Initial commit of IW4x rawfiles as of IW4x version 0.6.1

This commit is contained in:
Dv4L committed 2021-04-04 18:20:03 +02:00
1 parent 123c13c92e
commit aa7fa3afcf
705 files changed
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@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_codo_plantain_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_plantain_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_codo_short_palm_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_codo_short_palm_1_sway";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "foliage_dead_pine_lg_animated_sway2";
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_lg_mp_sway2";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "foliage_dead_pine_med_animated_sway2";
level.anim_prop_models[ model ][ "sway2" ] = "foliage_dead_pine_med_mp_sway2";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_pacific_fern01_animated";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_pacific_fern01_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_fern01_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_pacific_palms06_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_pacific_palms06_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_1_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_2_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_bare_3_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_bare_3_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_palm_tree_1_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_palm_tree_1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_tall_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_tall1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_tall1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_tall1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_lg_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_med_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_dead_pine_med_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_dead_pine_med_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_red_pine_xl_sh";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_red_pine_xxl_sh";
level.anim_prop_models[ model ][ "sway" ] = "foliage_red_pine_xxl_sway";
}
@@ -0,0 +1,22 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_oak_1_animated2";
if ( SP )
{
level.anim_prop_models[ model ][ "sway" ] = %foliage_tree_oak_1_sway;
}
else
level.anim_prop_models[ model ][ "sway" ] = "foliage_tree_oak_1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy1_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_bushy_2";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_bushy2_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_bushy2_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_bushy2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_palm_bushy_3";
level.anim_prop_models[ model ] = "palmtree_tall3_sway_tropical";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_palm_med_1";
level.anim_prop_models[ model ][ "sway" ] = "palmtree_med1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_palm_med_2";
level.anim_prop_models[ model ][ "sway" ] = "palmtree_med2_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "codo_brazil_nut_tree";
level.anim_prop_models[ model ][ "strong" ] = "palmtree_med2_sway";
}
@@ -0,0 +1,23 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "foliage_tree_palm_tall_1";
if ( SP )
{
level.anim_prop_models[ model ][ "still" ] = %palmtree_tall1_still;
level.anim_prop_models[ model ][ "strong" ] = %palmtree_tall1_sway;
}
else
level.anim_prop_models[ model ][ "strong" ] = "palmtree_mp_tall1_sway";
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tropical_estate_animated";
level.anim_prop_models[ model ][ "sway" ] = "foliage_tropical_estate_sway";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_apron";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_apron_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_apron_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_long_sleeve";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_long_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_long_sleeve_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_sheet";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_sheet_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_sheet_wind_medium";
}
@@ -0,0 +1,20 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Would use isSP() but this runs before we can
mapname = tolower( getdvar( "mapname" ) );
SP = true;
if ( string_starts_with( mapname, "mp_" ) )
SP = false;
model = "hanging_short_sleeve";
if ( SP )
level.anim_prop_models[ model ][ "wind_medium" ] = %hanging_clothes_short_sleeve_wind_medium;
else
level.anim_prop_models[ model ][ "wind_medium" ] = "hanging_clothes_short_sleeve_wind_medium";
}
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_a";
level.anim_prop_models[ model ][ "wind_a" ] = "mp_storm_fencetarp_04_windA";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_b";
level.anim_prop_models[ model ][ "wind_b" ] = "mp_storm_fencetarp_04_windB";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_04b_wind_c";
level.anim_prop_models[ model ][ "wind_c" ] = "mp_storm_fencetarp_04_windC";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_a";
level.anim_prop_models[ model ][ "wind_a" ] = "mp_storm_fencetarp_07_windA";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_b";
level.anim_prop_models[ model ][ "wind_b" ] = "mp_storm_fencetarp_07_windB";
}
// SP not currently supported because this requires updating "animated_props" animtree
@@ -0,0 +1,13 @@
#include common_scripts\utility;
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
// Uses .animation
model = "highrise_fencetarp_07b_wind_c";
level.anim_prop_models[ model ][ "wind_c" ] = "mp_storm_fencetarp_07_windC";
}
// SP not currently supported because this requires updating "animated_props" animtree