(did i forgert to commit these?)

pull/26/head
Louvenarde 2024-04-14 11:53:55 +02:00
parent b3abeae088
commit b1e0774bb8
7 changed files with 65 additions and 127 deletions

View File

@ -602,8 +602,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
break; break;
@ -620,8 +620,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
break; break;
@ -638,8 +638,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
break; break;
@ -656,8 +656,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@ -674,8 +674,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@ -692,8 +692,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
break; break;

View File

@ -200,32 +200,22 @@ sound,IW3_AB_1mc_capture_c
sound,IW3_AB_1mc_take_positions sound,IW3_AB_1mc_take_positions
sound,IW3_AB_1mc_lead_lost sound,IW3_AB_1mc_lead_lost
sound,IW3_AB_1mc_hq_online sound,IW3_AB_1mc_hq_online
sound,IW3_AB_mp_stm_grenade sound,IW3_AB_mp_rsp_nosir
sound,IW3_AB_1mc_team_hardcore
sound,IW3_AB_1mc_friendlyair
sound,IW3_AB_mp_cmd_movein
sound,IW3_AB_1mc_capturing_c
sound,IW3_AB_1mc_capturing_c
sound,IW3_AB_1mc_losing
sound,IW3_AB_1mc_ourflag
sound,IW3_AB_1mc_ourflag
sound,IW3_AB_1mc_team_hardcore
sound,IW3_AB_mp_stm_grenade
sound,IW3_AB_mp_cmd_suppressfire
sound,IW3_AB_1mc_hq_captured
sound,IW3_AB_1mc_lost_b
sound,IW3_AB_1mc_ouruavonline
sound,IW3_AB_1mc_gridiron
sound,IW3_AB_1mc_hq_captured
sound,IW3_AB_1mc_hq_online sound,IW3_AB_1mc_hq_online
sound,IW3_AB_1mc_bomb_lost sound,IW3_AB_1mc_mission_success
sound,IW3_AB_1_inform_reloading_generic sound,IW3_AB_1mc_capturing_a
sound,IW3_AB_1mc_readytomove
sound,IW3_AB_1mc_hardcore_tm_death
sound,IW3_AB_1mc_hq_online
sound,IW3_AB_1mc_lastalive
sound,IW3_AB_1mc_capture_b
sound,IW3_AB_1_threat_infantry_generic
sound,IW3_mp_spawn_opfor sound,IW3_mp_spawn_opfor
sound,IW3_mp_victory_opfor sound,IW3_mp_victory_opfor
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_opfor material,objpoint_flag_opfor
material,headicon_arab material,headicon_opfor
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
200 sound,IW3_AB_1mc_lead_lost
201 sound,IW3_AB_1mc_hq_online
202 sound,IW3_AB_mp_stm_grenade sound,IW3_AB_mp_rsp_nosir
203 sound,IW3_AB_1mc_team_hardcore sound,IW3_AB_1mc_hq_online
sound,IW3_AB_1mc_friendlyair
sound,IW3_AB_mp_cmd_movein
sound,IW3_AB_1mc_capturing_c
sound,IW3_AB_1mc_capturing_c
sound,IW3_AB_1mc_losing
sound,IW3_AB_1mc_ourflag
sound,IW3_AB_1mc_ourflag
sound,IW3_AB_1mc_team_hardcore
sound,IW3_AB_mp_stm_grenade
sound,IW3_AB_mp_cmd_suppressfire
sound,IW3_AB_1mc_hq_captured
sound,IW3_AB_1mc_lost_b
sound,IW3_AB_1mc_ouruavonline
sound,IW3_AB_1mc_gridiron
sound,IW3_AB_1mc_hq_captured
sound,IW3_AB_1mc_hq_online
204 sound,IW3_AB_1mc_bomb_lost sound,IW3_AB_1mc_mission_success
205 sound,IW3_AB_1_inform_reloading_generic sound,IW3_AB_1mc_capturing_a
206 sound,IW3_mp_spawn_opfor sound,IW3_AB_1mc_readytomove
207 sound,IW3_AB_1mc_hardcore_tm_death
208 sound,IW3_AB_1mc_hq_online
209 sound,IW3_AB_1mc_lastalive
210 sound,IW3_AB_1mc_capture_b
211 sound,IW3_AB_1_threat_infantry_generic
212 sound,IW3_mp_spawn_opfor
213 sound,IW3_mp_victory_opfor
214 xmodel,prop_flag_neutral
215 fx,ui_flagbase_black fx,misc/ui_flagbase_black
216 material,objpoint_flag_opfor
217 material,headicon_arab material,headicon_opfor
218 xmodel,com_plasticcase_beige_big
219 xmodel,prop_flag_neutral
220 # Additional sounds (fallback from IW4)
221 sound,IW3_AB_1mc_acheive_bomb

