Initial commit of IW4x rawfiles as of IW4x version 0.6.1
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "ex_airconditioner_fan" ] = %ex_airconditioner_fan;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "chicken_cage_loop_01" ] = %chicken_cage_loop_01;
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level._destructible_preanims[ "chicken_cage_loop_02" ] = %chicken_cage_loop_02;
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level._destructible_preanims[ "chicken_cage_death" ] = %chicken_cage_death;
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level._destructible_preanims[ "chicken_cage_death_02" ] = %chicken_cage_death_02;
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}
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#using_animtree( "destructibles_dlc2" );
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main()
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{
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level._destructible_preanims[ "fortune_machine_anim" ] = %fortune_machine_anim;
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level._destructible_preanims[ "fortune_machine_des" ] = %fortune_machine_des;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "generator_explode" ] = %generator_explode;
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level._destructible_preanims[ "generator_explode_02" ] = %generator_explode_02;
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level._destructible_preanims[ "generator_explode_03" ] = %generator_explode_03;
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level._destructible_preanims[ "generator_vibration" ] = %generator_vibration;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "light_fluorescent_swing" ] = %light_fluorescent_swing;
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level._destructible_preanims[ "light_fluorescent_null" ] = %light_fluorescent_null;
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level._destructible_preanims[ "light_fluorescent_swing_02" ] = %light_fluorescent_swing_02;
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level._effect[ "spotlight_fx" ] = loadfx( "misc/fluorescent_spotlight" );
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "light_fluorescent_single_swing" ] = %light_fluorescent_single_swing;
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level._destructible_preanims[ "light_fluorescent_single_null" ] = %light_fluorescent_single_null;
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level._destructible_preanims[ "light_fluorescent_single_swing_02" ] = %light_fluorescent_single_swing_02;
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level._destructible_preanims[ "light_fluorescent_single_swing_03" ] = %light_fluorescent_single_swing_03;
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level._effect[ "spotlight_fx" ] = loadfx( "misc/fluorescent_spotlight" );
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "locker_broken_both_doors_1" ] = %locker_broken_both_doors_1;
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level._destructible_preanims[ "locker_broken_both_doors_2" ] = %locker_broken_both_doors_2;
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level._destructible_preanims[ "locker_broken_both_doors_3" ] = %locker_broken_both_doors_3;
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level._destructible_preanims[ "locker_broken_both_doors_4" ] = %locker_broken_both_doors_4;
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level._destructible_preanims[ "locker_broken_door1_slow" ] = %locker_broken_door1_slow;
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level._destructible_preanims[ "locker_broken_door1_fast" ] = %locker_broken_door1_fast;
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level._destructible_preanims[ "locker_broken_door2_slow" ] = %locker_broken_door2_slow;
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level._destructible_preanims[ "locker_broken_door2_fast" ] = %locker_broken_door2_fast;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "me_fanceil1_spin" ] = %me_fanceil1_spin;
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level._destructible_preanims[ "me_fanceil1_spin_stop" ] = %me_fanceil1_spin_stop;
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}
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#using_animtree( "destructibles_dlc" );
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main()
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{
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level._destructible_preanims[ "security_camera_idle" ] = %security_camera_idle;
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level._destructible_preanims[ "security_camera_null" ] = %security_camera_null;
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level._destructible_preanims[ "security_camera_destroy" ] = %security_camera_destroy;
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}
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#using_animtree( "destructibles" );
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main()
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{
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level._destructible_preanims[ "wall_fan_rotate" ] = %wall_fan_rotate;
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level._destructible_preanims[ "wall_fan_wobble" ] = %wall_fan_wobble;
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level._destructible_preanims[ "wall_fan_stop" ] = %wall_fan_stop;
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}
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