iw4x-rawfiles/iw4x/iw4x_00/ui_mp/bg.inc

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#define BACKGROUND_IMAGE(imageArg) \
itemDef \
{ \
rect -107 0 854 480 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_SUBTOP \
style WINDOW_STYLE_SHADER \
foreColor 1 1 1 1 \
textscale 0.55 \
decoration \
visible when (dvarString( "fs_game" ) == "" && !(dvarBool("cl_ingame") || dvarBool("sv_running"))) \
background imageArg \
}
#ifdef BACKGROUND_PC_OPTIONS
#undef BACKGROUND_IMAGE
#define BACKGROUND_IMAGE(imageArg) \
itemDef \
{ \
rect -107 0 854 480 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_SUBTOP \
style WINDOW_STYLE_SHADER \
foreColor 1 1 1 1 \
textscale 0.55 \
decoration \
visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) \
background imageArg \
}
#endif
itemDef
{
rect -427 -240 854 480 2 2
decoration
visible 1
style 3
forecolor 0 0 0 0.4
background "white"
textscale 0.55
visible when ( dvarBool("cl_ingame") || dvarBool("sv_running") )
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 1
background "mw2_main_background"
textscale 0.55
visible when (dvarString( "fs_game" ) == "" && !(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
#ifdef BACKGROUND_PC_OPTIONS
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 1
background "mw2_main_background"
textscale 0.55
visible when (dvarString( "fs_game" ) != "" && !(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
#endif
#ifndef BACKGROUND_PC_OPTIONS
#ifdef BACKGROUND_SP
BACKGROUND_IMAGE("mw2_main_sp_image")
#endif
#ifdef BACKGROUND_CO
BACKGROUND_IMAGE("mw2_main_co_image")
#endif
#ifdef BACKGROUND_MP
BACKGROUND_IMAGE("mw2_main_mp_image")
#endif
#ifdef BACKGROUND_IW4
BACKGROUND_IMAGE("animbg_blur_front")
#endif
#endif
itemDef
{
rect 0 0 1708 480 0 0
decoration
visible 1
style 3
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
textscale 0.55
exp rect x ((0 - 107 ) - ((float(milliseconds() % 60000 ) / 60000) * (854)))
visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
itemDef
{
rect 0 0 -1708 -480 0 0
decoration
visible 1
style 3
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
textscale 0.55
exp rect x ((0 - 107 + 854) + ((float(milliseconds() % 50000) / 50000) * (854)))
visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
#ifdef BACKGROUND_PC_OPTIONS
#ifdef BACKGROUND_SP
BACKGROUND_IMAGE("mw2_main_sp_image")
#endif
#ifdef BACKGROUND_CO
BACKGROUND_IMAGE("mw2_main_co_image")
#endif
#ifdef BACKGROUND_MP
BACKGROUND_IMAGE("mw2_main_mp_image")
#endif
#ifdef BACKGROUND_IW4
BACKGROUND_IMAGE("animbg_blur_front")
#endif
#endif
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 0.523696
background "mockup_bg_glow"
textscale 0.55
exp forecolor a (((sin(milliseconds() / 1500) + 1) * 0.25) + 0.25)
visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
itemDef
{
rect 0 0 640 480 4 4
decoration
visible 1
style 3
forecolor 1 1 1 0.476023
background "mockup_bg_glow"
textscale 0.55
exp forecolor a (((sin(milliseconds() / 480) + 1) * 0.25) + 0.25)
visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running")))
}
#ifndef DISABLE_SIDEBAR
itemDef
{
rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP
style WINDOW_STYLE_SHADER
foreColor 1 1 1 0.1
background "gradient_bottom"
decoration
textScale 0.55
visible 1
}
#endif
#ifdef SIDEBAR_RIGHT
itemDef
{
rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP
decoration
style WINDOW_STYLE_SHADER
forecolor 1 1 1 0.1
background "gradient_fadein_fadebottom"
textscale 0.55
visible 1
}
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
style WINDOW_STYLE_SHADER
forecolor 0.25 0.25 0.25 0.75
background "gradient_fadein"
textscale 0.55
visible when (dvarInt("cl_ingame") == 0)
}
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
style WINDOW_STYLE_SHADER
forecolor 0.25 0.25 0.25 0.75
background "gradient_fadein"
textscale 0.55
visible when (dvarInt("cl_ingame") == 0)
}
itemDef
{
rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP
decoration
style WINDOW_STYLE_SHADER
forecolor 1 1 1 0.1
background "gradient_fadein_fadebottom"
textscale 0.55
visible 1
}
#endif
#ifdef BACKGROUND_FULL
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_SUBTOP
decoration
style WINDOW_STYLE_SHADER
forecolor 1 1 1 0.1
background "gradient_fadein_fadebottom"
textscale 0.55
visible 1
}
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
style WINDOW_STYLE_SHADER
forecolor 0.25 0.25 0.25 0.75
background "gradient_fadein"
textscale 0.55
visible when (dvarInt("cl_ingame") == 0)
}
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
style WINDOW_STYLE_SHADER
forecolor 0.25 0.25 0.25 0.75
background "gradient_fadein"
textscale 0.55
visible when (dvarInt("cl_ingame") == 0)
}
itemDef
{
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_SUBTOP
decoration
style WINDOW_STYLE_SHADER
forecolor 1 1 1 0.1
background "gradient_fadein_fadebottom"
textscale 0.55
visible 1
}
#endif
#ifndef HIDE_MOD
itemDef
{
rect -40 0 300 20 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_TOP
foreColor 1 1 1 0.8
textAlignY -4
textScale 0.2
decoration
text "@MPUI_MOD"
visible when ((dvarString("fs_game") != "") && (dvarInt("cl_ingame") == 0))
}
itemDef
{
name "mod"
rect -40 0 300 20 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_TOP
decoration
foreColor 1 1 1 0.8
textAlignX 16
textAlignY -4
textScale 0.2
exp text dvarString("fs_game")
visible when ((dvarString("fs_game") != "") && (dvarInt("cl_ingame") == 0))
}
#endif