MW3 DLC Update (#42)

Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
pull/3/head v0.1.2
Edo 2023-03-16 12:31:16 +00:00 committed by GitHub
parent d2e1fd32ff
commit 9f4a72dd00
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 919 additions and 181 deletions

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@ -1051,4 +1051,97 @@ LANG_ENGLISH "^2&&1 ^7Bigger icon"
REFERENCE GAME_NOTONROTATION REFERENCE GAME_NOTONROTATION
LANG_ENGLISH "This map or gamemode is not part of the server rotation" LANG_ENGLISH "This map or gamemode is not part of the server rotation"
REFERENCE MENU_LOADING_MAPS
LANG_ENGLISH "Loading map selection..."
REFERENCE MPUI_SEATOWN
LANG_ENGLISH "Seatown"
REFERENCE MPUI_RESISTANCE
LANG_ENGLISH "Resistance"
REFERENCE MPUI_ARKADEN
LANG_ENGLISH "Arkaden"
REFERENCE MPUI_HARDHAT
LANG_ENGLISH "Hardhat"
REFERENCE MPUI_MISSION
LANG_ENGLISH "Mission"
REFERENCE MPUI_VILLAGE
LANG_ENGLISH "Village"
REFERENCE MPUI_DOME
LANG_ENGLISH "Dome"
REFERENCE MPUI_LOCKDOWN
LANG_ENGLISH "Lockdown"
REFERENCE MPUI_UNDERGROUND
LANG_ENGLISH "Underground"
REFERENCE MPUI_DESC_MAP_UNDERGROUND
LANG_ENGLISH "Small subway station. Fast paced action both inside and out."
REFERENCE MPUI_DESC_MAP_MISSION
LANG_ENGLISH "African colonial settlement. Fight to control the center."
REFERENCE MPUI_DESC_MAP_VILLAGE
LANG_ENGLISH "Large African village. Great for all game modes."
REFERENCE MPUI_DESC_MAP_DOME
LANG_ENGLISH "Small outpost in the desert. Fast and frantic action."
REFERENCE MPUI_DESC_MAP_HARDHAT
LANG_ENGLISH "A small construction site. Fast paced, close quarter action."
REFERENCE MPUI_DESC_MAP_ARKADEN
LANG_ENGLISH "Medium sized German mall. Intense Search & Destroy games."
REFERENCE MPUI_DESC_MAP_RESISTANCE
LANG_ENGLISH "Parisian district. Great for Domination and Kill Confirmed."
REFERENCE MPUI_DESC_MAP_SEATOWN
LANG_ENGLISH "A coastal town. Narrow streets bring hectic, close encounters."
REFERENCE MPUI_DESC_MAP_LOCKDOWN
LANG_ENGLISH "European city center. Great for Team Defender."
REFERENCE PATCH_DLC1
LANG_ENGLISH "Stimulus maps"
REFERENCE PATCH_DESC_DLC1
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC2
LANG_ENGLISH "Resurgence maps"
REFERENCE PATCH_DESC_DLC2
LANG_ENGLISH "The best-selling first-person action game of all time gets even bigger with more epic new multiplayer content! The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_IW4X_DLC
LANG_ENGLISH "IW4x Classics"
REFERENCE PATCH_DESC_IW4X_DLC
LANG_ENGLISH "Original IW4x DLC containing several maps from Call Of Duty: Online"
REFERENCE PATCH_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 Pack"
REFERENCE PATCH_DESC_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 maps ported to IW4x by the team"
REFERENCE PATCH_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 Pack"
REFERENCE PATCH_DESC_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 maps ported to IW4x by the team"
REFERENCE CUSTOM_MAPS_DLC
LANG_ENGLISH "Custom maps"
REFERENCE DESC_CUSTOM_MAPS_DLC
LANG_ENGLISH "Downloaded maps that are placed in the /usermaps subfolder"
ENDMARKER ENDMARKER

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@ -336,59 +336,7 @@
useteamzones "true" useteamzones "true"
environment "urban" environment "urban"
} }
/*
{
map "gulag"
longname "MPUI_GULAG"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description "MPUI_DESC_MAP_GULAG"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
{
map "invasion"
longname "BurgerTown"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_invasion"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
useteamzones "true"
environment "urban"
}
{
map "so_ghillies"
