Various updates to rawfiles for DLC9
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@@ -6,7 +6,7 @@ main()
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maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
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//setExpFog(500, 2200, 0.81, 0.75, 0.63, 0);
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//setExpFog(500, 2200, 0.81, 0.75, 0.63, 1.0, 0);
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//VisionSetNaked( "mp_backlot" );
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ambientPlay("ambient_backlot_ext");
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@@ -13,12 +13,13 @@ main()
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// raise up planes to avoid them flying through buildings
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level.airstrikeHeightScale = 1.4;
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setExpFog(500, 3500, .5, 0.5, 0.45, 0);
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setExpFog(500, 3500, .5, 0.5, 0.45, 1.0, 0);
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ambientPlay("ambient_carentan_ext0");
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game["attackers"] = "axis";
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game["defenders"] = "allies";
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}
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@@ -6,7 +6,7 @@ main()
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maps\mp\_compass::setupMiniMap("compass_map_mp_farm");
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//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
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//setExpFog(300, 1400, 0.5, 0.5, 0.5, 1.0, 0);
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ambientPlay("ambient_farm");
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//VisionSetNaked( "mp_farm" );
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@@ -6,7 +6,7 @@ main()
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maps\mp\_compass::setupMiniMap("compass_map_mp_pipeline");
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//setExpFog(700, 1500, 0.5, 0.5, 0.5, 0);
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//setExpFog(700, 1500, 0.5, 0.5, 0.5, 1.0, 0);
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ambientPlay("ambient_pipeline");
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//VisionSetNaked( "mp_pipeline" );
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