Merge branch 'develop' into patch-1
commit
62fac00970
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@ -0,0 +1,41 @@
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||||||
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set gpad_buttonsConfig "buttons_default"
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||||||
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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||||||
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||||||
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unbind BUTTON_RSHLDR
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||||||
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unbind BUTTON_LSHLDR
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||||||
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unbind BUTTON_RTRIG
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unbind BUTTON_LTRIG
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||||||
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unbind BUTTON_RSTICK
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||||||
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unbind BUTTON_LSTICK
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||||||
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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||||||
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unbind DPAD_RIGHT
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||||||
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||||||
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bind BUTTON_RTRIG "+attack"
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bind BUTTON_LTRIG "+speed_throw"
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bind BUTTON_RSHLDR "+frag"
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bind BUTTON_LSHLDR "+smoke"
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bind BUTTON_RSTICK "+melee"
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bind BUTTON_LSTICK "+breath_sprint"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+stance"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_default"
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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unbind BUTTON_RSHLDR
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unbind BUTTON_LSHLDR
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unbind BUTTON_RTRIG
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||||||
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unbind BUTTON_LTRIG
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unbind BUTTON_RSTICK
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unbind BUTTON_LSTICK
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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unbind DPAD_RIGHT
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bind BUTTON_RSHLDR "+attack"
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bind BUTTON_LSHLDR "+speed_throw"
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bind BUTTON_RTRIG "+frag"
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bind BUTTON_LTRIG "+smoke"
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bind BUTTON_RSTICK "+melee"
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bind BUTTON_LSTICK "+breath_sprint"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+stance"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_lefty"
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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unbind BUTTON_RSHLDR
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unbind BUTTON_LSHLDR
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unbind BUTTON_RTRIG
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unbind BUTTON_LTRIG
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unbind BUTTON_RSTICK
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unbind BUTTON_LSTICK
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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unbind DPAD_RIGHT
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bind BUTTON_RTRIG "+speed_throw"
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bind BUTTON_LTRIG "+attack"
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bind BUTTON_RSHLDR "+smoke"
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bind BUTTON_LSHLDR "+frag"
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bind BUTTON_RSTICK "+breath_sprint"
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bind BUTTON_LSTICK "+melee"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+stance"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_lefty"
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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unbind BUTTON_RSHLDR
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unbind BUTTON_LSHLDR
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unbind BUTTON_RTRIG
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unbind BUTTON_LTRIG
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unbind BUTTON_RSTICK
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unbind BUTTON_LSTICK
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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unbind DPAD_RIGHT
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bind BUTTON_RSHLDR "+speed_throw"
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bind BUTTON_LSHLDR "+attack"
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bind BUTTON_RTRIG "+smoke"
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bind BUTTON_LTRIG "+frag"
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bind BUTTON_RSTICK "+breath_sprint"
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bind BUTTON_LSTICK "+melee"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+stance"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_nomad"
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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||||||
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unbind BUTTON_RSHLDR
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unbind BUTTON_LSHLDR
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||||||
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unbind BUTTON_RTRIG
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unbind BUTTON_LTRIG
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||||||
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unbind BUTTON_RSTICK
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unbind BUTTON_LSTICK
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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unbind DPAD_RIGHT
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bind BUTTON_RTRIG "+attack"
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bind BUTTON_LTRIG "+toggleads_throw"
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bind BUTTON_RSHLDR "+frag"
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bind BUTTON_LSHLDR "+smoke"
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bind BUTTON_RSTICK "+stance"
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bind BUTTON_LSTICK "+breath_sprint"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+melee"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_nomad"
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bind BUTTON_START togglemenu
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bind BUTTON_BACK togglescores
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||||||
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unbind BUTTON_RSHLDR
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unbind BUTTON_LSHLDR
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||||||
