(did i forgert to commit these?)
parent
b3abeae088
commit
b1e0774bb8
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@ -602,8 +602,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
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break;
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break;
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@ -620,8 +620,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
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break;
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break;
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@ -638,8 +638,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
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break;
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break;
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@ -656,8 +656,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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break;
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break;
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@ -674,8 +674,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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break;
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break;
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@ -692,8 +692,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
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break;
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break;
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@ -200,32 +200,22 @@ sound,IW3_AB_1mc_capture_c
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sound,IW3_AB_1mc_take_positions
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sound,IW3_AB_1mc_take_positions
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sound,IW3_AB_1mc_lead_lost
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sound,IW3_AB_1mc_lead_lost
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sound,IW3_AB_1mc_hq_online
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sound,IW3_AB_1mc_hq_online
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sound,IW3_AB_mp_stm_grenade
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sound,IW3_AB_mp_rsp_nosir
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sound,IW3_AB_1mc_team_hardcore
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sound,IW3_AB_1mc_friendlyair
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sound,IW3_AB_mp_cmd_movein
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sound,IW3_AB_1mc_capturing_c
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sound,IW3_AB_1mc_capturing_c
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sound,IW3_AB_1mc_losing
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sound,IW3_AB_1mc_ourflag
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sound,IW3_AB_1mc_ourflag
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sound,IW3_AB_1mc_team_hardcore
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sound,IW3_AB_mp_stm_grenade
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sound,IW3_AB_mp_cmd_suppressfire
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sound,IW3_AB_1mc_hq_captured
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sound,IW3_AB_1mc_lost_b
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sound,IW3_AB_1mc_ouruavonline
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sound,IW3_AB_1mc_gridiron
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sound,IW3_AB_1mc_hq_captured
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sound,IW3_AB_1mc_hq_online
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sound,IW3_AB_1mc_hq_online
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sound,IW3_AB_1mc_bomb_lost
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sound,IW3_AB_1mc_mission_success
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sound,IW3_AB_1_inform_reloading_generic
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sound,IW3_AB_1mc_capturing_a
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sound,IW3_AB_1mc_readytomove
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sound,IW3_AB_1mc_hardcore_tm_death
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sound,IW3_AB_1mc_hq_online
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sound,IW3_AB_1mc_lastalive
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sound,IW3_AB_1mc_capture_b
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sound,IW3_AB_1_threat_infantry_generic
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sound,IW3_mp_spawn_opfor
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sound,IW3_mp_spawn_opfor
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sound,IW3_mp_victory_opfor
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sound,IW3_mp_victory_opfor
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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fx,ui_flagbase_black
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fx,misc/ui_flagbase_black
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material,objpoint_flag_opfor
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material,objpoint_flag_opfor
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material,headicon_arab
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material,headicon_opfor
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xmodel,com_plasticcase_beige_big
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xmodel,com_plasticcase_beige_big
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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@ -35,8 +35,8 @@ xmodel,body_mp_sas_urban_specops