View File

@ -35,8 +35,8 @@ xmodel,body_mp_sas_urban_specops
xmodel,viewhands_black_kit xmodel,viewhands_black_kit
xmodel,body_mp_sas_urban_specops xmodel,body_mp_sas_urban_specops
xmodel,viewhands_black_kit xmodel,viewhands_black_kit
material,faction_128_sas_external material,faction_128_sas
material,faction_128_sas_external_fade material,faction_128_sas_fade
sound,IW3_UK_1mc_enemy_has_a sound,IW3_UK_1mc_enemy_has_a
sound,IW3_UK_1mc_enemy_has_b sound,IW3_UK_1mc_enemy_has_b
sound,IW3_UK_1mc_enemy_has_c sound,IW3_UK_1mc_enemy_has_c
@ -185,26 +185,19 @@ sound,IW3_UK_1mc_defend
sound,IW3_UK_mp_cmd_regroup sound,IW3_UK_mp_cmd_regroup
sound,IW3_UK_1mc_enemyflag_return sound,IW3_UK_1mc_enemyflag_return
sound,IW3_UK_1mc_domination sound,IW3_UK_1mc_domination
sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1mc_sabotage
sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1_inform_reloading_generic
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_1mc_bomb_defused
sound,IW3_UK_1mc_ourflag
sound,IW3_UK_1mc_attack
sound,IW3_UK_1mc_boost sound,IW3_UK_1mc_boost
sound,IW3_UK_1mc_positions_lock sound,IW3_UK_1_inform_reloading_generic
sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1mc_enemy_take_a
sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1_reaction_casualty_generic
sound,IW3_UK_1mc_encourage_win
sound,IW3_UK_1_inform_plant_claymore
sound,IW3_UK_1mc_promoted sound,IW3_UK_1mc_promoted
sound,IW3_mp_spawn_sas sound,IW3_mp_spawn_sas
sound,IW3_mp_victory_sas sound,IW3_mp_victory_sas
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_british material,objpoint_flag_british
material,headicon_taskforce141 material,headicon_british
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
35 xmodel,body_mp_sas_urban_specops
36 xmodel,viewhands_black_kit
37 material,faction_128_sas_external material,faction_128_sas
38 material,faction_128_sas_external_fade material,faction_128_sas_fade
39 sound,IW3_UK_1mc_enemy_has_a
40 sound,IW3_UK_1mc_enemy_has_b
41 sound,IW3_UK_1mc_enemy_has_c
42 sound,IW3_UK_1mc_friendlyair
185 sound,IW3_UK_1mc_enemyflag_return
186 sound,IW3_UK_1mc_domination
187 sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1mc_sabotage
188 sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1_inform_reloading_generic
189 sound,IW3_UK_mp_stm_sniper sound,IW3_UK_1mc_boost
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_1mc_bomb_defused
sound,IW3_UK_1mc_ourflag
sound,IW3_UK_1mc_attack
sound,IW3_UK_1mc_boost
190 sound,IW3_UK_1mc_positions_lock sound,IW3_UK_1_inform_reloading_generic
191 sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1mc_enemy_take_a
192 sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1_reaction_casualty_generic
193 sound,IW3_UK_1mc_encourage_win sound,IW3_UK_1mc_promoted
sound,IW3_UK_1_inform_plant_claymore
sound,IW3_UK_1mc_promoted
194 sound,IW3_mp_spawn_sas
195 sound,IW3_mp_victory_sas
196 xmodel,prop_flag_neutral
197 fx,ui_flagbase_black fx,misc/ui_flagbase_black
198 material,objpoint_flag_british
199 material,headicon_taskforce141 material,headicon_british
200 xmodel,com_plasticcase_beige_big
201 xmodel,prop_flag_neutral
202 # Additional sounds (fallback from IW4)
203 sound,IW3_UK_1mc_acheive_bomb

