash"] );
// give "death" notify time to process
wait ( 0.05 );
// g_getplayervieworigin fix
// we hide this helicopter then delete it
if (self.heliType == "minigun")
{
if (isDefined(self))
self hide();
wait 30;
if (isDefined(self))
self delete();
}
else
self delete();
}
fire_missile( sMissileType, iShots, eTarget )
{
if ( !isdefined( iShots ) )
iShots = 1;
assert( self.health > 0 );
weaponName = undefined;
weaponShootTime = undefined;
defaultWeapon = "cobra_20mm_mp";
tags = [];
switch( sMissileType )
{
case "ffar":
weaponName = "harrier_FFAR_mp";
tags[ 0 ] = "tag_store_r_2";
break;
default:
assertMsg( "Invalid missile type specified. Must be ffar" );
break;
}
assert( isdefined( weaponName ) );
assert( tags.size > 0 );
weaponShootTime = weaponfiretime( weaponName );
assert( isdefined( weaponShootTime ) );
self setVehWeapon( weaponName );
nextMissileTag = -1;
for( i = 0 ; i < iShots ; i++ ) // I don't believe iShots > 1 is properly supported; we don't set the weapon each time
{
nextMissileTag++;
if ( nextMissileTag >= tags.size )
nextMissileTag = 0;
self setVehWeapon( "harrier_FFAR_mp" );
if ( isdefined( eTarget ) )
{
eMissile = self fireWeapon( tags[ nextMissileTag ], eTarget );
eMissile Missile_SetFlightmodeDirect();
eMissile Missile_SetTargetEnt( eTarget );
}
else
{
eMissile = self fireWeapon( tags[ nextMissileTag ] );
eMissile Missile_SetFlightmodeDirect();
eMissile Missile_SetTargetEnt( eTarget );
}
if ( i < iShots - 1 )
wait weaponShootTime;
}
// avoid calling setVehWeapon again this frame or the client doesn't hear about the original weapon change
}
// checks if owner is valid, returns false if not valid
check_owner()
{
if ( !isdefined( self.owner ) || !isdefined( self.owner.pers["team"] ) || self.owner.pers["team"] != self.team )
{
self thread heli_leave();
return false;
}
return true;
}
heli_leave_on_disconnect( owner )
{
self endon ( "death" );
self endon ( "helicopter_done" );
owner waittill( "disconnect" );
self thread heli_leave();
}
heli_leave_on_changeTeams( owner )
{
self endon ( "death" );
self endon ( "helicopter_done" );
owner waittill_any( "joined_team", "joined_spectators" );
self thread heli_leave();
}
heli_leave_on_spawned( owner )
{
self endon ( "death" );
self endon ( "helicopter_done" );
owner waittill( "spawned" );
self thread heli_leave();
}
heli_leave_on_gameended( owner )
{
self endon ( "death" );
self endon ( "helicopter_done" );
level waittill ( "game_ended" );
self thread heli_leave();
}
heli_leave_on_timeout( timeOut )
{
self endon ( "death" );
self endon ( "helicopter_done" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( timeOut );
self thread heli_leave();
}
attack_targets()
{
//self thread turret_kill_players();
self thread attack_primary();
self thread attack_secondary();
}
// missile only
attack_secondary()
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
for( ;; )
{
if ( isdefined( self.secondaryTarget ) )
{
self.secondaryTarget.antithreat = undefined;
self.missileTarget = self.secondaryTarget;
antithreat = 0;
while( isdefined( self.missileTarget ) && isalive( self.missileTarget ) )
{
// if selected target is not in missile hit range, skip
if( self missile_target_sight_check( self.missileTarget ) )
self thread missile_support( self.missileTarget, level.heli_missile_rof);
else
break;
self waittill( "missile ready" );
// target might disconnect or change during last assault cycle