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unbind BUTTON_RTRIG
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||||||
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unbind BUTTON_LTRIG
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unbind BUTTON_RSTICK
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unbind BUTTON_LSTICK
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unbind BUTTON_A
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unbind BUTTON_B
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unbind BUTTON_X
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unbind BUTTON_Y
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unbind DPAD_UP
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unbind DPAD_DOWN
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unbind DPAD_LEFT
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unbind DPAD_RIGHT
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||||||
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bind BUTTON_RSHLDR "+attack"
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bind BUTTON_LSHLDR "+toggleads_throw"
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bind BUTTON_RTRIG "+frag"
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bind BUTTON_LTRIG "+smoke"
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bind BUTTON_RSTICK "+stance"
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bind BUTTON_LSTICK "+breath_sprint"
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set gpad_button_rstick_deflect_max 1.0
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set gpad_button_lstick_deflect_max 1.0
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bind BUTTON_A "+gostand"
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bind BUTTON_B "+melee"
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bind BUTTON_X "+usereload"
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bind BUTTON_Y "weapnext"
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bind DPAD_UP "+actionslot 1"
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bind DPAD_DOWN "+actionslot 2"
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bind DPAD_LEFT "+actionslot 3"
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
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set gpad_buttonsConfig "buttons_tactical"
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bind BUTTON_START togglemenu
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||||||
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bind BUTTON_BACK togglescores
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||||||
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|
||||||
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unbind BUTTON_RSHLDR
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||||||
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unbind BUTTON_LSHLDR
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||||||
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unbind BUTTON_RTRIG
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||||||
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unbind BUTTON_LTRIG
|
||||||
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unbind BUTTON_RSTICK
|
||||||
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unbind BUTTON_LSTICK
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||||||
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unbind BUTTON_A
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||||||
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unbind BUTTON_B
|
||||||
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unbind BUTTON_X
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||||||
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unbind BUTTON_Y
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||||||
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unbind DPAD_UP
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||||||
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unbind DPAD_DOWN
|
||||||
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unbind DPAD_LEFT
|
||||||
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unbind DPAD_RIGHT
|
||||||
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|
||||||
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bind BUTTON_RTRIG "+attack"
|
||||||
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bind BUTTON_LTRIG "+speed_throw"
|
||||||
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|
||||||
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bind BUTTON_RSHLDR "+frag"
|
||||||
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bind BUTTON_LSHLDR "+smoke"
|
||||||
|
|
||||||
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bind BUTTON_RSTICK "+stance"
|
||||||
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bind BUTTON_LSTICK "+breath_sprint"
|
||||||
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|
||||||
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set gpad_button_rstick_deflect_max 1.0
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||||||
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set gpad_button_lstick_deflect_max 1.0
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||||||
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|
||||||
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bind BUTTON_A "+gostand"
|
||||||
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bind BUTTON_B "+melee"
|
||||||
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bind BUTTON_X "+usereload"
|
||||||
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bind BUTTON_Y "weapnext"
|
||||||
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|
||||||
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bind DPAD_UP "+actionslot 1"
|
||||||
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bind DPAD_DOWN "+actionslot 2"
|
||||||
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bind DPAD_LEFT "+actionslot 3"
|
||||||
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bind DPAD_RIGHT "+actionslot 4"
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@ -0,0 +1,41 @@
|
||||||
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set gpad_buttonsConfig "buttons_tactical"
|
||||||
|
|
||||||
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bind BUTTON_START togglemenu
|
||||||
|
bind BUTTON_BACK togglescores
|
||||||
|
|
||||||
|
unbind BUTTON_RSHLDR
|
||||||
|
unbind BUTTON_LSHLDR
|
||||||
|
unbind BUTTON_RTRIG
|
||||||
|
unbind BUTTON_LTRIG
|
||||||
|
unbind BUTTON_RSTICK
|
||||||
|
unbind BUTTON_LSTICK
|
||||||
|
unbind BUTTON_A
|
||||||
|
unbind BUTTON_B
|
||||||
|
unbind BUTTON_X
|
||||||
|
unbind BUTTON_Y
|
||||||
|
unbind DPAD_UP
|
||||||
|
unbind DPAD_DOWN
|
||||||
|
unbind DPAD_LEFT
|
||||||
|
unbind DPAD_RIGHT
|
||||||
|
|
||||||
|
bind BUTTON_RSHLDR "+attack"
|
||||||
|
bind BUTTON_LSHLDR "+speed_throw"
|
||||||
|
|
||||||
|
bind BUTTON_RTRIG "+frag"
|
||||||
|
bind BUTTON_LTRIG "+smoke"
|
||||||
|
|
||||||
|
bind BUTTON_RSTICK "+stance"
|
||||||
|
bind BUTTON_LSTICK "+breath_sprint"
|
||||||
|
|
||||||
|
set gpad_button_rstick_deflect_max 1.0
|
||||||
|
set gpad_button_lstick_deflect_max 1.0
|
||||||
|
|
||||||
|
bind BUTTON_A "+gostand"
|
||||||
|
bind BUTTON_B "+melee"
|
||||||
|
bind BUTTON_X "+usereload"
|
||||||
|
bind BUTTON_Y "weapnext"
|
||||||
|
|
||||||
|
bind DPAD_UP "+actionslot 1"
|
||||||
|
bind DPAD_DOWN "+actionslot 2"
|
||||||
|
bind DPAD_LEFT "+actionslot 3"
|
||||||
|
bind DPAD_RIGHT "+actionslot 4"
|
|
@ -0,0 +1,52 @@
|
||||||
|
//==========================================================================================
|
||||||
|
// Associate real axis to virtual axis.
