add back accidentally deleted script
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3d1f7ff3f2
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#include common_scripts\utility;
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#using_animtree( "animated_props" );
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main()
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{
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if( !isdefined ( level.anim_prop_models ) )
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level.anim_prop_models = [];
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// Would use isSP() but this runs before we can
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mapname = tolower( getdvar( "mapname" ) );
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SP = true;
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if ( string_starts_with( mapname, "mp_" ) )
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SP = false;
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model = "foliage_tree_palm_bushy_3";
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if ( SP )
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{
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level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy3_still;
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level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy3_sway;
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}
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else
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level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy3_sway";
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}
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