Added createXpEventPopup and overridePointsPopup

added createXpEventPopup to _ranked.
added overridePointsPopup to givePlayerScore in _gamescore (Used for custom game modes)
pull/4/head
efinst0rm 2023-09-15 20:22:33 -05:00
parent d14eca4f21
commit 40b4ba7261
5 changed files with 1198 additions and 207 deletions

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
getHighestScoringPlayer()
{
updatePlacement();
if ( !level.placement["all"].size )
return ( undefined );
else
return ( level.placement["all"][0] );
}
getLosingPlayers()
{
updatePlacement();
players = level.placement["all"];
losingPlayers = [];
foreach ( player in players )
{
if ( player == level.placement["all"][0] )
continue;
losingPlayers[losingPlayers.size] = player;
}
return losingPlayers;
}
givePlayerScore( event, player, victim, overridePointsPopup )
{
if ( isDefined( level.nukeIncoming ) )
return;
if ( !isDefined( overridePointsPopup ) )
overridePointsPopup = false;
score = player.pers["score"];
onPlayerScore( event, player, victim );
if ( score == player.pers["score"] )
return;
if ( !player rankingEnabled() && !level.hardcoreMode && !overridePointsPopup )
player thread maps\mp\gametypes\_rank::scorePopup( (player.pers["score"] - score), false, (0.85,0.85,0.85), 0 );
player maps\mp\gametypes\_persistence::statAdd( "score", (player.pers["score"] - score) );
player.score = player.pers["score"];
player maps\mp\gametypes\_persistence::statSetChild( "round", "score", player.score );
if ( !level.teambased )
thread sendUpdatedDMScores();
player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon();
scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit();
if ( scoreEndedMatch && event == "kill" )
player.finalKill = true;
}
onPlayerScore( event, player, victim )
{
score = maps\mp\gametypes\_rank::getScoreInfoValue( event );
assert( isDefined( score ) );
player.pers["score"] += score * level.objectivePointsMod;
}
// Seems to only be used for reducing a player's score due to suicide
_setPlayerScore( player, score )
{
if ( score == player.pers["score"] )
return;
player.pers["score"] = score;
player.score = player.pers["score"];
player thread maps\mp\gametypes\_gamelogic::checkScoreLimit();
}
_getPlayerScore( player )
{
return player.pers["score"];
}
giveTeamScoreForObjective( team, score )
{
if ( isDefined( level.nukeIncoming ) )
return;
score *= level.objectivePointsMod;
teamScore = game["teamScores"][team];
otherTeam = level.otherTeam[team];
if ( game["teamScores"][team] > game["teamScores"][otherTeam] )
level.wasWinning = team;
else if ( game["teamScores"][otherTeam] > game["teamScores"][team] )
level.wasWinning = otherTeam;
_setTeamScore( team, _getTeamScore( team ) + score );
isWinning = "none";
if ( game["teamScores"][team] > game["teamScores"][otherTeam] )
isWinning = team;
else if ( game["teamScores"][otherTeam] > game["teamScores"][team] )
isWinning = otherTeam;
if ( !level.splitScreen && isWinning != "none" && isWinning != level.wasWinning && getTime() - level.lastStatusTime > 5000 && getScoreLimit() != 1 )
{
level.lastStatusTime = getTime();
leaderDialog( "lead_taken", isWinning, "status" );
if ( level.wasWinning != "none")
leaderDialog( "lead_lost", level.wasWinning, "status" );
}
if ( isWinning != "none" )
level.wasWinning = isWinning;
}
getWinningTeam()
{
if ( game["teamScores"]["allies"] > game["teamScores"]["axis"] )
return ( "allies" );
else if ( game["teamScores"]["allies"] < game["teamScores"]["axis"] )
return ( "axis" );
return ( "none" );
}
_setTeamScore( team, teamScore )
{