if ( !isdefined( self.secondaryTarget ) || ( isdefined( self.secondaryTarget ) && self.missileTarget != self.secondaryTarget ) )
break;
}
// reset the antithreat factor
if ( isdefined( self.missileTarget ) )
self.missileTarget.antithreat = undefined;
}
self waittill( "secondary acquired" );
// check if owner has left, if so, leave
self check_owner();
}
}
// check if missile is in hittable sight zone
missile_target_sight_check( missiletarget )
{
heli2target_normal = vectornormalize( missiletarget.origin - self.origin );
heli2forward = anglestoforward( self.angles );
heli2forward_normal = vectornormalize( heli2forward );
heli_dot_target = vectordot( heli2target_normal, heli2forward_normal );
if ( heli_dot_target >= level.heli_missile_target_cone )
{
debug_print3d_simple( "Missile sight: " + heli_dot_target, self, ( 0,0,-40 ), 40 );
return true;
}
return false;
}
// if wait for turret turning is too slow, enable missile assault support
missile_support( target_player, rof )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
if ( isdefined( target_player ) )
{
if ( level.teambased )
{
if ( isDefined( target_player.owner ) && target_player.team != self.team )
{
self fire_missile( "ffar", 1, target_player );
self notify( "missile fired" );
}
}
else
{
if ( isDefined( target_player.owner ) && target_player.owner != self.owner )
{
self fire_missile( "ffar", 1, target_player );
self notify( "missile fired" );
}
}
}
wait ( rof );
self notify ( "missile ready" );
return;
}
// mini-gun with missile support
attack_primary()
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
while ( 1 )
{
wait ( 0.05 );
if ( !isAlive( self.primaryTarget ) )
continue;
currentTarget = self.primaryTarget;
currentTarget.antithreat = 0;
if ( randomInt(5) < 3 )
angle = currentTarget.angles[1] + randomFloatRange( -30, 30 );
else
angle = randomInt( 360 );
radiusOffset = 96;
xOffset = cos( angle ) * radiusOffset;
yOffset = sin( angle ) * radiusOffset;
self setTurretTargetEnt( currentTarget, (xOffset,yOffset,40) );
self waitOnTargetOrDeath( currentTarget, 3.0 );
if ( !isAlive( currentTarget ) || !self Vehicle_CanTurretTargetPoint( currentTarget.origin+(0,0,40) ) )
continue;
weaponShootTime = weaponFireTime( "cobra_20mm_mp" );
convergenceMod = 1;
shotsSinceLastSighting = 0;
self playLoopSound( "weap_cobra_20mm_fire_npc" );
for ( i = 0; i < level.heli_turretClipSize; i++ )
{
self setVehWeapon( "cobra_20mm_mp" );
self fireWeapon( "tag_flash" );
if ( i < level.heli_turretClipSize - 1 )
wait weaponShootTime;
if ( !isDefined( currentTarget ) )
break;
if ( self Vehicle_CanTurretTargetPoint( currentTarget.origin+(0,0,40), 1, self ) )
{
convergenceMod = max( convergenceMod - 0.05, 0 );
shotsSinceLastSighting = 0;
}
else
{
shotsSinceLastSighting++;
}
if ( shotsSinceLastSighting > 10 )
break;
targetPos = ( (xOffset*convergenceMod)+randomFloatRange( -6, 6 ),(yOffset*convergenceMod)+randomFloatRange( -6, 6 ),40+randomFloatRange( -6, 6 ) );
self setTurretTargetEnt( currentTarget, targetPos );
}
self stopLoopSound();
// lower the target's threat since already assaulted on
if ( isAlive( currentTarget ) )
currentTarget.antithreat += 100;
wait ( randomFloatRange( 0.5, 2.0 ) );
}
}
waitOnTargetOrDeath( target, timeOut )
{
self endon ( "death" );
self endon ( "helicopter_done" );
target endon ( "death" );
target endon ( "disconnect" );
self waittill_notify_or_timeout( "turret_on_target", timeOut );
}
fireMissile( missileTarget )
{
self endon( "death" );
