remove some kekware leftover
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2 files changed
+10
-25
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@@ -2188,7 +2188,7 @@ endGame( winner, endReasonText, nukeDetonated )
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foreach ( player in level.players )
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player.pers["stats"] = player.stats;
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//logString( "game ended" );
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logString( "game ended" );
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if( !nukeDetonated && !level.postGameNotifies )
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{
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if ( !wasOnlyRound() )
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@@ -123,9 +123,9 @@ onMenuResponse()
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{
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self endon("disconnect");
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for(;;)
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for (;;)
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{
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self waittill("menuresponse", menu, response);
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self waittill( "menuresponse", menu, response );
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if ( response == "back" )
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{
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@@ -142,14 +142,14 @@ onMenuResponse()
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continue;
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}
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if(response == "changeteam")
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if (response == "changeteam")
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{
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self closepopupMenu();
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self closeInGameMenu();
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self openpopupMenu(game["menu_team"]);
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}
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if(response == "changeclass_marines" )
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if (response == "changeclass_marines")
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{
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self closepopupMenu();
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self closeInGameMenu();
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@@ -171,26 +171,11 @@ onMenuResponse()
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continue;
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}
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if(response == "changeclass_marines_splitscreen" )
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if (response == "changeclass_marines_splitscreen" )
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self openpopupMenu( "changeclass_marines_splitscreen" );
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if(response == "changeclass_opfor_splitscreen" )
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if (response == "changeclass_opfor_splitscreen" )
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self openpopupMenu( "changeclass_opfor_splitscreen" );
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if(response == "endgame")
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{
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if(level.splitscreen)
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{
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endparty();
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if ( !level.gameEnded )
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{
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level thread maps\mp\gametypes\_gamelogic::forceEnd();
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}
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}
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continue;
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}
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if ( response == "endround" )
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{
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@@ -201,7 +186,7 @@ onMenuResponse()
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if ( !level.gameEnded )
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{
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setDvar("sv_dontrotate", 1);
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setDvar( "sv_dontRotate", 1 );
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level thread maps\mp\gametypes\_gamelogic::forceEnd();
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}
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else
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@@ -213,9 +198,9 @@ onMenuResponse()
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continue;
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}
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if(menu == game["menu_team"])
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if (menu == game["menu_team"])
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{
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switch(response)
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switch (response)
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{
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case "allies":
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self [[level.allies]]();
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