if ( teamScore == game["teamScores"][team] )
return;
if ( isDefined( level.nukeIncoming ) )
return;
game["teamScores"][team] = teamScore;
updateTeamScore( team );
if ( game["status"] == "overtime" )
thread maps\mp\gametypes\_gamelogic::onScoreLimit();
else
{
thread maps\mp\gametypes\_gamelogic::checkTeamScoreLimitSoon( team );
thread maps\mp\gametypes\_gamelogic::checkScoreLimit();
}
}
updateTeamScore( team )
{
assert( level.teamBased );
teamScore = 0;
if ( !isRoundBased() || !isObjectiveBased() )
teamScore = _getTeamScore( team );
else
teamScore = game["roundsWon"][team];
setTeamScore( team, teamScore );
//thread sendUpdatedTeamScores();
}
_getTeamScore( team )
{
return game["teamScores"][team];
}
sendUpdatedTeamScores()
{
level notify("updating_scores");
level endon("updating_scores");
wait .05;
WaitTillSlowProcessAllowed();
foreach ( player in level.players )
player updateScores();
}
sendUpdatedDMScores()
{
level notify("updating_dm_scores");
level endon("updating_dm_scores");
wait .05;
WaitTillSlowProcessAllowed();
for ( i = 0; i < level.players.size; i++ )
{
level.players[i] updateDMScores();
level.players[i].updatedDMScores = true;
}
}
removeDisconnectedPlayerFromPlacement()
{
offset = 0;
numPlayers = level.placement["all"].size;
found = false;
for ( i = 0; i < numPlayers; i++ )
{
if ( level.placement["all"][i] == self )
found = true;
if ( found )
level.placement["all"][i] = level.placement["all"][ i + 1 ];
}
if ( !found )
return;
level.placement["all"][ numPlayers - 1 ] = undefined;
assert( level.placement["all"].size == numPlayers - 1 );
if ( level.teamBased )
{
updateTeamPlacement();
return;
}
numPlayers = level.placement["all"].size;
for ( i = 0; i < numPlayers; i++ )
{
player = level.placement["all"][i];
player notify( "update_outcome" );
}
}
updatePlacement()
{
prof_begin("updatePlacement");
placementAll = [];
foreach ( player in level.players )
{
if ( isDefined( player.connectedPostGame ) || (player.pers["team"] != "allies" && player.pers["team"] != "axis") )
continue;
placementAll[placementAll.size] = player;
}
for ( i = 1; i < placementAll.size; i++ )
{
player = placementAll[i];
playerScore = player.score;
// for ( j = i - 1; j >= 0 && (player.score > placementAll[j].score || (player.score == placementAll[j].score && player.deaths < placementAll[j].deaths)); j-- )
for ( j = i - 1; j >= 0 && getBetterPlayer( player, placementAll[j] ) == player; j-- )
placementAll[j + 1] = placementAll[j];
placementAll[j + 1] = player;
}
level.placement["all"] = placementAll;
if ( level.teamBased )
updateTeamPlacement();
prof_end("updatePlacement");
}
getBetterPlayer( playerA, playerB )
{
if ( playerA.score > playerB.score )
return playerA;
if ( playerB.score > playerA.score )
return playerB;
if ( playerA.deaths < playerB.deaths )
return playerA;
if ( playerB.deaths < playerA.deaths )
return playerB;
// TODO: more metrics for getting the better player
if ( cointoss() )
return playerA;
else
return playerB;
}
updateTeamPlacement()
{
placement["allies"] = [];
placement["axis"] = [];
placement["spectator"] = [];
assert( level.teamBased );
placementAll = level.placement["all"];
placementAllSize = placementAll.size;
for ( i = 0; i < placementAllSize; i++ )
{
player = placementAll[i];
team = player.pers["team"];
placement[team][ placement[team].size ] = player;
}
level.placement["allies"] = placement["allies"];
level.placement["axis"] = placement["axis"];
}
initialDMScoreUpdate()
{
// the first time we call updateDMScores on a player, we have to send them the whole scoreboard.