View File

@ -45,8 +45,8 @@ xmodel,viewhands_sas_woodland
xmodel,body_mp_usmc_woodland_specops xmodel,body_mp_usmc_woodland_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,viewhands_sas_woodland xmodel,viewhands_sas_woodland
material,faction_128_sas_external_fade material,faction_128_sas
material,faction_128_sas_external material,faction_128_sas_fade
sound,IW3_UK_1mc_enemy_has_a sound,IW3_UK_1mc_enemy_has_a
sound,IW3_UK_1mc_enemy_has_b sound,IW3_UK_1mc_enemy_has_b
sound,IW3_UK_1mc_enemy_has_c sound,IW3_UK_1mc_enemy_has_c
@ -195,26 +195,19 @@ sound,IW3_UK_1mc_defend
sound,IW3_UK_mp_cmd_regroup sound,IW3_UK_mp_cmd_regroup
sound,IW3_UK_1mc_enemyflag_return sound,IW3_UK_1mc_enemyflag_return
sound,IW3_UK_1mc_domination sound,IW3_UK_1mc_domination
sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1mc_sabotage
sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1_inform_reloading_generic
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_1mc_bomb_defused
sound,IW3_UK_1mc_ourflag
sound,IW3_UK_1mc_attack
sound,IW3_UK_1mc_boost sound,IW3_UK_1mc_boost
sound,IW3_UK_1mc_positions_lock sound,IW3_UK_1_inform_reloading_generic
sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1mc_enemy_take_a
sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1_reaction_casualty_generic
sound,IW3_UK_1mc_encourage_win
sound,IW3_UK_1_inform_plant_claymore
sound,IW3_UK_1mc_promoted sound,IW3_UK_1mc_promoted
sound,IW3_mp_spawn_sas sound,IW3_mp_spawn_sas
sound,IW3_mp_victory_sas sound,IW3_mp_victory_sas
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_british material,objpoint_flag_british
material,headicon_taskforce141 material,headicon_british
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
45 xmodel,head_mp_usmc_tactical_mich_stripes_nomex
46 xmodel,viewhands_sas_woodland
47 material,faction_128_sas_external_fade material,faction_128_sas
48 material,faction_128_sas_external material,faction_128_sas_fade
49 sound,IW3_UK_1mc_enemy_has_a
50 sound,IW3_UK_1mc_enemy_has_b
51 sound,IW3_UK_1mc_enemy_has_c
52 sound,IW3_UK_1mc_friendlyair
195 sound,IW3_UK_1mc_enemyflag_return
196 sound,IW3_UK_1mc_domination
197 sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1mc_sabotage
198 sound,IW3_UK_1mc_enemyheli sound,IW3_UK_1_inform_reloading_generic
199 sound,IW3_UK_mp_stm_sniper sound,IW3_UK_1mc_boost
sound,IW3_UK_mp_stm_sniper
sound,IW3_UK_1mc_bomb_defused
sound,IW3_UK_1mc_ourflag
sound,IW3_UK_1mc_attack
sound,IW3_UK_1mc_boost
200 sound,IW3_UK_1mc_positions_lock sound,IW3_UK_1_inform_reloading_generic
201 sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1mc_enemy_take_a
202 sound,IW3_UK_1_inform_attack_thwc4 sound,IW3_UK_1_reaction_casualty_generic
203 sound,IW3_UK_1mc_encourage_win sound,IW3_UK_1mc_promoted
sound,IW3_UK_1_inform_plant_claymore
sound,IW3_UK_1mc_promoted
204 sound,IW3_mp_spawn_sas
205 sound,IW3_mp_victory_sas
206 xmodel,prop_flag_neutral
207 fx,ui_flagbase_black fx,misc/ui_flagbase_black
208 material,objpoint_flag_british
209 material,headicon_taskforce141 material,headicon_british
210 xmodel,com_plasticcase_beige_big
211 xmodel,prop_flag_neutral
212 # Additional sounds (fallback from IW4)
213 sound,IW3_UK_1mc_acheive_bomb