|
||||||
|
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
|
||||||
|
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||||
|
//==========================================================================================
|
||||||
|
|
||||||
|
set gpad_sticksConfig "thumbstick_default"
|
||||||
|
set gpad_buttonsConfig "buttons_default"
|
||||||
|
|
||||||
|
bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
|
||||||
|
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED
|
||||||
|
|
||||||
|
bindaxis A_RSTICK_X VA_YAW MAP_LINEAR
|
||||||
|
bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR
|
||||||
|
|
||||||
|
|
||||||
|
// Weapon Controls
|
||||||
|
bind BUTTON_LSTICK "+breath_sprint"
|
||||||
|
bind BUTTON_RTRIG "+attack"
|
||||||
|
bind BUTTON_LTRIG "+speed_throw"
|
||||||
|
bind BUTTON_RSTICK "+melee"
|
||||||
|
|
||||||
|
bind DPAD_UP "+actionslot 1" //Nightvision
|
||||||
|
bind DPAD_DOWN "+actionslot 2" //
|
||||||
|
bind DPAD_LEFT "+actionslot 3" //Grenade Launcher
|
||||||
|
bind DPAD_RIGHT "+actionslot 4" //equipment (c4 + airsupport)
|
||||||
|
|
||||||
|
|
||||||
|
// Weapon Slots
|
||||||
|
bind BUTTON_Y "weapnext"
|
||||||
|
|
||||||
|
// Inventory
|
||||||
|
bind BUTTON_RSHLDR "+frag"
|
||||||
|
bind BUTTON_LSHLDR "+smoke"
|
||||||
|
|
||||||
|
// Interaction
|
||||||
|
bind BUTTON_X "+usereload"
|
||||||
|
bind BUTTON_BACK "togglescores"
|
||||||
|
|
||||||
|
// Stance
|
||||||
|
bind BUTTON_A "+gostand"
|
||||||
|
bind BUTTON_B "+stance"
|
||||||
|
|
||||||
|
// Controller movement dvars
|
||||||
|
//set sensitivity "5"
|
||||||
|
|
||||||
|
// Menus
|
||||||
|
bind BUTTON_START "togglemenu"
|
||||||
|
|
||||||
|
// MULTIPLAYER CONTROLS
|
||||||
|
//bind z "+talk"
|
||||||
|
//bind x "openscriptmenu ingame changeweapon"
|
|
@ -62,4 +62,7 @@ bind y "chatmodeteam"
|
||||||
//bind x "openscriptmenu ingame changeweapon"
|
//bind x "openscriptmenu ingame changeweapon"
|
||||||
|
|
||||||
// CLIENT ENVIRONMENT COMMANDS
|
// CLIENT ENVIRONMENT COMMANDS
|
||||||
bind F12 "screenshotJPEG"
|
bind F12 "screenshotJPEG"
|
||||||
|
|
||||||
|
// Default controller bindings
|
||||||
|
exec default_mp_controller.cfg
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|
@ -985,4 +985,46 @@ LANG_ENGLISH "Juiced"
|
||||||
REFERENCE SPLASHES_COMBATHIGH_DESC
|
REFERENCE SPLASHES_COMBATHIGH_DESC
|
||||||
LANG_ENGLISH "Move faster for a few seconds after spawning."
|
LANG_ENGLISH "Move faster for a few seconds after spawning."
