diff --git a/iw4x/iw4x_00/maps/mp/oilrig.gsc b/iw4x/iw4x_00/maps/mp/oilrig.gsc index 644cb16..9368301 100644 --- a/iw4x/iw4x_00/maps/mp/oilrig.gsc +++ b/iw4x/iw4x_00/maps/mp/oilrig.gsc @@ -4,9 +4,7 @@ main() { - maps\mp\_load::main(); - game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; @@ -14,38 +12,37 @@ main() maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" ); setdvar( "compassmaxrange", "4000" ); - array_thread( getentarray( "breach_solid", "targetname" ), ::self_delete ); + array_thread( getentarray( "breach_solid", "targetname" ), ::selfDelete ); array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think ); - - - CreateRamps((1676, 1330, -70), (2489, 1844, 900)); - CreateRamps((-965, 256, -200), (-854, -77, 54)); - thread custom_killtrigger(); + + CreateRamps( ( 1676, 1330, -70 ), ( 2489, 1844, 900 ) ); + CreateRamps( ( -965, 256, -200 ), ( -854, -77, 54 ) ); + thread customKilltrigger(); thread level_think(); thread level_think2(); } -self_delete() +selfDelete() { - self delete(); + self delete (); } - -custom_killtrigger() +// Kills the player if he goes under them map +customKilltrigger() { - while (true) + while ( true ) { wait 0.1; - foreach (player in level.players) + foreach ( player in level.players ) { - if (!isDefined(player) || !isPlayer(player)) + if ( !isDefined( player ) || !isPlayer( player ) ) { continue; } - if (player.origin[2] < -350.0) + if ( player.origin[2] < -350.0 ) { player suicide(); } @@ -56,8 +53,9 @@ custom_killtrigger() compass_triggers_think() { - assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" ); - while( true ) + assertex( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" ); + + while ( true ) { wait( 1 ); self waittill( "trigger" ); @@ -65,56 +63,52 @@ compass_triggers_think() } } -CreateRamps(top, bottom) +CreateRamps( top, bottom ) { - D = Distance(top, bottom); - blocks = roundUp(D/30); + D = Distance( top, bottom ); + blocks = ceil( D / 30 ); CX = top[0] - bottom[0]; CY = top[1] - bottom[1]; CZ = top[2] - bottom[2]; - XA = CX/blocks; - YA = CY/blocks; - ZA = CZ/blocks; - CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0)); - Temp = VectorToAngles(top - bottom); - BA = (Temp[2], Temp[1] + 90, Temp[0]); - for(b = 0; b < blocks; b++){ - block = spawn("script_model", (bottom + ((XA, YA, ZA) * b))); + XA = CX / blocks; + YA = CY / blocks; + ZA = CZ / blocks; + CXY = Distance( ( top[0], top[1], 0 ), ( bottom[0], bottom[1], 0 ) ); + Temp = VectorToAngles( top - bottom ); + BA = ( Temp[2], Temp[1] + 90, Temp[0] ); + + for ( b = 0; b < blocks; b++ ) + { + block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * b ) ) ); //block setModel("com_plasticcase_friendly"); block.angles = BA; block Solid(); block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); wait 0.01; } - block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5))); + + block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * blocks ) - ( 0, 0, 5 ) ) ); //block setModel("com_plasticcase_friendly"); - block.angles = (BA[0], BA[1], 0); + block.angles = ( BA[0], BA[1], 0 ); block Solid(); block CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); wait 0.01; } - -roundUp( floatVal ) -{ - if ( int( floatVal ) != floatVal ) - return int( floatVal+1 ); - else - return int( floatVal ); -} - - level_think() { - /*----------------------- - MOVING DERRICK DRILL THING - -------------------------*/ + /* + ----------------------- + MOVING DERRICK DRILL THING + ------------------------- + */ eDerrick_thing = getent( "derrick_thing", "targetname" ); eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 ); - assert( isdefined( eDerrick_thing ) ); + assert( isDefined( eDerrick_thing ) ); time = 2; speed = 300; + while ( true ) { eDerrick_thing rotatevelocity( ( 0, speed, 0 ), time ); @@ -122,27 +116,29 @@ level_think() } } + level_think2() { model1 = getent( "fx_spotlight_beam", "targetname" ); model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" ); - assert( isdefined( model1 ) ); - assert( isdefined( model2 ) ); - + assert( isDefined( model1 ) ); + assert( isDefined( model2 ) ); + time = 10; + while ( true ) { - model1 rotateto(model1.angles+(0,45,0),time); - model2 rotateto(model2.angles+(0,45,0),time); + model1 rotateto( model1.angles + ( 0, 45, 0 ), time ); + model2 rotateto( model2.angles + ( 0, 45, 0 ), time ); wait( time ); - model1 rotateto(model1.angles+(0,-45,0),time); - model2 rotateto(model2.angles+(0,-45,0),time); + model1 rotateto( model1.angles + ( 0, -45, 0 ), time ); + model2 rotateto( model2.angles + ( 0, -45, 0 ), time ); wait( time ); - model1 rotateto(model1.angles+(10,45,0),time); - model2 rotateto(model2.angles+(10,45,0),time); + model1 rotateto( model1.angles + ( 10, 45, 0 ), time ); + model2 rotateto( model2.angles + ( 10, 45, 0 ), time ); wait( time ); - model1 rotateto(model1.angles+(-10,-45,0),time); - model2 rotateto(model2.angles+(-10,-45,0),time); + model1 rotateto( model1.angles + ( -10, -45, 0 ), time ); + model2 rotateto( model2.angles + ( -10, -45, 0 ), time ); wait( time ); }