// by calling updateDMScores on each player one at a time,
// we can avoid having to send the entire scoreboard to every single player
// the first time someone kills someone else.
wait .2;
numSent = 0;
while(1)
{
didAny = false;
players = level.players;
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( !isdefined( player ) )
continue;
if ( isdefined( player.updatedDMScores ) )
continue;
player.updatedDMScores = true;
player updateDMScores();
didAny = true;
wait .5;
}
if ( !didAny )
wait 3; // let more players connect
}
}
processAssist( killedplayer )
{
self endon("disconnect");
killedplayer endon("disconnect");
wait .05; // don't ever run on the same frame as the playerkilled callback.
WaitTillSlowProcessAllowed();
if ( self.pers["team"] != "axis" && self.pers["team"] != "allies" )
return;
if ( self.pers["team"] == killedplayer.pers["team"] )
return;
self thread [[level.onXPEvent]]( "assist" );
self incPersStat( "assists", 1 );
self.assists = self getPersStat( "assists" );
self incPlayerStat( "assists", 1 );
givePlayerScore( "assist", self, killedplayer );
self thread giveAdrenaline( "assist" );
self thread maps\mp\gametypes\_missions::playerAssist();
}
processShieldAssist( killedPlayer )
{
self endon( "disconnect" );
killedPlayer endon( "disconnect" );
wait .05; // don't ever run on the same frame as the playerkilled callback.
WaitTillSlowProcessAllowed();
if ( self.pers["team"] != "axis" && self.pers["team"] != "allies" )
return;
if ( self.pers["team"] == killedplayer.pers["team"] )
return;
self thread [[level.onXPEvent]]( "assist" );
self thread [[level.onXPEvent]]( "assist" );
self incPersStat( "assists", 1 );
self.assists = self getPersStat( "assists" );
self incPlayerStat( "assists", 1 );
givePlayerScore( "assist", self, killedplayer );
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "shield_assist" );
self thread maps\mp\gametypes\_missions::playerAssist();
}

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player.hud_xpEventPopup = player createXpEventPopup();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
createXpEventPopup()
{
hud_xpEventPopup = newClientHudElem( self );
hud_xpEventPopup.children = [];
hud_xpEventPopup.horzAlign = "center";
hud_xpEventPopup.vertAlign = "middle";
hud_xpEventPopup.alignX = "center";
hud_xpEventPopup.alignY = "middle";
hud_xpEventPopup.x = 55;
hud_xpEventPopup.y = -35;
hud_xpEventPopup.font = "hudbig";
hud_xpEventPopup.fontscale = 0.65;
hud_xpEventPopup.archived = false;
hud_xpEventPopup.color = (0.5,0.5,0.5);
hud_xpEventPopup.sort = 10000;
hud_xpEventPopup.elemType = "msgText";
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
return hud_xpEventPopup;
}
xpEventPopupFinalize( event, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
self notify( "xpEventPopup" );
self endon( "xpEventPopup" );
if ( level.hardcoremode )
return;
wait ( 0.05 );
if ( !isDefined( hudColor ) )
hudColor = (1,1,0.5);
if ( !isDefined( glowAlpha ) )
glowAlpha = 0;
if ( !isDefined( self ) )
return;
self.hud_xpEventPopup.color = hudColor;
self.hud_xpEventPopup.glowColor = hudColor;
self.hud_xpEventPopup.glowAlpha = glowAlpha;
self.hud_xpEventPopup setText(event);
self.hud_xpEventPopup.alpha = 0.85;
wait ( 1.0 );
if ( !isDefined( self ) )
return;
self.hud_xpEventPopup fadeOverTime( 0.75 );
self.hud_xpEventPopup.alpha = 0;
self notify( "PopComplete" );
}
xpEventPopupTerminate()
{
self endon( "PopComplete" );
waittill_any( "joined_team", "joined_spectators" );
self.hud_xpEventPopup fadeOverTime( 0.05 );
self.hud_xpEventPopup .alpha = 0;
}
xpEventPopup( event, hudColor, glowAlpha )
{
thread xpEventPopupFinalize( event, hudColor, glowAlpha );
thread xpEventPopupTerminate();
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}

View File

@ -103,8 +103,6 @@ onStartGameType()
allowed[0] = level.gameType;
maps\mp\gametypes\_gameobjects::main(allowed);
level thread onPlayerConnect(); // Needed since we need to draw the hud.
