2021-04-04 09:20:03 -07:00
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main()
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{
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maps\createart\mp_bloc_sh_art::main();
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maps\mp\mp_bloc_sh_precache::main();
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maps\createfx\mp_bloc_sh_fx::main();
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maps\mp\mp_bloc_sh_fx::main();
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maps\mp\_load::main();
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maps\mp\_compass::setupMiniMap( "compass_map_mp_bloc_sh" );
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setdvar( "compassmaxrange", "2000" );
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2023-03-18 04:08:23 -07:00
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ambientPlay( "ambient_trainer_ext2" );
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2021-04-04 09:20:03 -07:00
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game["attackers"] = "axis";
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game["defenders"] = "allies";
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// raise up planes to avoid them flying through buildings
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level.airstrikeHeightScale = 1.8;
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setdvar( "r_specularcolorscale", "2.2" );
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setdvar( "r_diffusecolorscale", "1.2" );
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}
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