longname "Pripyat"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_so_ghillies"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
useteamzones "true"
environment "forest"
}
{
map "contingency"
longname "Contingency"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_mp_contingency"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
*/
{ {
map "iw4_credits" map "iw4_credits"
longname "MPUI_IW4_TEST_MAP" longname "MPUI_IW4_TEST_MAP"
@ -731,3 +679,111 @@
axischar "opforce_composite" axischar "opforce_composite"
environment "desert" environment "desert"
} }
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "socom_141_forest"
environment "urban"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "militia"
environment "desert"
}
{
map "mp_plaza2"
longname "MPUI_PLAZA2"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_PLAZA2"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank "
allieschar "seals_udt"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}

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@ -303,7 +303,8 @@ menuDef
MENU_CHOICE_HORIZONTAL_LINE(1) MENU_CHOICE_HORIZONTAL_LINE(1)
MENU_CHOICE_BUTTON(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY") MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_LOADING_MAPS", "", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") != 0))
MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") == 0))
MENU_CHOICE_BUTTON(2, button_2, "@MENU_CHANGE_GAME_MODE_CAPS", open "settings_gametype", "@NULL_EMPTY") MENU_CHOICE_BUTTON(2, button_2, "@MENU_CHANGE_GAME_MODE_CAPS", open "settings_gametype", "@NULL_EMPTY")
MENU_CHOICE_BUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", ACTION_RULES, "@NULL_EMPTY", when(dvarString(ui_gametype) != "arena" && dvarString(ui_gametype) != "oneflag")) MENU_CHOICE_BUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", ACTION_RULES, "@NULL_EMPTY", when(dvarString(ui_gametype) != "arena" && dvarString(ui_gametype) != "oneflag"))
MENU_CHOICE_DBUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", "@NULL_EMPTY", when(dvarString(ui_gametype) == "arena" || dvarString(ui_gametype) == "oneflag")) MENU_CHOICE_DBUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", "@NULL_EMPTY", when(dvarString(ui_gametype) == "arena" || dvarString(ui_gametype) == "oneflag"))

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@ -472,3 +472,312 @@
dvar "party_statusString" \ dvar "party_statusString" \
visible when (inLobby()) \ visible when (inLobby()) \
} }
#ifndef CHOICE_SIZE_X
#define CHOICE_SIZE_X 280
#endif
#ifndef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 20
#endif
#ifndef CHOICE_GROUP
#define CHOICE_GROUP ""
#endif
#ifndef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
#endif
#ifndef CHOICE_TEXTFONT
#define CHOICE_TEXTFONT 3
#endif
#ifndef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 1 1 1 1
#endif
#ifndef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE 0
#endif
#ifndef CHOICE_STYLE
#define CHOICE_STYLE 1
#endif
#ifndef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_RIGHT
#endif
#ifndef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X -4
#endif
#ifndef CHOICE_TEXT_OFFSET_Y
#define CHOICE_TEXT_OFFSET_Y 0
#endif
#ifndef CHOICE_TEXTCOLOR_DISABLED
#define CHOICE_TEXTCOLOR_DISABLED 1 1 1 0.5
#endif
#ifndef CHOICE_BACKCOLOR
#define CHOICE_BACKCOLOR 0 0 0 1
#endif
#ifndef CHOICE_TEXTCOLOR_CAPT
#define CHOICE_TEXTCOLOR_CAPT CHOICE_TEXTCOLOR
#endif
#ifndef CHOICE_X_START
#define CHOICE_X_START -64
#endif
#ifndef CHOICE_X_SPACING
#define CHOICE_X_SPACING 250
#endif
#ifndef CHOICE_Y_START
#define CHOICE_Y_START 82
#endif