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xmodel,viewhands_black_kit
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xmodel,viewhands_black_kit
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xmodel,body_mp_sas_urban_specops
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xmodel,body_mp_sas_urban_specops
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xmodel,viewhands_black_kit
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xmodel,viewhands_black_kit
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material,faction_128_sas_external
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material,faction_128_sas
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material,faction_128_sas_external_fade
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material,faction_128_sas_fade
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sound,IW3_UK_1mc_enemy_has_a
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sound,IW3_UK_1mc_enemy_has_a
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sound,IW3_UK_1mc_enemy_has_b
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sound,IW3_UK_1mc_enemy_has_b
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sound,IW3_UK_1mc_enemy_has_c
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sound,IW3_UK_1mc_enemy_has_c
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@ -185,26 +185,19 @@ sound,IW3_UK_1mc_defend
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sound,IW3_UK_mp_cmd_regroup
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sound,IW3_UK_mp_cmd_regroup
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sound,IW3_UK_1mc_enemyflag_return
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sound,IW3_UK_1mc_enemyflag_return
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sound,IW3_UK_1mc_domination
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sound,IW3_UK_1mc_domination
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sound,IW3_UK_1mc_enemyheli
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sound,IW3_UK_1mc_sabotage
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sound,IW3_UK_1mc_enemyheli
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sound,IW3_UK_1_inform_reloading_generic
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sound,IW3_UK_mp_stm_sniper
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sound,IW3_UK_mp_stm_sniper
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sound,IW3_UK_1mc_bomb_defused
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sound,IW3_UK_1mc_ourflag
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sound,IW3_UK_1mc_attack
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sound,IW3_UK_1mc_boost
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sound,IW3_UK_1mc_boost
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sound,IW3_UK_1mc_positions_lock
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sound,IW3_UK_1_inform_reloading_generic
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sound,IW3_UK_1_inform_attack_thwc4
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sound,IW3_UK_1mc_enemy_take_a
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sound,IW3_UK_1_inform_attack_thwc4
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sound,IW3_UK_1_reaction_casualty_generic
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sound,IW3_UK_1mc_encourage_win
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sound,IW3_UK_1_inform_plant_claymore
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sound,IW3_UK_1mc_promoted
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sound,IW3_UK_1mc_promoted
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sound,IW3_mp_spawn_sas
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sound,IW3_mp_spawn_sas
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sound,IW3_mp_victory_sas
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sound,IW3_mp_victory_sas
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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fx,ui_flagbase_black
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fx,misc/ui_flagbase_black
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material,objpoint_flag_british
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material,objpoint_flag_british
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material,headicon_taskforce141
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material,headicon_british
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xmodel,com_plasticcase_beige_big
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xmodel,com_plasticcase_beige_big
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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@ -45,8 +45,8 @@ xmodel,viewhands_sas_woodland
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xmodel,body_mp_usmc_woodland_specops
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xmodel,body_mp_usmc_woodland_specops
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xmodel,head_mp_usmc_tactical_mich_stripes_nomex
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xmodel,head_mp_usmc_tactical_mich_stripes_nomex
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xmodel,viewhands_sas_woodland
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xmodel,viewhands_sas_woodland
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material,faction_128_sas_external_fade
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material,faction_128_sas
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material,faction_128_sas_external
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material,faction_128_sas_fade
