Fixed loadoutDeathstreak in Infected.
parent
b3abeae088
commit
4652b1ad41
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@ -8,17 +8,17 @@ main()
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maps\mp\gametypes\_callbacksetup::SetupCallbacks();
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maps\mp\gametypes\_globallogic::SetupCallbacks();
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registerTimeLimitDvar( level.gameType, 10 );
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setOverrideWatchDvar( "scorelimit", 0 );
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registerRoundLimitDvar( level.gameType, 1 );
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registerWinLimitDvar( level.gameType, 1 );
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registerNumLivesDvar( level.gameType, 0 );
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registerHalfTimeDvar( level.gameType, 0 );
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registerTimeLimitDvar( level.gameType, 10 );
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setOverrideWatchDvar( "scorelimit", 0 );
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registerRoundLimitDvar( level.gameType, 1 );
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registerWinLimitDvar( level.gameType, 1 );
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registerNumLivesDvar( level.gameType, 0 );
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registerHalfTimeDvar( level.gameType, 0 );
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setSpecialLoadouts();
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setSpecialLoadouts();
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level.teamBased = true;
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// don't sit there waiting for both teams to contain players,
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level.teamBased = true;
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// don't sit there waiting for both teams to contain players,
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// as everyone starts a survivor
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level.prematchWaitForTeams = false;
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level.onPrecacheGameType = ::onPrecacheGameType;
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@ -29,7 +29,7 @@ main()
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level.onDeadEvent = ::onDeadEvent;
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level.onTimeLimit = ::onTimeLimit;
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level.infect_perks = [];
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level.infect_perks = [];
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level.infect_perks[level.infect_perks.size] = "specialty_marathon";
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level.infect_perks[level.infect_perks.size] = "specialty_fastreload";
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level.infect_perks[level.infect_perks.size] = "specialty_scavenger";
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@ -55,7 +55,7 @@ determineWinningTeam()
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onPrecacheGameType()
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{
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precacheString( &"MP_CONSCRIPTION_STARTS_IN" );
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precacheString( &"MP_CONSCRIPTION_STARTS_IN" );
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}
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onStartGameType()
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@ -752,7 +752,7 @@ setSpecialLoadouts()
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level.infect_loadouts["axis"]["loadoutPrimaryAttachment"] = "none";
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level.infect_loadouts["axis"]["loadoutPrimaryAttachment2"] = "none";
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level.infect_loadouts["axis"]["loadoutPrimaryCamo"] = "none";
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level.infect_loadouts["axis"]["loadoutSecondary"] = "none";
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level.infect_loadouts["axis"]["loadoutSecondary"] = "none";
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level.infect_loadouts["axis"]["loadoutSecondaryAttachment"] = "none";
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level.infect_loadouts["axis"]["loadoutSecondaryAttachment2"] = "none";
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level.infect_loadouts["axis"]["loadoutSecondaryCamo"] = "none";
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@ -764,7 +764,7 @@ setSpecialLoadouts()
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level.infect_loadouts["axis"]["loadoutKillstreak1"] = "none";
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level.infect_loadouts["axis"]["loadoutKillstreak2"] = "none";
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level.infect_loadouts["axis"]["loadoutKillstreak3"] = "none";
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level.infect_loadouts["axis"]["loadoutDeathstreak"] = "none";
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level.infect_loadouts["axis"]["loadoutDeathstreak"] = "specialty_null";
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level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "throwingknife";
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level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "none";
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@ -782,7 +782,7 @@ setSpecialLoadouts()
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level.infect_loadouts["axis_initial"]["loadoutKillstreak1"] = "none";
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level.infect_loadouts["axis_initial"]["loadoutKillstreak2"] = "none";
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level.infect_loadouts["axis_initial"]["loadoutKillstreak3"] = "none";
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level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "none";
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level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "specialty_null";
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level.infect_loadouts["allies"]["loadoutPrimary"] = "spas12";
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level.infect_loadouts["allies"]["loadoutPrimaryAttachment"] = "xmags";
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