#ifndef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING 20
#endif
#ifndef CHOICE_Y_COUNT
#define CHOICE_Y_COUNT 20
#endif
#ifndef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
#endif
#ifndef CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_TOP
#endif
#ifndef CHOICE_FOCUS_SOUND
#define CHOICE_FOCUS_SOUND "mouse_over"
#endif
#ifndef CHOICE_SEP_OFFSET_X
#define CHOICE_SEP_OFFSET_X 64
#endif
#ifndef CHOICE_SEP_OFFSET_Y
#define CHOICE_SEP_OFFSET_Y 0
#endif
#ifndef CHOICE_SEP_WIDTH
#define CHOICE_SEP_WIDTH 216
#endif
#ifndef CHOICE_SEP_SPACING
#define CHOICE_SEP_SPACING 0
#endif
#ifndef CHOICE_SEP_BACKGROUND
#define CHOICE_SEP_BACKGROUND "line_horizontal"
#endif
#ifndef HIGHTLIGHT_BACKCOLOR
#define HIGHTLIGHT_BACKCOLOR CHOICE_BACKCOLOR
#endif
#ifndef CHOICE_SEP_COLOR
#define CHOICE_SEP_COLOR 1 1 1 0.65
#endif
#ifndef NEW_X_OFFSET
#define NEW_X_OFFSET 0
#endif
#ifndef NEW_Y_OFFSET
#define NEW_Y_OFFSET 0
#endif
#ifndef NEWSTICKER_SPEED
#define NEWSTICKER_SPEED 20
#endif
#ifndef CHOICE_HIGHLIGHT
#define CHOICE_HIGHLIGHT "menu_button_selection_bar"
#endif
#ifndef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN 8
#endif
#ifndef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X 225
#endif
#ifndef CHOICE_DVAR_OFFSET_Y
#define CHOICE_DVAR_OFFSET_Y 0
#endif
#ifndef CHOICE_GETFOCUSEDITEMY
#define CHOICE_GETFOCUSEDITEMY setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
#endif
#ifndef CHOICE_UI_BUTTON
#define CHOICE_UI_BUTTON "ui_menuAButton"
#endif
#if !defined( CHOICE_SEP_1 ) || !defined( CHOICE_SEP_SPACING )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) 0
#elif !defined( CHOICE_SEP_2 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : CHOICE_SEP_SPACING )
#elif !defined( CHOICE_SEP_3 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : CHOICE_SEP_SPACING * 2 ) )
#else
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : ( ( itemIndex <= CHOICE_SEP_3 ) ? CHOICE_SEP_SPACING * 2 : CHOICE_SEP_SPACING * 3 ) ) )
#endif
#define CHOICE_ROW( itemIndex ) ( ( itemIndex - 0 ) % CHOICE_Y_COUNT )
#define CHOICE_COL( itemIndex ) ( ( itemIndex - 0 - ( ( itemIndex - 0 ) % CHOICE_Y_COUNT ) ) / CHOICE_Y_COUNT )
#define CHOICE_X( itemIndex ) ( CHOICE_X_START + CHOICE_X_SPACING * CHOICE_COL( itemIndex ) )
#define CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
forecolor 0 0 0 1 \
style 3 \
rect CHOICE_ORIGIN( itemIndex ) 336 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background CHOICE_HIGHLIGHT \
visible when ( getfocuseditemname() == nameArg ) \
decoration \
}
#define CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
onFocus \
{ \
onFocusArg \
play CHOICE_FOCUS_SOUND; \
setLocalVarInt "ui_menuAButton" ( itemIndex ); \
setLocalVarString "ui_choicegroup" ( CHOICE_GROUP ); \
} \
leaveFocus \
{ \
leaveFocusArg \
setItemColor nameArg backcolor 0 0 0 0; \
setLocalVarInt "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
actionArg \
}
#define CHOICE_BUTTON( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_NOHI( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_VIS_ADV( itemIndex, nameArg, textArg, actionArg, visArg, vis ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg )
#define CHOICE_BUTTON_FOCUS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_NOHI( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_VIS_ADV( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, ; )
#define CHOICE_BUTTON_EX( itemIndex, nameArg, textArg, actionArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, 1, extraArgs )
#define CHOICE_BUTTON_EX_VIS( itemIndex, nameArg, textArg, actionArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_ADV_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