}
@ -129,16 +127,6 @@ getSpawnPoint()
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.hud_EventPopup = player createEventPopup();
}
}
onNormalDeath( victim, attacker, lifeId )
{
level thread spawnDogTags( victim, attacker );
@ -259,7 +247,7 @@ onUse( player )
// tell the attacker their kill was denied
if ( isDefined( self.attacker ) )
self.attacker thread EventPopup( &"SPLASHES_DENIED_KILL", ( 1,0.5,0.5) );
self.attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DENIED_KILL", ( 1,0.5,0.5) );
}
// enemy pickup
else
@ -290,8 +278,8 @@ onPickup( event, splash )
level endon( "game_ended" );
self endon( "disconnect" );
self thread EventPopup( splash );
maps\mp\gametypes\_gamescore::givePlayerScore( event, self );
self thread maps\mp\gametypes\_rank::xpEventPopup( splash );
maps\mp\gametypes\_gamescore::givePlayerScore( event, self, undefined, true );
self thread maps\mp\gametypes\_rank::giveRankXP( event );
}
@ -386,7 +374,7 @@ clearOnVictimDisconnect( victim )
// tell the attacker their kill was denied
if ( isDefined( level.dogtags[guid].attacker ) )
level.dogtags[guid].attacker thread EventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
level.dogtags[guid].attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
// play vanish effect, reset, and wait for reset to process
PlayFx( level.conf_fx["vanish"], level.dogtags[guid].curOrigin );
@ -407,53 +395,4 @@ clearOnVictimDisconnect( victim )
level.dogtags[guid] = undefined;
}
}
}
createEventPopup()
{
hud_EventPopup = newClientHudElem( self );
hud_EventPopup.children = [];
hud_EventPopup.horzAlign = "center";
hud_EventPopup.vertAlign = "middle";
hud_EventPopup.alignX = "center";
hud_EventPopup.alignY = "middle";
hud_EventPopup.x = 50;
hud_EventPopup.y = -35;
hud_EventPopup.font = "hudbig";
hud_EventPopup.fontscale = 0.65;
hud_EventPopup.archived = false;
hud_EventPopup.color = (0.5,0.5,0.5);
hud_EventPopup.sort = 10000;
hud_EventPopup.elemType = "msgText";
hud_EventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
return hud_EventPopup;
}
EventPopup( event, hudColor, glowAlpha )
{
self endon( "disconnect" );
self notify( "EventPopup" );
self endon( "EventPopup" );
wait ( 0.05 );
if ( !isDefined( hudColor ) )
hudColor = (1,1,0.5);
if ( !isDefined( glowAlpha ) )
glowAlpha = 0;
self.hud_EventPopup.color = hudColor;
self.hud_EventPopup.glowColor = hudColor;
self.hud_EventPopup.glowAlpha = glowAlpha;
self.hud_EventPopup setText(event);
self.hud_EventPopup.alpha = 0.85;
wait ( 1.0 );
self.hud_EventPopup fadeOverTime( 0.75 );
self.hud_EventPopup.alpha = 0;
}

View File

@ -35,9 +35,9 @@ main()
// must be done before scorelimit is set
setGuns();
registerTimeLimitDvar( level.gameType, 10 );
scoreLimit = level.gun_guns.size;
registerTimeLimitDvar( level.gameType, 10, 0, 20 );
registerScoreLimitDvar( level.gameType, scoreLimit );
SetDvar( "scr_gun_scorelimit", scoreLimit );
registerRoundLimitDvar( level.gameType, 1, 0, 10 );
registerWinLimitDvar( level.gameType, 1, 0, 10 );
registerNumLivesDvar( level.gameType, 0, 0, 10 );
@ -139,8 +139,6 @@ onPlayerConnect()
player.gunGamePrevGunIndex = 0;
player initGunHUD();
player.hud_xpEventPopup = player createXpEventPopup();
player thread refillAmmo();
player thread refillSingleCountAmmo();
@ -210,7 +208,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
if ( self.gunGamePrevGunIndex > self.gunGameGunIndex )
{
self thread xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