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sound,IW3_UK_1mc_enemy_has_a
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sound,IW3_UK_1mc_enemy_has_a
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sound,IW3_UK_1mc_enemy_has_b
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sound,IW3_UK_1mc_enemy_has_b
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sound,IW3_UK_1mc_enemy_has_c
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sound,IW3_UK_1mc_enemy_has_c
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@ -195,26 +195,19 @@ sound,IW3_UK_1mc_defend
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sound,IW3_UK_mp_cmd_regroup
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sound,IW3_UK_mp_cmd_regroup
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sound,IW3_UK_1mc_enemyflag_return
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sound,IW3_UK_1mc_enemyflag_return
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sound,IW3_UK_1mc_domination
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sound,IW3_UK_1mc_domination
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sound,IW3_UK_1mc_enemyheli
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sound,IW3_UK_1mc_sabotage
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sound,IW3_UK_1mc_enemyheli
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sound,IW3_UK_1_inform_reloading_generic
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sound,IW3_UK_mp_stm_sniper
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sound,IW3_UK_mp_stm_sniper
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sound,IW3_UK_1mc_bomb_defused
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sound,IW3_UK_1mc_ourflag
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sound,IW3_UK_1mc_attack
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sound,IW3_UK_1mc_boost
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sound,IW3_UK_1mc_boost
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sound,IW3_UK_1mc_positions_lock
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sound,IW3_UK_1_inform_reloading_generic
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sound,IW3_UK_1_inform_attack_thwc4
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sound,IW3_UK_1mc_enemy_take_a
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sound,IW3_UK_1_inform_attack_thwc4
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sound,IW3_UK_1_reaction_casualty_generic
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sound,IW3_UK_1mc_encourage_win
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sound,IW3_UK_1_inform_plant_claymore
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sound,IW3_UK_1mc_promoted
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sound,IW3_UK_1mc_promoted
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sound,IW3_mp_spawn_sas
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sound,IW3_mp_spawn_sas
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sound,IW3_mp_victory_sas
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sound,IW3_mp_victory_sas
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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fx,ui_flagbase_black
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fx,misc/ui_flagbase_black
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material,objpoint_flag_british
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material,objpoint_flag_british
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material,headicon_taskforce141
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material,headicon_british
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xmodel,com_plasticcase_beige_big
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xmodel,com_plasticcase_beige_big
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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@ -200,35 +200,17 @@ sound,IW3_RU_1_inform_plant_claymore
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sound,IW3_RU_1mc_hq_located
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sound,IW3_RU_1mc_hq_located
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sound,IW3_RU_1mc_enemyflag_return
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sound,IW3_RU_1mc_enemyflag_return
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sound,IW3_RU_1mc_bomb_taken
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sound,IW3_RU_1mc_bomb_taken
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sound,IW3_RU_1mc_losing_b
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sound,IW3_RU_1mc_new_positions
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sound,IW3_RU_1mc_losing_a
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sound,IW3_RU_1mc_losing_a
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sound,IW3_RU_1mc_losing_b
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sound,IW3_RU_1mc_losing_b
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sound,IW3_RU_mp_stm_grenade
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sound,IW3_RU_mp_stm_grenade
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sound,IW3_RU_1mc_enemy_take_a
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sound,IW3_RU_1mc_enemy_take_a
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sound,IW3_RU_1mc_obj_defend
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sound,IW3_RU_1mc_gridiron
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sound,IW3_RU_1mc_enemyflag
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sound,IW3_RU_1mc_capture_c
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sound,IW3_RU_1mc_challengecomplete