name nameArg \
rect CHOICE_RECT( itemIndex ) \
forecolor CHOICE_TEXTCOLOR \
disablecolor CHOICE_TEXTCOLOR_DISABLED \
style CHOICE_STYLE \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
textFont CHOICE_TEXTFONT \
textScale CHOICE_TEXTSIZE \
textStyle CHOICE_TEXTSTYLE \
exp text( textArg ) \
visible visArg \
extraArgs \
CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
}
#define CHOICE_BACK( textArg, actionArg ) \
CHOICE_BACK_VIS( textArg, actionArg, 1 )
#define CHOICE_BACK_VIS( textArg, actionArg, visArg ) \
itemDef \
{ \
rect -64 -20 336 20 1 3 \
visible 1 \
group "mw2_button" \
style 1 \
foreColor CHOICE_TEXTCOLOR \
disableColor 0.6 0.55 0.55 1 \
background "menu_button_selection_bar" \
type 1 \
textFont 3 \
textAlign 6 \
textAlignX -60 \
textScale 0.375 \
text textArg \
visible when ( visArg ) \
onFocus \
{ \
play CHOICE_FOCUS_SOUND; \
setItemColor self backcolor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
} \
leaveFocus \
{ \
setItemColor self backcolor 0 0 0 0; \
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
escape "self"; \
actionArg \
} \
}

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@ -0,0 +1,55 @@
#define LOCAL_MAP_ACTION( mapname ) \
setdvar ui_mapname mapname; \
close "settings_map"; \
close "self";
#define LOCAL_MAP_FOCUS( name, desc, icon ) \
setLocalVarString "ui_info_name" ( name ); \
setLocalVarString "ui_info_desc" ( desc ); \
setLocalVarString "ui_info_icon" ( icon );
#define LOCAL_MAP_NAME( name ) \
"@" + name
#define LOCAL_XDLC_FOCUS \
setLocalVarString "ui_info_name" ( "PATCH_DLC_MAPS" ); \
setLocalVarString "ui_info_desc" ( "PATCH_DLC_MAPS_DESC" ); \
setLocalVarString "ui_info_icon" ( "loadscreen_mp_bonusmaps" );
#define LOCAL_MAP_SELECTION_RECT(i) 220 ( 30 + ( i * 20 ) ) 148 18 1 1
#define LOCAL_MAP_SELECTION(itemIndex, mapname, name, desc, icon, visArg) \
itemDef \
{ \
rect LOCAL_MAP_SELECTION_RECT(itemIndex) \
forecolor 1 1 1 1 \
style WINDOW_STYLE_FILLED \
background "menu_rules_selection_bar" \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign ITEM_ALIGN_TOP_RIGHT \
textAlignX -34 \
textAlignY -1 \
textScale CHOICE_TEXTSIZE \
textFont CHOICE_TEXTFONT \
exp text ( LOCAL_MAP_NAME( name ) ) \
visible when (visArg) \
onFocus \
{ \
play "mouse_over"; \
setItemColor self backColor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
setLocalVarFloat "ui_popupYPos" ( 0 ); \
LOCAL_MAP_FOCUS( name, desc, icon ) \
} \
leaveFocus \
{ \
setItemColor self backColor 0 0 0 0; \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
LOCAL_MAP_ACTION( mapname ) \
} \
}

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@ -43,8 +43,6 @@
setDvar "ui_checkclass" 14; setDvar "ui_checkclass" 14;
open "resetclass"; open "resetclass";
exec "checkClasses";
setLocalVarInt "classIndex" ( localvarint( "oldClassIndex" ) ); setLocalVarInt "classIndex" ( localvarint( "oldClassIndex" ) );
if ( !isitemunlocked( getplayerdata( "killstreaks" , 0 ) ) && getplayerdata( "killstreaks" , 0 ) != "none" ) if ( !isitemunlocked( getplayerdata( "killstreaks" , 0 ) ) && getplayerdata( "killstreaks" , 0 ) != "none" )
{ {

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@ -1,3 +1,7 @@
#define CHOICE_Y( itemIndex ) ( CHOICE_Y_START + CHOICE_Y_SPACING * CHOICE_ROW( itemIndex ) + CHOICE_SEP_TOTAL_SPACING( itemIndex ) )
#define CHOICE_ORIGIN( itemIndex ) CHOICE_X( itemIndex ) CHOICE_Y( itemIndex )
#define CHOICE_RECT( itemIndex ) CHOICE_ORIGIN( itemIndex ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN
#include "ui/menudef.h" #include "ui/menudef.h"
#include "ui_mp/main.inc" #include "ui_mp/main.inc"