View File

@ -200,35 +200,17 @@ sound,IW3_RU_1_inform_plant_claymore
sound,IW3_RU_1mc_hq_located sound,IW3_RU_1mc_hq_located
sound,IW3_RU_1mc_enemyflag_return sound,IW3_RU_1mc_enemyflag_return
sound,IW3_RU_1mc_bomb_taken sound,IW3_RU_1mc_bomb_taken
sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_new_positions
sound,IW3_RU_1mc_losing_a
sound,IW3_RU_1mc_losing_a
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_1mc_enemy_take_a sound,IW3_RU_1mc_enemy_take_a
sound,IW3_RU_1mc_obj_defend sound,IW3_RU_1mc_gridiron
sound,IW3_RU_1mc_enemyflag sound,IW3_RU_1mc_capture_c
sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_hq_offline
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_rhp_inform_attack_scan
sound,IW3_RU_1mc_challengecomplete
sound,IW3_RU_mp_stm_holdyourfire
sound,IW3_RU_1mc_losing
sound,IW3_RU_1mc_lost_c
sound,IW3_RU_1mc_encourage_win
sound,IW3_RU_1mc_freeforall
sound,IW3_RU_1mc_bomb_planted
sound,IW3_RU_1mc_boost
sound,IW3_RU_1mc_highspeed
sound,IW3_mp_spawn_soviet sound,IW3_mp_spawn_soviet
sound,IW3_mp_victory_soviet sound,IW3_mp_victory_soviet
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_russian material,objpoint_flag_russian
material,headicon_ussr material,headicon_russian
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
200 sound,IW3_RU_1mc_enemyflag_return
201 sound,IW3_RU_1mc_bomb_taken
202 sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_new_positions
203 sound,IW3_RU_1mc_losing_a sound,IW3_RU_1mc_enemy_take_a
sound,IW3_RU_1mc_losing_a
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_1mc_enemy_take_a
204 sound,IW3_RU_1mc_obj_defend sound,IW3_RU_1mc_gridiron
205 sound,IW3_RU_1mc_enemyflag sound,IW3_RU_1mc_capture_c
206 sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_hq_offline
207 sound,IW3_RU_mp_stm_grenade sound,IW3_mp_spawn_soviet
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_rhp_inform_attack_scan
sound,IW3_RU_1mc_challengecomplete
sound,IW3_RU_mp_stm_holdyourfire
sound,IW3_RU_1mc_losing
sound,IW3_RU_1mc_lost_c
sound,IW3_RU_1mc_encourage_win
sound,IW3_RU_1mc_freeforall
sound,IW3_RU_1mc_bomb_planted
sound,IW3_RU_1mc_boost
sound,IW3_RU_1mc_highspeed
sound,IW3_mp_spawn_soviet
208 sound,IW3_mp_victory_soviet
209 xmodel,prop_flag_neutral
210 fx,ui_flagbase_black fx,misc/ui_flagbase_black
211 material,objpoint_flag_russian
212 material,headicon_ussr material,headicon_russian
213 xmodel,com_plasticcase_beige_big
214 xmodel,prop_flag_neutral
215 # Additional sounds (fallback from IW4)
216 sound,IW3_RU_1mc_acheive_bomb

View File

@ -200,35 +200,23 @@ sound,IW3_RU_1_inform_plant_claymore
sound,IW3_RU_1mc_hq_located sound,IW3_RU_1mc_hq_located
sound,IW3_RU_1mc_enemyflag_return sound,IW3_RU_1mc_enemyflag_return
sound,IW3_RU_1mc_bomb_taken sound,IW3_RU_1mc_bomb_taken
sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_lost_b
sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_new_positions
sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_lost_b
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_1mc_enemy_take_a sound,IW3_RU_1mc_enemy_take_a
sound,IW3_RU_1mc_obj_defend sound,IW3_RU_1mc_lost_b
sound,IW3_RU_1mc_enemyflag sound,IW3_RU_1mc_lost_b
sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_lost_b
sound,IW3_RU_mp_stm_grenade sound,IW3_RU_1mc_lost_b
sound,IW3_RU_mp_stm_grenade sound,IW3_RU_1mc_gridiron
sound,IW3_RU_rhp_inform_attack_scan sound,IW3_RU_1mc_capture_c
sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_hq_offline
sound,IW3_RU_mp_stm_holdyourfire
sound,IW3_RU_1mc_losing
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_lost_c
sound,IW3_RU_1mc_encourage_win
sound,IW3_RU_1mc_freeforall
sound,IW3_RU_1mc_bomb_planted
sound,IW3_RU_1mc_boost
sound,IW3_RU_1mc_highspeed
sound,IW3_mp_spawn_soviet sound,IW3_mp_spawn_soviet
sound,IW3_mp_victory_soviet sound,IW3_mp_victory_soviet
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_russian material,objpoint_flag_russian
material,headicon_ussr material,headicon_russian
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
200 sound,IW3_RU_1mc_enemyflag_return
201 sound,IW3_RU_1mc_bomb_taken
202 sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_lost_b
203 sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_new_positions
204 sound,IW3_RU_1mc_losing_b sound,IW3_RU_1mc_lost_b
205 sound,IW3_RU_mp_stm_grenade sound,IW3_RU_1mc_enemy_take_a
sound,IW3_RU_mp_stm_grenade
sound,IW3_RU_1mc_enemy_take_a
206 sound,IW3_RU_1mc_obj_defend sound,IW3_RU_1mc_lost_b
207 sound,IW3_RU_1mc_enemyflag sound,IW3_RU_1mc_lost_b
208 sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_lost_b
209 sound,IW3_RU_mp_stm_grenade sound,IW3_RU_1mc_lost_b
210 sound,IW3_RU_mp_stm_grenade sound,IW3_RU_1mc_gridiron
211 sound,IW3_RU_rhp_inform_attack_scan sound,IW3_RU_1mc_capture_c
212 sound,IW3_RU_1mc_challengecomplete sound,IW3_RU_1mc_hq_offline
213 sound,IW3_RU_mp_stm_holdyourfire sound,IW3_mp_spawn_soviet
sound,IW3_RU_1mc_losing
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_losing_b
sound,IW3_RU_1mc_lost_c
sound,IW3_RU_1mc_encourage_win
sound,IW3_RU_1mc_freeforall
sound,IW3_RU_1mc_bomb_planted
sound,IW3_RU_1mc_boost
sound,IW3_RU_1mc_highspeed
sound,IW3_mp_spawn_soviet
214 sound,IW3_mp_victory_soviet
215 xmodel,prop_flag_neutral
216 fx,ui_flagbase_black fx,misc/ui_flagbase_black
217 material,objpoint_flag_russian
218 material,headicon_ussr material,headicon_russian
219 xmodel,com_plasticcase_beige_big
220 xmodel,prop_flag_neutral
221 # Additional sounds (fallback from IW4)
222 sound,IW3_RU_1mc_acheive_bomb

