diff --git a/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc b/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc index 9670947..3e3d2fd 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc @@ -684,7 +684,7 @@ spawnPlayer() prof_end( "spawnPlayer_postUTS" ); - //self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] ); + self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] ); // give "connected" handlers a chance to start // many of these start onPlayerSpawned handlers which rely on the "spawned_player" diff --git a/iw4x/iw4x_00/maps/mp/gametypes/dom.gsc b/iw4x/iw4x_00/maps/mp/gametypes/dom.gsc index f83c522..9177d92 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/dom.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/dom.gsc @@ -490,7 +490,7 @@ onUse( player ) oldTeam = self maps\mp\gametypes\_gameobjects::getOwnerTeam(); label = self maps\mp\gametypes\_gameobjects::getLabel(); - //player logString( "flag captured: " + self.label ); + player logString( "flag captured: " + self.label ); self.captureTime = getTime(); diff --git a/iw4x/iw4x_00/maps/mp/gametypes/sd.gsc b/iw4x/iw4x_00/maps/mp/gametypes/sd.gsc index add699d..e5ea7ee 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/sd.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/sd.gsc @@ -566,7 +566,7 @@ onUsePlantObject( player ) if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) ) { level thread bombPlanted( self, player ); - //player logString( "bomb planted: " + self.label ); + player logString( "bomb planted: " + self.label ); // disable all bomb zones except this one for ( index = 0; index < level.bombZones.size; index++ ) @@ -600,7 +600,7 @@ onUsePlantObject( player ) onUseDefuseObject( player ) { player notify ( "bomb_defused" ); - //player logString( "bomb defused: " + self.label ); + player logString( "bomb defused: " + self.label ); level thread bombDefused(); // disable this bomb zone