minor fixups

- fix some menu strings
- remove unused game modes from menu
- disable teamchange in ffa
- private match respect ui_allow_teamchange
- disable vote in private match
pull/8/head
WantedDV 2023-12-16 19:57:19 -03:30
parent 623422a14e
commit 59aadf016b
4 changed files with 29 additions and 67 deletions

View File

@ -4,7 +4,13 @@ FILENOTES "Official IW4x localized strings"
REFERENCE MPUI_VIP_CAPS
LANG_ENGLISH "VIP"
REFERENCE MENU_GTNW_DESC
REFERENCE MPUI_GTNW
LANG_ENGLISH "Global Thermal Nuclear War"
REFERENCE MPUI_GTNW_CAPS
LANG_ENGLISH "GLOBAL THERMAL NUCLEAR WAR"
REFERENCE MENU_GTNW
LANG_ENGLISH "Teams fight for capturing the nuclear payload to activate the nuclear strike."
REFERENCE MPUI_GUNGAME

View File

@ -1,5 +1,5 @@
a0,b1,c2,d3,e4,f5
dm,MPUI_DEATHMATCH,MENU_KILL_EVERYONE_FIRST_PLAYER,weapon_missing_image,1,1
dm,MPUI_DEATHMATCH,MENU_KILL_EVERYONE_FIRST_PLAYER,weapon_missing_image,0,1
war,MPUI_TEAM_DEATHMATCH,MENU_KILL_PLAYERS_ON_THE_OPPOSING,weapon_missing_image,1,1
sd,MPUI_SEARCH_AND_DESTROY,MENU_TEAMS_TAKE_TURNS_DEFENDING,weapon_missing_image,1,1
sab,MPUI_SABOTAGE,MENU_1_BOMB_IN_THE_CENTER,weapon_missing_image,1,1
@ -10,10 +10,10 @@ arena,MPUI_ARENA,MENU_ARENA,weapon_missing_image,1,1
dd,MPUI_DD,MENU_DD,weapon_missing_image,1,1
vip,MPUI_VIP,MENU_VIP,weapon_missing_image,1,1
ctf,MPUI_CTF,MENU_CTF_DESC,weapon_missing_image,1,1
gtnw,MPUI_GTNW,MENU_GTNW_DESC,weapon_missing_image,1,1
gtnw,MPUI_GTNW,MENU_GTNW,weapon_missing_image,1,1
gun,MPUI_GUNGAME,MENU_GUNGAME,weapon_missing_image,0,0
oic,MPUI_OITC,MENU_OITC,weapon_missing_image,0,0
conf,MPUI_CONF,MENU_CONF,weapon_missing_image,1,1
infect,MPUI_INF,MENU_INF,weapon_missing_image,0,0
cranked,MPUI_CRANKED,MENU_CRANKED,weapon_missing_image,1,1
cranked,MPUI_CRANKED,MENU_CRANKED,weapon_missing_image,0,1
tdef,MPUI_TDEF,MENU_TDEF,weapon_missing_image,1,1

1 a0 b1 c2 d3 e4 f5
2 dm MPUI_DEATHMATCH MENU_KILL_EVERYONE_FIRST_PLAYER weapon_missing_image 1 0 1
3 war MPUI_TEAM_DEATHMATCH MENU_KILL_PLAYERS_ON_THE_OPPOSING weapon_missing_image 1 1
4 sd MPUI_SEARCH_AND_DESTROY MENU_TEAMS_TAKE_TURNS_DEFENDING weapon_missing_image 1 1
5 sab MPUI_SABOTAGE MENU_1_BOMB_IN_THE_CENTER weapon_missing_image 1 1
10 dd MPUI_DD MENU_DD weapon_missing_image 1 1
11 vip MPUI_VIP MENU_VIP weapon_missing_image 1 1
12 ctf MPUI_CTF MENU_CTF_DESC weapon_missing_image 1 1
13 gtnw MPUI_GTNW MENU_GTNW_DESC MENU_GTNW weapon_missing_image 1 1
14 gun MPUI_GUNGAME MENU_GUNGAME weapon_missing_image 0 0
15 oic MPUI_OITC MENU_OITC weapon_missing_image 0 0
16 conf MPUI_CONF MENU_CONF weapon_missing_image 1 1
17 infect MPUI_INF MENU_INF weapon_missing_image 0 0
18 cranked MPUI_CRANKED MENU_CRANKED weapon_missing_image 1 0 1
19 tdef MPUI_TDEF MENU_TDEF weapon_missing_image 1 1