|
||||||
|
|
||||||
|
REFERENCE MENU_GAMEPAD
|
||||||
|
LANG_ENGLISH "Gamepad"
|
||||||
|
|
||||||
|
REFERENCE MENU_GAMEPAD_ENABLED
|
||||||
|
LANG_ENGLISH "Gamepad enabled"
|
||||||
|
|
||||||
|
REFERENCE MPUI_DESC_GAMEPAD_ENABLED
|
||||||
|
LANG_ENGLISH "Turn accepting inputs from gamepads on/off"
|
||||||
|
|
||||||
|
REFERENCE MPUI_DESC_LOOK_INVERSION
|
||||||
|
LANG_ENGLISH "Inverts the gamepad pitch axis (up/down)"
|
||||||
|
|
||||||
|
REFERENCE MENU_SLOWDOWN_ENABLED
|
||||||
|
LANG_ENGLISH "Enable slowdown aim assist"
|
||||||
|
|
||||||
|
REFERENCE MENU_LOCKON_ENABLED
|
||||||
|
LANG_ENGLISH "Enable lockon aim assist"
|
||||||
|
|
||||||
|
REFERENCE MPUI_DESC_SLOWDOWN_ENABLED
|
||||||
|
LANG_ENGLISH "Turn slowdown aim assist on/off. Slowdown reduces the stick turnrate when hovering over a target. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
|
||||||
|
|
||||||
|
REFERENCE MPUI_DESC_LOCKON_ENABLED
|
||||||
|
LANG_ENGLISH "Turn lockon aim assist on/off. Lockon helps with keeping your crosshair on targets when moving. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
|
||||||
|
|
||||||
|
REFERENCE MENU_LOOK_SENSITIVITY_PRESET
|
||||||
|
LANG_ENGLISH "Sensitivity Preset"
|
||||||
|
|
||||||
|
REFERENCE MENU_SENSITIVITY_LOW_CAPS
|
||||||
|
LANG_ENGLISH "(Low) 1"
|
||||||
|
|
||||||
|
REFERENCE MENU_SENSITIVITY_MEDIUM_CAPS
|
||||||
|
LANG_ENGLISH "(Medium) 2"
|
||||||
|
|
||||||
|
REFERENCE MENU_SENSITIVITY_HIGH_CAPS
|
||||||
|
LANG_ENGLISH "(High) 4"
|
||||||
|
|
||||||
|
REFERENCE MENU_SENSITIVITY_VERY_HIGH_CAPS
|
||||||
|
LANG_ENGLISH "(Very High) 7"
|
||||||
|
|
||||||
|
REFERENCE MENU_SENSITIVITY_INSANE_CAPS
|
||||||
|
LANG_ENGLISH "(Insane) 10"
|
||||||
|
|
||||||
ENDMARKER
|
ENDMARKER
|
|
@ -961,6 +961,7 @@ thermalVision()
|
||||||
self visionSetThermalForPlayer( game["thermal_vision"], 1 );
|
self visionSetThermalForPlayer( game["thermal_vision"], 1 );
|
||||||
|
|
||||||
self notifyOnPlayerCommand( "switch thermal", "+activate" );
|
self notifyOnPlayerCommand( "switch thermal", "+activate" );
|
||||||
|
self notifyOnPlayerCommand( "switch thermal", "+usereload" );
|
||||||
|
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
|
|
|
@ -390,7 +390,7 @@ heliRide( lifeId, chopper )
|
||||||
chopper VehicleTurretControlOn( self );
|
chopper VehicleTurretControlOn( self );
|
||||||
|
|
||||||
self PlayerLinkWeaponviewToDelta( chopper, "tag_player", 1.0, 180, 180, 0, 180, true );
|
self PlayerLinkWeaponviewToDelta( chopper, "tag_player", 1.0, 180, 180, 0, 180, true );
|
||||||
self setPlayerAngles( level.ac130 getTagAngles( "tag_player" ) );
|
self setPlayerAngles( level.ac130 getTagAngles( "tag_player" ) );
|
||||||
|
|
||||||
chopper.gunner = self;
|
chopper.gunner = self;
|
||||||
|
|
||||||
|
@ -422,6 +422,7 @@ thermalVision( chopper )
|
||||||
self visionSetThermalForPlayer( game["thermal_vision"], 3 );
|
self visionSetThermalForPlayer( game["thermal_vision"], 3 );
|
||||||
|
|
||||||
self notifyOnPlayerCommand( "switch thermal", "+activate" );
|
self notifyOnPlayerCommand( "switch thermal", "+activate" );
|
||||||
|
self notifyOnPlayerCommand( "switch thermal", "+usereload" );
|
||||||
|
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
|
@ -1369,7 +1370,6 @@ heli_explode( altStyle )
|
||||||
|
|
||||||
// give "death" notify time to process
|
// give "death" notify time to process
|
||||||
wait ( 0.05 );
|
wait ( 0.05 );
|
||||||
|
|
||||||
// g_getplayervieworigin fix
|
// g_getplayervieworigin fix
|
||||||
// we hide this helicopter then delete it
|
// we hide this helicopter then delete it
|
||||||
|
|
||||||
|
@ -2058,7 +2058,7 @@ heli_leave()
|
||||||
|
|
||||||
// give "death" notify time to process
|
// give "death" notify time to process
|
||||||
wait ( 0.05 );
|
wait ( 0.05 );
|
||||||
|
|
||||||
// g_getplayervieworigin fix
|
// g_getplayervieworigin fix
|
||||||
// we hide this helicopter then delete it
|
// we hide this helicopter then delete it
|
||||||
if (isDefined(self))
|
if (isDefined(self))
|
||||||
|
@ -2209,4 +2209,4 @@ deleteAfterTime( delay )
|
||||||
wait ( delay );
|
wait ( delay );
|
||||||
|
|
||||||
self delete();
|
self delete();
|
||||||
}
|
}
|
|
@ -0,0 +1,28 @@
|
||||||
|
// ========================================================
|
||||||
|
// This script disables aim assist features on clients.
