Add new game mode kill confirmed

Also updates old localizedstrings for some new games modes coming in the future soontm
Add Dog tag models. for kill confirmed.
pull/4/head
efinst0rm 2023-08-17 19:43:15 -05:00
parent ce51388914
commit bceb79b7d3
8 changed files with 557 additions and 22 deletions

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@ -16,6 +16,21 @@ LANG_ENGLISH "GUN GAME"
REFERENCE MENU_GUNGAME_DESC
LANG_ENGLISH "Be the first to dominate with every gun."
REFERENCE SPLASHES_DROPPED_ENEMY_GUN_RANK
LANG_ENGLISH "Dropped Enemy Gun Rank!"
REFERENCE SPLASHES_DROPPED_GUN_RANK
LANG_ENGLISH "Dropped Gun Rank!"
REFERENCE SPLASHES_GAINED_GUN_RANK
LANG_ENGLISH "Gained Gun Rank!"
REFERENCE SPLASHES_TOP_GUN_RANK
LANG_ENGLISH "Top Gun Rank!"
REFERENCE MP_WEAPON
LANG_ENGLISH "Weapon:"
REFERENCE MPUI_SHARPSHOOTER
LANG_ENGLISH "Sharpshooter"
@ -40,11 +55,32 @@ LANG_ENGLISH "Kill Confirmed"
REFERENCE MPUI_CONF_CAPS
LANG_ENGLISH "KILL CONFIRMED"
REFERENCE CONF_KILL_CONFIRMED
LANG_ENGLISH "KILL CONFIRMED"
REFERENCE MENU_CONF
LANG_ENGLISH "Recover Dog Tags to score for your team and deny enemy scores."
REFERENCE CONF_GAME_DESC
LANG_ENGLISH "Collect Dog Tags to win."
REFERENCE OBJECTIVES_CONF
LANG_ENGLISH "Recover Dog Tags for the win."
REFERENCE OBJECTIVES_CONF_SCORE
LANG_ENGLISH "Recover Dog Tags to score for your team and deny enemy score. First team to &&1 wins."
REFERENCE OBJECTIVES_CONF_HINT
LANG_ENGLISH "Recover Dog Tags for the win."
REFERENCE SPLASHES_TAGS_RETRIEVED
LANG_ENGLISH "Got Your Tags!"
REFERENCE SPLASHES_KILL_DENIED
LANG_ENGLISH "Kill Denied!"
REFERENCE SPLASHES_DENIED_KILL
LANG_ENGLISH "Denied Kill!"
REFERENCE SPLASHES_KILL_CONFIRMED
LANG_ENGLISH "Kill Confirmed!"
REFERENCE MPUI_INF
LANG_ENGLISH "Infected"
@ -55,35 +91,36 @@ LANG_ENGLISH "INFECTED"
REFERENCE MENU_INF
LANG_ENGLISH "Eliminated Survivors become Infected. Infect everyone, or survive the game to win."
REFERENCE INF_GAME_DESC
REFERENCE OBJECTIVES_INFECT
LANG_ENGLISH "Eliminated Survivors become Infected. Infect everyone, or survive the game to win."
REFERENCE INF_WAIT_FOR_PLAYERS
LANG_ENGLISH "Waiting for more players..."
REFERENCE OBJECTIVES_INFECT_SCORE
LANG_ENGLISH "Survivors become Infected. Infect everyone, or survive the game to win."
REFERENCE INF_COUNTDOWN
LANG_ENGLISH "Infection countdown: "
REFERENCE OBJECTIVES_INFECT_HINT
LANG_ENGLISH "Watch your back."
REFERENCE INF_ALLIES_ELIM
LANG_ENGLISH "Survivors eliminated."
REFERENCE MP_DRAFT_STARTS_IN
LANG_ENGLISH "Infection countdown: &&1"
REFERENCE INF_GOT_INFECTED
LANG_ENGLISH "Infected!"
REFERENCE INF_LAST_ALIVE
LANG_ENGLISH "Last Alive!"
REFERENCE INF_SURVIVOR
REFERENCE SPLASHES_SURVIVOR
LANG_ENGLISH "Survivor!"
REFERENCE CONF_PICKEDUP_TAGS
LANG_ENGLISH "RETREIVED TAGS"
REFERENCE SPLASHES_FIRST_MERCENARY
LANG_ENGLISH "First Infected!"
REFERENCE CONF_KILL_DENIED
LANG_ENGLISH "KILL DENIED"
REFERENCE SPLASHES_DRAFTED
LANG_ENGLISH "Infected!"
REFERENCE SPLASHES_FINAL_ROGUE
LANG_ENGLISH "Final Survivor!"
