Added createXpEventPopup and overridePointsPopup
added createXpEventPopup to _ranked. added overridePointsPopup to givePlayerScore in _gamescore (Used for custom game modes)pull/4/head
parent
d14eca4f21
commit
40b4ba7261
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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getHighestScoringPlayer()
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{
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updatePlacement();
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if ( !level.placement["all"].size )
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return ( undefined );
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else
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return ( level.placement["all"][0] );
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}
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getLosingPlayers()
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{
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updatePlacement();
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players = level.placement["all"];
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losingPlayers = [];
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foreach ( player in players )
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{
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if ( player == level.placement["all"][0] )
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continue;
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losingPlayers[losingPlayers.size] = player;
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}
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return losingPlayers;
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}
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givePlayerScore( event, player, victim, overridePointsPopup )
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{
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if ( isDefined( level.nukeIncoming ) )
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return;
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if ( !isDefined( overridePointsPopup ) )
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overridePointsPopup = false;
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score = player.pers["score"];
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onPlayerScore( event, player, victim );
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if ( score == player.pers["score"] )
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return;
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if ( !player rankingEnabled() && !level.hardcoreMode && !overridePointsPopup )
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player thread maps\mp\gametypes\_rank::scorePopup( (player.pers["score"] - score), false, (0.85,0.85,0.85), 0 );
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player maps\mp\gametypes\_persistence::statAdd( "score", (player.pers["score"] - score) );
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player.score = player.pers["score"];
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player maps\mp\gametypes\_persistence::statSetChild( "round", "score", player.score );
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if ( !level.teambased )
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thread sendUpdatedDMScores();
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player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon();
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scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit();
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if ( scoreEndedMatch && event == "kill" )
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player.finalKill = true;
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}
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onPlayerScore( event, player, victim )
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{
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score = maps\mp\gametypes\_rank::getScoreInfoValue( event );
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assert( isDefined( score ) );
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player.pers["score"] += score * level.objectivePointsMod;
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}
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// Seems to only be used for reducing a player's score due to suicide
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_setPlayerScore( player, score )
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{
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if ( score == player.pers["score"] )
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return;
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player.pers["score"] = score;
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player.score = player.pers["score"];
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player thread maps\mp\gametypes\_gamelogic::checkScoreLimit();
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}
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_getPlayerScore( player )
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{
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return player.pers["score"];
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}
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giveTeamScoreForObjective( team, score )
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{
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if ( isDefined( level.nukeIncoming ) )
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return;
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score *= level.objectivePointsMod;
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teamScore = game["teamScores"][team];
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otherTeam = level.otherTeam[team];
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if ( game["teamScores"][team] > game["teamScores"][otherTeam] )
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level.wasWinning = team;
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else if ( game["teamScores"][otherTeam] > game["teamScores"][team] )
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level.wasWinning = otherTeam;
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_setTeamScore( team, _getTeamScore( team ) + score );
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isWinning = "none";
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if ( game["teamScores"][team] > game["teamScores"][otherTeam] )
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isWinning = team;
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else if ( game["teamScores"][otherTeam] > game["teamScores"][team] )
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isWinning = otherTeam;
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if ( !level.splitScreen && isWinning != "none" && isWinning != level.wasWinning && getTime() - level.lastStatusTime > 5000 && getScoreLimit() != 1 )
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{
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level.lastStatusTime = getTime();
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leaderDialog( "lead_taken", isWinning, "status" );
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if ( level.wasWinning != "none")
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leaderDialog( "lead_lost", level.wasWinning, "status" );
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}
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if ( isWinning != "none" )
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level.wasWinning = isWinning;
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}
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getWinningTeam()
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{
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if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
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return ( "allies" );
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else if ( game["teamScores"]["allies"] < game["teamScores"]["axis"] )
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return ( "axis" );
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return ( "none" );
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}
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_setTeamScore( team, teamScore )
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{
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if ( teamScore == game["teamScores"][team] )
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return;
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if ( isDefined( level.nukeIncoming ) )
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return;
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game["teamScores"][team] = teamScore;
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updateTeamScore( team );
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if ( game["status"] == "overtime" )
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thread maps\mp\gametypes\_gamelogic::onScoreLimit();
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else
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{
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thread maps\mp\gametypes\_gamelogic::checkTeamScoreLimitSoon( team );
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thread maps\mp\gametypes\_gamelogic::checkScoreLimit();
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}
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}
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updateTeamScore( team )
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{
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assert( level.teamBased );
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teamScore = 0;
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if ( !isRoundBased() || !isObjectiveBased() )
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teamScore = _getTeamScore( team );
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else
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teamScore = game["roundsWon"][team];
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setTeamScore( team, teamScore );
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//thread sendUpdatedTeamScores();
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}
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_getTeamScore( team )
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{
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return game["teamScores"][team];
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}
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sendUpdatedTeamScores()
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{
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level notify("updating_scores");
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level endon("updating_scores");
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wait .05;
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WaitTillSlowProcessAllowed();
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foreach ( player in level.players )
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player updateScores();
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}
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sendUpdatedDMScores()
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{
