25 lines
1.0 KiB
Plaintext
25 lines
1.0 KiB
Plaintext
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#include common_scripts\utility;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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main()
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{
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level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
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level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
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level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
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//ambient runners
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level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" );
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level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" );
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level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_farm_fx::main();
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#/
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}
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