self endon( "crashing" );
self endon( "leaving" );
assert( self.health > 0 );
if ( !isdefined( missileTarget ) )
return;
if ( Distance2D(self.origin, missileTarget.origin ) < 512 )
return;
self setVehWeapon( "harrier_FFAR_mp" );
missile = self fireWeapon( "tag_flash", missileTarget );
missile Missile_SetFlightmodeDirect();
missile Missile_SetTargetEnt( missileTarget );
}
// ====================================================================================
// Helicopter Pathing Logic
// ====================================================================================
getOriginOffsets( goalNode )
{
startOrigin = self.origin;
endOrigin = goalNode.origin;
numTraces = 0;
maxTraces = 40;
traceOffset = (0,0,-196);
traceOrigin = physicsTrace( startOrigin+traceOffset, endOrigin+traceOffset );
while ( distance( traceOrigin, endOrigin+traceOffset ) > 10 && numTraces < maxTraces )
{
println( "trace failed: " + distance( physicsTrace( startOrigin+traceOffset, endOrigin+traceOffset ), endOrigin+traceOffset ) );
if ( startOrigin[2] < endOrigin[2] )
{
startOrigin += (0,0,128);
}
else if ( startOrigin[2] > endOrigin[2] )
{
endOrigin += (0,0,128);
}
else
{
startOrigin += (0,0,128);
endOrigin += (0,0,128);
}
//thread draw_line( startOrigin+traceOffset, endOrigin+traceOffset, (0,1,9), 200 );
numTraces++;
traceOrigin = physicsTrace( startOrigin+traceOffset, endOrigin+traceOffset );
}
offsets = [];
offsets["start"] = startOrigin;
offsets["end"] = endOrigin;
return offsets;
}
travelToNode( goalNode )
{
originOffets = getOriginOffsets( goalNode );
if ( originOffets["start"] != self.origin )
{
// motion change via node
if( isdefined( goalNode.script_airspeed ) && isdefined( goalNode.script_accel ) )
{
heli_speed = goalNode.script_airspeed;
heli_accel = goalNode.script_accel;
}
else
{
heli_speed = 30+randomInt(20);
heli_accel = 15+randomInt(15);
}
self Vehicle_SetSpeed( heli_speed, heli_accel );
self setvehgoalpos( originOffets["start"] + (0,0,30), 0 );
// calculate ideal yaw
self setgoalyaw( goalNode.angles[ 1 ] + level.heli_angle_offset );
//println( "setting goal to startOrigin" );
self waittill ( "goal" );
}
if ( originOffets["end"] != goalNode.origin )
{
// motion change via node
if( isdefined( goalNode.script_airspeed ) && isdefined( goalNode.script_accel ) )
{
heli_speed = goalNode.script_airspeed;
heli_accel = goalNode.script_accel;
}
else
{
heli_speed = 30+randomInt(20);
heli_accel = 15+randomInt(15);
}
self Vehicle_SetSpeed( heli_speed, heli_accel );
self setvehgoalpos( originOffets["end"] + (0,0,30), 0 );
// calculate ideal yaw
self setgoalyaw( goalNode.angles[ 1 ] + level.heli_angle_offset );
//println( "setting goal to endOrigin" );
self waittill ( "goal" );
}
}
heli_fly_simple_path( startNode )
{
self endon ( "death" );
self endon ( "leaving" );
// only one thread instance allowed
self notify( "flying");
self endon( "flying" );
heli_reset();
currentNode = startNode;
while ( isDefined( currentNode.target ) )
{
nextNode = getEnt( currentNode.target, "targetname" );
assertEx( isDefined( nextNode ), "Next node in path is undefined, but has targetname" );
if( isDefined( currentNode.script_airspeed ) && isDefined( currentNode.script_accel ) )
{
heli_speed = currentNode.script_airspeed;
heli_accel = currentNode.script_accel;
}
else
{
heli_speed = 30 + randomInt(20);
heli_accel = 15 + randomInt(15);
}
self Vehicle_SetSpeed( heli_speed, heli_accel );
// end of the path