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level notify("updating_dm_scores");
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level endon("updating_dm_scores");
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wait .05;
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WaitTillSlowProcessAllowed();
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for ( i = 0; i < level.players.size; i++ )
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{
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level.players[i] updateDMScores();
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level.players[i].updatedDMScores = true;
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}
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}
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removeDisconnectedPlayerFromPlacement()
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{
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offset = 0;
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numPlayers = level.placement["all"].size;
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found = false;
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for ( i = 0; i < numPlayers; i++ )
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{
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if ( level.placement["all"][i] == self )
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found = true;
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if ( found )
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level.placement["all"][i] = level.placement["all"][ i + 1 ];
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}
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if ( !found )
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return;
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level.placement["all"][ numPlayers - 1 ] = undefined;
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assert( level.placement["all"].size == numPlayers - 1 );
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if ( level.teamBased )
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{
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updateTeamPlacement();
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return;
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}
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numPlayers = level.placement["all"].size;
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for ( i = 0; i < numPlayers; i++ )
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{
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player = level.placement["all"][i];
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player notify( "update_outcome" );
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}
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}
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updatePlacement()
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{
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prof_begin("updatePlacement");
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placementAll = [];
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foreach ( player in level.players )
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{
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if ( isDefined( player.connectedPostGame ) || (player.pers["team"] != "allies" && player.pers["team"] != "axis") )
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continue;
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placementAll[placementAll.size] = player;
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}
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for ( i = 1; i < placementAll.size; i++ )
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{
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player = placementAll[i];
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playerScore = player.score;
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// for ( j = i - 1; j >= 0 && (player.score > placementAll[j].score || (player.score == placementAll[j].score && player.deaths < placementAll[j].deaths)); j-- )
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for ( j = i - 1; j >= 0 && getBetterPlayer( player, placementAll[j] ) == player; j-- )
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placementAll[j + 1] = placementAll[j];
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placementAll[j + 1] = player;
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}
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level.placement["all"] = placementAll;
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if ( level.teamBased )
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updateTeamPlacement();
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prof_end("updatePlacement");
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}
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getBetterPlayer( playerA, playerB )
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{
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if ( playerA.score > playerB.score )
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return playerA;
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if ( playerB.score > playerA.score )
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return playerB;
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if ( playerA.deaths < playerB.deaths )
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return playerA;
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if ( playerB.deaths < playerA.deaths )
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return playerB;
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// TODO: more metrics for getting the better player
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if ( cointoss() )
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return playerA;
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else
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return playerB;
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}
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updateTeamPlacement()
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{
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placement["allies"] = [];
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placement["axis"] = [];
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placement["spectator"] = [];
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assert( level.teamBased );
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placementAll = level.placement["all"];
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placementAllSize = placementAll.size;
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for ( i = 0; i < placementAllSize; i++ )
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{
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player = placementAll[i];
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team = player.pers["team"];
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placement[team][ placement[team].size ] = player;
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}
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level.placement["allies"] = placement["allies"];
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level.placement["axis"] = placement["axis"];
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}
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initialDMScoreUpdate()
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{
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// the first time we call updateDMScores on a player, we have to send them the whole scoreboard.
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// by calling updateDMScores on each player one at a time,
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// we can avoid having to send the entire scoreboard to every single player
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// the first time someone kills someone else.
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wait .2;
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numSent = 0;
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while(1)
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{
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didAny = false;
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players = level.players;
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for ( i = 0; i < players.size; i++ )
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{
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player = players[i];
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if ( !isdefined( player ) )
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continue;
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if ( isdefined( player.updatedDMScores ) )
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continue;
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player.updatedDMScores = true;
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player updateDMScores();
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didAny = true;
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wait .5;
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}
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if ( !didAny )
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wait 3; // let more players connect
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}
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}
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processAssist( killedplayer )
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{
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self endon("disconnect");
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killedplayer endon("disconnect");
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wait .05; // don't ever run on the same frame as the playerkilled callback.
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WaitTillSlowProcessAllowed();
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if ( self.pers["team"] != "axis" && self.pers["team"] != "allies" )
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return;
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if ( self.pers["team"] == killedplayer.pers["team"] )
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return;
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self thread [[level.onXPEvent]]( "assist" );
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self incPersStat( "assists", 1 );
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self.assists = self getPersStat( "assists" );
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self incPlayerStat( "assists", 1 );
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givePlayerScore( "assist", self, killedplayer );
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self thread giveAdrenaline( "assist" );
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self thread maps\mp\gametypes\_missions::playerAssist();
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}
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processShieldAssist( killedPlayer )
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{
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self endon( "disconnect" );
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killedPlayer endon( "disconnect" );
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wait .05; // don't ever run on the same frame as the playerkilled callback.
