Fixe a few script errors.
Remove stats tracking for kill confirmed since its not part of iw4.pull/4/head
parent
130851fe38
commit
df5cfeff65
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@ -1132,15 +1132,17 @@ Callback_PlayerConnect()
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{
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setMatchData( "playerCount", game["clientid"] );
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setMatchData( "players", self.clientid, "xuid", self getXuid() );
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/#
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if ( ( getDvarInt( "scr_forcerankedmatch" ) && level.teamBased ) || ( isDefined( self.pers["isBot"] ) && level.teamBased ) )
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self.sessionteam = maps\mp\gametypes\_menus::getTeamAssignment();
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#/
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assert( getdvarint( "scr_runlevelandquit" ) == 1 || (level.teamBased && (self.sessionteam == "allies" || self.sessionteam == "axis")) || (!level.teamBased && self.sessionteam == "none" ) );
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//assert( (level.teamBased && self.sessionteam == self.team) || (!level.teamBased && self.sessionteam == "none") );
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if ( matchMakingGame() && allowTeamChoice() )
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if( matchMakingGame() && allowTeamChoice() )
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{
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/#
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if ( ( getDvarInt( "scr_forcerankedmatch" ) && level.teamBased ) || ( isDefined( self.pers["isBot"] ) && level.teamBased ) )
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self.sessionteam = maps\mp\gametypes\_menus::getTeamAssignment();
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#/
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assert( getdvarint( "scr_runlevelandquit" ) == 1 || (level.teamBased && (self.sessionteam == "allies" || self.sessionteam == "axis")) || (!level.teamBased && self.sessionteam == "none" ) );
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//assert( (level.teamBased && self.sessionteam == self.team) || (!level.teamBased && self.sessionteam == "none") );
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setMatchData( "players", self.clientid, "team", self.sessionteam );
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}
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}
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if ( !level.teamBased )
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@ -261,10 +261,6 @@ onUse( player )
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{
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self.trigger playSound( "mp_killconfirm_tags_deny" );
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player incPlayerStat( "killsdenied", 1 );
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player incPersStat( "denied", 1 );
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player maps\mp\gametypes\_persistence::statSetChild( "round", "denied", player.pers["denied"] );
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if ( self.victim == player )
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{
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event = "tags_retrieved";
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@ -288,10 +284,6 @@ onUse( player )
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event = "kill_confirmed";
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splash = &"SPLASHES_KILL_CONFIRMED";
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player incPlayerStat( "killsconfirmed", 1 );
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player incPersStat( "confirmed", 1 );
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player maps\mp\gametypes\_persistence::statSetChild( "round", "confirmed", player.pers["confirmed"] );
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// if not us, tell the attacker their kill was confirmed
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if ( self.attacker != player )
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self.attacker onPickup( event, splash );
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@ -308,13 +300,13 @@ onUse( player )
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}
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onPickup( event, splash, stat )
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onPickup( event, splash )
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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self thread EventPopup( splash );
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maps\mp\gametypes\_gamescore::givePlayerScore( event, self, undefined, true );
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maps\mp\gametypes\_gamescore::givePlayerScore( event, self );
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self thread maps\mp\gametypes\_rank::giveRankXP( event );
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}
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@ -334,7 +326,6 @@ resetTags()
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}
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bounce()
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{
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level endon( "game_ended" );
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