View File

@ -425,7 +425,7 @@
textalignx -60
textscale 0.375
text "@MPUI_CHANGE_TEAM"
disabled when ( !( dvarbool( "ui_allow_teamchange" ) && ( !dvarbool( "onlinegame" ) || dvarbool( "xblive_privatematch" ) ) ) )
disabled when ( !( dvarbool( "ui_allow_teamchange" ) && ( dvarbool( "xblive_privatematch" ) ) ) )
action
{
play "mouse_click";
@ -596,7 +596,7 @@
textalign 6
textalignx -60
textscale 0.375
disabled when(!dvarBool("g_allowvote"))
disabled when(!dvarBool("g_allowvote") || dvarbool("xblive_privatematch"))
text "@MPUI_CALL_VOTE"
action
{

View File

@ -505,78 +505,34 @@
setLocalVarBool "ui_more_gametypes" ( scrollArg ); \
} \
}
/*GAMETYPE_BUTTON(1, when( localVarBool("ui_more_gametypes") == 0), arena)
GAMETYPE_BUTTON(2, when( localVarBool("ui_more_gametypes") == 0), ctf)
GAMETYPE_BUTTON(3, when( localVarBool("ui_more_gametypes") == 0), cranked)
GAMETYPE_BUTTON(4, when( localVarBool("ui_more_gametypes") == 0), dd)
GAMETYPE_BUTTON(1, when( localVarBool("ui_more_gametypes") == 1), dd)
GAMETYPE_BUTTON(5, when( localVarBool("ui_more_gametypes") == 0), dom)
GAMETYPE_BUTTON(2, when( localVarBool("ui_more_gametypes") == 1), dom)
GAMETYPE_BUTTON(6, when( localVarBool("ui_more_gametypes") == 0), dm)
GAMETYPE_BUTTON(3, when( localVarBool("ui_more_gametypes") == 1), dm)
GAMETYPE_BUTTON(7, when( localVarBool("ui_more_gametypes") == 0), gtnw)
GAMETYPE_BUTTON(4, when( localVarBool("ui_more_gametypes") == 1), gtnw)
GAMETYPE_BUTTON(8, when( localVarBool("ui_more_gametypes") == 0), gg)
GAMETYPE_BUTTON(5, when( localVarBool("ui_more_gametypes") == 1), gg)
GAMETYPE_BUTTON(9, when( localVarBool("ui_more_gametypes") == 0), infected)
GAMETYPE_BUTTON(6, when( localVarBool("ui_more_gametypes") == 1), infected)
GAMETYPE_BUTTON(10, when( localVarBool("ui_more_gametypes") == 0), koth)
GAMETYPE_BUTTON(7, when( localVarBool("ui_more_gametypes") == 1), koth)
GAMETYPE_BUTTON(11, when( localVarBool("ui_more_gametypes") == 0), conf)
GAMETYPE_BUTTON(8, when( localVarBool("ui_more_gametypes") == 1), conf)
GAMETYPE_BUTTON(12, when( localVarBool("ui_more_gametypes") == 0), oneflag)
GAMETYPE_BUTTON(9, when( localVarBool("ui_more_gametypes") == 1), oneflag)
GAMETYPE_BUTTON(13, when( localVarBool("ui_more_gametypes") == 0), oitc)
GAMETYPE_BUTTON(10, when( localVarBool("ui_more_gametypes") == 1), oitc)
