maint: quick cleanup

pull/3/head v0.2.3
FutureRave 2023-05-16 12:12:59 +01:00
parent 6580aa3688
commit c6b4109961
No known key found for this signature in database
GPG Key ID: 22F9079C86CFAB31
2 changed files with 0 additions and 23 deletions

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@ -1295,7 +1295,6 @@ Callback_StartGameType()
precacheShader( "white" ); precacheShader( "white" );
precacheShader( "black" ); precacheShader( "black" );
//precacheMenu("popup_summary");
game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN"; game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN";
if ( level.teamBased ) if ( level.teamBased )
@ -1473,7 +1472,6 @@ Callback_StartGameType()
thread maps\mp\_skill::init(); thread maps\mp\_skill::init();
thread maps\mp\_areas::init(); thread maps\mp\_areas::init();
thread maps\mp\killstreaks\_killstreaks::init(); thread maps\mp\killstreaks\_killstreaks::init();
//thread maps\mp\_perks::init(); // No longer in use, removed from common scripts. (smart arrow)
thread maps\mp\perks\_perks::init(); thread maps\mp\perks\_perks::init();
thread maps\mp\_events::init(); thread maps\mp\_events::init();
thread maps\mp\_defcon::init(); thread maps\mp\_defcon::init();

View File

@ -50,50 +50,42 @@ quickcommands(response)
case "1": case "1":
soundalias = "mp_cmd_followme"; soundalias = "mp_cmd_followme";
saytext = &"QUICKMESSAGE_FOLLOW_ME"; saytext = &"QUICKMESSAGE_FOLLOW_ME";
//saytext = "Follow Me!";
break; break;
case "2": case "2":
soundalias = "mp_cmd_movein"; soundalias = "mp_cmd_movein";
saytext = &"QUICKMESSAGE_MOVE_IN"; saytext = &"QUICKMESSAGE_MOVE_IN";
//saytext = "Move in!";
break; break;
case "3": case "3":
soundalias = "mp_cmd_fallback"; soundalias = "mp_cmd_fallback";
saytext = &"QUICKMESSAGE_FALL_BACK"; saytext = &"QUICKMESSAGE_FALL_BACK";
//saytext = "Fall back!";
break; break;
case "4": case "4":
soundalias = "mp_cmd_suppressfire"; soundalias = "mp_cmd_suppressfire";
saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE"; saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE";
//saytext = "Suppressing fire!";
break; break;
case "5": case "5":
soundalias = "mp_cmd_attackleftflank"; soundalias = "mp_cmd_attackleftflank";
saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK"; saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK";
//saytext = "Attack left flank!";
break; break;
case "6": case "6":
soundalias = "mp_cmd_attackrightflank"; soundalias = "mp_cmd_attackrightflank";
saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK"; saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK";
//saytext = "Attack right flank!";
break; break;
case "7": case "7":
soundalias = "mp_cmd_holdposition"; soundalias = "mp_cmd_holdposition";
saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION"; saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION";
//saytext = "Hold this position!";
break; break;
default: default:
assert(response == "8"); assert(response == "8");
soundalias = "mp_cmd_regroup"; soundalias = "mp_cmd_regroup";
saytext = &"QUICKMESSAGE_REGROUP"; saytext = &"QUICKMESSAGE_REGROUP";
//saytext = "Regroup!";
break; break;
} }
@ -117,44 +109,37 @@ quickstatements(response)
case "1": case "1":
soundalias = "mp_stm_grenade"; soundalias = "mp_stm_grenade";
saytext = &"QUICKMESSAGE_ENEMY_SPOTTED"; saytext = &"QUICKMESSAGE_ENEMY_SPOTTED";
//saytext = "Enemy spotted!";
break; break;
case "2": case "2":
soundalias = "mp_stm_enemyspotted"; soundalias = "mp_stm_enemyspotted";
saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED"; saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED";
//saytext = "Enemy down!";
break; break;
case "3": case "3":
soundalias = "mp_stm_iminposition"; soundalias = "mp_stm_iminposition";
saytext = &"QUICKMESSAGE_IM_IN_POSITION"; saytext = &"QUICKMESSAGE_IM_IN_POSITION";
//saytext = "I'm in position.";
break; break;
case "4": case "4":
soundalias = "mp_stm_areasecure"; soundalias = "mp_stm_areasecure";
saytext = &"QUICKMESSAGE_AREA_SECURE"; saytext = &"QUICKMESSAGE_AREA_SECURE";
//saytext = "Area secure!";
break; break;
case "5": case "5":
soundalias = "mp_stm_holdyourfire"; soundalias = "mp_stm_holdyourfire";
saytext = &"QUICKMESSAGE_WATCH_SIX"; saytext = &"QUICKMESSAGE_WATCH_SIX";
//saytext = "Hold your fire!";
break; break;
case "6": case "6":
soundalias = "mp_stm_sniper"; soundalias = "mp_stm_sniper";
saytext = &"QUICKMESSAGE_SNIPER"; saytext = &"QUICKMESSAGE_SNIPER";
//saytext = "Sniper!";
break; break;
default: default:
assert(response == "7"); assert(response == "7");
soundalias = "mp_stm_needreinforcements"; soundalias = "mp_stm_needreinforcements";
saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS"; saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS";
//saytext = "Need reinforcements!";
break; break;
} }
@ -178,38 +163,32 @@ quickresponses(response)
case "1": case "1":
soundalias = "mp_rsp_yessir"; soundalias = "mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR"; saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break; break;
case "2": case "2":
soundalias = "mp_rsp_nosir"; soundalias = "mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR"; saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break; break;
case "3": case "3":
soundalias = "mp_rsp_onmyway"; soundalias = "mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY"; saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break; break;
case "4": case "4":
soundalias = "mp_rsp_sorry"; soundalias = "mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY"; saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break; break;
case "5": case "5":
soundalias = "mp_rsp_greatshot"; soundalias = "mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT"; saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break; break;
default: default:
assert(response == "6"); assert(response == "6");
soundalias = "mp_rsp_areyoucrazy"; soundalias = "mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_COME_ON"; saytext = &"QUICKMESSAGE_COME_ON";
//saytext = "Come on!";
break; break;
} }