@ -8,117 +12,339 @@
#undef CHOICE_GROUP #undef CHOICE_GROUP
#define CHOICE_GROUP MENU_NAME #define CHOICE_GROUP MENU_NAME
#undef MENU_BACKGROUND_PANEL_RIGHT {
#define MENU_BACKGROUND_PANEL_RIGHT \
itemDef \
{ \
rect (0 - MENU_BACKGROUND_PANEL_RIGHT_WIDTH) 28 MENU_BACKGROUND_PANEL_RIGHT_WIDTH MENU_BACKGROUND_PANEL_RIGHT_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 0 0 0 0.7 \
background "black" \
decoration \
textScale 0.55 \
visible 1 \
} \
itemDef \
{ \
name "image" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 50 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 127 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 1 1 1 1 \
decoration \
textScale 0.55 \
visible 1 \
exp material ("preview_" + dvarString("ui_map_name")) \
} \
itemDef \
{ \
name "longname" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 28 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 22 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor CHOICE_TEXTCOLOR \
decoration \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont 9 \
visible 1 \
exp text (dvarString("ui_map_long")) \
} \
itemDef \
{ \
name "description" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 180 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor 1 1 1 0.65 \
decoration \
autoWrapped \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont UI_FONT_SMALL \
visible 1 \
exp text (dvarString("ui_map_desc")) \
}
#define ON_MENU_OPEN \
focusFirst; \
uiScript "ApplyInitialMap";
#define ON_MENU_CLOSE \
execNow "xupdatepartystate";
#define ON_MENU_ESC \
close self;
menuDef menuDef
{ {
name MENU_NAME name MENU_NAME
fullscreen 1 fullscreen 1
rect 0 0 640 480 rect 0 0 640 480
foreColor CHOICE_TEXTCOLOR foreColor 1 1 1 1
focusColor CHOICE_TEXTCOLOR focusColor 1 1 1 1
soundLoop MENU_MUSIC soundLoop MENU_MUSIC
fadeCycle 1 fadeCycle 1
fadeClamp 1 fadeClamp 1
fadeAmount 0.1 fadeAmount 0.1
onOpen
{
focusFirst;
uiScript "ApplyInitialMap";
MENU_ON_OPEN(ON_MENU_OPEN) }
MENU_ON_CLOSE(ON_MENU_CLOSE) onClose
MENU_ON_ESC(ON_MENU_ESC) {
execNow "xupdatepartystate";
}
onESC
{
close "self";
}
#define DISABLE_SIDEBAR #define DISABLE_SIDEBAR
#include "ui_mp/bg.inc" #include "ui_mp/bg.inc"
MENU_ITEM_TITLE(10)
MENU_BACKGROUND_FRAME MENU_BACKGROUND_FRAME
MENU_BACKGROUND_PANEL_RIGHT
itemDef itemDef
{ {
name "maplist" rect 0 0 272 28 1 1
rect 62 28 210 356 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP decoration
style WINDOW_STYLE_FILLED
foreColor CHOICE_TEXTCOLOR
outLineColor 0 0 0 0.6
type ITEM_TYPE_LISTBOX
textFont UI_FONT_NORMAL
textAlignX 6
textScale CHOICE_TEXTSIZE
visible 1 visible 1
feeder 60 forecolor 1 1 1 1
selectBorder 0.8 0.95 1 0 textfont 9
elementWidth 120 textalign 6
elementHeight 22 textalignx -60
// numcols xpos xwidth textlen alignment textscale 0.5
columns 1 8 120 25 0 text "@MENU_CHOOSE_MAP_CAP"
doubleClick
{
uiScript "ApplyMap";
close self;
} }
execkeyint 13
#include "ui_mp/mapmacros.inc"
#undef CHOICE_Y_START
#define CHOICE_Y_START 28
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_LEFT
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X 124
CHOICE_BACK( "@PLATFORM_BACK_CAPS", close "self"; )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.5 1 0.5 1
CHOICE_BUTTON_FOCUS(0, "dlc_list_1", "@MP_ORIGINAL_MAPS", setdvar "iw4x_maps_dlc" 0;, LOCAL_MAP_FOCUS( "MP_ORIGINAL_MAPS", "NULL_EMPTY", "loadscreen_mp_bonusmaps" ), ; )
CHOICE_BUTTON_FOCUS(1, "dlc_list_2", "@PATCH_DLC1", setdvar "iw4x_maps_dlc" 1;, LOCAL_MAP_FOCUS( "PATCH_DLC1", "PATCH_DESC_DLC1", "preview_stimulus_dlc" ), 1)
CHOICE_BUTTON_FOCUS(2, "dlc_list_3", "@PATCH_DLC2", setdvar "iw4x_maps_dlc" 2;, LOCAL_MAP_FOCUS( "PATCH_DLC2", "PATCH_DESC_DLC2", "preview_resurgence_dlc" ), 1)
