iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_cargoship_fx.gsc

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main()
{
thread precache_createfx_fx();
if ( !getdvarint( "1106" ) )
maps\createfx\mp_cargoship_fx::main();
}
precache_createfx_fx()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
// rainfx
level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_cargoship" );
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
level._effect[ "cgoshp_drips" ] = loadfx( "misc/cgoshp_drips" );
level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
// level._effect[ "rain_noise" ] = loadfx( "weather/rain_noise" );
// level._effect[ "rain_noise_ud" ] = loadfx( "weather/rain_noise_ud" );
level._effect[ "mp_cargoship_rain_noise01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise01" );
level._effect[ "mp_cargoship_rain_noise02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise02" );
level._effect[ "mp_cargoship_rain_noise03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise03" );
level._effect[ "mp_cargoship_rain_noise04" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise04" );
level._effect[ "mp_cargoship_rain_noise05" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise05" );
level._effect[ "mp_cargoship_rain_noise_ud01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud01" );
level._effect[ "mp_cargoship_rain_noise_ud02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud02" );
level._effect[ "mp_cargoship_rain_noise_ud03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud03" );
}