|
||||||
|
// To configure this behaviour change the value of the sv_allowAimAssist dvar.
|
||||||
|
// Put this file in your scripts folder.
|
||||||
|
// ========================================================
|
||||||
|
|
||||||
|
#include maps\mp\_utility;
|
||||||
|
|
||||||
|
init()
|
||||||
|
{
|
||||||
|
aimAssistAllowed = getDvarInt("sv_allowAimAssist");
|
||||||
|
if (aimAssistAllowed <= 0)
|
||||||
|
{
|
||||||
|
level thread disableAimAssistForConnectedPlayers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
disableAimAssistForConnectedPlayers()
|
||||||
|
{
|
||||||
|
for(;;)
|
||||||
|
{
|
||||||
|
level waittill( "connected", player );
|
||||||
|
|
||||||
|
// The dvars are cheat protected and not saved. They will be reset automatically upon joining another server.
|
||||||
|
player setClientDvar("aim_lockon_enabled", 0);
|
||||||
|
player setClientDvar("aim_slowdown_enabled", 0);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
//==========================================================================================
|
||||||
|
// Associate real axis to virtual axis.
|
||||||
|
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
|
||||||
|
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||||
|
//==========================================================================================
|
||||||
|
bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
|
||||||
|
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED
|
||||||
|
|
||||||
|
bindaxis A_RSTICK_X VA_YAW MAP_LINEAR
|
||||||
|
bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR
|
|
@ -0,0 +1,10 @@
|
||||||
|
//==========================================================================================
|
||||||
|
// Associate real axis to virtual axis.
|
||||||
|
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
|
||||||
|
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||||
|
//==========================================================================================
|
||||||
|
bindaxis A_LSTICK_X VA_YAW MAP_LINEAR
|
||||||
|
bindaxis A_LSTICK_Y VA_FORWARD MAP_SQUARED
|
||||||
|
|
||||||
|
bindaxis A_RSTICK_X VA_SIDE MAP_SQUARED
|
||||||
|
bindaxis A_RSTICK_Y VA_PITCH MAP_LINEAR
|
|
@ -0,0 +1,10 @@
|
||||||
|
//==========================================================================================
|
||||||
|
// Associate real axis to virtual axis.
|
||||||
|
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
|
||||||
|
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||||
|
//==========================================================================================
|
||||||
|
bindaxis A_RSTICK_X VA_YAW MAP_LINEAR
|
||||||
|
bindaxis A_RSTICK_Y VA_FORWARD MAP_SQUARED
|
||||||
|
|
||||||
|
bindaxis A_LSTICK_X VA_SIDE MAP_SQUARED
|
||||||
|
bindaxis A_LSTICK_Y VA_PITCH MAP_LINEAR
|
|
@ -0,0 +1,10 @@
|
||||||
|
//==========================================================================================
|
||||||
|
// Associate real axis to virtual axis.