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WaitTillSlowProcessAllowed();
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if ( self.pers["team"] != "axis" && self.pers["team"] != "allies" )
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return;
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if ( self.pers["team"] == killedplayer.pers["team"] )
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return;
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self thread [[level.onXPEvent]]( "assist" );
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self thread [[level.onXPEvent]]( "assist" );
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self incPersStat( "assists", 1 );
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self.assists = self getPersStat( "assists" );
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self incPlayerStat( "assists", 1 );
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givePlayerScore( "assist", self, killedplayer );
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self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "shield_assist" );
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self thread maps\mp\gametypes\_missions::playerAssist();
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}
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@ -0,0 +1,763 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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init()
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{
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level.scoreInfo = [];
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level.xpScale = getDvarInt( "scr_xpscale" );
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if ( level.xpScale > 4 || level.xpScale < 0)
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exitLevel( false );
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level.xpScale = min( level.xpScale, 4 );
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level.xpScale = max( level.xpScale, 0 );
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level.rankTable = [];
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precacheShader("white");
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precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
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precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
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precacheString( &"RANK_PROMOTED" );
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precacheString( &"MP_PLUS" );
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precacheString( &"RANK_ROMANI" );
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precacheString( &"RANK_ROMANII" );
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precacheString( &"RANK_ROMANIII" );
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if ( level.teamBased )
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{
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registerScoreInfo( "kill", 100 );
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registerScoreInfo( "headshot", 100 );
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registerScoreInfo( "assist", 20 );
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registerScoreInfo( "suicide", 0 );
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registerScoreInfo( "teamkill", 0 );
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}
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else
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{
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registerScoreInfo( "kill", 50 );
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registerScoreInfo( "headshot", 50 );
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registerScoreInfo( "assist", 0 );
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registerScoreInfo( "suicide", 0 );
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registerScoreInfo( "teamkill", 0 );
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}
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registerScoreInfo( "win", 1 );
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registerScoreInfo( "loss", 0.5 );
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registerScoreInfo( "tie", 0.75 );
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registerScoreInfo( "capture", 300 );
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registerScoreInfo( "defend", 300 );
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registerScoreInfo( "challenge", 2500 );
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level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
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level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
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pId = 0;
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rId = 0;
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for ( pId = 0; pId <= level.maxPrestige; pId++ )
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{
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for ( rId = 0; rId <= level.maxRank; rId++ )
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precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
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}
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rankId = 0;
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rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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assert( isDefined( rankName ) && rankName != "" );
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while ( isDefined( rankName ) && rankName != "" )
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{
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level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
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level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
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level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