REFERENCE SPLASHES_GOT_DRAFTED
LANG_ENGLISH "Got Infected!"
REFERENCE SPLASHES_DRAFTED_ROGUE
LANG_ENGLISH "Got Infected!"
REFERENCE CONF_KILL_CONFIRMED
LANG_ENGLISH "KILL CONFIRMED"
REFERENCE MPUI_CRANKED
LANG_ENGLISH "Cranked"

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@ -0,0 +1,14 @@
dm
dom
sd
sab
war
koth
oneflag
arena
dd
ctf
gtnw
conf
gun
infect

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@ -0,0 +1,483 @@
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
/*
Confirmed Kill
Objective: Score points for your team by eliminating players on the opposing team.
Score bonus points for picking up dogtags from downed enemies.
Map ends: When one team reaches the score limit, or time limit is reached
Respawning: No wait / Near teammates
Level requirementss
------------------
Spawnpoints:
classname mp_tdm_spawn
All players spawn from these. The spawnpoint chosen is dependent on the current locations of teammates and enemies
at the time of spawn. Players generally spawn behind their teammates relative to the direction of enemies.
Spectator Spawnpoints:
classname mp_global_intermission
Spectators spawn from these and intermission is viewed from these positions.
Atleast one is required, any more and they are randomly chosen between.
*/
main()
{
if(getdvar("mapname") == "mp_background")
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
registerTimeLimitDvar( level.gameType, 5, 0, 20 );
registerScoreLimitDvar( level.gameType, 65, 0, 100 );
registerRoundLimitDvar( level.gameType, 1, 0, 10 );
registerWinLimitDvar( level.gameType, 1, 0, 10 );
registerRoundSwitchDvar( level.gameType, 3, 0, 30 );
registerNumLivesDvar( level.gameType, 0, 0, 10 );
registerHalfTimeDvar( level.gameType, 0, 0, 1 );
level.teamBased = true;
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onNormalDeath = ::onNormalDeath;
level.onPrecacheGameType = ::onPrecacheGameType;
//game["dialog"]["gametype"] = "kill_confirmed";
//level.conf_vo["axis"] = "RU_1mc_kill_confirmed";
//level.conf_vo["allies"] = "US_1mc_kill_confirmed";
level.conf_fx["vanish"] = loadFx( "impacts/small_snowhit" );
}
onPrecacheGameType()
{
precachemodel( "prop_dogtags_friend" );
precachemodel( "prop_dogtags_foe" );
precacheshader( "waypoint_dogtags" );
}
onStartGameType()
{
setClientNameMode("auto_change");
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
if ( game["switchedsides"] )
{
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
setObjectiveText( "allies", &"OBJECTIVES_CONF" );
setObjectiveText( "axis", &"OBJECTIVES_CONF" );
setObjectiveScoreText( "allies", &"OBJECTIVES_CONF_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_CONF_SCORE" );
setObjectiveHintText( "allies", &"OBJECTIVES_CONF_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_CONF_HINT" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "kill_confirmed", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "kill_denied", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "tags_retrieved", 250 );
level.dogtags = [];
allowed[0] = level.gameType;
maps\mp\gametypes\_gameobjects::main(allowed);
level thread onPlayerConnect(); // Needed since we need to draw the hud.
