33 lines
1.8 KiB
Plaintext
33 lines
1.8 KiB
Plaintext
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main()
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{
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thread precache_createfx_fx();
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if ( !getdvarint( "1106" ) )
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maps\createfx\mp_cargoship_fx::main();
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}
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precache_createfx_fx()
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{
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level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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// rainfx
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level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_cargoship" );
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level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
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level._effect[ "cgoshp_drips" ] = loadfx( "misc/cgoshp_drips" );
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level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
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// level._effect[ "rain_noise" ] = loadfx( "weather/rain_noise" );
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// level._effect[ "rain_noise_ud" ] = loadfx( "weather/rain_noise_ud" );
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level._effect[ "mp_cargoship_rain_noise01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise01" );
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level._effect[ "mp_cargoship_rain_noise02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise02" );
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level._effect[ "mp_cargoship_rain_noise03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise03" );
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level._effect[ "mp_cargoship_rain_noise04" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise04" );
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level._effect[ "mp_cargoship_rain_noise05" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise05" );
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level._effect[ "mp_cargoship_rain_noise_ud01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud01" );
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level._effect[ "mp_cargoship_rain_noise_ud02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud02" );
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level._effect[ "mp_cargoship_rain_noise_ud03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud03" );
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}
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