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precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
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rankId++;
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rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
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}
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maps\mp\gametypes\_missions::buildChallegeInfo();
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level thread patientZeroWaiter();
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level thread onPlayerConnect();
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}
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patientZeroWaiter()
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{
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level endon( "game_ended" );
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while ( !isDefined( level.players ) || !level.players.size )
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wait ( 0.05 );
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if ( !matchMakingGame() )
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{
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if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
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level.patientZeroName = level.players[0].name;
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}
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else
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{
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if ( getDvar( "scr_patientZero" ) != "" )
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level.patientZeroName = getDvar( "scr_patientZero" );
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}
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}
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isRegisteredEvent( type )
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{
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if ( isDefined( level.scoreInfo[type] ) )
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return true;
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else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
registerScoreInfo( type, value )
|
||||
{
|
||||
level.scoreInfo[type]["value"] = value;
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoValue( type )
|
||||
{
|
||||
overrideDvar = "scr_" + level.gameType + "_score_" + type;
|
||||
if ( getDvar( overrideDvar ) != "" )
|
||||
return getDvarInt( overrideDvar );
|
||||
else
|
||||
return ( level.scoreInfo[type]["value"] );
|
||||
}
|
||||
|
||||
|
||||
getScoreInfoLabel( type )
|
||||
{
|
||||
return ( level.scoreInfo[type]["label"] );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMinXP( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][2]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoXPAmt( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][3]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoMaxXp( rankId )
|
||||
{
|
||||
return int(level.rankTable[rankId][7]);
|
||||
}
|
||||
|
||||
|
||||
getRankInfoFull( rankId )
|
||||
{
|
||||
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
|
||||
}
|
||||
|
||||
|
||||
getRankInfoIcon( rankId, prestigeId )
|
||||
{
|
||||
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
|
||||
}
|
||||
|
||||
getRankInfoLevel( rankId )
|
||||
{
|
||||
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
|
||||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
/#
|
||||
if ( getDvarInt( "scr_forceSequence" ) )
|
||||
player setPlayerData( "experience", 145499 );
|
||||
#/
|
||||
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
|
||||
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
|
||||
player.pers["rankxp"] = 0;
|
||||
|
||||
rankId = player getRankForXp( player getRankXP() );
|
||||
player.pers[ "rank" ] = rankId;
|
||||
player.pers[ "participation" ] = 0;
|
||||
|
||||
player.xpUpdateTotal = 0;
|
||||
player.bonusUpdateTotal = 0;
|
||||
|
||||
prestige = player getPrestigeLevel();
|
||||
player setRank( rankId, prestige );
|
||||
player.pers["prestige"] = prestige;
|
||||
|
||||
player.postGamePromotion = false;
|
||||
if ( !isDefined( player.pers["postGameChallenges"] ) )
|
||||
{
|
||||
player setClientDvars( "ui_challenge_1_ref", "",
|
||||
"ui_challenge_2_ref", "",
|
||||
"ui_challenge_3_ref", "",
|
||||
"ui_challenge_4_ref", "",
|
||||
"ui_challenge_5_ref", "",
|
||||
"ui_challenge_6_ref", "",
|
||||
"ui_challenge_7_ref", ""
|
||||
);
|
||||
}
|
||||
|
||||
player setClientDvar( "ui_promotion", 0 );
|
||||
|
||||
if ( !isDefined( player.pers["summary"] ) )
|
||||
{
|
||||
player.pers["summary"] = [];
|
||||
player.pers["summary"]["xp"] = 0;
|
||||
player.pers["summary"]["score"] = 0;
|
||||
player.pers["summary"]["challenge"] = 0;
|
||||
player.pers["summary"]["match"] = 0;
|
||||
player.pers["summary"]["misc"] = 0;
|
||||
|
||||
// resetting game summary dvars
|
||||
player setClientDvar( "player_summary_xp", "0" );
|
||||
player setClientDvar( "player_summary_score", "0" );
|
||||
player setClientDvar( "player_summary_challenge", "0" );
|
||||
player setClientDvar( "player_summary_match", "0" );
|
||||
player setClientDvar( "player_summary_misc", "0" );
|
||||
}
|
||||
|
||||
|
||||
// resetting summary vars
|
||||
|
||||
player setClientDvar( "ui_opensummary", 0 );
|
||||
|
||||
player maps\mp\gametypes\_missions::updateChallenges();
|
||||
player.explosiveKills[0] = 0;
|
||||
player.xpGains = [];
|
||||
|
||||
player.hud_scorePopup = newClientHudElem( player );
|
||||
player.hud_scorePopup.horzAlign = "center";
|
||||
player.hud_scorePopup.vertAlign = "middle";
|
||||
player.hud_scorePopup.alignX = "center";
|
||||
player.hud_scorePopup.alignY = "middle";
|
||||
player.hud_scorePopup.x = 0;
|
||||
if ( level.splitScreen )
|
||||
player.hud_scorePopup.y = -40;
|
||||
else
|
||||
player.hud_scorePopup.y = -60;
|
||||
player.hud_scorePopup.font = "hudbig";
|
||||
player.hud_scorePopup.fontscale = 0.75;
|
||||
player.hud_scorePopup.archived = false;
|
||||
player.hud_scorePopup.color = (0.5,0.5,0.5);
|
||||
