Fix small issues with gungame and infected.
parent
8931d48f48
commit
b99e81ee23
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@ -38,6 +38,7 @@ main()
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registerTimeLimitDvar( level.gameType, 10 );
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registerTimeLimitDvar( level.gameType, 10 );
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scoreLimit = level.gun_guns.size;
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scoreLimit = level.gun_guns.size;
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SetDvar( "scr_gun_scorelimit", scoreLimit );
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SetDvar( "scr_gun_scorelimit", scoreLimit );
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registerScoreLimitDvar( level.gametype, level.gun_guns.size );
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registerRoundLimitDvar( level.gameType, 1, 0, 10 );
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registerRoundLimitDvar( level.gameType, 1, 0, 10 );
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registerWinLimitDvar( level.gameType, 1, 0, 10 );
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registerWinLimitDvar( level.gameType, 1, 0, 10 );
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registerNumLivesDvar( level.gameType, 0, 0, 10 );
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registerNumLivesDvar( level.gameType, 0, 0, 10 );
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@ -831,7 +831,7 @@ setSpecialLoadouts()
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level.infect_loadouts["allies"]["loadoutSecondaryAttachment2"] = "xmags";
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level.infect_loadouts["allies"]["loadoutSecondaryAttachment2"] = "xmags";
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level.infect_loadouts["allies"]["loadoutSecondaryCamo"] = "none";
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level.infect_loadouts["allies"]["loadoutSecondaryCamo"] = "none";
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level.infect_loadouts["allies"]["loadoutEquipment"] = "claymore_mp";
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level.infect_loadouts["allies"]["loadoutEquipment"] = "claymore_mp";
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level.infect_loadouts["allies"]["loadoutOffhand"] = "flash_grenade_mp";
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level.infect_loadouts["allies"]["loadoutOffhand"] = "flash_grenade";
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level.infect_loadouts["allies"]["loadoutPerk1"] = "specialty_scavenger";
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level.infect_loadouts["allies"]["loadoutPerk1"] = "specialty_scavenger";
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level.infect_loadouts["allies"]["loadoutPerk2"] = "specialty_lightweight";
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level.infect_loadouts["allies"]["loadoutPerk2"] = "specialty_lightweight";
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level.infect_loadouts["allies"]["loadoutPerk3"] = "specialty_heartbreaker";
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level.infect_loadouts["allies"]["loadoutPerk3"] = "specialty_heartbreaker";
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