maps\mp\gametypes\_gamescore::givePlayerScore( "dropped_gun_score", self, undefined, true, true );
}
@ -218,7 +216,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
{
if ( self.gunGamePrevGunIndex )
{
attacker thread xpEventPopup( &"SPLASHES_DROPPED_ENEMY_GUN_RANK" );
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_ENEMY_GUN_RANK" );
attacker thread maps\mp\gametypes\_rank::giveRankXP( "dropped_enemy_gun_rank" );
}
}
@ -251,7 +249,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
if ( attacker.gunGameGunIndex < level.gun_guns.size )
{
attacker thread xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
attacker playLocalSound( "mp_war_objective_taken" );
attacker giveNextGun();
}
@ -288,12 +286,12 @@ giveNextGun( doSetSpawnWeapon )
if ( self.gunGamePrevGunIndex > self.gunGameGunIndex )
{
// we dropped :(
self thread xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DROPPED_GUN_RANK" );
}
else if ( self.gunGamePrevGunIndex < self.gunGameGunIndex )
{
// we gained :)
self thread xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
self thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_GAINED_GUN_RANK" );
}
self.gunGamePrevGunIndex = self.gunGameGunIndex;
@ -575,53 +573,4 @@ setSpecialLoadout()
// FFA games don't have teams, but players are allowed to choose team on the way in
// just for character model and announcer voice variety. Same loadout for both.
level.gun_loadouts["allies"] = level.gun_loadouts["axis"];
}
createXpEventPopup()
{
hud_xpEventPopup = newClientHudElem( self );
hud_xpEventPopup.children = [];
hud_xpEventPopup.horzAlign = "center";
hud_xpEventPopup.vertAlign = "middle";
hud_xpEventPopup.alignX = "center";
hud_xpEventPopup.alignY = "middle";
hud_xpEventPopup.x = 55;
hud_xpEventPopup.y = -35;
hud_xpEventPopup.font = "hudbig";
hud_xpEventPopup.fontscale = 0.65;
hud_xpEventPopup.archived = false;
hud_xpEventPopup.color = (0.5,0.5,0.5);
hud_xpEventPopup.sort = 10000;
hud_xpEventPopup.elemType = "msgText";
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
return hud_xpEventPopup;
}
xpEventPopup( event, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
self notify( "xpEventPopup" );
self endon( "xpEventPopup" );
wait ( 0.05 );
if ( !isDefined( hudColor ) )
hudColor = (1,1,0.5);
if ( !isDefined( glowAlpha ) )
glowAlpha = 0;
self.hud_xpEventPopup.color = hudColor;
self.hud_xpEventPopup.glowColor = hudColor;
self.hud_xpEventPopup.glowAlpha = glowAlpha;
self.hud_xpEventPopup setText(event);
self.hud_xpEventPopup.alpha = 0.85;
wait ( 1.0 );
self.hud_xpEventPopup fadeOverTime( 0.75 );
self.hud_xpEventPopup.alpha = 0;
}

View File

@ -122,7 +122,6 @@ onPlayerConnect()
player.infect_firstSpawn = true;
player.infected_Rejoined = false;
player.infect_JoinedAtStart = true;
player.hud_EventPopup = player createXpEventPopup();
if( gameFlag( "prematch_done" ) )
{
@ -300,7 +299,7 @@ setInfectedMsg()
if ( isDefined( self.isInitialInfected ) )
{
thread xpEventPopup( &"SPLASHES_FIRST_MERCENARY", ( 1, 0, 0 ), 0.3 );
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FIRST_MERCENARY", ( 1, 0, 0 ), 0.3 );
}
else if ( isDefined( self.changingToRegularInfected ) )
{
@ -308,14 +307,14 @@ setInfectedMsg()
if ( isDefined( self.changingToRegularInfectedByKill ) )
{
self.changingToRegularInfectedByKill = undefined;
thread xpEventPopup( &"SPLASHES_FIRSTBLOOD" );
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FIRSTBLOOD" );
maps\mp\gametypes\_gamescore::givePlayerScore( "first_draft", self );