|
||||||
|
// Real axis are : A_LSTICK_Y, A_LSTICK_X, A_RSTICK_X, A_RSTICK_Y, A_RTRIGGER, A_LTRIGGER
|
||||||
|
// Virtual axis are : VA_SIDE, VA_FORWARD, VA_UP, VA_YAW, VA_PITCH, VA_ATTACK
|
||||||
|
//==========================================================================================
|
||||||
|
bindaxis A_RSTICK_X VA_SIDE MAP_SQUARED
|
||||||
|
bindaxis A_RSTICK_Y VA_FORWARD MAP_SQUARED
|
||||||
|
|
||||||
|
bindaxis A_LSTICK_X VA_YAW MAP_LINEAR
|
||||||
|
bindaxis A_LSTICK_Y VA_PITCH MAP_LINEAR
|
|
@ -26,6 +26,7 @@
|
||||||
close "pc_options_audio"; \
|
close "pc_options_audio"; \
|
||||||
close "pc_options_controls"; \
|
close "pc_options_controls"; \
|
||||||
close "pc_options_game"; \
|
close "pc_options_game"; \
|
||||||
|
close "pc_options_gamepad"; \
|
||||||
close "pc_options_look"; \
|
close "pc_options_look"; \
|
||||||
close "pc_options_movement"; \
|
close "pc_options_movement"; \
|
||||||
close "pc_options_multi"; \
|
close "pc_options_multi"; \
|
||||||
|
@ -113,9 +114,10 @@ PC_OPTIONS_BUTTON(1, "buttonAudio", "@MENU_AUDIO", PC_OPTIONS_BUTTON_LEFT_ACTION
|
||||||
PC_OPTIONS_BUTTON(2, "buttonControls", "@MENU_CONTROLS", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_controls";))
|
PC_OPTIONS_BUTTON(2, "buttonControls", "@MENU_CONTROLS", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_controls";))
|
||||||
PC_OPTIONS_BUTTON(3, "buttonMulti", "@MENU_MULTIPLAYER", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_multi";))
|
PC_OPTIONS_BUTTON(3, "buttonMulti", "@MENU_MULTIPLAYER", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_multi";))
|
||||||
PC_OPTIONS_BUTTON(4, "buttonGame", "@MENU_GAME", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_game";))
|
PC_OPTIONS_BUTTON(4, "buttonGame", "@MENU_GAME", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_game";))
|
||||||
|
PC_OPTIONS_BUTTON(5, "buttonGamepad", "@MENU_GAMEPAD", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_gamepad";))
|
||||||
|
|
||||||
MENU_CHOICE_HORIZONTAL_LINE(5)
|
MENU_CHOICE_HORIZONTAL_LINE(6)
|
||||||
PC_OPTIONS_BUTTON_RAW(5, "buttonDefaults", "@MENU_RESET_SYSTEM_DEFAULTS", open "options_graphics_defaults";, "@NULL_EMPTY", when (dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby()), 1)
|
PC_OPTIONS_BUTTON_RAW(6, "buttonDefaults", "@MENU_RESET_SYSTEM_DEFAULTS", open "options_graphics_defaults";, "@NULL_EMPTY", when (dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby()), 1)
|
||||||
|
|
||||||
itemDef
|
itemDef
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,131 @@
|
||||||
|
#include "ui/menudef.h"
|
||||||
|
#include "ui_mp/main.inc"
|
||||||
|
#include "ui_mp/pc_options.inc"
|
||||||
|
|
||||||
|
#define MENU_NAME "pc_options_gamepad"
|
||||||
|
#define MENU_TITLE "@MENU_GAMEPAD"
|
||||||
|
|
||||||
|
#undef CHOICE_GROUP
|
||||||
|
#define CHOICE_GROUP MENU_NAME
|
||||||
|
|
||||||
|
#define SENSITIVITY_1 0.6 // (Low)
|
||||||
|
#define SENSITIVITY_2 1 // (Medium)
|
||||||
|
#define SENSITIVITY_3 1.4
|
||||||
|
#define SENSITIVITY_4 1.8 // (High)
|
||||||
|
#define SENSITIVITY_5 2.0
|
||||||
|
#define SENSITIVITY_6 2.2
|
||||||
|
#define SENSITIVITY_7 2.6 // (Very High)
|
||||||
|
#define SENSITIVITY_8 3.0
|
||||||
|
#define SENSITIVITY_9 3.5