player.hud_scorePopup.sort = 10000;
|
||||
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
|
||||
player.hud_xpEventPopup = player createXpEventPopup();
|
||||
|
||||
player thread onPlayerSpawned();
|
||||
player thread onJoinedTeam();
|
||||
player thread onJoinedSpectators();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedTeam()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_team" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onJoinedSpectators()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill( "joined_spectators" );
|
||||
self thread removeRankHUD();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onPlayerSpawned()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
for(;;)
|
||||
{
|
||||
self waittill("spawned_player");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
roundUp( floatVal )
|
||||
{
|
||||
if ( int( floatVal ) != floatVal )
|
||||
return int( floatVal+1 );
|
||||
else
|
||||
return int( floatVal );
|
||||
}
|
||||
|
||||
|
||||
giveRankXP( type, value )
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
lootType = "none";
|
||||
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
|
||||
return;
|
||||
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
|
||||
return;
|
||||
|
||||
if ( !isDefined( value ) )
|
||||
value = getScoreInfoValue( type );
|
||||
|
||||
if ( !isDefined( self.xpGains[type] ) )
|
||||
self.xpGains[type] = 0;
|
||||
|
||||
momentumBonus = 0;
|
||||
gotRestXP = false;
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "shield_damage":
|
||||
value *= self.xpScaler;
|
||||
case "assist":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "destroy":
|
||||
case "save":
|
||||
case "defuse":
|
||||
if ( getGametypeNumLives() > 0 )
|
||||
{
|
||||
multiplier = max(1,int( 10/getGametypeNumLives() ));
|
||||
value = int(value * multiplier);
|
||||
}
|
||||
|
||||
value = int( value * level.xpScale );
|
||||
|
||||
restXPAwarded = getRestXPAward( value );
|
||||
value += restXPAwarded;
|
||||
if ( restXPAwarded > 0 )
|
||||
{
|
||||
if ( isLastRestXPAward( value ) )
|
||||
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
|
||||
|
||||
gotRestXP = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !gotRestXP )
|
||||
{
|
||||
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
|
||||
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
|
||||
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
|
||||
}
|
||||
|
||||
oldxp = self getRankXP();
|
||||
self.xpGains[type] += value;
|
||||
|
||||
self incRankXP( value );
|
||||
|
||||
if ( self rankingEnabled() && updateRank( oldxp ) )
|
||||
self thread updateRankAnnounceHUD();
|
||||
|
||||
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
|
||||
self syncXPStat();
|
||||
|
||||
if ( !level.hardcoreMode )
|
||||
{
|
||||
if ( type == "teamkill" )
|
||||
{
|
||||
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
color = (1,1,0.5);
|
||||
if ( gotRestXP )
|
||||
color = (1,.65,0);
|
||||
self thread scorePopup( value, momentumBonus, color, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case "kill":
|
||||
case "headshot":
|
||||
case "suicide":
|
||||
case "teamkill":
|
||||
case "assist":
|
||||
case "capture":
|
||||
case "defend":
|
||||
case "return":
|
||||
case "pickup":
|
||||
case "assault":
|
||||
case "plant":
|
||||
case "defuse":
|
||||
self.pers["summary"]["score"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "win":
|
||||
case "loss":
|
||||
case "tie":
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
case "challenge":
|
||||
self.pers["summary"]["challenge"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
|
||||
default:
|
||||
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
|
||||
self.pers["summary"]["match"] += value;
|
||||
self.pers["summary"]["xp"] += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateRank( oldxp )
|
||||
{
|
||||
newRankId = self getRank();
|
||||
if ( newRankId == self.pers["rank"] )
|
||||
return false;
|
||||
|
||||
oldRank = self.pers["rank"];
|
||||
rankId = self.pers["rank"];
|
||||
self.pers["rank"] = newRankId;
|
||||
|
||||
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
|
||||
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
|
||||
|
||||
self setRank( newRankId );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
updateRankAnnounceHUD()
|
||||
{
|
||||
self endon("disconnect");
|
||||
|
||||
self notify("update_rank");
|
||||
self endon("update_rank");
|
||||
|
||||
team = self.pers["team"];
|
||||
if ( !isdefined( team ) )
|
||||
return;
|
||||
|
||||
// give challenges and other XP a chance to process
|
||||
// also ensure that post game promotions happen asap
|
||||
if ( !levelFlag( "game_over" ) )
|
||||
level waittill_notify_or_timeout( "game_over", 0.25 );
|
||||
|
||||
|
||||
newRankName = self getRankInfoFull( self.pers["rank"] );
|
||||
rank_char = level.rankTable[self.pers["rank"]][1];
|
||||
subRank = int(rank_char[rank_char.size-1]);
|
||||
|
||||
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
|
||||
|
||||
if ( subRank > 1 )
|
||||
return;
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
player = level.players[i];
|
||||
playerteam = player.pers["team"];
|
||||
if ( isdefined( playerteam ) && player != self )
|
||||
{
|
||||
if ( playerteam == team )
|
||||
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
endGameUpdate()
|
||||
{
|
||||
player = self;
|
||||
}
|
||||
|
||||
|
||||
scorePopup( amount, bonus, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
if ( amount == 0 )
|
||||
return;
|
||||
|
||||
self notify( "scorePopup" );
|
||||
self endon( "scorePopup" );
|
||||
|
||||
self.xpUpdateTotal += amount;
|
||||
self.bonusUpdateTotal += bonus;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( self.xpUpdateTotal < 0 )
|
||||
self.hud_scorePopup.label = &"";
|
||||
else
|
||||
self.hud_scorePopup.label = &"MP_PLUS";
|
||||
|
||||
self.hud_scorePopup.color = hudColor;
|
||||
self.hud_scorePopup.glowColor = hudColor;
|
||||
self.hud_scorePopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_scorePopup setValue(self.xpUpdateTotal);
|
||||
self.hud_scorePopup.alpha = 0.85;
|
||||
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