CHOICE_BUTTON_FOCUS(3, "dlc_list_4", "@PATCH_IW4X_DLC", setdvar "iw4x_maps_dlc" 3;, LOCAL_MAP_FOCUS( "PATCH_IW4X_DLC", "PATCH_DESC_IW4X_DLC", "preview_codo_dlc" ), 1)
CHOICE_BUTTON_FOCUS(4, "dlc_list_5", "@PATCH_COD4_DLC", setdvar "iw4x_maps_dlc" 4;, LOCAL_MAP_FOCUS( "PATCH_COD4_DLC", "PATCH_DESC_COD4_DLC", "preview_cod4_dlc" ), 1)
CHOICE_BUTTON_FOCUS(5, "dlc_list_6", "@PATCH_MW3_DLC", setdvar "iw4x_maps_dlc" 5;, LOCAL_MAP_FOCUS( "PATCH_MW3_DLC", "PATCH_DESC_MW3_DLC", "preview_mw3_dlc" ), 1)
CHOICE_BUTTON_FOCUS(6, "dlc_list_custom", "@CUSTOM_MAPS_DLC", setdvar "iw4x_maps_dlc" 99;, LOCAL_MAP_FOCUS( "CUSTOM_MAPS_DLC", "DESC_CUSTOM_MAPS_DLC", "preview_custom_maps" ), 1)
LOCAL_MAP_SELECTION( 0, "mp_afghan", "MPUI_AFGHAN", "MPUI_DESC_MAP_AFGHAN", "preview_mp_afghan", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 1, "mp_derail", "MPUI_DERAIL", "MPUI_DESC_MAP_DERAIL", "preview_mp_derail", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 2, "mp_estate", "MPUI_ESTATE", "MPUI_DESC_MAP_ESTATE", "preview_mp_estate", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 3, "mp_favela", "MPUI_FAVELA", "MPUI_DESC_MAP_FAVELA", "preview_mp_favela", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 4, "mp_highrise", "MPUI_HIGHRISE", "MPUI_DESC_MAP_HIGHRISE", "preview_mp_highrise", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 5, "mp_invasion", "MPUI_INVASION", "MPUI_DESC_MAP_INVASION", "preview_mp_invasion", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 6, "mp_checkpoint", "MPUI_CHECKPOINT", "MPUI_DESC_MAP_CHECKPOINT", "preview_mp_checkpoint", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 7, "mp_quarry", "MPUI_QUARRY", "MPUI_DESC_MAP_QUARRY", "preview_mp_quarry", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 8, "mp_rundown", "MPUI_RUNDOWN", "MPUI_DESC_MAP_RUNDOWN", "preview_mp_rundown", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 9, "mp_rust", "MPUI_RUST", "MPUI_DESC_MAP_RUST", "preview_mp_rust", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 10, "mp_boneyard", "MPUI_BONEYARD", "MPUI_DESC_MAP_BONEYARD", "preview_mp_boneyard", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 11, "mp_skidrow", "MPUI_RAID", "MPUI_DESC_MAP_NIGHTSHIFT", "preview_mp_nightshift", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 12, "mp_subbase", "MPUI_SUBBASE", "MPUI_DESC_MAP_SUBBASE", "preview_mp_subbase", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 13, "mp_terminal", "MPUI_TERMINAL", "MPUI_DESC_MAP_TERMINAL", "preview_mp_terminal", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 14, "mp_underpass", "MPUI_UNDERPASS", "MPUI_DESC_MAP_UNDERPASS", "preview_mp_underpass", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 15, "mp_brecourt", "MPUI_WASTELAND", "MPUI_DESC_MAP_BRECOURT", "preview_mp_brecourt", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION( 0, "mp_complex", "PATCH_COMPLEX", "PATCH_DESC_MAP_COMPLEX", "preview_mp_complex", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 1, "mp_crash", "MPUI_CRASH", "MPUI_DESC_MAP_CRASH", "preview_mp_crash", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 2, "mp_overgrown", "MPUI_OVERGROWN", "MPUI_DESC_MAP_OVERGROWN", "preview_mp_overgrown", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 3, "mp_compact", "PATCH_COMPACT", "PATCH_DESC_MAP_COMPACT", "preview_mp_compact", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 4, "mp_storm", "PATCH_STORM", "PATCH_DESC_MAP_STORM", "preview_mp_storm", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION( 0, "mp_abandon", "PATCH_ABANDON", "PATCH_DESC_MAP_ABANDON", "preview_mp_abandon", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 