}
getSpawnPoint()
{
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
spawnteam = getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return spawnPoint;
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.hud_EventPopup = player createEventPopup();
}
}
onNormalDeath( victim, attacker, lifeId )
{
level thread spawnDogTags( victim, attacker );
if ( game["state"] == "postgame" && game["teamScores"][attacker.team] > game["teamScores"][level.otherTeam[attacker.team]] )
attacker.finalKill = true;
}
spawnDogTags( victim, attacker )
{
if ( isDefined( level.dogtags[victim.guid] ) )
{
PlayFx( level.conf_fx["vanish"], level.dogtags[victim.guid].curOrigin );
level.dogtags[victim.guid] notify( "reset" );
}
else
{
visuals[0] = spawn( "script_model", (0,0,0) );
visuals[0] setModel( "prop_dogtags_foe" );
visuals[1] = spawn( "script_model", (0,0,0) );
visuals[1] setModel( "prop_dogtags_friend" );
trigger = spawn( "trigger_radius", (0,0,0), 0, 32, 32 );
level.dogtags[victim.guid] = maps\mp\gametypes\_gameobjects::createUseObject( "any", trigger, visuals, (0,0,16) );
// we don't need these
_objective_delete( level.dogtags[victim.guid].objIDAllies );
_objective_delete( level.dogtags[victim.guid].objIDAxis );
maps\mp\gametypes\_objpoints::deleteObjPoint( level.dogtags[victim.guid].objPoints["allies"] );
maps\mp\gametypes\_objpoints::deleteObjPoint( level.dogtags[victim.guid].objPoints["axis"] );
level.dogtags[victim.guid] maps\mp\gametypes\_gameobjects::setUseTime( 0 );
level.dogtags[victim.guid].onUse = ::onUse;
level.dogtags[victim.guid].victim = victim;
level.dogtags[victim.guid].victimTeam = victim.pers["team"];
level.dogtags[victim.guid].objId = maps\mp\gametypes\_gameobjects::getNextObjID();
objective_add( level.dogtags[victim.guid].objId, "invisible", (0,0,0) );
objective_icon( level.dogtags[victim.guid].objId, "waypoint_dogtags" );
level thread clearOnVictimDisconnect( victim );
victim thread tagTeamUpdater( level.dogtags[victim.guid] );
}
pos = victim.origin + (0,0,14);
level.dogtags[victim.guid].curOrigin = pos;
level.dogtags[victim.guid].trigger.origin = pos;
level.dogtags[victim.guid].visuals[0].origin = pos;
level.dogtags[victim.guid].visuals[1].origin = pos;
level.dogtags[victim.guid] maps\mp\gametypes\_gameobjects::allowUse( "any" );
level.dogtags[victim.guid].visuals[0] thread showToTeam( level.dogtags[victim.guid], getOtherTeam( victim.pers["team"] ) );
level.dogtags[victim.guid].visuals[1] thread showToTeam( level.dogtags[victim.guid], victim.pers["team"] );
level.dogtags[victim.guid].attacker = attacker;
//level.dogtags[victim.guid] thread timeOut( victim );
objective_position( level.dogtags[victim.guid].objId, pos );
objective_state( level.dogtags[victim.guid].objId, "active" );
//objective_player( level.dogtags[victim.guid].objId, attacker getEntityNumber() );
playSoundAtPos( pos, "mp_killconfirm_tags_drop" );
level.dogtags[victim.guid] thread bounce();
}
showToTeam( gameObject, team )
{
gameObject endon ( "death" );
gameObject endon( "reset" );
self hide();
foreach ( player in level.players )
{
if( player.team == team )
self ShowToPlayer( player );
}
for ( ;; )
{
level waittill ( "joined_team" );
self hide();
foreach ( player in level.players )
{
if ( player.team == team )
self ShowToPlayer( player );
if ( gameObject.victimTeam == player.team && player == gameObject.attacker )
objective_state( gameObject.objId, "invisible" );
}
}
}
onUse( player )
{
pos = self.curOrigin;
self notify( "reset" );
self.visuals[0] hide();
self.visuals[1] hide();
self.curOrigin = (0,0,1000);
self.trigger.origin = (0,0,1000);
self.visuals[0].origin = (0,0,1000);
self.visuals[1].origin = (0,0,1000);
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
objective_state( self.objId, "invisible" );
// friendly pickup
if ( player.pers["team"] == self.victimTeam )
{
self.trigger playSound( "mp_killconfirm_tags_deny" );
player incPlayerStat( "killsdenied", 1 );
player incPersStat( "denied", 1 );
player maps\mp\gametypes\_persistence::statSetChild( "round", "denied", player.pers["denied"] );
if ( self.victim == player )
{
event = "tags_retrieved";
splash = &"SPLASHES_TAGS_RETRIEVED";
}
else
{
event = "kill_denied";
splash = &"SPLASHES_KILL_DENIED";
}
// tell the attacker their kill was denied
if ( isDefined( self.attacker ) )
self.attacker thread EventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
}
// enemy pickup
else
{
self.trigger playSound( "mp_killconfirm_tags_pickup" );
event = "kill_confirmed";
splash = &"SPLASHES_KILL_CONFIRMED";
player incPlayerStat( "killsconfirmed", 1 );