|
||||
|
||||
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
|
||||
|
||||
if ( self.bonusUpdateTotal )
|
||||
{
|
||||
while ( self.bonusUpdateTotal > 0 )
|
||||
{
|
||||
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
|
||||
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
|
||||
|
||||
self.hud_scorePopup setValue( self.xpUpdateTotal );
|
||||
|
||||
wait ( 0.05 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wait ( 1.0 );
|
||||
}
|
||||
|
||||
self.hud_scorePopup fadeOverTime( 0.75 );
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
|
||||
self.xpUpdateTotal = 0;
|
||||
}
|
||||
|
||||
createXpEventPopup()
|
||||
{
|
||||
hud_xpEventPopup = newClientHudElem( self );
|
||||
hud_xpEventPopup.children = [];
|
||||
hud_xpEventPopup.horzAlign = "center";
|
||||
hud_xpEventPopup.vertAlign = "middle";
|
||||
hud_xpEventPopup.alignX = "center";
|
||||
hud_xpEventPopup.alignY = "middle";
|
||||
hud_xpEventPopup.x = 55;
|
||||
hud_xpEventPopup.y = -35;
|
||||
hud_xpEventPopup.font = "hudbig";
|
||||
hud_xpEventPopup.fontscale = 0.65;
|
||||
hud_xpEventPopup.archived = false;
|
||||
hud_xpEventPopup.color = (0.5,0.5,0.5);
|
||||
hud_xpEventPopup.sort = 10000;
|
||||
hud_xpEventPopup.elemType = "msgText";
|
||||
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
return hud_xpEventPopup;
|
||||
}
|
||||
|
||||
xpEventPopupFinalize( event, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
self notify( "xpEventPopup" );
|
||||
self endon( "xpEventPopup" );
|
||||
|
||||
if ( level.hardcoremode )
|
||||
return;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !isDefined( hudColor ) )
|
||||
hudColor = (1,1,0.5);
|
||||
if ( !isDefined( glowAlpha ) )
|
||||
glowAlpha = 0;
|
||||
|
||||
if ( !isDefined( self ) )
|
||||
return;
|
||||
|
||||
self.hud_xpEventPopup.color = hudColor;
|
||||
self.hud_xpEventPopup.glowColor = hudColor;
|
||||
self.hud_xpEventPopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_xpEventPopup setText(event);
|
||||
self.hud_xpEventPopup.alpha = 0.85;
|
||||
|
||||
wait ( 1.0 );
|
||||
|
||||
if ( !isDefined( self ) )
|
||||
return;
|
||||
|
||||
self.hud_xpEventPopup fadeOverTime( 0.75 );
|
||||
self.hud_xpEventPopup.alpha = 0;
|
||||
self notify( "PopComplete" );
|
||||
}
|
||||
|
||||
xpEventPopupTerminate()
|
||||
{
|
||||
self endon( "PopComplete" );
|
||||
|
||||
waittill_any( "joined_team", "joined_spectators" );
|
||||
|
||||
self.hud_xpEventPopup fadeOverTime( 0.05 );
|
||||
self.hud_xpEventPopup .alpha = 0;
|
||||
}
|
||||
|
||||
xpEventPopup( event, hudColor, glowAlpha )
|
||||
{
|
||||
thread xpEventPopupFinalize( event, hudColor, glowAlpha );
|
||||
thread xpEventPopupTerminate();
|
||||
}
|
||||
|
||||
removeRankHUD()
|
||||
{
|
||||
self.hud_scorePopup.alpha = 0;
|
||||
}
|
||||
|
||||
getRank()
|
||||
{
|
||||
rankXp = self.pers["rankxp"];
|
||||
rankId = self.pers["rank"];
|
||||
|
||||
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
|
||||
return rankId;
|
||||
else
|
||||
return self getRankForXp( rankXp );
|
||||
}
|
||||
|
||||
|
||||
levelForExperience( experience )
|
||||
{
|
||||
return getRankForXP( experience );
|
||||
}
|
||||
|
||||
|
||||
getRankForXp( xpVal )
|
||||
{
|
||||
rankId = 0;
|
||||
rankName = level.rankTable[rankId][1];
|
||||
assert( isDefined( rankName ) );
|
||||
|
||||
while ( isDefined( rankName ) && rankName != "" )
|
||||
{
|
||||
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
|
||||
return rankId;
|
||||
|
||||
rankId++;
|
||||
if ( isDefined( level.rankTable[rankId] ) )
|
||||
rankName = level.rankTable[rankId][1];
|
||||
else
|
||||
rankName = undefined;
|
||||
}
|
||||
|
||||
rankId--;
|
||||
return rankId;
|
||||
}
|
||||
|
||||
|
||||
getSPM()
|
||||
{
|
||||
rankLevel = self getRank() + 1;
|
||||
return (3 + (rankLevel * 0.5))*10;
|
||||
}
|
||||
|
||||
getPrestigeLevel()
|
||||
{
|
||||
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
|
||||
}
|
||||
|
||||
getRankXP()
|
||||
{
|
||||
return self.pers["rankxp"];
|
||||
}
|
||||
|
||||
incRankXP( amount )
|
||||
{
|
||||
if ( !self rankingEnabled() )
|
||||
return;
|
||||
|
||||
if ( isDefined( self.isCheater ) )
|
||||
return;
|
||||
|
||||
xp = self getRankXP();
|
||||
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
|
||||
|
||||
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
|
||||
newXp = getRankInfoMaxXP( level.maxRank );
|
||||
|
||||
self.pers["rankxp"] = newXp;
|
||||
}
|
||||
|
||||
getRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return 0;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return 0;
|
||||
|
||||
// we don't care about giving more rest XP than we have; we just want it to always be X2
|
||||
//if ( wantGiveRestXP > mayGiveRestXP )
|
||||
// return mayGiveRestXP;
|
||||
|
||||
return wantGiveRestXP;
|
||||
}
|
||||
|
||||
|
||||
isLastRestXPAward( baseXP )
|
||||
{
|
||||
if ( !getdvarint( "scr_restxp_enable" ) )
|
||||
return false;
|
||||
|
||||
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
|
||||
|
||||
wantGiveRestXP = int(baseXP * restXPAwardRate);
|
||||
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
|
||||
|
||||
if ( mayGiveRestXP <= 0 )
|
||||
return false;
|
||||
|
||||
if ( wantGiveRestXP >= mayGiveRestXP )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
syncXPStat()
|
||||
{
|
||||
if ( level.xpScale > 4 || level.xpScale <= 0)
|
||||
exitLevel( false );
|
||||
|
||||
xp = self getRankXP();
|
||||
|
||||
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
|
||||
}
|
|
@ -103,8 +103,6 @@ onStartGameType()
|
|||
allowed[0] = level.gameType;
|
||||
|
||||
maps\mp\gametypes\_gameobjects::main(allowed);
|
||||
|
||||
level thread onPlayerConnect(); // Needed since we need to draw the hud.
|
||||
}
|
||||
|
||||
|
||||
|
@ -129,16 +127,6 @@ getSpawnPoint()
|
|||
}
|
||||
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player.hud_EventPopup = player createEventPopup();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
onNormalDeath( victim, attacker, lifeId )
|
||||
{
|
||||
level thread spawnDogTags( victim, attacker );
|
||||
|
@ -259,7 +247,7 @@ onUse( player )
|
|||
|
||||
// tell the attacker their kill was denied
|
||||