if ( !isDefined( nextNode.target ) )
{
self setVehGoalPos( nextNode.origin+(self.zOffset), true );
self waittill( "near_goal" );
}
else
{
self setVehGoalPos( nextNode.origin+(self.zOffset), false );
self waittill( "near_goal" );
self setGoalYaw( nextNode.angles[ 1 ] );
self waittillmatch( "goal" );
}
currentNode = nextNode;
}
printLn( currentNode.origin );
printLn( self.origin );
}
heli_fly_loop_path( startNode )
{
self endon ( "death" );
self endon ( "crashing" );
self endon ( "leaving" );
// only one thread instance allowed
self notify( "flying");
self endon( "flying" );
heli_reset();
self thread heli_loop_speed_control( startNode );
currentNode = startNode;
while ( isDefined( currentNode.target ) )
{
nextNode = getEnt( currentNode.target, "targetname" );
assertEx( isDefined( nextNode ), "Next node in path is undefined, but has targetname" );
if( isDefined( currentNode.script_airspeed ) && isDefined( currentNode.script_accel ) )
{
self.desired_speed = currentNode.script_airspeed;
self.desired_accel = currentNode.script_accel;
}
else
{
self.desired_speed = 30 + randomInt( 20 );
self.desired_accel = 15 + randomInt( 15 );
}
if ( self.heliType == "flares" )
{
self.desired_speed *= 0.5;
self.desired_accel *= 0.5;
}
if ( isDefined( nextNode.script_delay ) && isDefined( self.primaryTarget ) && !self heli_is_threatened() )
{
self setVehGoalPos( nextNode.origin+(self.zOffset), true );
self waittill( "near_goal" );
wait ( nextNode.script_delay );
}
else
{
self setVehGoalPos( nextNode.origin+(self.zOffset), false );
self waittill( "near_goal" );
self setGoalYaw( nextNode.angles[ 1 ] );
self waittillmatch( "goal" );
}
currentNode = nextNode;
}
}
heli_loop_speed_control( currentNode )
{
self endon ( "death" );
self endon ( "crashing" );
self endon ( "leaving" );
if( isDefined( currentNode.script_airspeed ) && isDefined( currentNode.script_accel ) )
{
self.desired_speed = currentNode.script_airspeed;
self.desired_accel = currentNode.script_accel;
}
else
{
self.desired_speed = 30 + randomInt( 20 );
self.desired_accel = 15 + randomInt( 15 );
}
lastSpeed = 0;
lastAccel = 0;
while ( 1 )
{
goalSpeed = self.desired_speed;
goalAccel = self.desired_accel;
if ( self.heliType != "flares" && isDefined( self.primaryTarget ) && !self heli_is_threatened() )
goalSpeed *= 0.25;
if ( lastSpeed != goalSpeed || lastAccel != goalAccel )
{
self Vehicle_SetSpeed( goalSpeed, goalAccel );
lastSpeed = goalSpeed;
lastAccel = goalAccel;
}
wait ( 0.05 );
}
}
heli_is_threatened()
{
if ( self.recentDamageAmount > 50 )
return true;
if ( self.currentState == "heavy smoke" )
return true;
return false;
}
heli_fly_well( destNodes )
{
self notify( "flying");
self endon( "flying" );
self endon ( "death" );
self endon ( "crashing" );
self endon ( "leaving" );
for ( ;; )
{
currentNode = self get_best_area_attack_node( destNodes );
travelToNode( currentNode );
// motion change via node
if( isdefined( currentNode.script_airspeed ) && isdefined( currentNode.script_accel ) )
{
heli_speed = currentNode.script_airspeed;
heli_accel = currentNode.script_accel;
}
else
{
heli_speed = 30+randomInt(20);
heli_accel = 15+randomInt(15);
}
self Vehicle_SetSpeed( heli_speed, heli_accel );
self setvehgoalpos( currentNode.origin + self.zOffset, 1 );
self setgoalyaw( currentNode.angles[ 1 ] + level.heli_angle_offset );
if ( level.heli_forced_wait != 0 )
{
self waittill( "near_goal" ); //self waittillmatch( "goal" );
