remove splitscreen code

This commit is contained in:
Edo authored and GitHub committed 2023-12-25 11:30:07 +01:00
1 parent 7744518f3c
commit 75ab8a88cc
1 file changed
+4 -11
+4 -11
View File
@@ -65,16 +65,9 @@ onStartGameType()
setObjectiveText( "allies", &"OBJECTIVES_INFECT" );
setObjectiveText( "axis", &"OBJECTIVES_INFECT" );
if ( level.splitscreen )
{
setObjectiveScoreText( "allies", &"OBJECTIVES_INFECT" );
setObjectiveScoreText( "axis", &"OBJECTIVES_INFECT" );
}
else
{
setObjectiveScoreText( "allies", &"OBJECTIVES_INFECT_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_INFECT_SCORE" );
}
setObjectiveScoreText( "allies", &"OBJECTIVES_INFECT_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_INFECT_SCORE" );
setObjectiveHintText( "allies", &"OBJECTIVES_INFECT_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_INFECT_HINT" );
@@ -805,4 +798,4 @@ setSpecialLoadouts()
level.infect_loadouts["allies"]["loadoutPerk2"] = "specialty_lightweight";
level.infect_loadouts["allies"]["loadoutPerk3"] = "specialty_heartbreaker";
level.infect_loadouts["allies"]["loadoutDeathstreak"] = "specialty_null";
}
}