if ( isDefined( self.attacker ) )
|
||||
self.attacker thread EventPopup( &"SPLASHES_DENIED_KILL", ( 1,0.5,0.5) );
|
||||
self.attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DENIED_KILL", ( 1,0.5,0.5) );
|
||||
}
|
||||
// enemy pickup
|
||||
else
|
||||
|
@ -290,8 +278,8 @@ onPickup( event, splash )
|
|||
level endon( "game_ended" );
|
||||
self endon( "disconnect" );
|
||||
|
||||
self thread EventPopup( splash );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( event, self );
|
||||
self thread maps\mp\gametypes\_rank::xpEventPopup( splash );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( event, self, undefined, true );
|
||||
self thread maps\mp\gametypes\_rank::giveRankXP( event );
|
||||
}
|
||||
|
||||
|
@ -386,7 +374,7 @@ clearOnVictimDisconnect( victim )
|
|||
|
||||
// tell the attacker their kill was denied
|
||||
if ( isDefined( level.dogtags[guid].attacker ) )
|
||||
level.dogtags[guid].attacker thread EventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
|
||||
level.dogtags[guid].attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
|
||||
|
||||
// play vanish effect, reset, and wait for reset to process
|
||||
PlayFx( level.conf_fx["vanish"], level.dogtags[guid].curOrigin );
|
||||
|
@ -407,53 +395,4 @@ clearOnVictimDisconnect( victim )
|
|||
level.dogtags[guid] = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
createEventPopup()
|
||||
{
|
||||
hud_EventPopup = newClientHudElem( self );
|
||||
hud_EventPopup.children = [];
|
||||
hud_EventPopup.horzAlign = "center";
|
||||
hud_EventPopup.vertAlign = "middle";
|
||||
hud_EventPopup.alignX = "center";
|
||||
hud_EventPopup.alignY = "middle";
|
||||
hud_EventPopup.x = 50;
|
||||
hud_EventPopup.y = -35;
|
||||
hud_EventPopup.font = "hudbig";
|
||||
hud_EventPopup.fontscale = 0.65;
|
||||
hud_EventPopup.archived = false;
|
||||
hud_EventPopup.color = (0.5,0.5,0.5);
|
||||
hud_EventPopup.sort = 10000;
|
||||
hud_EventPopup.elemType = "msgText";
|
||||
hud_EventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
return hud_EventPopup;
|
||||
}
|
||||
|
||||
|
||||
EventPopup( event, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
self notify( "EventPopup" );
|
||||
self endon( "EventPopup" );
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !isDefined( hudColor ) )
|
||||
hudColor = (1,1,0.5);
|
||||
if ( !isDefined( glowAlpha ) )
|
||||
glowAlpha = 0;
|
||||
|
||||
self.hud_EventPopup.color = hudColor;
|
||||
self.hud_EventPopup.glowColor = hudColor;
|
||||
self.hud_EventPopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_EventPopup setText(event);
|
||||
self.hud_EventPopup.alpha = 0.85;
|
||||
|
||||
wait ( 1.0 );
|
||||
|
||||
self.hud_EventPopup fadeOverTime( 0.75 );
|
||||
self.hud_EventPopup.alpha = 0;
|
||||
}
|
|
@ -35,9 +35,9 @@ main()
|
|||
// must be done before scorelimit is set
|
||||
setGuns();
|
||||
|
||||
registerTimeLimitDvar( level.gameType, 10 );
|
||||
scoreLimit = level.gun_guns.size;
|
||||
registerTimeLimitDvar( level.gameType, 10, 0, 20 );
|
||||
registerScoreLimitDvar( level.gameType, scoreLimit );
|
||||
SetDvar( "scr_gun_scorelimit", scoreLimit );
|
||||
registerRoundLimitDvar( level.gameType, 1, 0, 10 );
|
||||
registerWinLimitDvar( level.gameType, 1, 0, 10 );
|
||||
registerNumLivesDvar( level.gameType, 0, 0, 10 );
|
||||
|
@ -139,8 +139,6 @@ onPlayerConnect()
|
|||
player.gunGamePrevGunIndex = 0;
|
||||
player initGunHUD();
|
||||
|
||||
player.hud_xpEventPopup = player createXpEventPopup();
|
||||
|
||||
player thread refillAmmo();
|
||||
player thread refillSingleCountAmmo();
|
||||
|
||||
|
@ -210,7 +208,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
|
|||
|
||||
if ( self.gunGamePrevGunIndex > self.gunGameGunIndex )
|
||||
{
|
||||
self thread xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
|
||||
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "dropped_gun_score", self, undefined, true, true );
|
||||
}
|
||||
|
||||
|
@ -218,7 +216,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
|
|||
{
|
||||
if ( self.gunGamePrevGunIndex )
|
||||
{
|
||||
attacker thread xpEventPopup( &"SPLASHES_DROPPED_ENEMY_GUN_RANK" );
|
||||
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_ENEMY_GUN_RANK" );
|
||||
attacker thread maps\mp\gametypes\_rank::giveRankXP( "dropped_enemy_gun_rank" );
|
||||
}
|
||||
}
|
||||
|
@ -251,7 +249,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
|
|||
|
||||
if ( attacker.gunGameGunIndex < level.gun_guns.size )
|
||||
{
|
||||
attacker thread xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
|
||||
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
|
||||
attacker playLocalSound( "mp_war_objective_taken" );
|
||||
attacker giveNextGun();
|
||||
}
|
||||
|
@ -288,12 +286,12 @@ giveNextGun( doSetSpawnWeapon )
|
|||
if ( self.gunGamePrevGunIndex > self.gunGameGunIndex )
|
||||
{
|
||||
// we dropped :(
|
||||
self thread xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
|
||||
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
|
||||
}
|
||||
else if ( self.gunGamePrevGunIndex < self.gunGameGunIndex )
|
||||
{
|
||||
// we gained :)
|
||||
self thread xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
|
||||
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
|
||||
}
|
||||
self.gunGamePrevGunIndex = self.gunGameGunIndex;
|
||||
|
||||
|
@ -575,53 +573,4 @@ setSpecialLoadout()
|
|||
// FFA games don't have teams, but players are allowed to choose team on the way in
|
||||
// just for character model and announcer voice variety. Same loadout for both.
|
||||
level.gun_loadouts["allies"] = level.gun_loadouts["axis"];
|
||||
}
|
||||
|
||||
createXpEventPopup()
|
||||
{
|
||||
hud_xpEventPopup = newClientHudElem( self );
|
||||
hud_xpEventPopup.children = [];
|
||||
hud_xpEventPopup.horzAlign = "center";
|
||||
hud_xpEventPopup.vertAlign = "middle";
|
||||
hud_xpEventPopup.alignX = "center";
|
||||
hud_xpEventPopup.alignY = "middle";
|
||||
hud_xpEventPopup.x = 55;
|
||||
hud_xpEventPopup.y = -35;
|
||||
hud_xpEventPopup.font = "hudbig";
|
||||
hud_xpEventPopup.fontscale = 0.65;
|
||||
hud_xpEventPopup.archived = false;
|
||||
hud_xpEventPopup.color = (0.5,0.5,0.5);
|
||||