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sound,IW3_RU_1mc_hq_offline
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sound,IW3_RU_mp_stm_grenade
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sound,IW3_RU_mp_stm_grenade
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sound,IW3_RU_rhp_inform_attack_scan
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sound,IW3_RU_1mc_challengecomplete
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sound,IW3_RU_mp_stm_holdyourfire
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sound,IW3_RU_1mc_losing
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sound,IW3_RU_1mc_lost_c
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sound,IW3_RU_1mc_encourage_win
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sound,IW3_RU_1mc_freeforall
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sound,IW3_RU_1mc_bomb_planted
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sound,IW3_RU_1mc_boost
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sound,IW3_RU_1mc_highspeed
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sound,IW3_mp_spawn_soviet
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sound,IW3_mp_spawn_soviet
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sound,IW3_mp_victory_soviet
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sound,IW3_mp_victory_soviet
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xmodel,prop_flag_neutral
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xmodel,prop_flag_neutral
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fx,ui_flagbase_black
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fx,misc/ui_flagbase_black
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material,objpoint_flag_russian
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material,objpoint_flag_russian
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material,headicon_ussr
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material,headicon_russian
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xmodel,com_plasticcase_beige_big
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xmodel,com_plasticcase_beige_big
|
||||||
xmodel,prop_flag_neutral
|
xmodel,prop_flag_neutral
|
||||||
|
|
||||||
|
|
|
|
@ -200,35 +200,23 @@ sound,IW3_RU_1_inform_plant_claymore
|
||||||
sound,IW3_RU_1mc_hq_located
|
sound,IW3_RU_1mc_hq_located
|
||||||
sound,IW3_RU_1mc_enemyflag_return
|
sound,IW3_RU_1mc_enemyflag_return
|
||||||
sound,IW3_RU_1mc_bomb_taken
|
sound,IW3_RU_1mc_bomb_taken
|
||||||
sound,IW3_RU_1mc_losing_b
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_1mc_losing_b
|
sound,IW3_RU_1mc_new_positions
|
||||||
sound,IW3_RU_1mc_losing_b
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_mp_stm_grenade
|
|
||||||
sound,IW3_RU_mp_stm_grenade
|
|
||||||
sound,IW3_RU_1mc_enemy_take_a
|
sound,IW3_RU_1mc_enemy_take_a
|
||||||
sound,IW3_RU_1mc_obj_defend
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_1mc_enemyflag
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_1mc_challengecomplete
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_mp_stm_grenade
|
sound,IW3_RU_1mc_lost_b
|
||||||
sound,IW3_RU_mp_stm_grenade
|
sound,IW3_RU_1mc_gridiron
|
||||||
sound,IW3_RU_rhp_inform_attack_scan
|
sound,IW3_RU_1mc_capture_c
|
||||||
sound,IW3_RU_1mc_challengecomplete
|
sound,IW3_RU_1mc_hq_offline
|
||||||
sound,IW3_RU_mp_stm_holdyourfire
|
|
||||||
sound,IW3_RU_1mc_losing
|
|
||||||
sound,IW3_RU_1mc_losing_b
|
|
||||||
sound,IW3_RU_1mc_losing_b
|
|
||||||
sound,IW3_RU_1mc_lost_c
|
|
||||||
sound,IW3_RU_1mc_encourage_win
|
|
||||||
sound,IW3_RU_1mc_freeforall
|
|
||||||
sound,IW3_RU_1mc_bomb_planted
|
|
||||||
sound,IW3_RU_1mc_boost
|
|
||||||
sound,IW3_RU_1mc_highspeed
|
|
||||||
sound,IW3_mp_spawn_soviet
|
sound,IW3_mp_spawn_soviet
|
||||||
sound,IW3_mp_victory_soviet
|
sound,IW3_mp_victory_soviet
|
||||||
xmodel,prop_flag_neutral
|
xmodel,prop_flag_neutral
|
||||||
fx,ui_flagbase_black
|
fx,misc/ui_flagbase_black
|
||||||
material,objpoint_flag_russian
|
material,objpoint_flag_russian
|
||||||
material,headicon_ussr
|
material,headicon_russian
|
||||||
xmodel,com_plasticcase_beige_big
|
xmodel,com_plasticcase_beige_big
|
||||||
xmodel,prop_flag_neutral
|
xmodel,prop_flag_neutral
|
||||||
|
|
||||||
|
|
|
|
@ -202,23 +202,15 @@ sound,IW3_US_1mc_lost_c
|
||||||
sound,IW3_US_1mc_promoted
|
sound,IW3_US_1mc_promoted
|
||||||
sound,IW3_US_1mc_hardcore_tm_death
|
sound,IW3_US_1mc_hardcore_tm_death
|
||||||
sound,IW3_US_1mc_lastalive
|
sound,IW3_US_1mc_lastalive
|
||||||
sound,IW3_US_1mc_control_won
|
sound,IW3_US_1mc_secure_a
|
||||||
sound,IW3_US_1mc_boost
|
sound,IW3_US_mp_cmd_attackleftflank
|
||||||
sound,IW3_US_1mc_boost
|
sound,IW3_US_1mc_securing_c
|
||||||
sound,IW3_US_1mc_headquarters
|
|
||||||
sound,IW3_US_1mc_headquarters
|
|
||||||
sound,IW3_US_mp_cmd_holdposition
|
|
||||||
sound,IW3_US_1mc_challenge_complete
|
|
||||||
sound,IW3_US_1mc_boost
|
|
||||||
sound,IW3_US_1mc_readytomove
|
|
||||||
sound,IW3_US_fp1_inform_attack_air
|
|
||||||
sound,IW3_US_1mc_secure_c
|
|
||||||
sound,IW3_mp_spawn_usa
|
sound,IW3_mp_spawn_usa
|
||||||
sound,IW3_mp_victory_usa
|
sound,IW3_mp_victory_usa
|
||||||
xmodel,prop_flag_neutral
|
xmodel,prop_flag_neutral
|
||||||
fx,ui_flagbase_black
|
fx,misc/ui_flagbase_black
|
||||||
material,objpoint_flag_american
|
material,objpoint_flag_american
|
||||||
material,headicon_rangers
|
material,headicon_american
|
||||||
xmodel,com_plasticcase_beige_big
|
xmodel,com_plasticcase_beige_big
|
||||||
xmodel,prop_flag_neutral
|
xmodel,prop_flag_neutral
|
||||||
|
|
||||||
|
|
|
Loading…
Reference in New Issue