1, "mp_fuel2", "PATCH_FUEL2", "PATCH_DESC_MAP_FUEL2", "preview_mp_fuel2", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 2, "mp_strike", "PATCH_STRIKE", "MPUI_DESC_MAP_STRIKE", "preview_mp_strike", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 3, "mp_trailerpark", "PATCH_TRAILERPARK", "PATCH_DESC_MAP_TRAILERPARK", "preview_mp_trailerpark", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 4, "mp_vacant", "PATCH_VACANT", "MPUI_DESC_MAP_VACANT", "preview_mp_vacant", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION( 0, "mp_nuked", "MPUI_NUKED", "MPUI_DESC_MAP_NUKED", "preview_mp_nuked", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 1, "mp_cross_fire", "MPUI_CROSSFIRE", "MPUI_DESC_MAP_CROSSFIRE", "preview_mp_cross_fire", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 2, "mp_cargoship", "MPUI_CARGOSHIP", "MPUI_DESC_MAP_CARGOSHIP", "preview_mp_cargoship", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 3, "mp_bloc_sh", "MPUI_BLOC_SH", "MPUI_DESC_MAP_BLOC_SH", "preview_mp_bloc_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 4, "mp_killhouse", "MPUI_KILLHOUSE", "MPUI_DESC_MAP_KILLHOUSE", "preview_mp_killhouse", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 5, "mp_bog", "MPUI_BOG_SH", "MPUI_DESC_MAP_BOG", "preview_mp_bog_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 6, "mp_cargoship_sh", "MPUI_CARGOSHIP_SH", "MPUI_DESC_MAP_CARGOSHIP_SH", "preview_mp_cargoship_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 7, "mp_shipment_long", "MPUI_SHIPMENT_LONG", "MPUI_DESC_MAP_SHIPMENT_LONG", "preview_mp_shipment_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 8, "mp_rust_long", "MPUI_RUST_LONG", "MPUI_DESC_MAP_RUST_LONG", "preview_mp_rust_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 9, "mp_firingrange", "MPUI_FIRINGRANGE", "MPUI_DESC_MAP_FIRINGRANGE", "preview_mp_firingrange", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 10, "mp_bloc", "MPUI_BLOC", "MPUI_DESC_MAP_BLOC", "preview_mp_bloc", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 11, "mp_crash_tropical", "MPUI_CRASH_TROPICAL", "MPUI_DESC_MAP_CRASH_TROPICAL", "preview_mp_crash_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 12, "mp_estate_tropical", "MPUI_ESTATE_TROPICAL", "MPUI_DESC_MAP_ESTATE_TROPICAL","preview_mp_estate_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 13, "mp_fav_tropical", "MPUI_FAV_TROPICAL", "MPUI_DESC_MAP_FAV_TROPICAL", "preview_mp_fav_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 14, "mp_storm_spring", "MPUI_STORM_SPRING", "MPUI_DESC_MAP_STORM_SPRING", "preview_mp_storm_spring", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION( 0, "mp_farm", "MPUI_FARM", "MPUI_DESC_MAP_FARM", "preview_mp_farm", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 1, "mp_backlot", "MPUI_BACKLOT", "MPUI_DESC_MAP_BACKLOT", "preview_mp_backlot", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 2, "mp_pipeline", "MPUI_PIPELINE", "MPUI_DESC_PIPELINE", "preview_mp_pipeline", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 3, "mp_countdown", "MPUI_COUNTDOWN", "MPUI_DESC_MAP_COUNTDOWN", "preview_mp_countdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 4, "mp_crash_snow", "MPUI_CRASH_SNOW", "MPUI_DESC_MAP_CRASH_SNOW", "preview_mp_crash_snow", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 5, "mp_carentan", "MPUI_CARENTAN", "MPUI_DESC_MAP_CARENTAN", "preview_mp_carentan", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 6, "mp_broadcast", "MPUI_BROADCAST", "MPUI_DESC_MAP_BROADCAST", "preview_mp_broadcast", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 