thread maps\mp\gametypes\_rank::giveRankXP( "first_draft" );
}
}
else
{
thread xpEventPopup( &"SPLASHES_DRAFTED", ( 1, 0, 0 ), 0.3 );
thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED", ( 1, 0, 0 ), 0.3 );
}
}
@ -527,7 +526,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
else
{
// regular attacker reward
attacker thread xpEventPopup( &"SPLASHES_DRAFTED" );
attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DRAFTED" );
maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true );
attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" );
}
@ -551,8 +550,8 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
if ( player.team == "allies" && player != self && distance( player.infect_spawnPos, player.origin ) > 32 )
{
player thread xpEventPopup( &"SPLASHES_SURVIVOR" );
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, 1 );
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" );
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true );
player thread maps\mp\gametypes\_rank::giveRankXP( "survivor" );
}
}
@ -582,12 +581,12 @@ onFinalSurvivor()
if ( player.team == "allies" )
{
player thread xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
if ( !level.infect_awardedFinalSurvivor )
{
if ( player.gameModeJoinedAtStart && isDefined( player.infect_spawnPos ) && distance( player.infect_spawnPos, player.origin ) > 32 )
{
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, 1 );
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true );
player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" );
}
@ -837,79 +836,4 @@ setSpecialLoadouts()
level.infect_loadouts["allies"]["loadoutPerk2"] = "specialty_lightweight";
level.infect_loadouts["allies"]["loadoutPerk3"] = "specialty_heartbreaker";
level.infect_loadouts["allies"]["loadoutDeathstreak"] = "specialty_null";
}
createXpEventPopup()
{
hud_xpEventPopup = newClientHudElem( self );
hud_xpEventPopup.children = [];
hud_xpEventPopup.horzAlign = "center";
hud_xpEventPopup.vertAlign = "middle";
hud_xpEventPopup.alignX = "center";
hud_xpEventPopup.alignY = "middle";
hud_xpEventPopup.x = 55;
hud_xpEventPopup.y = -35;
hud_xpEventPopup.font = "hudbig";
hud_xpEventPopup.fontscale = 0.65;
hud_xpEventPopup.archived = false;
hud_xpEventPopup.color = (0.5,0.5,0.5);
hud_xpEventPopup.sort = 10000;
hud_xpEventPopup.elemType = "msgText";
hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
return hud_xpEventPopup;
}
xpEventPopupFinalize( event, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
self notify( "xpEventPopup" );
self endon( "xpEventPopup" );
if ( level.hardcoremode )
return;
wait ( 0.05 );
if ( !isDefined( hudColor ) )
hudColor = (1,1,0.5);
if ( !isDefined( glowAlpha ) )
glowAlpha = 0;
if ( !isDefined( self ) )
return;
self.hud_xpEventPopup.color = hudColor;
self.hud_xpEventPopup.glowColor = hudColor;
self.hud_xpEventPopup.glowAlpha = glowAlpha;
self.hud_xpEventPopup setText(event);
self.hud_xpEventPopup.alpha = 0.85;
wait ( 1.0 );
if ( !isDefined( self ) )
return;
self.hud_xpEventPopup fadeOverTime( 0.75 );
self.hud_xpEventPopup.alpha = 0;
self notify( "PopComplete" );
}
xpEventPopupTerminate()
{
self endon( "PopComplete" );
waittill_any( "joined_team", "joined_spectators" );
self.hud_xpEventPopup fadeOverTime( 0.05 );
self.hud_xpEventPopup .alpha = 0;
}
xpEventPopup( event, hudColor, glowAlpha )
{
thread xpEventPopupFinalize( event, hudColor, glowAlpha );
thread xpEventPopupTerminate();
}