GAMETYPE_BUTTON(14, when( localVarBool("ui_more_gametypes") == 0), sab)
GAMETYPE_BUTTON(11, when( localVarBool("ui_more_gametypes") == 1), sab)
GAMETYPE_BUTTON(15, when( localVarBool("ui_more_gametypes") == 0), sd)
GAMETYPE_BUTTON(12, when( localVarBool("ui_more_gametypes") == 1), sd)
GAMETYPE_BUTTON(16, when( localVarBool("ui_more_gametypes") == 0), ss)
GAMETYPE_BUTTON(13, when( localVarBool("ui_more_gametypes") == 1), ss)
GAMETYPE_BUTTON(14, when( localVarBool("ui_more_gametypes") == 1), war)
GAMETYPE_BUTTON(15, when( localVarBool("ui_more_gametypes") == 1), tdef)
GAMETYPE_BUTTON(16, when( localVarBool("ui_more_gametypes") == 1), vip)
GAMETYPE_BUTTON_SCROLLER(17, when( localVarBool("ui_more_gametypes") == 1), "@MENU_SCROLL_UP", 0)
GAMETYPE_BUTTON_SCROLLER(17, when( localVarBool("ui_more_gametypes") == 0), "@MENU_SCROLL_DOWN", 1)*/
GAMETYPE_BUTTON(1, 1, dm)
GAMETYPE_BUTTON(2, 1, war)
GAMETYPE_BUTTON(3, 1, sd)
GAMETYPE_BUTTON(4, 1, sab)
GAMETYPE_BUTTON(5, 1, dom)
GAMETYPE_BUTTON(6, 1, koth)
GAMETYPE_BUTTON(7, 1, ctf)
GAMETYPE_BUTTON(8, 1, dd)
GAMETYPE_BUTTON(9, 1, vip)
GAMETYPE_BUTTON(10, 1, gtnw)
GAMETYPE_BUTTON(11, 1, oneflag)
GAMETYPE_BUTTON(12, 1, arena)
GAMETYPE_BUTTON(13, 1, conf)
GAMETYPE_BUTTON(6, 1, ctf)
GAMETYPE_BUTTON(7, 1, dd)
GAMETYPE_BUTTON(8, 1, gtnw)
GAMETYPE_BUTTON(9, 1, oneflag)
GAMETYPE_BUTTON(10, 1, koth)
GAMETYPE_BUTTON(11, 1, arena)
GAMETYPE_BUTTON(12, 1, conf)
GAMETYPE_BUTTON(13, 1, infect)
GAMETYPE_BUTTON(14, 1, gun)
GAMETYPE_BUTTON(15, 1, infect)
/*
GAMETYPE_BUTTON(1, dm)
GAMETYPE_BUTTON(2, war)
GAMETYPE_BUTTON(3, sd)
GAMETYPE_BUTTON(4, sab)
GAMETYPE_BUTTON(5, dom)
GAMETYPE_BUTTON(6, koth)
GAMETYPE_BUTTON(7, ctf)
GAMETYPE_BUTTON(8, dd)
GAMETYPE_BUTTON(9, vip)
GAMETYPE_BUTTON(10, gtnw)
GAMETYPE_BUTTON(11, oneflag)
GAMETYPE_BUTTON(12, arena)
GAMETYPE_BUTTON(13, ss)
GAMETYPE_BUTTON(14, gg)
GAMETYPE_BUTTON(15, oitc)
GAMETYPE_BUTTON(16, conf)
GAMETYPE_BUTTON(17, dzone)
GAMETYPE_BUTTON(15, 1, vip)
GAMETYPE_BUTTON(16, 1, cranked)
GAMETYPE_BUTTON(17, 1, ss)
GAMETYPE_BUTTON(19, 1, oitc)
GAMETYPE_BUTTON(20, 1, dzone)
*/
//GAMETYPE_BUTTON_SCROLLER(21, when( localVarBool("ui_more_gametypes") == 1), "@MENU_SCROLL_UP", 0)
//GAMETYPE_BUTTON_SCROLLER(22, when( localVarBool("ui_more_gametypes") == 0), "@MENU_SCROLL_DOWN", 1)
itemDef
{
rect -64 -20 336 20 1 3