player incPersStat( "confirmed", 1 );
player maps\mp\gametypes\_persistence::statSetChild( "round", "confirmed", player.pers["confirmed"] );
// if not us, tell the attacker their kill was confirmed
if ( self.attacker != player )
self.attacker onPickup( event, splash );
player playLocalSound( game["voice"][player.pers["team"]] + "kill_confirmed" );
player maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( player.pers["team"], 1 );
}
player onPickup( event, splash );
// do all this at the end now so the location doesn't change before playing the sound on the entity
self resetTags();
}
onPickup( event, splash, stat )
{
level endon( "game_ended" );
self endon( "disconnect" );
self thread EventPopup( splash );
maps\mp\gametypes\_gamescore::givePlayerScore( event, self, undefined, true );
self thread maps\mp\gametypes\_rank::giveRankXP( event );
}
resetTags()
{
self.attacker = undefined;
self notify( "reset" );
self.visuals[0] hide();
self.visuals[1] hide();
self.curOrigin = (0,0,1000);
self.trigger.origin = (0,0,1000);
self.visuals[0].origin = (0,0,1000);
self.visuals[1].origin = (0,0,1000);
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
objective_state( self.objId, "invisible" );
}
bounce()
{
level endon( "game_ended" );
self endon( "reset" );
bottomPos = self.curOrigin;
topPos = self.curOrigin + (0,0,12);
while( true )
{
self.visuals[0] moveTo( topPos, 0.5, 0.15, 0.15 );
self.visuals[0] rotateYaw( 180, 0.5 );
self.visuals[1] moveTo( topPos, 0.5, 0.15, 0.15 );
self.visuals[1] rotateYaw( 180, 0.5 );
wait( 0.5 );
self.visuals[0] moveTo( bottomPos, 0.5, 0.15, 0.15 );
self.visuals[0] rotateYaw( 180, 0.5 );
self.visuals[1] moveTo( bottomPos, 0.5, 0.15, 0.15 );
self.visuals[1] rotateYaw( 180, 0.5 );
wait( 0.5 );
}
}
timeOut( victim )
{
level endon( "game_ended" );
victim endon( "disconnect" );
self notify( "timeout" );
self endon( "timeout" );
level maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 30.0 );
self.visuals[0] hide();
self.visuals[1] hide();
self.curOrigin = (0,0,1000);
self.trigger.origin = (0,0,1000);
self.visuals[0].origin = (0,0,1000);
self.visuals[1].origin = (0,0,1000);
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
}
tagTeamUpdater( tags )
{
level endon( "game_ended" );
self endon( "disconnect" );
while( true )
{
self waittill( "joined_team" );
tags.victimTeam = self.pers["team"];
tags resetTags();
}
}
clearOnVictimDisconnect( victim )
{
level endon( "game_ended" );
guid = victim.guid;
victim waittill( "disconnect" );
if ( isDefined( level.dogtags[guid] ) )
{
// block further use
level.dogtags[guid] maps\mp\gametypes\_gameobjects::allowUse( "none" );
// tell the attacker their kill was denied
if ( isDefined( level.dogtags[guid].attacker ) )
level.dogtags[guid].attacker thread EventPopup( &"SPLASHES_DENIED_KILL", (1,0.5,0.5) );
// play vanish effect, reset, and wait for reset to process
PlayFx( level.conf_fx["vanish"], level.dogtags[guid].curOrigin );
level.dogtags[guid] notify( "reset" );
wait( 0.05 );
// sanity check before removal
if ( isDefined( level.dogtags[guid] ) )
{
// delete objective and visuals
objective_delete( level.dogtags[guid].objId );
level.dogtags[guid].trigger delete();
for ( i=0; i<level.dogtags[guid].visuals.size; i++ )
level.dogtags[guid].visuals[i] delete();
level.dogtags[guid] notify ( "deleted" );
// remove from list
level.dogtags[guid] = undefined;
}
}
}
createEventPopup()
{
hud_EventPopup = newClientHudElem( self );
hud_EventPopup.children = [];
hud_EventPopup.horzAlign = "center";
hud_EventPopup.vertAlign = "middle";
hud_EventPopup.alignX = "center";
hud_EventPopup.alignY = "middle";
hud_EventPopup.x = 50;
hud_EventPopup.y = -35;
hud_EventPopup.font = "hudbig";
hud_EventPopup.fontscale = 0.65;
hud_EventPopup.archived = false;
hud_EventPopup.color = (0.5,0.5,0.5);
hud_EventPopup.sort = 10000;
hud_EventPopup.elemType = "msgText";
hud_EventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
return hud_EventPopup;
}
EventPopup( event, hudColor, glowAlpha )
{
self endon( "disconnect" );
self notify( "EventPopup" );
self endon( "EventPopup" );
wait ( 0.05 );
if ( !isDefined( hudColor ) )
hudColor = (1,1,0.5);
if ( !isDefined( glowAlpha ) )
glowAlpha = 0;
self.hud_EventPopup.color = hudColor;
self.hud_EventPopup.glowColor = hudColor;
self.hud_EventPopup.glowAlpha = glowAlpha;
self.hud_EventPopup setText(event);
self.hud_EventPopup.alpha = 0.85;
wait ( 1.0 );
self.hud_EventPopup fadeOverTime( 0.75 );
self.hud_EventPopup.alpha = 0;
}

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@ -0,0 +1 @@
"MPUI_CONF"