358 lines
13 KiB
Plaintext
358 lines
13 KiB
Plaintext
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{
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menuDef
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{
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name "popup_cac_weapon_primary"
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rect 0 0 854 124 1 1
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style 1
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popup
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forecolor 1 1 1 0
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backcolor 1 1 1 0
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background "white"
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focuscolor 1 1 1 1
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fadeCycle 1
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fadeClamp 1
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fadeAmount 0.1
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visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_weapon_primary_tabDepth" ) )
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exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 )
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onOpen
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{
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setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) + 1 );
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setLocalVarInt "ui_popup_cac_weapon_primary_tabDepth" ( localvarint( "ui_tabDepth" ) );
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if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_assault" )
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{
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setfocus "cac_primary_assault";
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}
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if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_smg" )
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{
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setfocus "cac_primary_smg";
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}
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if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_lmg" )
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{
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setfocus "cac_primary_lmg";
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}
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if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_sniper" )
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{
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setfocus "cac_primary_sniper";
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}
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) == "riotshield" )
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{
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setfocus "cac_primary_riotshield";
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}
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}
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onClose
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{
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setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) - 1 );
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}
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onEsc
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{
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close self;
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}
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#define ITEMNUM 6
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#include "ui_mp/popup_cac_background.inc"
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#define CLASS_ITEM(itemNum,textArg,classArg,menuArg) \
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itemDef \
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{ \
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name "cac_primary_" ## classArg \
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rect -64 (4 + (itemNum * 20)) 336 20 1 1 \
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group "mw2_popup_button" \
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style 1 \
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visible 1 \
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forecolor 1 1 1 1 \
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disablecolor 0.6 0.55 0.55 1 \
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background "popup_button_selection_bar_short" \
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type 1 \
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textfont 3 \
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textalign 4 \
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textalignx 68 \
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textscale 0.375 \
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text textArg \
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action \
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{ \
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play "mouse_click"; \
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if ( localvarint( "ui_tabDepth" ) == 0 ) \
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{ \
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setLocalVarString "ui_tab1Name" ( textArg ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 1 ) \
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{ \
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setLocalVarString "ui_tab2Name" ( textArg ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 2 ) \
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{ \
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setLocalVarString "ui_tab3Name" ( textArg ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 3 ) \
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{ \
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setLocalVarString "ui_tab4Name" ( textArg ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 4 ) \
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{ \
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setLocalVarString "ui_tab5Name" ( textArg ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 5 ) \
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{ \
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setLocalVarString "ui_tab6Name" ( textArg ); \
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} \
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open menuArg; \
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} \
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onFocus \
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{ \
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play "mouse_over"; \
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if ( dvarstring( "gameMode" ) != "mp" ) \
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{ \
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setItemColor "mw2_popup_button" backcolor 0 0 0 0; \
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} \
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setItemColor self backcolor 0 0 0 1; \
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setLocalVarBool "ui_popupAButton" ( 1 ); \
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setLocalVarString "ui_info_name" ( textArg ); \
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setLocalVarString "ui_info_desc" ( "@" ); \
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setLocalVarString "ui_info_icon" ( "" ); \
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} \
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leaveFocus \
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{ \
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setItemColor self backcolor 1 1 1 0; \
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setLocalVarBool "ui_popupAButton" ( 0 ); \
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} \
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} \
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itemDef \
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{ \
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rect 162 4 40 20 1 1 \
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style 3 \
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decoration \
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visible 1 \
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forecolor 1 1 1 1 \
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background "specialty_new" \
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textscale 0.55 \
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visible when ( weaponclassnew( classArg ) ) \
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}
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CLASS_ITEM(0,"@MENU_ASSAULT_RIFLES_CAPS","assault","popup_cac_assault_primary")
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CLASS_ITEM(1,"@MENU_SMGS_CAPS","smg","popup_cac_smg_primary")
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CLASS_ITEM(2,"@MENU_LMGS_CAPS","lmg","popup_cac_lmg_primary")
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CLASS_ITEM(3,"@MENU_SNIPER_RIFLES_CAPS","sniper","popup_cac_sniper_primary")
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// 4 is the riot.