View File

@ -202,23 +202,15 @@ sound,IW3_US_1mc_lost_c
sound,IW3_US_1mc_promoted sound,IW3_US_1mc_promoted
sound,IW3_US_1mc_hardcore_tm_death sound,IW3_US_1mc_hardcore_tm_death
sound,IW3_US_1mc_lastalive sound,IW3_US_1mc_lastalive
sound,IW3_US_1mc_control_won sound,IW3_US_1mc_secure_a
sound,IW3_US_1mc_boost sound,IW3_US_mp_cmd_attackleftflank
sound,IW3_US_1mc_boost sound,IW3_US_1mc_securing_c
sound,IW3_US_1mc_headquarters
sound,IW3_US_1mc_headquarters
sound,IW3_US_mp_cmd_holdposition
sound,IW3_US_1mc_challenge_complete
sound,IW3_US_1mc_boost
sound,IW3_US_1mc_readytomove
sound,IW3_US_fp1_inform_attack_air
sound,IW3_US_1mc_secure_c
sound,IW3_mp_spawn_usa sound,IW3_mp_spawn_usa
sound,IW3_mp_victory_usa sound,IW3_mp_victory_usa
xmodel,prop_flag_neutral xmodel,prop_flag_neutral
fx,ui_flagbase_black fx,misc/ui_flagbase_black
material,objpoint_flag_american material,objpoint_flag_american
material,headicon_rangers material,headicon_american
xmodel,com_plasticcase_beige_big xmodel,com_plasticcase_beige_big
xmodel,prop_flag_neutral xmodel,prop_flag_neutral

1 # IW3xport - generated by Louve@Xlabs
202 sound,IW3_US_1mc_hardcore_tm_death
203 sound,IW3_US_1mc_lastalive
204 sound,IW3_US_1mc_control_won sound,IW3_US_1mc_secure_a
205 sound,IW3_US_1mc_boost sound,IW3_US_mp_cmd_attackleftflank
206 sound,IW3_US_1mc_boost sound,IW3_US_1mc_securing_c
207 sound,IW3_US_1mc_headquarters sound,IW3_mp_spawn_usa
sound,IW3_US_1mc_headquarters
sound,IW3_US_mp_cmd_holdposition
sound,IW3_US_1mc_challenge_complete
sound,IW3_US_1mc_boost
sound,IW3_US_1mc_readytomove
sound,IW3_US_fp1_inform_attack_air
sound,IW3_US_1mc_secure_c
sound,IW3_mp_spawn_usa
208 sound,IW3_mp_victory_usa
209 xmodel,prop_flag_neutral
210 fx,ui_flagbase_black fx,misc/ui_flagbase_black
211 material,objpoint_flag_american
212 material,headicon_rangers material,headicon_american
213 xmodel,com_plasticcase_beige_big
214 xmodel,prop_flag_neutral
215 # Additional sounds (fallback from IW4)
216 sound,IW3_US_1mc_acheive_bomb