hud_xpEventPopup.sort = 10000;
|
||||
hud_xpEventPopup.elemType = "msgText";
|
||||
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
return hud_xpEventPopup;
|
||||
}
|
||||
|
||||
xpEventPopup( event, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
self notify( "xpEventPopup" );
|
||||
self endon( "xpEventPopup" );
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !isDefined( hudColor ) )
|
||||
hudColor = (1,1,0.5);
|
||||
if ( !isDefined( glowAlpha ) )
|
||||
glowAlpha = 0;
|
||||
|
||||
self.hud_xpEventPopup.color = hudColor;
|
||||
self.hud_xpEventPopup.glowColor = hudColor;
|
||||
self.hud_xpEventPopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_xpEventPopup setText(event);
|
||||
self.hud_xpEventPopup.alpha = 0.85;
|
||||
|
||||
wait ( 1.0 );
|
||||
|
||||
self.hud_xpEventPopup fadeOverTime( 0.75 );
|
||||
self.hud_xpEventPopup.alpha = 0;
|
||||
}
|
|
@ -122,7 +122,6 @@ onPlayerConnect()
|
|||
player.infect_firstSpawn = true;
|
||||
player.infected_Rejoined = false;
|
||||
player.infect_JoinedAtStart = true;
|
||||
player.hud_EventPopup = player createXpEventPopup();
|
||||
|
||||
if( gameFlag( "prematch_done" ) )
|
||||
{
|
||||
|
@ -300,7 +299,7 @@ setInfectedMsg()
|
|||
|
||||
if ( isDefined( self.isInitialInfected ) )
|
||||
{
|
||||
thread xpEventPopup( &"SPLASHES_FIRST_MERCENARY", ( 1, 0, 0 ), 0.3 );
|
||||
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FIRST_MERCENARY", ( 1, 0, 0 ), 0.3 );
|
||||
}
|
||||
else if ( isDefined( self.changingToRegularInfected ) )
|
||||
{
|
||||
|
@ -308,14 +307,14 @@ setInfectedMsg()
|
|||
if ( isDefined( self.changingToRegularInfectedByKill ) )
|
||||
{
|
||||
self.changingToRegularInfectedByKill = undefined;
|
||||
thread xpEventPopup( &"SPLASHES_FIRSTBLOOD" );
|
||||
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FIRSTBLOOD" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "first_draft", self );
|
||||
thread maps\mp\gametypes\_rank::giveRankXP( "first_draft" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
thread xpEventPopup( &"SPLASHES_DRAFTED", ( 1, 0, 0 ), 0.3 );
|
||||
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED", ( 1, 0, 0 ), 0.3 );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -527,7 +526,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
|
|||
else
|
||||
{
|
||||
// regular attacker reward
|
||||
attacker thread xpEventPopup( &"SPLASHES_DRAFTED" );
|
||||
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true );
|
||||
attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" );
|
||||
}
|
||||
|
@ -551,8 +550,8 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
|
|||
|
||||
if ( player.team == "allies" && player != self && distance( player.infect_spawnPos, player.origin ) > 32 )
|
||||
{
|
||||
player thread xpEventPopup( &"SPLASHES_SURVIVOR" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, 1 );
|
||||
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true );
|
||||
player thread maps\mp\gametypes\_rank::giveRankXP( "survivor" );
|
||||
}
|
||||
}
|
||||
|
@ -582,12 +581,12 @@ onFinalSurvivor()
|
|||
|
||||
if ( player.team == "allies" )
|
||||
{
|
||||
player thread xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
|
||||
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
|
||||
if ( !level.infect_awardedFinalSurvivor )
|
||||
{
|
||||
if ( player.gameModeJoinedAtStart && isDefined( player.infect_spawnPos ) && distance( player.infect_spawnPos, player.origin ) > 32 )
|
||||
{
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, 1 );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true );
|
||||
player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" );
|
||||
}
|
||||
|
||||
|
@ -837,79 +836,4 @@ setSpecialLoadouts()
|
|||
level.infect_loadouts["allies"]["loadoutPerk2"] = "specialty_lightweight";
|
||||
level.infect_loadouts["allies"]["loadoutPerk3"] = "specialty_heartbreaker";
|
||||
level.infect_loadouts["allies"]["loadoutDeathstreak"] = "specialty_null";
|
||||
}
|
||||
|
||||
createXpEventPopup()
|
||||
{
|
||||
hud_xpEventPopup = newClientHudElem( self );
|
||||
hud_xpEventPopup.children = [];
|
||||
hud_xpEventPopup.horzAlign = "center";
|
||||
hud_xpEventPopup.vertAlign = "middle";
|
||||
hud_xpEventPopup.alignX = "center";
|
||||
hud_xpEventPopup.alignY = "middle";
|
||||
hud_xpEventPopup.x = 55;
|
||||
hud_xpEventPopup.y = -35;
|
||||
hud_xpEventPopup.font = "hudbig";
|
||||
hud_xpEventPopup.fontscale = 0.65;
|
||||
hud_xpEventPopup.archived = false;
|
||||
hud_xpEventPopup.color = (0.5,0.5,0.5);
|
||||
hud_xpEventPopup.sort = 10000;
|
||||
hud_xpEventPopup.elemType = "msgText";
|
||||
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
|
||||
return hud_xpEventPopup;
|
||||
}
|
||||
|
||||
xpEventPopupFinalize( event, hudColor, glowAlpha )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "joined_team" );
|
||||
self endon( "joined_spectators" );
|
||||
|
||||
self notify( "xpEventPopup" );
|
||||
self endon( "xpEventPopup" );
|
||||
|
||||
if ( level.hardcoremode )
|
||||
return;
|
||||
|
||||
wait ( 0.05 );
|
||||
|
||||
if ( !isDefined( hudColor ) )
|
||||
hudColor = (1,1,0.5);
|
||||
if ( !isDefined( glowAlpha ) )
|
||||
glowAlpha = 0;
|
||||
|
||||
if ( !isDefined( self ) )
|
||||
return;
|
||||
|
||||
self.hud_xpEventPopup.color = hudColor;
|
||||
self.hud_xpEventPopup.glowColor = hudColor;
|
||||
self.hud_xpEventPopup.glowAlpha = glowAlpha;
|
||||
|
||||
self.hud_xpEventPopup setText(event);
|
||||
self.hud_xpEventPopup.alpha = 0.85;
|
||||
|
||||
wait ( 1.0 );
|
||||
|
||||
if ( !isDefined( self ) )
|
||||
return;
|
||||
|
||||
self.hud_xpEventPopup fadeOverTime( 0.75 );
|
||||
self.hud_xpEventPopup.alpha = 0;
|
||||
self notify( "PopComplete" );
|
||||
}
|
||||
|
||||
xpEventPopupTerminate()
|
||||
{
|
||||
self endon( "PopComplete" );
|
||||
|
||||
waittill_any( "joined_team", "joined_spectators" );
|
||||
|
||||
self.hud_xpEventPopup fadeOverTime( 0.05 );
|
||||
self.hud_xpEventPopup .alpha = 0;
|
||||
}
|
||||
|
||||
xpEventPopup( event, hudColor, glowAlpha )
|
||||
{
|
||||
thread xpEventPopupFinalize( event, hudColor, glowAlpha );
|
||||
thread xpEventPopupTerminate();
|
||||
}
|
Loading…
Reference in New Issue