|
||||||
|
#define SENSITIVITY_10 4.0 // (Insane)
|
||||||
|
|
||||||
|
#define CLOSE_MENUS \
|
||||||
|
close "controls_multi"; \
|
||||||
|
close "main_controls"; \
|
||||||
|
close "main_options"; \
|
||||||
|
close "options_control_defaults"; \
|
||||||
|
close "options_graphics"; \
|
||||||
|
close "options_graphics_defaults"; \
|
||||||
|
close "options_graphics_texture"; \
|
||||||
|
close "options_multi"; \
|
||||||
|
close "options_voice"; \
|
||||||
|
close "pc_options_actions"; \
|
||||||
|
close "pc_options_advanced_video"; \
|
||||||
|
close "pc_options_audio"; \
|
||||||
|
close "pc_options_controls"; \
|
||||||
|
close "pc_options_look"; \
|
||||||
|
close "pc_options_movement"; \
|
||||||
|
close "pc_options_multi"; \
|
||||||
|
close "pc_options_video"; \
|
||||||
|
close "pc_options_voice";
|
||||||
|
|
||||||
|
#define ON_MENU_OPEN \
|
||||||
|
CLOSE_MENUS \
|
||||||
|
exec "setfromdvar ui_name name"; \
|
||||||
|
setLocalVarString ui_hint_text "@NULL_EMPTY"; \
|
||||||
|
setLocalVarBool ui_hint_display 1; \
|
||||||
|
execnow "profile_menuDvarsSetup; resetViewport"; \
|
||||||
|
setFocus "buttonGamepad";
|
||||||
|
|
||||||
|
#define ON_MENU_ESC \
|
||||||
|
close self; \
|
||||||
|
if (!(menuisopen("pc_options_advanced_video") || menuisopen("pc_options_video") || menuisopen("pc_options_Audio") || menuisopen("pc_options_controls") || menuisopen("pc_options_voice") ) && localvarbool("ui_showPicApply") && !localvarbool("ui_showApply") && !localvarbool("ui_showAudioApply")) \
|
||||||
|
{ \
|
||||||
|
execnow "setfromdvar r_picmip ui_r_picmip"; \
|
||||||
|
execnow "setfromdvar r_picmip_bump ui_r_picmip_bump"; \
|
||||||
|
execnow "setfromdvar r_picmip_spec ui_r_picmip_spec"; \
|
||||||
|
execnow "setfromdvar r_picmip_manual ui_r_picmip_manual"; \
|
||||||
|
exec "wait; wait; r_applyPicmip"; \
|
||||||
|
setLocalVarBool "ui_showPicApply" (0); \
|
||||||
|
} \
|
||||||
|
if (!(menuisopen("pc_options_advanced_video") || menuisopen("pc_options_video") || menuisopen("pc_options_Audio") || menuisopen("pc_options_controls") || menuisopen("pc_options_voice") ) && localvarbool("ui_showApply") || localvarbool("ui_showAudioApply")) \
|
||||||
|
{ \
|
||||||
|
open "all_restart_popmenu"; \
|
||||||
|
} \
|
||||||
|
execnow "profile_menuDvarsFinish; resetViewport"; \
|
||||||
|
setLocalVarString ui_hint_text "@NULL_EMPTY";
|
||||||
|
|
||||||
|
#define ON_GPAD_ENABLED when(dvarBool("gpad_enabled") == 1)
|
||||||
|
#define ON_GPAD_DISABLED when(dvarBool("gpad_enabled") == 0)
|
||||||
|
|
||||||
|
#define ON_GAMEPAD_ENABLED_TOGGLE \
|
||||||
|
if (dvarbool("gpad_enabled") && dvarstring("gpad_sticksConfig") == "") \
|
||||||
|
{ \
|
||||||
|
setdvar gpad_sticksConfig "thumbstick_default"; \
|
||||||
|
execnow "bindgpsticksconfigs"; \
|
||||||
|
} \
|
||||||
|
if (dvarbool("gpad_enabled") && dvarstring("gpad_buttonConfig") == "") \
|
||||||
|
{ \
|
||||||
|
setdvar gpad_buttonConfig "buttons_default"; \
|
||||||
|
execnow "bindgpbuttonsconfigs"; \
|
||||||
|
}
|
||||||
|
|
||||||
|
menuDef
|
||||||
|
{
|
||||||
|
name MENU_NAME
|
||||||
|
rect 0 0 640 480
|
||||||
|
foreColor CHOICE_TEXTCOLOR
|
||||||
|
focusColor CHOICE_TEXTCOLOR
|
||||||
|
blurWorld 7
|
||||||
|
|
||||||
