From 2a86b060b74bbf6db85d4c632dfbe806cfc28b11 Mon Sep 17 00:00:00 2001 From: Chase Date: Tue, 24 May 2022 20:18:44 -0500 Subject: [PATCH 1/2] Ship a blank `iw4x_02.iwd` to fix issues --- .github/release.sh | 15 +++++++++++++++ iw4x/iw4x_02/gitkeep | 0 2 files changed, 15 insertions(+) create mode 100644 iw4x/iw4x_02/gitkeep diff --git a/.github/release.sh b/.github/release.sh index dee9d39..495ab31 100644 --- a/.github/release.sh +++ b/.github/release.sh @@ -2,16 +2,31 @@ sudo apt update >> /dev/null && sudo apt install zip -y >> /dev/null # Ensure zip is up to date. cd iw4x/ + + +# iw4x_00 cd iw4x_00/ zip -r iw4x_00.iwd * mv iw4x_00.iwd ../ cd .. rm -rf iw4x_00/ + +# iw4x_01 cd iw4x_01/ zip -r iw4x_01.iwd * mv iw4x_01.iwd ../ cd .. rm -rf iw4x_01/ + +# iw4x_02 +cd iw4x_02/ +zip -r iw4x_02.iwd * +mv iw4x_02.iwd ../ +cd .. +rm -rf iw4x_02/ + + +# Cleanup cd .. rm LICENSE rm README.md diff --git a/iw4x/iw4x_02/gitkeep b/iw4x/iw4x_02/gitkeep new file mode 100644 index 0000000..e69de29 From 7eb9351e67152b9e65b7d258c7180d7d2c8b98e5 Mon Sep 17 00:00:00 2001 From: Joel Colby Date: Tue, 31 May 2022 23:35:55 -0400 Subject: [PATCH 2/2] Fix spawnpoints for defenders in Demolition --- iw4x/iw4x_00/maps/mp/gametypes/dd.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc b/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc index 0c928b8..9b374ef 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/dd.gsc @@ -248,9 +248,9 @@ onStartGameType() maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" ); if ( getDvar( "mapname" ) == "mp_shipment_long" ) - level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" ); + level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" ); else - level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" ); + level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" ); level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" ); level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );