Merge pull request #15 from diamante0018/develop

[Menus] Change default value of patched dvar to false
pull/3/head
Dss0 2022-03-02 19:12:09 +01:00 committed by GitHub
commit 9076c854be
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1 changed files with 17 additions and 6 deletions

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@ -1,9 +1,21 @@
#include maps\mp\_utility; #include maps\mp\_utility;
/*
Author: Intricate, Diamante
Dvars:
- scr_player_forceautoassign <bool>
false - (default) default game behaviour
true - players will be automatically assigned to a team
Notes: fs_game check was removed as the default value is now false.
If a server owner decides to set it to true, its their choice regardless of loaded mods.
Mods should replace this file in case of conflicts.
*/
init() init()
{ {
//Intricate - Create DVAR for forcing auto assign, useful for server that would like it. SetDvarIfUninitialized( "scr_player_forceautoassign", false );
SetDvarIfUninitialized("scr_player_forceautoassign", true);
if ( !isDefined( game["gamestarted"] ) ) if ( !isDefined( game["gamestarted"] ) )
{ {
game["menu_team"] = "team_marinesopfor"; game["menu_team"] = "team_marinesopfor";
@ -348,9 +360,8 @@ beginClassChoice( forceNewChoice )
beginTeamChoice() beginTeamChoice()
{ {
//Intricate - We put the auto assign where the actual team selection is. Also make sure that a mod isn't loaded, mainly to prevent bugs with them. if ( getDvarInt( "scr_player_forceautoassign" ) != 0 )
if( GetDvar("scr_player_forceautoassign") && GetDvar("fs_game") == "" ) self notify( "menuresponse", game["menu_team"], "autoassign");
self notify("menuresponse", game["menu_team"], "autoassign");
else else
self openpopupMenu( game["menu_team"] ); self openpopupMenu( game["menu_team"] );