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b32875849d
commit
e2b50d691a
2 files changed
+34
-29
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@@ -389,8 +389,15 @@ balanceTeams()
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setGhillieModels( env )
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{
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level.environment = env;
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switch ( env )
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{
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default:
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case "iw3":
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game["allies_model"]["GHILLIE"] = game["allies_model"]["SNIPER"];
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game["axis_model"]["GHILLIE"] = game["axis_model"]["SNIPER"];
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break;
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case "desert":
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mptype\mptype_ally_ghillie_desert::precache();
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mptype\mptype_opforce_ghillie_desert::precache();
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@@ -415,8 +422,6 @@ setGhillieModels( env )
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game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
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game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
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break;
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default:
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break;
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}
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}
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@@ -597,8 +602,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
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break;
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@@ -615,8 +620,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
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break;
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@@ -633,8 +638,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
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break;
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@@ -651,8 +656,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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break;
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@@ -669,8 +674,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
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game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
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break;
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@@ -687,8 +692,8 @@ setTeamModels( team, charSet )
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game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
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game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
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game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main;
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game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
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game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
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game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
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break;
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