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// CLASS_ITEM(5,"@MENU_RIFLES_CAPS","assault","popup_ready")
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itemDef
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{
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name "cac_primary_riotshield"
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rect -64 84 336 20 1 1
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group "mw2_popup_button"
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style 1
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visible 1
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forecolor 1 1 1 1
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disablecolor 0.6 0.55 0.55 1
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background "popup_button_selection_bar_short"
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type 1
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textfont 3
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textalign 4
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textalignx 68
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textscale 0.375
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text "@MENU_RIOT_SHIELD_CAPS"
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action
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{
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play "mouse_click";
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) != "riotshield" )
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{
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setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 , "none" );
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setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 , "none" );
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setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "camo" , "none" );
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}
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setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "weapon" , "riotshield" );
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setPlayerData( "weaponNew" , "riotshield" , "false" );
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if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" )
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{
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setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "perks" , 0 , "specialty_null" );
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}
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setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) );
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setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) );
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setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) );
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if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" )
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{
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setLocalVarString "loadoutPrimaryAttachment2" ( "none" );
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}
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setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) );
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) );
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setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) );
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setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) );
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setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) );
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if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" )
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{
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setLocalVarString "loadoutSecondaryAttachment2" ( "none" );
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}
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) );
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setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) );
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setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) );
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setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) );
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setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) );
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setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) );
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setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) );
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setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) );
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setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) );
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setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) );
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setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) );
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if ( 0 == 0 )
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{
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) )
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{
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" )
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{
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open "popup_primary_attachments_bling";
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}
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else
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{
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open "popup_primary_attachments";
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}
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}
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else
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{
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open "popup_cac_primary_camo";
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}
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}
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else
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{
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) )
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{
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) )
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{
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open "popup_secondary_attachments_bling";
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}
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else
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{
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open "popup_secondary_attachments";
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}
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}
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else
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{
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close "popup_cac_weapon_primary";
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close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary";
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close "popup_cac_handgun_secondary";
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close "popup_cac_machinePistols_secondary";
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close "popup_cac_assault_primary";
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close "popup_cac_SMG_primary";
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close "popup_cac_LMG_primary";
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close "popup_cac_sniper_primary";
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close "popup_cac_shotgun_primary";
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close "popup_cac_assault_secondary";
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close "popup_cac_SMG_secondary";
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close "popup_cac_LMG_secondary";
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close "popup_cac_sniper_secondary";
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close "popup_cac_shotgun_secondary";
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close "popup_cac_template";
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close "popup_cac_primary_camo";
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close "popup_cac_secondary_camo";
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close "popup_cac_bling";
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close "popup_cac_perk2";
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close "popup_cac_rocket_secondary";
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close "popup_primary_attachments_bling";
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close "popup_secondary_attachments_bling";
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close "popup_cac_other_primary";
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}
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}
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close self;
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close "popup_cac_weapon_primary";
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close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary";
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close "popup_cac_handgun_secondary";
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close "popup_cac_machinePistols_secondary";
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close "popup_cac_assault_primary";
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close "popup_cac_SMG_primary";
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close "popup_cac_LMG_primary";
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close "popup_cac_sniper_primary";
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close "popup_cac_shotgun_primary";
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close "popup_cac_assault_secondary";
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close "popup_cac_SMG_secondary";
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close "popup_cac_LMG_secondary";
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close "popup_cac_sniper_secondary";
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close "popup_cac_shotgun_secondary";
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close "popup_cac_template";
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close "popup_cac_primary_camo";
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close "popup_cac_secondary_camo";
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close "popup_cac_bling";
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close "popup_cac_perk2";
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close "popup_cac_rocket_secondary";
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close "popup_primary_attachments_bling";
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close "popup_secondary_attachments_bling";
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close "popup_cac_other_primary";
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}
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onFocus
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{
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play "mouse_over";
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if ( dvarstring( "gameMode" ) != "mp" )
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{
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setItemColor "mw2_popup_button" backcolor 0 0 0 0;
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}
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setItemColor self backcolor 0 0 0 1;
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setLocalVarBool "ui_popupAButton" ( 1 );
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setLocalVarString "ui_info_name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 3 ) );
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setLocalVarString "ui_info_desc" ( "@" + tablelookup( "mp/statstable.csv" , 4 , "riotshield" , 7 ) );
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setLocalVarString "ui_info_icon" ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 6 ) );
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}
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leaveFocus
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{
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setItemColor self backcolor 1 1 1 0;
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setLocalVarBool "ui_popupAButton" ( 0 );
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}
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}
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itemDef
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{
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rect 162 84 40 20 1 1
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style 3
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decoration
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visible 1
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forecolor 1 1 1 1
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background "specialty_new"
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textscale 0.55
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visible when ( weaponclassnew( "weapon_shield" ) )
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}
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itemDef
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{
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rect -56 0 200 124 2 1
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style 3
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decoration
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visible 1
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forecolor 1 1 1 0.5
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background "small_box_lightfx"
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textscale 0.55
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}
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itemDef
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{
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rect -56 0 200 124 2 1
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decoration
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visible 1
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forecolor 1 1 1 1
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textfont 9
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textalign 4
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textalignx 4
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textscale 0.375
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exp text ( localvarstring( "ui_info_name" ) )
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}
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itemDef
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{
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rect -56 10 200 100 2 1
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style 3
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decoration
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visible 1
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forecolor 1 1 1 1
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textscale 0.55
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visible when ( localvarstring( "ui_info_icon" ) != "" )
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exp material ( localvarstring( "ui_info_icon" ) )
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}
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itemDef
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{
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rect -56 0 200 124 2 1
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decoration
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autowrapped
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visible 1
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forecolor 1 1 1 0.65
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textfont 3
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textalign 4
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textalignx 4
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textaligny 84
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textscale 0.375
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visible when ( isitemunlocked( "weaponRefString" + " " + "refString" ) )
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exp text ( localvarstring( "ui_info_desc" ) )
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}
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}
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}
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