7, "mp_showdown", "MPUI_SHOWDOWN", "MPUI_DESC_MAP_SHOWDOWN", "preview_mp_showdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 8, "mp_convoy", "MPUI_CONVOY", "MPUI_DESC_MAP_CONVOY", "preview_mp_convoy", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION( 0, "mp_alpha", "MPUI_LOCKDOWN", "MPUI_DESC_MAP_LOCKDOWN", "preview_mp_alpha", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 1, "mp_bravo", "MPUI_MISSION", "MPUI_DESC_MAP_MISSION", "preview_mp_bravo", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 2, "mp_dome", "MPUI_DOME", "MPUI_DESC_MAP_DOME", "preview_mp_dome", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 3, "mp_hardhat", "MPUI_HARDHAT", "MPUI_DESC_MAP_HARDHAT", "preview_mp_hardhat", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 4, "mp_paris", "MPUI_RESISTANCE", "MPUI_DESC_MAP_RESISTANCE", "preview_mp_paris", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 5, "mp_plaza2", "MPUI_ARKADEN", "MPUI_DESC_MAP_ARKADEN", "preview_mp_plaza2", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 6, "mp_seatown", "MPUI_SEATOWN", "MPUI_DESC_MAP_SEATOWN", "preview_mp_seatown", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 7, "mp_underground", "MPUI_UNDERGROUND", "MPUI_DESC_MAP_UNDERGROUND", "preview_mp_underground", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION( 8, "mp_village", "MPUI_VILLAGE", "MPUI_DESC_MAP_VILLAGE", "preview_mp_village", dvarint("iw4x_maps_dlc") == 5)
itemDef
{ {
uiScript "ApplyMap"; name "select_custom_map"
close self; rect 250 -20 96 20 1 3
visible 1
group "mw2_button"
style 1
foreColor 1 1 1 1
disableColor 0.6 0.55 0.55 1
background "black"
type 1
textFont 3
textAlign 6
textAlignX -60
textScale 0.375
text "@MPUI_DONE_SELECTING"
visible when ( dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play CHOICE_FOCUS_SOUND;
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 0;
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
action
{
play "mouse_click";
escape "self";
uiScript "ApplyMap"
close "settings_map";
close "self";
} }
} }
ITEM_BUTTON_BACK(close self;) itemDef
{
name "maplist_hd"
rect -478 28 185 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when ( dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( "@" + localvarstring( "ui_info_name" ), "Custom usermaps/", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -292 28 292 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -282 50 272 153 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when(localvarstring( "ui_info_icon") != "" && dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -282 28 272 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -282 203 272 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( dvarbool( "widescreen" ) )
}
// temporary lazy fix for non 16:9
itemDef
{
name "maplist_sd"
rect -292 28 120 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when (!dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( "Custom Maps", "Custom usermaps/", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -172 28 210 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -162 50 190 133 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when( localvarstring( "ui_info_icon") != "" && !dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -162 28 200 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
visible 1
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -162 186 200 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
visible 1
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( !dvarbool("widescreen") )
}
}
} }

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