This commit is contained in:
Louvenarde committed 2024-02-03 14:31:41 +01:00
1 parent b32875849d
commit e2b50d691a
2 files changed
+34 -29

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+19 -14
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@@ -389,8 +389,15 @@ balanceTeams()
setGhillieModels( env )
{
level.environment = env;
switch ( env )
{
default:
case "iw3":
game["allies_model"]["GHILLIE"] = game["allies_model"]["SNIPER"];
game["axis_model"]["GHILLIE"] = game["axis_model"]["SNIPER"];
break;
case "desert":
mptype\mptype_ally_ghillie_desert::precache();
mptype\mptype_opforce_ghillie_desert::precache();
@@ -415,8 +422,6 @@ setGhillieModels( env )
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
break;
default:
break;
}
}
@@ -597,8 +602,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
break;
@@ -615,8 +620,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
break;
@@ -633,8 +638,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
break;
@@ -651,8 +656,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break;
@@ -669,8 +674,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break;
@@ -687,8 +692,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
break;