Update files for DLC9

pull/3/head
Dss0 2022-07-18 17:08:09 +02:00
parent 6f91f726b7
commit 31e73480ed
4 changed files with 76 additions and 3 deletions

View File

@ -9,7 +9,7 @@ main()
setdvar( "scr_fog_disable", "0" ); setdvar( "scr_fog_disable", "0" );
setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 1.0, 0 ); setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 0.2, 0 );
VisionSetNaked( "mp_carentan", 0 ); VisionSetNaked( "mp_carentan", 0 );
} }

View File

@ -9,7 +9,7 @@ main()
setdvar( "scr_fog_disable", "0" ); setdvar( "scr_fog_disable", "0" );
setExpFog(300, 1400, 0.35, 0.4, 0.5, 1.0, 0); setExpFog(300, 1400, 0.36, 0.35, 0.4, 1.0, 0);
VisionSetNaked( "mp_farm", 0 ); VisionSetNaked( "mp_farm", 0 );
} }

View File

@ -13,7 +13,7 @@ main()
// raise up planes to avoid them flying through buildings // raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.4; level.airstrikeHeightScale = 1.4;
setExpFog(500, 3500, .5, 0.5, 0.45, 1.0, 0); setExpFog(500, 3500, .4, 0.4, 0.35, 0.4, 0);
ambientPlay("ambient_carentan_ext0"); ambientPlay("ambient_carentan_ext0");

View File

@ -587,3 +587,76 @@
axischar "opforce_composite" axischar "opforce_composite"
environment "desert" environment "desert"
} }
{
map "mp_backlot"
longname "MPUI_BACKLOT"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_BACKLOT"
mapimage "preview_mp_backlot"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_farm"
longname "MPUI_FARM"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_FARM"
mapimage "preview_mp_farm"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_countdown"
longname "MPUI_COUNTDOWN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_COUNTDOWN"
mapimage "preview_mp_countdown"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_pipeline"
longname "MPUI_PIPELINE"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_PIPELINE"
mapimage "preview_mp_pipeline"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_crash_snow"
longname "MPUI_CRASH_SNOW"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CRASH_SNOW"
mapimage "preview_mp_crash_snow"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_arctic"
axischar "opforce_arctic"
environment "arctic"
}
{
map "mp_carentan"
longname "MPUI_CARENTAN"
gametype "dm war sab sab2 dom sd sd2 hc koth"
description "MPUI_DESC_MAP_CARENTAN"
mapimage "preview_mp_carentan"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}