|
MENU_ON_OPEN(ON_MENU_OPEN)
|
||||||
|
MENU_ON_CLOSE(ON_MENU_CLOSE)
|
||||||
|
MENU_ON_ESC(ON_MENU_ESC)
|
||||||
|
|
||||||
|
#define BACKGROUND_PC_OPTIONS
|
||||||
|
#define BACKGROUND_IW4
|
||||||
|
#define SIDEBAR_RIGHT
|
||||||
|
#include "ui_mp/bg.inc"
|
||||||
|
|
||||||
|
#include "ui_mp/leftside_options.inc"
|
||||||
|
|
||||||
|
PC_OPTIONS_SECTION_TITLE(MENU_TITLE)
|
||||||
|
|
||||||
|
PC_OPTIONS_DVARYESNO_RAW(0, "@MENU_GAMEPAD_ENABLED", "gpad_enabled", ON_GAMEPAD_ENABLED_TOGGLE;, "@MPUI_DESC_GAMEPAD_ENABLED", when(0), 1)
|
||||||
|
PC_OPTIONS_SEPERATOR(0)
|
||||||
|
|
||||||
|
PC_OPTIONS_DVARYESNO_RAW(1, "@MENU_LOOK_INVERSION", "input_invertPitch", ;, "@MPUI_DESC_LOOK_INVERSION", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||||
|
PC_OPTIONS_STRLIST_RAW(2, "@MENU_THUMBSTICK_LAYOUT", "gpad_sticksConfig",
|
||||||
|
{"@MENU_DEFAULT"; "thumbstick_default";
|
||||||
|
"@MENU_SOUTHPAW"; "thumbstick_southpaw";
|
||||||
|
"@MENU_LEGACY"; "thumbstick_legacy";
|
||||||
|
"@MENU_LEGACY_SOUTHPAW"; "thumbstick_legacysouthpaw"}, execNow "bindgpsticksconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||||
|
PC_OPTIONS_STRLIST_RAW(3, "@MENU_BUTTON_LAYOUT", "gpad_buttonConfig",
|
||||||
|
{"@MENU_DEFAULT"; "buttons_default";
|
||||||
|
"@MENU_TACTICAL"; "buttons_tactical";
|
||||||
|
"@MENU_LEFTY"; "buttons_lefty";
|
||||||
|
"@MENU_NOMAD"; "buttons_nomad";
|
||||||
|
"@MENU_DEFAULT_ALT"; "buttons_default_alt";
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"@MENU_TACTICAL_ALT"; "buttons_tactical_alt";
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|
"@MENU_LEFTY_ALT"; "buttons_lefty_alt";
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"@MENU_NOMAD_ALT"; "buttons_nomad_alt"}, execNow "bindgpbuttonsconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
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PC_OPTIONS_DVARYESNO_RAW(4, "@MENU_SLOWDOWN_ENABLED", "gpad_slowdown_enabled", ;, "@MPUI_DESC_SLOWDOWN_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
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|
PC_OPTIONS_DVARYESNO_RAW(5, "@MENU_LOCKON_ENABLED", "gpad_lockon_enabled", ;, "@MPUI_DESC_LOCKON_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
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|
PC_OPTIONS_SEPERATOR(5)
|
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|
PC_OPTIONS_DVARSLIDER_RAW(6, "@MENU_LOOK_SENSITIVITY", "input_viewSensitivity", 0.5, 4, 1.0, ;, ;, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED, ON_GPAD_ENABLED)
|
||||||
|
PC_OPTIONS_FLOATLIST_RAW(7, "@MENU_LOOK_SENSITIVITY_PRESET", "input_viewSensitivity",
|
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|
{"@MENU_SENSITIVITY_LOW_CAPS" SENSITIVITY_1 "@MENU_SENSITIVITY_MEDIUM_CAPS" SENSITIVITY_2 "3" SENSITIVITY_3
|
||||||
|
"@MENU_SENSITIVITY_HIGH_CAPS" SENSITIVITY_4 "5" SENSITIVITY_5 "6" SENSITIVITY_6
|
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|
"@MENU_SENSITIVITY_VERY_HIGH_CAPS" SENSITIVITY_7 "8" SENSITIVITY_8 "9" SENSITIVITY_9 "@MENU_SENSITIVITY_INSANE_CAPS" SENSITIVITY_10},
|
||||||
|
;, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
|
||||||
|
}
|
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Reference in New Issue