70 lines
4.2 KiB
Plaintext
70 lines
4.2 KiB
Plaintext
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#include common_scripts\utility;
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main()
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{
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level._effect[ "thick_black_smoke_L" ] = loadfx( "smoke/thick_black_smoke_L" );
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level._effect[ "minigun_burnout" ] = loadfx( "smoke/minigun_burnout" );
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level._effect[ "rocket_explode" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "bmp_explosion" ] = loadfx( "explosions/vehicle_explosion_bmp" );
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level._effect[ "mortar_muzzle" ] = loadfx( "muzzleflashes/mortar_flash" );
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level._effect[ "rpg_trail" ] = loadfx( "smoke/smoke_geotrail_rpg" );
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level._effect[ "rpg_muzzle" ] = loadfx( "muzzleflashes/at4_flash" );
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level._effect[ "m203" ] = loadfx( "muzzleflashes/m203_flshview" );
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level._effect[ "car_dirt" ] = loadfx( "impacts/large_dirt_1" );
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level._effect[ "car_spark" ] = loadfx( "impacts/large_metalhit_1" );
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level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" );
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level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
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level._effect[ "100ton_bomb" ] = loadfx( "explosions/100ton_bomb" );
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level._effect[ "100ton_bomb_shockwave" ] = loadfx( "explosions/100ton_bomb_shockwave" );
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level._effect[ "100ton_bomb_secondary" ] = loadfx( "explosions/100ton_bomb_secondary" );
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level._effect[ "bomb_incoming" ] = loadfx( "misc/bomb_incoming" );
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level._effect[ "shockwave_dust_linger" ] = loadfx( "dust/shockwave_dust_linger" );
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level._effect[ "building_collapse_street_dust" ] = loadfx( "dust/building_collapse_street_dust_roadkill" );
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level._effect[ "building_collapse_updraft" ] = loadfx( "dust/building_collapse_updraft_roadkill" );
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level._effect[ "building_collapse_runner" ] = loadfx( "dust/building_collapse_runner_roadkill" );
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level._effect[ "building_collapse_stree_dust_bg_roadkill" ] = loadfx( "dust/building_collapse_stree_dust_bg_roadkill" );
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level._effect[ "falling_debris_small" ] = loadfx( "misc/falling_debris_small" );
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level._effect[ "falling_debris_large" ] = loadfx( "misc/falling_debris_large" );
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level._effect[ "falling_debris_runner" ] = loadfx( "misc/falling_debris_runner" );
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level._effect[ "falling_debris_runner_400x400" ] = loadfx( "misc/falling_debris_runner_400x400" );
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level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
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level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
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level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
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level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
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level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
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level._effect[ "car_damage_whitesmoke_loop" ] = loadfx( "smoke/car_damage_whitesmoke_loop" );
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level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
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level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
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level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
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level._effect[ "thin_black_smoke_M" ] = LoadFX( "smoke/thin_black_smoke_M" );
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level._effect[ "thin_black_smoke_L" ] = LoadFX( "smoke/thin_black_smoke_L_nofog" );
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level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
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level._effect[ "dust_wind_fast_light" ] = LoadFX( "dust/dust_wind_fast_light" );
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level._effect[ "insects_carcass_runner" ] = LoadFX( "misc/insects_carcass_runner" );
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/*-----------------------
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MORTAR EFFECTS & SOUNDS
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-------------------------*/
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level._effect[ "mortar_large" ] = loadfx( "explosions/artilleryExp_dirt_brown_2" );
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level._effect[ "mortar_water" ] = loadfx( "explosions/mortarExp_water" );
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level._effect[ "vehicle_scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks" );
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maps\createfx\roadkill_fx::main();
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}
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