wait ( level.heli_forced_wait );
}
else if ( !isdefined( currentNode.script_delay ) )
{
self waittill( "near_goal" ); //self waittillmatch( "goal" );
wait ( 5 + randomInt( 5 ) );
}
else
{
self waittillmatch( "goal" );
wait ( currentNode.script_delay );
}
}
}
get_best_area_attack_node( destNodes )
{
return updateAreaNodes( destNodes );
}
// helicopter leaving parameter, can not be damaged while leaving
heli_leave()
{
self notify( "leaving" );
leaveNode = level.heli_leave_nodes[ randomInt( level.heli_leave_nodes.size ) ];
self heli_reset();
self Vehicle_SetSpeed( 100, 45 );
self setvehgoalpos( leaveNode.origin, 1 );
self waittillmatch( "goal" );
self notify( "death" );
// give "death" notify time to process
wait ( 0.05 );
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// g_getplayervieworigin fix
// we hide this helicopter then delete it
if (isDefined(self))
self hide();
wait 30;
if (isDefined(self))
self delete();
}
// ====================================================================================
// DEBUG INFORMATION
// ====================================================================================
debug_print3d( message, color, ent, origin_offset, frames )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
self thread draw_text( message, color, ent, origin_offset, frames );
}
debug_print3d_simple( message, ent, offset, frames )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
{
if( isdefined( frames ) )
thread draw_text( message, ( 0.8, 0.8, 0.8 ), ent, offset, frames );
else
thread draw_text( message, ( 0.8, 0.8, 0.8 ), ent, offset, 0 );
}
}
debug_line( from, to, color, frames )
{
if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 && !isdefined( frames ) )
{
thread draw_line( from, to, color );
}
else if ( isdefined( level.heli_debug ) && level.heli_debug == 1.0 )
thread draw_line( from, to, color, frames);
}
draw_text( msg, color, ent, offset, frames )
{
//level endon( "helicopter_done" );
if( frames == 0 )
{
while ( isdefined( ent ) )
{
print3d( ent.origin+offset, msg , color, 0.5, 4 );
wait 0.05;
}
}
else
{
for( i=0; i < frames; i++ )
{
if( !isdefined( ent ) )
break;
print3d( ent.origin+offset, msg , color, 0.5, 4 );
wait 0.05;
}
}
}
draw_line( from, to, color, frames )
{
//level endon( "helicopter_done" );
if( isdefined( frames ) )
{
for( i=0; i<frames; i++ )
{
line( from, to, color );
wait 0.05;
}
}
else
{
for( ;; )
{
line( from, to, color );
wait 0.05;
}
}
}
addToHeliList()
{
level.helis[self getEntityNumber()] = self;
}
removeFromHeliList( entityNumber )
{
level.helis[entityNumber] = undefined;
}
playFlareFx()
{
for ( i = 0; i < 10; i++ )
{
if ( !isDefined( self ) )
return;
PlayFXOnTag( level._effect[ "ac130_flare" ], self, "TAG_FLARE" );
wait ( 0.15 );
}
}
deployFlares()
{
flareObject = spawn( "script_origin", level.ac130.planemodel.origin );
flareObject.angles = level.ac130.planemodel.angles;
flareObject moveGravity( (0, 0, 0), 5.0 );
flareObject thread deleteAfterTime( 5.0 );
return flareObject;
}
heli_flares_monitor()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill ( "stinger_fired", player, missile, lockTarget );
if ( !IsDefined( lockTarget ) || (lockTarget != self) )
continue;
missile endon ( "death" );
self thread playFlareFx();
newTarget = self deployFlares();
missile Missile_SetTargetEnt( newTarget );
return;
}
}
deleteAfterTime( delay )
{
wait ( delay );
self delete();
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}